Pretty sure Ryan and them admitted they never even got past the first level in the original.
Can't remember if that is true or not, but, that is nostalgia at it's best!
Pretty sure Ryan and them admitted they never even got past the first level in the original.
You would probably see something very similar happen again if there was a new Final Fantasy Tactics on consoles, regardless of the quality of the game itself, just like this.
What about how FF Tactics Advance turned out? I don't think it was that well received, even though many were craving more Tactics.
I'm a huge Tactics and original X-COM fan. Hated Advance. Love new XCOM.
Is there any word on 'awesome' DLC since the Bureau was announced?
Just downloaded the demo. Guess not :/. When will the devs learn?
Well it ran terribly janky on my hd4000 anyway.
Does anyone know if the Support class's deep pocket skill broken?
I have my dudes equipped with medkit and grenades but the grenades can never be selected during combat.
This is just a friendly notice to fellow Mac users out there that XCOM's OSX port is now on Steam. If you, like me, had to reboot in Windows every time you wanted to play, this is fantastic news.
Does anyone know if the Support class's deep pocket skill broken?
I have my dudes equipped with medkit and grenades but the grenades can never be selected during combat.
I I think you need really good line of sight for the grenades..
Really loving this game on ps3 through plus
Might double dip on steam just to get my portable Xcom fix
never had that problem
no, quite the opposite.
still waiting on an explanation of this post. does buying the game get you a portable version also?
my guess is no and this post has disappointed me.
Whoops I thought I posted something to clarify, on my MacBooknever had that problem
no, quite the opposite.
still waiting on an explanation of this post. does buying the game get you a portable version also?
my guess is no and this post has disappointed me.
Okay:
Suppression or Shredder Rocket? I've been thinking of leaning toward Suppression since it doesn't destroy things = research and money credits.
Executioner or Opportunist? I'm thinking Opportunist since it seems to be the "better" perk unless you have your squad mates making pot shots on targets to boost the aim chance.
Aggression or Tactical Sense?
And:
Lightning Reflexes or Up Close and Personal?
Shit, you can't stun the Spider-looking aliens that poison you?
Well, I'll just rush with my squad to try to save as many Civilians as I can. It's not like I can't kill the fuckers, as I can. I was just attempting to stun them since they were "new" aliens. Since I can't, no worries anymore. I'll take on the floaters and them and win it provided I'm quick enough to save the civilians from being killed I should get Excellent from it. >_>
Okay: Heat Shot or Rapid Reaction? Heatshot seems good but I dunno how many robots I'd run into. Rapid Reaction has a bonus of a second reaction shot if in Overwatch and the first shot hits but I've had too many shots miss in Overwatch to think that's worth it... :/
Revive. Definitely.And: Revive or Rifle Suppression. I'm leaning toward Revive just to make sure my soldiers don't die later but I'm not sure how practical that is in comparison to Suppression.
If you're just starting out, you should do the tutorial. It's not the best tutorial ever, but it will show you the basics. Also you get a free Satellite.OK, this game is srsly too much for me. There is SO MUCH stuff to do. Any general advises?
You can end up at the mercy of the RNG, yes. It's XCOM, after all. But building a Workshop adds Engineers to your team. So you can do that if all else fails. Or do it anyway to have even more Engineers.The problem with managing panic with satellites is that sometimes the game just will not give you engineers at the start. I figured I would get some soon enough on this run, but no, I was stuck at 9 engineers for nearly 2 months.
You can end up at the mercy of the RNG, yes. It's XCOM, after all. But building a Workshop adds Engineers to your team. So you can do that if all else fails. Or do it anyway to have even more Engineers.
Ah, oops. I forgot that requirement. And with so few engineers, you can't build more Uplinks, and without more Uplinks you can't send a Satellite to a country that gives Engineers... Yup. That's trouble.Can't build a workshop till you have 10 engineers.
I always opt for whatever mission comes up first that offers engineers as the reward.
Who here owns at Iron Man mode?
I beat classic and Impossible on Iron Man. Commend me.
I want a sequel so very badly to this.
If you're just starting out, you should do the tutorial. It's not the best tutorial ever, but it will show you the basics. Also you get a free Satellite.
As for what to do, the basic flow of the game is somewhat straight forward.
You fight in a tactical battle, get stuff and corpses and live aliens to take home, use that to research and develop new weapons, armor, plot devices and eventually interceptors, and then use your new toys to fight even tougher aliens until you unlock the final part of the game and win.
Of course, this isn't that kind of game that just lets you do all that. What trips up many people new to the game is Panic, and for good reason, it's hard to manage. All paying nations have 1-5 levels of panic.1 is "Um, there are aliens, but we're doing okay." and 5 is "ALIENS EVERYWHERE! XCOM IS USELESS!" If a country is at 5 at the end of the month, they'll stop funding XCOM. If eight countries stop funding XCOM, you lose the game.
So how DO you manage Panic?
Well, the first thing to know is that Abduction missions (those with the three choices) will lower Panic in the country you pick by one, and increase panic in the continents you did pick by one as well as another one in he two countries you didn't pick. In other words, abductions are BAD. UFOs getting away from your interceptors and Terror Missions can also increase panic, the latter will have the country leave outright if you fail o ignore that mission.
However, you have ways to lower panic. The primary one is launching a Satellite over the country. -2 Panic AND a lockout on abduction missions happening there. The other way is through doing missions, do especially well on a Terror mission or a Council mission and you'll decrease panic. But you can't really pick those on your own. There's one more way to lower panic, but you only get one of those in the entire game, and it's a story mission. It's a delicious -2 Panic worldwide, so it's awesome.
So, the basic idea of containing panic is to spam Satellites. Fill out a continent and you're almost safe. Get past the mentioned story mission and panic becomes much less of an issue.
As for the tactical combat part. Cover is good. High cover is better. Try to flank the aliens if you can. Never expose new areas with your last move. If you cannot se any aliens when you end turn, you'll be safe since they have to spend their turn getting into cover if they spot you. A Sniper with Squad Sight is nice. So is an Assault with Run and gun and Rapid Fire. Also don't underestimate the power of a well paced rocket or smoke grenade. And finally: Don't pet Chryssalids.