Xenoblade X (Cross) releasing in 2015 (Xenoblade Chronicles X in the US)

Status
Not open for further replies.
Ok. Well after hearing all good things about xenoblade, i kinda made a trade in order to own it to try it. Its all good thing your were saying, critics were saying.

This game then probably just confirmed me that i am no more in love with turn base rpg anymore.It really suck. I use to be turn base rpg fan since the Final Fantasy era. But i dont know why, i just realise that i havent played that kind of game in a long time. Games like Zelda and Dark Souls are now my kind of game i guess. Need to control more of the action. Its strange i grow up younger thinking when i will be old, i will be relaxing playing these kind of games. Now that im close to 40. i never tough id be swinging on action rpg games at that age. We looked at of our fathers, or people who raise us. When they were 40, they all tough videogames were bad, and i tough we would become the same way.

Anyone seriously ever got this same tiredness , and got a trick to jump back in and love these kind of games again?

Really suck i willl never fall in love with Xenoblade, it look like a game that deserved it.
 
But xenoblade isn't turn based...

yeah, it's not turn based at all. if anything, it's an mmo battle system. bizarre complaint.

anyway, I just opened up dolphin to continue my 5th playthrough of xenoblade only to find that I didn't back up my save when I reformatted my computer. Was at Ancient Tomb/Eryth Sea

fuuuuuuck

oh well, back to colony 9 I go. might just use my NG+ save and fly through it this time. but that means hooking up my Wii again to get the save, which means unplugging my xbox OG from the component input on my TV, which is a fucking pain because it's wall mounted. Might just find a NG+ save on the internet to use.
 
Ok. Well after hearing all good things about xenoblade, i kinda made a trade in order to own it to try it. Its all good thing your were saying, critics were saying.

This game then probably just confirmed me that i am no more in love with turn base rpg anymore.It really suck. I use to be turn base rpg fan since the Final Fantasy era. But i dont know why, i just realise that i havent played that kind of game in a long time. Games like Zelda and Dark Souls are now my kind of game i guess. Need to control more of the action. Its strange i grow up younger thinking when i will be old, i will be relaxing playing these kind of games. Now that im close to 40. i never tough id be swinging on action rpg games at that age. We looked at of our fathers, or people who raise us. When they were 40, they all tough videogames were bad, and i tough we would become the same way.

Anyone seriously ever got this same tiredness , and got a trick to jump back in and love these kind of games again?

Really suck i willl never fall in love with Xenoblade, it look like a game that deserved it.

Xenoblade a turn-based RPG? You sure you're playing the same game?
 
Ok. Well after hearing all good things about xenoblade, i kinda made a trade in order to own it to try it. Its all good thing your were saying, critics were saying.

This game then probably just confirmed me that i am no more in love with turn base rpg anymore.It really suck. I use to be turn base rpg fan since the Final Fantasy era. But i dont know why, i just realise that i havent played that kind of game in a long time. Games like Zelda and Dark Souls are now my kind of game i guess. Need to control more of the action. Its strange i grow up younger thinking when i will be old, i will be relaxing playing these kind of games. Now that im close to 40. i never tough id be swinging on action rpg games at that age. We looked at of our fathers, or people who raise us. When they were 40, they all tough videogames were bad, and i tough we would become the same way.

Anyone seriously ever got this same tiredness , and got a trick to jump back in and love these kind of games again?

Really suck i willl never fall in love with Xenoblade, it look like a game that deserved it.

wait wut
 
I was thinking of doing a replay but I think I will wait for the New 3DS version. Hope there will be new things added.



Yeah...It makes his entire reasoning on why he dislikes it invalid even.

makes me wonder if he actually played it at all. Absolutely no one who has ever played Xenoblade would ever call it turn based.

Well i consider a MMO like turn base, if it clear a bit thing up for you.

...but its not turn based at all. The way Xenoblade plays in battle is no different in essence to blocking and attacking in Dark Souls, obviously applied in vastly different ways.

Where did you get to in Xenoblade? Details, man.
 
