Xenoblade 2 Announced (Not XCX, new sequel to XB, ACE music, 2017)

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Doesn't a two year development cycle seem really short for a game like this? Did they have a second team working on this alongside the XCX?

They have two studios now, and by the time this releases, it'll be closer to three years from XCX to this in Japan. Assuming it's not delayed like half a year or something either.
 
Doesn't a two year development cycle seem really short for a game like this? Did they have a second team working on this alongside the XCX?

This game will be using the same engine and combat/system mechanics from Xenoblade X and it most likely started development before X released.

It also helps that they have two different studios
 
They have two studios now, and by the time this releases, it'll be closer to three years from XCX to this in Japan. Assuming it's not delayed like half a year or something either.

Two studios? One of them is basically an art team, no?
 
Two studios? One of them is basically an art team, no?

Correct, although they technically have three teams total. One is the Xenoblade team in Tokyo, one is the art team in Kyoto, and the 3rd is a smaller handheld focused team in Tokyo that makes stuff like Project X Zone.
 
Correct, although they technically have three teams total. One is the Xenoblade team in Tokyo, one is the art team in Kyoto, and the 3rd is a smaller handheld focused team in Tokyo that makes stuff like Project X Zone.

Yeah, forgot about those guys entirely lol.

Their art team was helping with stuff like AC, so they really only have one team that develops these big JRPGs. They're probably not doing anything that XCX didn't do technically, so it's not too crazy to think that they could get another game done in a shorter amount of time.
 
Correct, although they technically have three teams total. One is the Xenoblade team in Tokyo, one is the art team in Kyoto, and the 3rd is a smaller handheld focused team in Tokyo that makes stuff like Project X Zone.

Yeah, forgot about those guys entirely lol.

Their art team was helping with stuff like AC, so they really only have one team that develops these big JRPGs. They're probably not doing anything that XCX didn't do technically, so it's not too crazy to think that they could get another game done in a shorter amount of time.

Ah, forgot about that.

Still, two and a half years (assuming this launches in winter 2017) is not unbelievable if they're reusing engine and stuff. They probably started as soon as Xenoblade X was finished/released in Japan.
 
Doesn't a two year development cycle seem really short for a game like this? Did they have a second team working on this alongside the XCX?

Well iirc they said that X was pretty much their test game for HD development so the long dev time for that game most likely came from learning and experimenting with HD development. Now that theyve had their test game they already know what to do and how to tackle certain problems they probably had when making X. Reusing/modifying assets and tools they made for X would also speed up this process. Remember X was pretty much in a two year dev cycle coming into its initial release before all the delays hit.
 
Really surprised to see this, I finished XCX only a few months ago and I really enjoyed it, more so than the Wii original which I never actually finished.
 
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It's interesting how Nintendo is credited as the studio, not Monolithsoft. Monolith have been a Nintendo subsidiary for years now, but it's always been credited.

I wouldn't read too much into it. The trailer showed Monolithsoft's logo, and even on the bottom of the page it has their name
 
ya'll are absolutely tripping. we are getting a sequel to a top 5 JRPG of the last 10 years, and people are complaining about anime characters and being seen in public...c'mon fam.
 
Within ten seconds of the trailer starting I went, huh, they are making XBC2. And they are, just Fire Emblem-ing it up a bit with some of the character designs.

I am so happy this is happening. I've played XBC five times now since it released and its just as good everytime I do so. Meanwhile I've owned three copies of XBX (don't ask) and still am...under ten hours in? I think I'm going to make an honest effort to beat it next month.
 
What world building? It was trash. TatsuTatsuTatsuTatsuTatsuElmaisahotalienTatsuTatsuTatsuTatsuTatsu.

It was an excellent premise i give you that,people mostly remember it for the wacky ending

Lol. That kinda show how ignorance u are toward the true bulk of the game lol.

XenoX world building is simply unbeatable especially with the Xeno and all the quest which further expand their story lol.
 
What world building? It was trash. TatsuTatsuTatsuTatsuTatsuElmaisahotalienTatsuTatsuTatsuTatsuTatsu.

It was an excellent premise i give you that,people mostly remember it for the wacky ending

Eh I don't think that's a fair assessment. You could argue that they weren't really successful in tying together all their threads into a coherent whole but at least they made an effort with XCX to actually create different races with different cultures and histories. I mean, in XC, we basically learn nothing about the
Machina and High Entia
for example other than what is in the main story and their quests don't really differentiate them from Homs all that much (they're still organized into simple family units with distinct male and female roles for example and a lot of their quests revolve around concerns that are pretty similar to those of the Homs). Vs in XCX there's the really basic stuff of all the alien races having a distinct speaking pattern, culture, religion, even unique biological reproductive methods for some of them. And then there's all the possibly linked ideas like the Orphe and the Ovah and how it might possibly be
connected to the Telethia in some way
. Or the Zaruboggan and why their creators
seem to be human or at least have human forms
. Or why the Ma-non can't leave Mira despite having access to advanced technology and then later why Professor B can't escape from Mira despite having access to a machine that should let him go to any space or time. The whole Ghost-Samaarian-human connection. The teases about the ancient civilization on Mira. Everything about the Qlu/Qlurians especially knowing that they were seemingly supposed to play a larger role given the artbook and the Neilnail twins. The possibility of other arc ships with different methods of preserving humanity.

