Last week, I had suggested that Xenoblade for the Wii would debut to roughly 50,000 units, with preorders at about 30,000 units. Preorders topped out at 36,000 units just before release - however week one came in at nearly triple the final preorder value. That suggests either a) sellouts at other retailers than the one this preview is based on, or b) strong word of mouth. The vast majority of games increase by 30% (X to 1.3x) to 100% (X to 2X) from final preorder figures to week one sales in Japan. Looking at the rest of the data, I'm inclined to believe that scenaro b is what happened rather than scenario as Super Mario Galaxy 2 has held up better than I expected. Xenoblade has gone from 36,000 preorders on June 9 to a nearly 100,000 week one in the second scenario. If it is simply that other stores understocked the game, the game will be closer to 55,000 for the week, close to the expectations laid out last week. RPGs are usually close to the +30% end of the scale, which is why I've mentioned that the game could end up significantly lower than what I have for the week.