To sum it up, it doesnt feel like instant action.Difference is you move your caracter and wait for your skills to pop up. Call it whatever you want i call it turn base.
 
I do see what you mean by 'turn based'...

But it's nowhere near turn based.

Maybe what you are trying to say is that that you like action RPGs, and not RPG RPGs.
 
I seriously see no similarity between this and Demon's Souls...

ANYWAY THATS NOT THE POINT!

The point is that i just dont dig these kind of game anymore....and that was it... god, sorry for the misunderstanding on how i call it, but i see this game like a turn base rpg, except your moving on the map. This is how i see it.This is how i felt it when i played with it.
 
People are just jumping on your definition of turn-based, which is wildly different from what we think of as turn-based.

It's okay not to like the game though.

I call it turn. Turn are replaced by skills in which you wait in order to execute them. its automatic combat.

Probably a more correct definition of that is ... automatic combat.
 
I do see what you mean by 'turn based'...

But it's nowhere near turn based.

Maybe what you are trying to say is that that you like action RPGs, and not RPG RPGs.

I call it turn. Turn are replaced by skills in which you wait in order to execute them. its automatic combat.
 
I seriously see no similarity between this and Demon's Souls...

ANYWAY THATS NOT THE POINT!

The point is that i just dont dig these kind of game anymore....and that was it... god, sorry for the misunderstanding on how i call it, but i see this game like a turn base rpg, except your moving on the map. This is how i see it.This is how i felt it when i played with it.

You're wrong in how you see and feel it though...

I call it turn. Turn are replaced by skills in which you wait in order to execute them. its automatic combat.

It's like that in practically every balanced game so you don't spam powerful moves. Moves have a cool down instead of a casting time -- but you can keep doing regular attacks continuously.
 
I call it turn. Turn are replaced by skills in which you wait in order to execute them. its automatic combat.

No. You can use all of your moves one by one, and then by that point you can go through them again. It's absolutely no different to the implementation of the stamina meter in Demons/Dark Souls which again prevents you from spamming attacks. and in Xenoblade, you auto attack constantly without any wait.

so yeah, sorry
 
No. You can use all of your moves one by one, and then by that point you can go through them again. It's absolutely no different to the implementation of the stamina meter in Demons/Dark Souls which again prevents you from spamming attacks. and in Xenoblade, you auto attack constantly without any wait.

so yeah, sorry

It's rather different.
 
I can see his complaint, but i can also see he didn't get very far.

Game truly starts to open up and give you options that constantly keep you busy during battle (like an action game would) once you gain the Monado (the sword at the title screen :p )
 
I seriously see no similarity between this and Demon's Souls...

ANYWAY THATS NOT THE POINT!

The point is that i just dont dig these kind of game anymore....and that was it... god, sorry for the misunderstanding on how i call it, but i see this game like a turn base rpg, except your moving on the map. This is how i see it.This is how i felt it when i played with it.

Don't worry, it was very, very easy to understand where you were coming from. I don't know what these guys above me are on that they couldn't comprehend what you were saying. Some people take things way too literally geez.

Anyways,

The combat does "open up" the further you progress in that there's more skills to choose from and positioning and skill order becomes more important. It can get hectic enough to where you almost feel like it's real-time combat. Plus the story, the exploration, and the music are enough to drive the game on their own imo.
 
I'm always excited when I see this thread bumped. Makes me hope that onilink has some more stuff for us (Seriously onilink, thanks for all your work), seems it was just a minor bump though.

Anyway, I was watching the treehouse footage again and if there's one thing I realized is that I absolutely love the way monolith positions the camera in their cutscenes. The entrance into neo la in particular caught my attention.

mxlsfk.gif


I know it doesn't seem like much but I just really like the way the camera pans up slightly to see the giant tower with the moon looming behind it and the music that plays while they walk. You can hear a bit of it here with the treehouse guys talking over it of course.
 
I know it doesn't seem like much but I just really like the way the camera pans up slightly to see the giant tower with the moon looming behind it and the music that plays while they walk.

