You guys do realise how ridiculous 'blatantly Japanese' sounds right?
You guys do realise how ridiculous 'blatantly Japanese' sounds right?
"Man, I can't get into The Last of Us, it's so blatantly American."
But Final Fantasy games were never had a direct connection with each other though, despite sharing the same title.
People will just get used to the title. And looking for connections and all that stuff is discussion-worthy once a lot of people have finished the new game.
Haha, yeah, I watched Chugga's LP today too; I fell in love with the voicework again.
I've always wondered about people who have an aversion to or consider stylized works to be childish. It seems really limiting when you consider the possibilities granted by fiction, and the ability for creator's to visually express events, settings, and characters in many different ways (like through abstraction) rather than just rote photo-realism.
I like how Japanese developers usually have one person define the visual style of the game through character design. The individual artist's style is immediately recognizable upon looking at the artwork and it's always interesting to see just how close the modelers can come to interpreting the artist's style in 3D.
Takahashi is an anime nut it seems, and although I have no idea what "blatantly Japanese" is, I think it's obvious what Takahashi draws inspiration from.
I don't know if he's a big 'anime nut' or not, but he has said that he's a big fan of western science fiction and it shows. Especially in Xenogears and Xenosaga.
I think we should just start calling it Xenocross. Nintendo (or at least Treehouse, which will be handling localisation) seems to be tuning in a bit more to GAF and social media.
Operation Namefall begins today!
When I saw Sawano's named blazoned on the trailer, I guessed that his name had a great deal of drawing power in Japan. Hearing the stuff, you're right - it doesn't hit me instantly like, say, Uematsu, Joe Hisaishi or John Williams music. But I think given a chance and the scale of the game, it may actually be more suited. I think the music so far seems to have a deeper and darker scope vs. feel good kickassery.
Give it a chance. Great works of art often have a barrier to appreciation.
He really does the whole sci-fi/fantasy mix well. one of my favorite types of settings and I'm glad X continues that with humans colonizing on an alien planet. Keeps it as interesting as two gods as the world.
I'm obviously going to give it a chance and the dude has the benefit of the doubt because all of his games have been accompanied by phenomenal music scored by composers whose output is generally fantastic.
With Sawano however, I'm not overtly impressed by what I've heard from his other work so I am slightly cautious. Still, I'm finding some of what's appeared for X to be decent/good, just not...great the way gaur plains, colony 9 and the main theme were and are.
I like how Japanese developers usually have one person define the visual style of the game through character design. The individual artist's style is immediately recognizable upon looking at the artwork and it's always interesting to see just how close the modelers can come to interpreting the artist's style in 3D.
I've always wondered about people who have an aversion to or consider stylized works to be childish. It seems really limiting when you consider the possibilities granted by fiction, and the ability for creator's to visually express events, settings, and characters in many different ways (like through abstraction) rather than just rote photo-realism.
He really does the whole sci-fi/fantasy mix well. one of my favorite types of settings and I'm glad X continues that with humans colonizing on an alien planet. Keeps it as interesting as two gods as the world.
well... I wouldn't watch an american dub, that's for sure.
other than that.... maybe?
He's got some pretty strong pieces, so I'm not all that negative. Still, there's a lot to live up to; and I'm not convinced that Sawano has enough range to fill the void left by Xenoblade's monumental collaborators.
Color, where did you go ;__;
I really dislike the new desaturated look. One reason Xenoblade looked amazing was because it was not afraid to use strong colors. The world is not that colorless a place, and exploring a field of gray on gray does not instill a feeling of wonder. Colorful environments do it much better.
I agree. I pointed this out in the Treehouse stream, especially the night time scene, which looked a bit dull in colour and brightness. I guess they're going for a different look, as super saturated doesn't always suit realistic textures and lighting.
I agree. I pointed this out in the Treehouse stream, especially the night time scene, which looked a bit dull in colour and brightness. I guess they're going for a different look, as super saturated doesn't always suit realistic textures and lighting.
I like how Japanese developers usually have one person define the visual style of the game through character design. The individual artist's style is immediately recognizable upon looking at the artwork and it's always interesting to see just how close the modelers can come to interpreting the artist's style in 3D.
I've always wondered about people who have an aversion to or consider stylized works to be childish. It seems really limiting when you consider the possibilities granted by fiction, and the ability for creator's to visually express events, settings, and characters in many different ways (like through abstraction) rather than just rote photo-realism.
