www.twitch.tv/risingfungaming is 60+ hours into the game and only on chapter 7. It really shows how long you could take to finish.
Sweet!
www.twitch.tv/risingfungaming is 60+ hours into the game and only on chapter 7. It really shows how long you could take to finish.
???
It seems you may be reaching here. Most comments he has made about the game make it seem like he believes it to be his best game yet. It seems just as personal as always, if not more given the apparently massive amount of writing he has done on the game (reportedly more than for any other game). He said the game was a "crystallization of the staff's blood and tears" or something to that effect, and remarked about how he had "finally made a JRPG where humans and robots could co-exist". I think you may be worrying yourself too much over nothing. Even if it doesn't feel stereotypically "Takahashi/Xeno"-esque enough, it doesn't mean it isn't the guy's style, people change.
so...does anyone have the lyrics for the songs with vocals?
Researching what I could from the Iwata Asks and staff credits, Takahashi didn't write anything directly for the game. He wrote the original story concept, and in the Iwata Asks they say it was almost a novel worth of content.
Then Yuichiro Takeda, who did the anime adaptation of Xenosaga and wrote with Takahashi on the original Xenoblade adapted what Takahashi had written into the game script. So yeah it's Takahashi's story, but Takahashi didn't actually write the scenes and the dialogue in the game, that's Takeda and Hyodo. They wrote all the dialogue, scenes and quests.
I feel this is because Takahashi was taking a more studio management position as Monolithsoft gets larger under Nintendo (or he's just getting old and doesn't want to write 11,000 lines of voiced dialogue in game format) so instead of directly writing lines for the game he wrote the concept and gave it to people he liked and let them write the game and Koh Kojima direct the game. Definitely feels like the Suda51 approach imo and you almost never see a game auteur who goes into management come back to hands on direct/write games ever again, so that's why I think this is the beginning of Takahashi stepping away from game development.
So, let's say you want to fight the first multiplayer World Boss (level 35)...
Be sure to get 4 people, it might get messy if you have less than that. If squad members are reluctant to join, you can try writing reports saying that you're looking for people.
Worked for me, because at first no one seemed to be interested.
The fight isn't very hard, and you'll be using your Dolls for the whole time, so feel free to join once you get a lv 30 one.
Don't bring too many Beam Weapons. When the boss has ~30% (maybe more/less) it starts reflecting all beam attacks. My party lost because of this, so learn from our mistakes.
When the boss has a few % left it will begin charging. I have no idea what happens after that, because we lost (we all beam-countered our dolls to death).
Going by the reveal teaser and the Iwata Asks, Takahashi and Kojima have the same positions in X that they did in Xenoblade. Takhashi is credited as "executive director" while Kojima is credited as "director" (general gameplay director).
For Xenoblade, Takahashi was credited as Executive Director and for Original Concept, Planning, Script, and Ending Theme Lyrics. He shared the script credit with Takeda and Hattori. For Xenoblade X so far based on the official site it's just Takeda and Hyodo credited for script, but it might be different in the ending credits, I dunno.
I agree with the general point though, Takahashi's contribution to Xenoblade X is probably similar to whatever he did for Xenoblade. The world, characters, story outline, major scenes, etc are probably all his work. Even when he is not credited for script, he has a strong influence. Soma Bringer's script was credited exclusively to his wife, but she has mentioned that he wrote many of dialogue scenes as well.
Ah, I didn't know about the script mention since in the English credits it's listed as "scenario" and it definitely seems like Takahashi would get a mention for X's general scenario going by how much he initially wrote for the game.
This is lightly off topic but it reminds me that I never found Soraya Saga listed in the credits for Xenogears under either name she goes by even though she had a huge role in writing the story.
She is credited in Xenogears as Kaori Tanaka. That's her real name.
That's what I meant by either name. I never found Kaori Tanaka listed in the credits, though I could have just glossed over it.
It's definitely there.