One that I liked was a moment in that scene when the day breaks--there were those creatures that were flipping in the air and shooting into the water like arrows, seemingly echoing the shape of the landforms in the background. I wonder if they purposely shaped the land features to allow that kind of thing :-p
 
One that I liked was a moment in that scene when the day breaks--there were those creatures that were flipping in the air and shooting into the water like arrows, seemingly echoing the shape of the landforms in the background. I wonder if they purposely shaped the land features to allow that kind of thing :-p

Loved that part too. Really want to get a closer look at those guys.
 
It seems I missed this footage during the E3. I'm watching it right now and it looks incredible! I hope they release it in Europe without any long delay, might be enough reason for me to get a Wii U.
 
I'm always excited when I see this thread bumped. Makes me hope that onilink has some more stuff for us (Seriously onilink, thanks for all your work), seems it was just a minor bump though.

Anyway, I was watching the treehouse footage again and if there's one thing I realized is that I absolutely love the way monolith positions the camera in their cutscenes. The entrance into neo la in particular caught my attention.

mxlsfk.gif


I know it doesn't seem like much but I just really like the way the camera pans up slightly to see the giant tower with the moon looming behind it and the music that plays while they walk. You can hear a bit of it here with the treehouse guys talking over it of course.

That's great animation. Could be a motion tracked handheld camera as well as mocap movement.
 
I really want a release date for this game. -_-

I'd love getting the e3 demo. Translated or no. Hell if Nintendo announces they are releasing an e3 demo in Japan next week I buy a Japanese Wii U that day despite the system really having not much else to bother importing.
 
I call it turn. Turn are replaced by skills in which you wait in order to execute them. its automatic combat.
It's as "automatic" as pretty much every other realtime combat system. Be it Dark Souls or Bayonetta, all games have cooldown-like systems in place, usually in the form of animation windup / winddown.

It's also worth noting that the cooldowns in Xenoblade are not all time based. Monado Arts for example don't recharge based on the clock, the cooldown is controlled by auto attacks. It takes a certain number of hits for the skills to recharge, and skills don't count, adding a risk/ reward element. On top of that, the speed of auto attacks in general isn't fixed, so stats like attack speed and double attack chance influence how quickly the Monado Arts recharge. You have a ton of manual control over what's happening.
 
I'd love getting the e3 demo. Translated or no. Hell if Nintendo announces they are releasing an e3 demo in Japan next week I buy a Japanese Wii U that day despite the system really having not much else to bother importing.

I haven't bought a WiiU yet (waiting for X to come out) but if they would release the E3 demo then i'd buy one tomorrow.
 
It's as "automatic" as pretty much every other realtime combat system. Be it Dark Souls or Bayonetta, all games have cooldown-like systems in place, usually in the form of animation windup / winddown.

It's also worth noting that the cooldowns in Xenoblade are not all time based. Monado Arts for example don't recharge based on the clock, the cooldown is controlled by auto attacks. It takes a certain number of hits for the skills to recharge, and skills don't count, adding a risk/ reward element. On top of that, the speed of auto attacks in general isn't fixed, so stats like attack speed and double attack chance influence how quickly the Monado Arts recharge. You have a ton of manual control over what's happening.

To be fair to him there is a huge difference between the more action oriented combat that games like Souls or Bayonetta has and Xenoblade had. Sure, none of them are "turn based" but that is about where the similarities end. So yeah, poor choice on his part claiming they were turn based, but I do think that the combat system in Xenoblade (as well as the similar one in FF12), are the middle ground between full turn based and full action oriented, so it's not a huge stretch.
 
Well i consider a MMO like turn base, if it clear a bit thing up for you.
To sum it up, it doesnt feel like instant action.Difference is you move your caracter and wait for your skills to pop up. Call it whatever you want i call it turn base.

This is not about what you consider something to be or what you want to call, this is about saying the sky is pink when it is clearly not. Turn-based means a game is, well, based on turns. On your turn you have all the time in the world to select an action while nothing else happens, then you action executes and it switches to the enemies turn. This is what turn-based means. Nothing else.

