tonyh24613
Member
How did you unlock Mechanical lv. 5?
After you reach level 4,
there'll be a level 10 simple quest called "secret order"
How did you unlock Mechanical lv. 5?
I hate when this game does this...After you reach level 4,, pretty random IMO.there'll be a level 10 simple quest called "secret order"
I go through phases of really enjoying all the normal/simple/kizuna quests and then there are times where I need 14 of a collection item or 1 of a rare monster drop and I'm just reloading a spot over and over for 20-30 mins grind and it makes me not enjoy the quests.
There's some legit good quests in there that tell neat little stories like the alien eggs at the water facility orBut there's a lot of bad filler quests for item grinds and the worst is when they're built into a good story quest that suddenly asks you to collect some dumb items to progress in the quest.stuff involving meeting new alien races. Or Doctor B
I do like, that like XB, there's tons of unlockables so many normal quests unlock some new thing in the NLA or change the world a little.
Game is sort of is the best and worst parts of Xenoblade 1. My opinion at 50 hours in, 50% story chapters, and 50% overall game completion is that it's a really ambitious game that doesn't always work. Some stuff works great and there are many moments that impress, yet some stuff sucks and is tedious, boring or frustrating. They could have streamlined and polished the game for a better overall experience, but instead they went for the "let's throw everything in and let the players enjoy what they enjoy". I'm fine with that, but it's like an 8/10 game overall because of it so far.
They could have streamlined and polished the game for a better overall experience, but instead they went for the "let's throw everything in and let the players enjoy what they enjoy".
I feel like this is a game that if you just wanna experience the story and rush to the end, you will hate it so much because there are so many things stop and distract you.
Yes, it's absolutely terrible for that. I'm glad I got over it, but I was pretty pissed early on by how much I was being required to do a bunch of bullshit to progress the story. It's kind of annoying because the first three hours or so are very carefully structured to keep you moving through the story. Then, almost as if you just finished the solo intro bit of a typical modern MMORPG, you get dropped into the world and have to play it like an MMORPG even thought it isn't one.
Yes, it's absolutely terrible for that. I'm glad I got over it, but I was pretty pissed early on by how much I was being required to do a bunch of bullshit to progress the story. It's kind of annoying because the first three hours or so are very carefully structured to keep you moving through the story. Then, almost as if you just finished the solo intro bit of a typical modern MMORPG, you get dropped into the world and have to play it like an MMORPG even thought it isn't one.
Ya, that's the real forking point from Xenoblade, you could power-rush through the story rather efficiently though there are several regions where you can hit a level grind/collect-a-thon wall if you don't do the side-quests.
The worst part is that I'm not even grinding, but by running around and fulfilling the requirements, I keep increasing the gap between my party's level and the required level for a story quest, making them easier and easier. Around chapter 3 I was maybe a level or two higher. By chapter 6 I was five or six levels higher. I imagine I'll be damn near ten levels higher than the requirement when I start chapter 7.
It's made the combat encounters extremely easy so far.
The worst part is that I'm not even grinding, but by running around and fulfilling the requirements, I keep increasing the gap between my party's level and the required level for a story quest, making them easier and easier. Around chapter 3 I was maybe a level or two higher. By chapter 6 I was five or six levels higher. I imagine I'll be damn near ten levels higher than the requirement when I start chapter 7.
It's made the combat encounters extremely easy so far.
That's actually a good point. You basically can't be balanced for the main story missions because unlike other games where "yeah, if you do the side stuff you'll get overpowered for the main story", the main story makes you do the other side stuff.
I never thought about that since I'm the kind of player that does all the side stuff and ends up blowing through the story missions 20 levels above them anyhow. But yeah, there's probably no way have an actual challenge in the main story.
I'm curious why you think a "streamlined" approach is necessarily better. As a fan of Dark Souls over Bloodborne (as a recent example) specifically because the latter is so much more "streamlined", I can't say I ever understood this mindset. While a "kitchen sink" approach will throw a bunch of stuff at you, it gives you more freedom to enjoy the game as you like. GTA, Skyrim, and a lot of other games with open world design go for the kitchen sink because it gives the player more freedom and, in such a world, freedom would be the underpinning design. Following my previous example, "streamlined" tends to die off very quickly for me as a player in terms of time spent playing because it limits creativity and gameplay freedom.Its also in general what I've heard as the overwhelming positive of this over the first Xeno.
I'd be curious to know your opinion on Xenoblade, though, since everything you said is effectively applicable to Xeno's quest structures without the superior Kizuna quests. Xeno's best quests were far and few in between, most were chore quests.