Yeah, I understand that you felt like you were being condescended towards. I think discussion is always best, so I'm glad that it appears the dust has somewhat settled and Overside has spent the time to provide such an amazing explanation of Blade's depth. Speaking of...Yoo I want to hear it too. Quoting this wall of text so it won't be lost in midst of all the pics.
I mean, this is still kind of fascinating stuff, even though I said a bit otherwise. But it was 6am, I was on my phone, I couldn't sleep and I was pissed the fuck off because of it.
That was the sound of my head exploding. I had mostly just interpreted (reminder, NOT Xenoblade X spoilers, just spoilers for the Wii game)*Boom*
funny
but I already know the NLA "lyrics"
... >.>(Requiem æternam, Dona eis, Domine)
[Grant them eternal rest, Lord]
Do the impossible, see the invisible
Row! row! Fight the power!
Touch the untouchable, break the unbreakable
Row! Row! fight the power!
... >.>
Vena pls I'm being serious
With this life, I'm exhausted.
They are frozen, people's eyes.
Kind of close to endless mental slavery.
Always look up to the sky.
Is this what I'm living for?
How can I spin this world better?
Every place I used to live.
All the news we used to hear.
All the things we heard from you
Are almost making fun of me.
Every day we work so hard.
Every thing will never change. (Every thing will never change.)
All of my life's begun to change you, 'til the end.
Someone's death means
An indication of the new world.
They hope won't be the same.
There's a chance for me to find my way of life.
Anyway I know some nervous strain of time.
You cheer me, reminds me
There is a sun rise.
You told me to save me from hell on earth.
All of the world's begun to take me to the sun.
Hiding people getting out from crumbling shelter.
Now the time has come today.
(about monads)"The monado 3, which shulk used to slay Zanza, is the monad bind operator >>= repeated and layered." I just looked this up, and its a little beyond me, but would a simple way to say it be that ">>=" is equivalent to a programming command that shuts down the program no matter what? Wikipedia says: "The bind binary operator (>>=) chains the results of one computation that could fail, into a function that chooses another computation that could fail."
So far, the only song I've analyzed for the lyrics is Melancholia (only the female voice part and not the rap in the middle). Dunno if this is accurate but if someone can make corrections, feel free. And yeah, this is an NLA song, so...
For Xenoblade, Takahashi was credited as Executive Director and for Original Concept, Planning, Script, and Ending Theme Lyrics. He shared the script credit with Takeda and Hattori. For Xenoblade X so far based on the official site it's just Takeda and Hyodo credited for script, but it might be different in the ending credits, I dunno.
I agree with the general point though, Takahashi's contribution to Xenoblade X is probably similar to whatever he did for Xenoblade. The world, characters, story outline, major scenes, etc are probably all his work. Even when he is not credited for script, he has a strong influence. Soma Bringer's script was credited exclusively to his wife, but she has mentioned that he wrote many of dialogue scenes as well.
WHOO HO WHOOI CANT HEAR YEW, I CANT SEE YEW
I CANT HEAR YEW, I CANT SEE YEW
I CANT HEAR YEW, I CANT SEE YEW
I CANT HEAR YEW, I CANT SEE YEW
I CANT HEAR YEW, I CANT SEE YEW
I CANT HEAR YEW, I CANT SEE YEW
I'm still pretty confused at how the segment map works after messing around with it for a while tonight. It's super confusing the way it's implemented. If I want to 100% each continent, I gotta figure this out. Right now I feel like getting my completion % up in each continent is like a guessing game, which isn't good since completion % is linked to the story missions.
Data probe segments = Easy, you find the probe and activate it. Just gotta make sure you have a high enough mechanical level.
The sparkly icon segment = I think this means you need to find a specific chest in the area to get it checked off? Or does it mean you need to get ALL the chests in the area to check it off?
The quest icon segment = This either means you find a quest here or you complete a quest here. I think it's the former because that's how kizuna quests work.