MMO-style combat based around cooldowns and selecting actions from a menu in REAL-TIME is the polar opposite. Sorry for piling on. Some great explanations of the battle system from other posters already!

I'm always excited when I see this thread bumped. Makes me hope that onilink has some more stuff for us (Seriously onilink, thanks for all your work), seems it was just a minor bump though.

Anyway, I was watching the treehouse footage again and if there's one thing I realized is that I absolutely love the way monolith positions the camera in their cutscenes. The entrance into neo la in particular caught my attention.

mxlsfk.gif


I know it doesn't seem like much but I just really like the way the camera pans up slightly to see the giant tower with the moon looming behind it and the music that plays while they walk. You can hear a bit of it here with the treehouse guys talking over it of course.

Subtlety is the most important thing in everything lol. The camera pan indicates "hey, this tower, look at it, it'll be important!" without doing a full on zoom-in with flashes around it. Love it!
 
This is not about what you consider something to be or what you want to call, this is about saying the sky is pink when it is clearly not. Turn-based means a game is, well, based on turns. On your turn you have all the time in the world to select an action while nothing else happens, then you action executes and it switches to the enemies turn. This is what turn-based means. Nothing else.

MMO-style combat based around cooldowns and selecting actions from a menu in REAL-TIME is the polar opposite. Sorry for piling on. Some great explanations of the battle system from other posters already!

For me, its turn based. You all can call it how you like, but its nowhere close to Dark Souls or Zelda gameplay. In Dark Souls you can jump, dodge, parry,counter,attack low or high, cast spell whenever you wish. In Xenoblade, correct me if im wrong because i just gave it an hour of tryout, you cannot do that. You move on the map, once you see an enemy, you "auto-target to auto-attack" it, and wait "turns" in order to action your cooldown skills. Its not the game that you have the feeling to control all your move when u want, but your on a waiting system. Sure there is more real turn-based game out there, but its pretty similar, you just feel more in the action, and you have to position yourself in order to execute skills the right way. Feel very like KOTOR which i really enjoy, but as i said, i just think im tired of this. Maybe too much MMO gaming in my life, but im not just into it at all. Not here saying Xenoblade is not good, im here saying i dont like it. There is a difference saying a game is good but you dont like it, and saying the game suck because i think my opinion comes first. Im sad, because it look like an amazing game i wont be able to fall in love with.

Anyway, how you would describe it then? "Action turn-based RPG" ? Because its nowhere close to be a simple action adventure game.
 
Subtlety is the most important thing in everything lol. The camera pan indicates "hey, this tower, look at it, it'll be important!" without doing a full on zoom-in with flashes around it. Love it!

Except that's precisely what it does a few minutes later.
 
Except that's precisely what it does a few minutes later.

Lol

But yeah, Xenoblade has some of the best directed cut scenes I've seen in JRPGs. Especially love the scene where Shulk fights that tentacle mechon.

e: or i'm not sure if best is the correct word, but certainly most entertaining
 
Loved that part too. Really want to get a closer look at those guys.

You can take a closer look at them because the guy is fighting them while he is at the lake with the big alien dinosaur thingy.
And if you look closely you can see how the enemy loses his big ears, after he get shot.
 
For me, its turn based. You all can call it how you like, but its nowhere close to Dark Souls or Zelda gameplay. In Dark Souls you can jump, dodge, parry,counter,attack low or high, cast spell whenever you wish. In Xenoblade, correct me if im wrong because i just gave it an hour of tryout, you cannot do that. You move on the map, once you see an enemy, you "auto-target to auto-attack" it, and wait "turns" in order to action your cooldown skills. Its not the game that you have the feeling to control all your move when u want, but your on a waiting system. Sure there is more real turn-based game out there, but its pretty similar, you just feel more in the action, and you have to position yourself in order to execute skills the right way. Feel very like KOTOR which i really enjoy, but as i said, i just think im tired of this. Maybe too much MMO gaming in my life, but im not just into it at all. Not here saying Xenoblade is not good, im here saying i dont like it. There is a difference saying a game is good but you dont like it, and saying the game suck because i think my opinion comes first. Im sad, because it look like an amazing game i wont be able to fall in love with.