Even within the Nintendo fanbase, there's those people who still argue that they want "realistic looking" Zelda (probably they mean Twilight Princess looking) even though the last few Zelda games have been of the colorful kind. I imagine these are the same people who had no problem with Mario games' color (he's only ever been colorful, lol.) I loved the colorful and fantastical style of Xenoblade Chronicles, and at first I was worried about stuff like the guns and the less colorful style that was shown in the January 2013 trailer for Xenoblade Chronicles X. However, the trailer from this E3 showed that the characters were still going to retain their stylized look, there's even the Nopon and those new alien races, so it was a relief to see that despite the new visual style, some of the colorful fantasy feeling would be evident as well.
Seems like you are a closeted fan of "blatantly" Japanese games.
I don't get the stigma some westerner's have against "Anime" looking things. It's so stupid and irrational. It's like they can't look beyond the art style and have an instantaneous ignorantly judgemental knee jerk reaction every time they see an anime looking art style. How about judging the content first no?
So much dub hate. When there are plenty of good US dubs. But there's no convincing some people.
I personally find realism and such to be strange concept to champion. To me, it has its value in setting up some sort of base parameters from which you can extend your own creativity from, but it is in no way the ultimate end goal.
Imagine you have the ability to create anything you could ever possibly imagine. Knowing this, you recreate yourself. To me, this seems like the ultimate lack of imagination.
Why is it that, when drawing a face, the ability to memorise the anatomy and play of shadow and light upon its form is somehow considered more worthwhile than the ability to depict the "concept" of a face in a new way?
is it purely out of respect for the craftsmanship and dedication that it takes to make something look "real"? Is it that we can relate to our own existences more that way? Or perhaps the desire to project it into others?
It's nothing new, I know that. For many cultures it has been the way for a very long time.
But I find it a fascinating subject when it comes to visual art. Something which can't really be shared by other artforms.
I literally just started playing the original at midnight for 4 hours straight, and I feel like an idiot for not playing it sooner. I absolutely can't wait to play X.
Sit back enjoy the ride.I literally just started playing the original at midnight for 4 hours straight, and I feel like an idiot for not playing it sooner. I absolutely can't wait to play X.
Yep.
You wouldn't watch an anime dub.
Or would you....?
I'm telling you, as soon as I saw that I could play as Rihanna, I stopped caring about "no Shulk", haha
But Final Fantasy games were never had a direct connection with each other though, despite sharing the same title.
People will just get used to the title. And looking for connections and all that stuff is discussion-worthy once a lot of people have finished the new game.
I just picked it up yesterday for the first time. Glad to hear it still holds up. Can't wait to start it.I literally just started playing the original at midnight for 4 hours straight, and I feel like an idiot for not playing it sooner. I absolutely can't wait to play X.
I literally just started playing the original at midnight for 4 hours straight, and I feel like an idiot for not playing it sooner. I absolutely can't wait to play X.
you've probably played 2% of what the game's going to offer
you're in for a long, awesome ride, so envious!
also, cannot stop watching the Treehouse demo. My hype level is through the roof
I just picked it up yesterday for the first time. Glad to hear it still holds up. Can't wait to start it.
I'll go with less than 1% because I doubt he just did a straight line . He probably jumped from the highest point into the water... Wondering if he can get to a certian spot
=p
Xenoblade Chronicles is amazing. It's one of those games I wish I could play it for the first time again and again.
I literally just started playing the original at midnight for 4 hours straight, and I feel like an idiot for not playing it sooner. I absolutely can't wait to play X.
I'm jealous you're getting to experience the game completely new and fresh.
This is one of those moments where I wish I could manually erase certain memories from my brain so I could re-experience Xenoblade, lol. Then again, I'd have to give up another 120+ hours of my life if I did that!
Totally worth it.
Yes, please!
Ha you know, I think I actually enjoyed Xenoblade more after the first play through. Now don't get me wrong, that first time was incredible, Makna Forest blew me away in particular. But, once I had an idea on how to play the game better, where the NPCs were located, etc., I was able to play the game in a way that was more suited to my tastes. I was also confident enough to take on the super bosses.
I have actually played the game a few times through completion now, and it always seems like I am learning something new about the game and the enjoyment never really fades.