Since I finished the game, I wrote down some stuff, not really a review but just some stuff I liked/disliked.
Good/liked
- scenario (playing and fighting on two gigantic gods is just too awesome)
- locations (a huge variety of different locations, I think everyone should find something interesting)
- scale (the fields are just gigantic, if you come to a new region, its easily possible spending 1-3h just exploring and finding hidden stuff)
- graphics (for me personally the graphics are pretty decent for a wii game with this kind of scale!)
- rewards (you get rewards for exploring, play time rewards like doing a certain number of crafts, talking to a certain number of people, or just dying the first time, there is always something to look forward to)
- fair level system ( if you fight most of the mobs you encounter in dungeons / on the way to the next story point, you most likely have the right level to fight all bosses, no excessive grinding needed)
- visible equipment (not only while playing but also while cutscenes, this can lead to some pretty weird looking cutscenes)
- soundtrack (even Yoko Shimomura just did a small part of the soundtrack, I really liked it as a whole)
- user interface (overall very responsive, very well thought out, everything is easily accessible, everything has a symbol, just like attacks in the battle so even for importers it should be easy to grasp what a menu does)
- save/load (the longest loading is the first loading of the game, after that everything is extremely fast, especially considering how huge most of the locations are, also you can save and load where ever you want)
- landmarks (warps) (Along your way you can discovery landmarks that you can warp to whenever you wish. Most of them are set on your main route in a fair frequency.)
- playtime (average player should need 50-70h for the story and a few quests, doing everything and maybe starting new game+ you can easily spend 100-150h on the game)
- extras (new game mode+, high level dungeon, city building, completing collections, crafting and so on
)
- equip/stats (tons of equip for different body parts all with a individual look, gems that change stats and give you nice extras, tons of arts and skills)
- intelligent quest mechanics (if you already have the items needed for a quest, the quest will be instantly solved once you take it. Also if the quest doesnt require you to report back, the quest is finished once you complete it, no walking back to the quest giver)
Somewhere in the middle (probably a huge taste thing, some of these things are actually good but eventually they started to annoy me)
- party AI (overall I didn't have a problem with the AI, however close to the end I had a few annoying times with the party AI where I didnt do what I wanted it to do, however overall it does a pretty good job)
- quests (When I was 30h into the game, I would have listed this as a good thing, at the end of the game the quests had me burned out quite a lot. I have no exact numbers but I wouldnt wonder if there are 200-300+ quests. Some of these are time based, so you can only take them in a certain time frame and if you don't do them, they are lost for your whole playthrough. I think a little less quests would have been okay as well. Having a perfect guide probably make the questing certainly easier, but if you spend 30min searching for a monster and then 20min for getting its rare drop, then it feels almost like playing a mmorpg).
- Additional skill trees / Monado attacks (I love additional content, however I wouldn't be surprised if a lot of the people finish the game without getting even one of the two extra skill trees for each character or new Monado attacks simply because those require lots of questing. Wish you would have gotten them by story quests or at least by less overall questing).
- final art books (each art has 10 levels, the first 4 are unlocked by default, 3 more can be gained by buyable books for most of the arts, however the books that unlock the very last 3 levels are drop only. These books are very rare drops from uniques or normal monsters. Some uniques even drop up to 3 at a single time. The problem, it's all about luck. Considering there are 70+? arts it can be a total pain in the a** to get every art to the last level.
- huge enemy hit boxes (sometimes you fight a group of very big enemies, visually there is enough space between them but you still can't get through them. For instance you need to run to the back of a enemy to place your attack, but you can't get through because of the hit boxes)
- cheap enemy (boss?) attacks (I try to avoid real time system like they were a plague so my knowledge is very limited here. However some attacks (I think only some boss attacks) hit you no matter of your position, even you're a mile away from where the attack hits. At this point I wonder what's the reason to give me the freedom of movement, if I can't escape the attacks anyway, just cheap
)
- fighting system (normal attacks and arts are fun, its possbile to combine arts like an art that doubles the damage together with an actual attack art, you can also do chain attacks where the time stops and you can just pull of a long chain attack. Additional there is the vision mechanic that lets you see an enemy attack that might kill you and you get a short time frame to react on this, personally I didnt really liked it because it distruptes the flow of a battle and if it happens 5-10 times it just gets annoying watching it).
Bad/disliked
- kizuna building (for me it feels way too slow to make bonds between the characters, however you need those bonds for skill links, so it is kinda annoying that it takes ages building it)
- money/shops are useless (the only thing to spend money on are art books, other than that you find better equipment very fast so its pointless buying equipment from shops)
- shop/eventory interface (it's not horrible, but it's also not really awesome either, this one could have been better)