Anyway, how you would describe it then? "Action turn-based RPG" ? Because its nowhere close to be a simple action adventure game.

...you only gave it an hour? You havent even got the monado yet? Then thats why. Try again.
 
You move on the map, once you see an enemy, you "auto-target to auto-attack" it, and wait "turns" in order to action your cooldown skills..

But if all characters are fighting at once, each simultaneously attacking - and all with their own arts cooling at the same time, it isn't taking turns. We call RPGs "turn based" because it refers to characters taking turns to initiate their actions - like a pen & paper RPG.

In other words - the "turns" are for characters, not arts.
 
For me, its turn based. You all can call it how you like, but its nowhere close to Dark Souls or Zelda gameplay. In Dark Souls you can jump, dodge, parry,counter,attack low or high, cast spell whenever you wish. In Xenoblade, correct me if im wrong because i just gave it an hour of tryout, you cannot do that. You move on the map, once you see an enemy, you "auto-target to auto-attack" it, and wait "turns" in order to action your cooldown skills. Its not the game that you have the feeling to control all your move when u want, but your on a waiting system. Sure there is more real turn-based game out there, but its pretty similar, you just feel more in the action, and you have to position yourself in order to execute skills the right way. Feel very like KOTOR which i really enjoy, but as i said, i just think im tired of this. Maybe too much MMO gaming in my life, but im not just into it at all. Not here saying Xenoblade is not good, im here saying i dont like it. There is a difference saying a game is good but you dont like it, and saying the game suck because i think my opinion comes first. Im sad, because it look like an amazing game i wont be able to fall in love with.

Anyway, how you would describe it then? "Action turn-based RPG" ? Because its nowhere close to be a simple action adventure game.

One hour? You're not even past the damn "tutorial" part of the game. It's a game about huge vistas, great story, huge enemies and and and... It's a 100 hour+ game, and you gave up before it got started. I also really disliked active/automatic MMO-like gameplay before playing Xenoblade, but after a while you do start to like it. You haven't even unlocked most of the different sword skills (some which aren't all that automatic). Stick with it!
 
It's not "turn based". That's not a subjective statement. You don't wait your turn. It's the MMO battle system: Skills are chosen and need to "refresh", normal attacks are done automatically. The strategy is in the selection and use of your skills to get status effects, etc.

If you played Xenoblade for an hour, you know nothing about Xenoblade. Nothing. You might as well have dismissed it from a trailer. You have seen probably about 2% of the games battle and leveling mechanics.

In truth I actually prefer turn based to what Xenoblade is. Long term planning and strategy, and 100% control over all of my team is something that appeals to me more.
 
Lol

But yeah, Xenoblade has some of the best directed cut scenes I've seen in JRPGs. Especially love the scene where Shulk fights that tentacle mechon.

e: or i'm not sure if best is the correct word, but certainly most entertaining

I have a gif that might interest ya

gatuwx.gif


You can take a closer look at them because the guy is fighting them while he is at the lake with the big alien dinosaur thingy.
And if you look closely you can see how the enemy loses his big ears, after he get shot.

True, I guess what I meant to say was that I wanted to see them do that diving thing that they did in the cutscene more closely. Maybe higher level ones can even use it as an attack
 
I really want to play this, but I never played the original. I hope I won't be too lost when the sequel appears.

This is a game that could really use an HD Remake.
 
So is X going to have the same gameplay is Xenoblade? Is the story stuff also written by the same person/people?

From what little I've seen of X, it looked quite interesting, but I thought Xenoblade was rather bland and unbearable.
 
I really want to play this, but I never played the original. I hope I won't be too lost when the sequel appears.

This is a game that could really use an HD Remake.

They're not related on a story level. It's absolutely not necessary to play the Xenoblade before Xenoblade X. Aside from it being amazing of course. Just pick up the New3DS version next year.
 
Status
Not open for further replies.
Top Bottom