Personally, I find all that to be a lot more interesting than the really basic things we got in XC and certainly far from "trash". After all, world building isn't just about making a world with an interesting creation story though that can certainly help! Of course, it's probably a lot easier to do weird and crazy things with different alien races than with different fantasy human cultures but hey, Tolkien's not considered a master of world building for nothing. Hopefully XC2 can be more similar to XCX in this regard but I don't have my hopes tooooo high. Just give me the usual crazy Nopon antics and a playable Nopon party member and I'll be happy.
 
The art style is such a jarring change.

We're going from a style taking some anime influences.


To a ugly generic anime style.

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Xenoblade-2-171758.jpg


Not giving the title to a random person. They wouldn't be able to thst these games are from the same series.
 
I will admit. I don't like the character design leans on the side of generic anime, I get enough shit with that already. But it's Xenoblade though, there is no way in hell that I would ever NOT play this game.
 
But the SCOPE of that game!

I mean, there is humongous beasts, I'd say even bigger than those in X...

I don't get the snickering over the character designs when there is such huge beast and the world is just... huh.

But every man has their priorities, I guess.
 

Hype Deflated😢

While Shimomura has some incredible music in Xenoblade, she only composed 11 tracks in the game.

And in exchange, it seems like Yasunori Mitsuda is going to have a much larger role composing for Xenoblade 2 than just the ending theme.
 
While Shimomura has some incredible music in Xenoblade, she only composed 11 tracks in the game.

And in exchange, it seems like Yasunori Mitsuda is going to have a much larger role composing for Xenoblade 2 than just the ending theme.

I don't really like the narrative that Shimomura "only composed 11 tracks" in Xenoblade. She was the lead composer and contributed to the main themes that formed the foundation the soundtrack, I don't think there's any question that in the sound team, everyone took the lead from her work. ACE did a great job on the soundtrack too, but it's not like "meh she only did 11 tracks, the soundtrack will be the same since ACE is still on board".

I think the soundtrack will be significantly different with Mitsuda as the lead this time. Even if he also "only" does 11 tracks or so, they'll be the main foundation of the musical themes in the game. Mitsuda's style is also pretty different from Shimomura's especially when paired with Takahashi scenarios. I honestly hope the story tone is more in line with Soma Bringer than Xenoblade. :)
 
I don't really like the narrative that Shimomura "only composed 11 tracks" in Xenoblade. She was the lead composer and contributed to the main themes that formed the foundation the soundtrack, I don't think there's any question that in the sound team, everyone took the lead from her work. ACE did a great job on the soundtrack too, but it's not like "meh she only did 11 tracks, the soundtrack will be the same since ACE is still on board".

I think the soundtrack will be significantly different with Mitsuda as the lead this time. Even if he also "only" does 11 tracks or so, they'll be the main foundation of the musical themes in the game. Mitsuda's style is also pretty different from Shimomura's especially when paired with Takahashi scenarios. I honestly hope the story tone is more in line with Soma Bringer than Xenoblade. :)

I don't mean to downplay her involvement in Xenoblade. I love her work on the soundtrack and I get what you mean about the other members of the sound team taking after her style. That being said, most people I speak to about the game tend to assume Shimomura did the entire soundtrack (not specifically referring to mrmickfran or Sub Boss) and seem shocked whenever they hear about Manami Kiyota or ACE+.

I know that Mitsuda's style is different from Shimomura's and didn't mean to imply they were similar. I meant that in my view, even if Xenoblade 2 is missing one great composer, it's essentially gaining another great composer since Mitsuda only worked on one track last time around. Even though they have different styles, I think they both make quality work.
 
LTTP but I am surprisingly underwhelmed by this. Like if Monolith Soft didn't get namedropped I would have payed
no attention to this whatsoever.

The huge flying whale looks awesome but otherwise the world design looks magnitudes worse than the one in XCX and even the original XC which is really disappointing. The first XCX trailer is night and day compared to this and I'm honestly a little shocked at how generic JRPG it just looks.

And no hyperbole, that music is the most generic stuff ever featured in a trailer provided by Takahashi. If the composers weren't already revealed the composer from Bravely Default 2 would have been my guess. This sounds like something you hear in these korean F2P MMO internet adverts that pop-up if you don't have ad-block turned on.