Kizuna quest icon segment = This means you find a kizuna quest here.
O-Bard/Overed/Whatever the hell the big monsters are called icon segment = This means there's a monster with a purple circle over it in the area. Killing should let you check the box off on the segment map?
Then there's the weird "information" that relates to segments that you hear about in the city. I'm not sure if you first need the information before you can do the segment event to check it off? Or if you can just go and do it and check it off?
Also can't tell if Landmarks and every single yellow chest add a little to your overall completion percentage. I think maybe they do.
The other system I'm still a little confused about is the Soul Voice commands. I get the Soul Voice system and I get that your partners will at random times shout out to do a certain type of attack and if you do it, you'll get a Soul Voice "B" button prompt. But in the Soul Voice equip screen there's sooooo many commands I don't even know where to began messing around with all of them. Like are you setting what attack they'll do when they shout out "hey, hit him with a physical attack"? Or something?
Game really needs a paper manual!
Loving my new armor set <3. And I gave Elma the slightly skimpy outfit, lol.
You don't need to hear about the segment topic to be able to complete it. I found a few chests before even reaching NLA, and they were gold shields as soon as I got the map. Setting data probes(and maybe continuing the story/raising kizuna with party members) will turn light blue gossip into gold, which then turns empty/dark blue after you've heard it, and adds the details for a certain segment's topic. Sparkles=treasure=specific chest you have to open. Monster=Overed=specific Overed you have to kill. Paper/Kizuna icon=Normal/Kizuna quests that are either taken there, or completed there. I don't know if landmarks/areas/secretthings count towards completion rate though, haven't really paid close attention to the numbers while exploring. Then there's kizuna talks(hearttohearts)/changes in NLA, which don't have an icon.stuff about things
She is credited in Xenogears as Kaori Tanaka. That's her real name.
How large are the data packs? Still have an old white Wii-U.
How large are the data packs? Still have an old white Wii-U.
Basic Data Pack (2 GB) Effect: Large
A data pack containing terrain data that will allow faster loading while in the city and the games various fields. This data pack is required for other Data Packs to work.
Enemy Data Pack (2.7 GB) Effect: Medium
Installs enemy data to the HDD, If the Basic Data Pack is also downloaded, it further speed up load times while out in the field.
Player Data Pack (3.6 GB) Effect: Medium
Will install data regarding the armor and graphics of the player. If the Basic Data Pack is also downloaded, it will speed up loading in the city and when equipping changes in the shops in New Los Angeles.
Doll Data Pack (1.7 GB) Effect: Medium
Will install data regarding the Doll mechs. If the Basic Data Pack is also downloaded, it will speed up read times when Dolls appear. You will get faster loading times while in the city and in the fields.
It's in the OP:
You can install only one/some of them.
But in reality they install and become even larger, so even the Basic Data pack doesn't fit on a 8 GB model.
Are you sure about that? There should still be around 5 GB available for a Basic with no digital games.
Sadly, I only have about 4 GB free on my JP Basic model. I'll try again tonight in case I missed something, but I had to connect a USB stick to install any data packs.
Incidentally, do you know if save games can be moved/backed up to the internal system memory?
It's in the OP:
You can install only one/some of them.
You should be able to move/copy all the game data to a USB stick (so including save games).
Sorry, I should have been clearer. I have install data and save game on the USB stick currently, but I wonder if I can copy or back up just the save game to internal memory (because I heard USB sticks aren't really safe for Wii U data).
Since there is no option for individual files I guess I'd have to delete the installed files first in order to make it fit, but I'm not sure if it's not locked anyway (i.e. can only be moved but not backed up).
A small side option, quests don't take more than 3-5 minutes and sometimes there are only world bosses available, no normal quests.Is the co op mode worth getting into or is it just a small side option?
But in reality they install and become even larger, so even the Basic Data pack doesn't fit on a 8 GB model.
Are you sure about that? There should still be around 5 GB available for a Basic with no digital games.