I'm wondering if they got a massive budget cut for their games after XCX didn't sell enough to recoup costs.
 
I don't mean to downplay her involvement in Xenoblade. I love her work on the soundtrack and I get what you mean about the other members of the sound team taking after her style. That being said, most people I speak to about the game tend to assume Shimomura did the entire soundtrack (not specifically referring to mrmickfran or Sub Boss) and seem shocked whenever they hear about Manami Kiyota or ACE+.

I know that Mitsuda's style is different from Shimomura's and didn't mean to imply they were similar. I meant that in my view, even if Xenoblade 2 is missing one great composer, it's essentially gaining another great composer since Mitsuda only worked on one track last time around. Even though they have different styles, I think they both make quality work.

Yeah I know, I just see the "Shimomura didn't do much on XB anyway!" comment a lot lately after the announcement. I don't think Shimomura being missing is a bad thing at all, but I do think it means a different thing. People should not have the impression that ACE basically carried the entire XB soundtrack and that Shimomura and Mitsuda are just fills. That would be an odd misconception.

I'm definitely looking forward to what XB2 has to offer.
 
Yeah I know, I just see the "Shimomura didn't do much on XB anyway!" comment a lot lately after the announcement. I don't think Shimomura being missing is a bad thing at all, but I do think it means a different thing. People should not have the impression that ACE basically carried the entire XB soundtrack and that Shimomura and Mitsuda are just fills. That would be an odd misconception.

I'm definitely looking forward to what XB2 has to offer.

So...why Xenoblade 2 and not Xenoblade Chronicles 2?


I like the art style, as it looks more...Tales-esque. Probably better than Tales, honestly.
 
https://twitter.com/sorayasaga/status/820104863304384512

I'm not understanding if she's referencing the 2017 west release discussion or the (small but present) backlash of XB2 instead of X2.
Someone gets the context better? In the second case would be pretty much a confirmation this is not the big team #1 deal as I thought *__*

I'm pretty sure this is referring to how some people on twitter assumed Soraya Saga was confirming Xenoblade 2 would launch worldwide this year when she was only relaying the 2017 release info from Nintendo Japan's twitter account.
 
The faces remind me of the "Tales of" games, the giant tree Secret of Mana and the whale Baten Kaitos,
I want a new Baten Kaitos game ;_;
.
 
Is it a whale? Or is it a serpent? We never see the full length or shape of the huge beast, it's always cut off by the clouds. I wonder because if it's a giant world tree and a world serpent snaking around it, then the mythological reference Takahashi is making is obvious.

The translation of paradise as Elysium is interesting. Because the Norse analog for it would be Valhalla.
 
Is it a whale? Or is it a serpent? We never see the full length or shape of the huge beast, it's always cut off by the clouds. I wonder because if it's a giant world tree and a world serpent snaking around it, then the mythological reference Takahashi is making is obvious.

The translation of paradise as Elysium is interesting. Because the Norse analog for it would be Valhalla.

The last section of the creature shown seems to get really thin so as of now I'm assuming the clouds could just be covering the end of a tail.
 
I think it might simply be because his sword is the Monado.

I think there's a key thematic similarity to Xenoblade rather than Xenoblade X even if it isn't a direct sequel. The Monado is in element of that, but they're also playing up the scale a lot with how the world seems like a vertical construct, with major landmarks being things which might be related to the foundation or origins of the world - the tree and the giant beast.

There's definitely a lot of verticality going on - not just with how the land seems elevated in the clouds, but with the airship city, and I would assume that when they talk of going to Elysium, being described as heaven, it means they're going upwards.
 
Are Nintendo fans suddenly no longer Anime fans? When did that happen?

Sometimes anime fans are not Nintendo fans, it happens.

Personally, i'm glad Shimomura is not on this game, she can dedicate her time 100% more to KH3.

The composers on this title seem to be pretty good anyways so there's nothing to worry about
 
I think there's a key thematic similarity to Xenoblade rather than Xenoblade X even if it isn't a direct sequel. The Monado is in element of that, but they're also playing up the scale a lot with how the world seems like a vertical construct, with major landmarks being things which might be related to the foundation or origins of the world - the tree and the giant beast.

There's definitely a lot of verticality going on - not just with how the land seems elevated in the clouds, but with the airship city, and I would assume that when they talk of going to Elysium, being described as heaven, it means they're going upwards.

True. I'm interesting in seeing who the antagonists are.
 
Personally, i'm glad Shimomura is not on this game, she can dedicate her time 100% more to KH3.

I was ready to quote the fuck out of your post before I finished reading the sentence.

Man, I can't wait to hear the KH3 soundtrack. KH1 and 2 OSTs are probably my favorites in, well, all of media.
 
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