So by streamlining I mean I wish they hadn't filled it to the brim with so many worthless quests. I'm fine with a smaller game, smaller story than XB, but stick with that vision and have fewer quests, fewer hours than XB as well in that case. More = always better is probably the biggest failing of jrpgs imo.
Whoever did quest design in this game must be head over heels with old-school MMORPG design. Particularly stuff like EverQuest's "epic quests." The multitude of tasks involving mundane shit like picking up obscure items, killing X number of mobs in different locations with specific weapons, and camping rare spawn bosses really takes me back to those days. It also makes me realize I only enjoyed any of it because it was in the context of a big world shared with other players.
That said, I still don't know why people hold Kiseki so highly... >.>
Kiseki has its own share of pacing problems, but from the 2nd half of SC on, it's a great series
After some (typical) USPS delivery shenanigans, we in there.
As to my opinion on the original Xenoblade? Best rpg of the last generation by far. Yeah there were a lot of filler quests and that does take it down a notch, so maybe I'd give it a 9/10, but the world was fascinating, the locations were incredibly memorable and the story once it got started was very compelling and filled with Takahashi-ism like cloak & masked mysterious characters (Faces). The story kept you wanting to move forward and each time you did each new area blew you away with diversity and wonder. The scope was incredible and the areas were all richly designed and layered.
Now I'm not saying Xenoblade X doesn't have that. But yeah, the story is barely existent not particularly compelling so far (by this point halfway, Xenoblade's story was), there characters are paper thin and there's hardly any "real" characters because instead they give you 20 generic recruitable people who get like 1-2 hours of screen time the entire 100+ hour game each. Also no one can die or anything interesting happen to them because they all need to be available to do optional missions with them post game. The locations are nice but outside of the 2nd continent and a few other sections they don't have that same "wow" factor and I don't think much will be memorable. A big empty desert is never going to be as memorable as a swamp that comes to life at night and is filled with ruins of ancient lizard civilizations or a magical futuristic city floating above a gorgeous sea.
XBX also has way more filler, worse pacing, and even less balance.
However, the battle system and character customization is better in XBX, so is the multiplayer stuff, so are the mechs. For what Xenoblade X lacks in world design or story it makes up in other areas.
It sounds harsh, and that's not my intent. For all purposes, Xenoblade X is one of the best jrpgs since Xenoblade. The Kiseki series has been the only other series that's had better rpgs of the last few years off the top of my head. XBX is a good rpg that every rpg fan should play and enjoy. But it's got its flaws like most jrpgs and if you directly compare it to Xenoblade the flaws in comparison stick out. But that's because Xenoblade X is not Xenoblade 2 and shouldn't be directly compared. It's doing its own thing and it is its own game and it's a good game.
As to my opinion on the original Xenoblade? Best rpg of the last generation by far. Yeah there were a lot of filler quests and that does take it down a notch, so maybe I'd give it a 9/10, but the world was fascinating, the locations were incredibly memorable and the story once it got started was very compelling and filled with Takahashi-ism like cloak & masked mysterious characters (Faces). The story kept you wanting to move forward and each time you did each new area blew you away with diversity and wonder. The scope was incredible and the areas were all richly designed and layered.
Now I'm not saying Xenoblade X doesn't have that. But yeah, the story is barely existent not particularly compelling so far (by this point halfway, Xenoblade's story was), there characters are paper thin and there's hardly any "real" characters because instead they give you 20 generic recruitable people who get like 1-2 hours of screen time the entire 100+ hour game each. Also no one can die or anything interesting happen to them because they all need to be available to do optional missions with them post game. The locations are nice but outside of the 2nd continent and a few other sections they don't have that same "wow" factor and I don't think much will be memorable. A big empty desert is never going to be as memorable as a swamp that comes to life at night and is filled with ruins of ancient lizard civilizations or a magical futuristic city floating above a gorgeous sea.
XBX also has way more filler, worse pacing, and even less balance.
However, the battle system and character customization is better in XBX, so is the multiplayer stuff, so are the mechs. For what Xenoblade X lacks in world design or story it makes up in other areas.
It sounds harsh, and that's not my intent. For all purposes, Xenoblade X is one of the best jrpgs since Xenoblade. The Kiseki series has been the only other series that's had better rpgs of the last few years off the top of my head. XBX is a good rpg that every rpg fan should play and enjoy. But it's got its flaws like most jrpgs and if you directly compare it to Xenoblade the flaws in comparison stick out. But that's because Xenoblade X is not Xenoblade 2 and shouldn't be directly compared. It's doing its own thing and it is its own game and it's a good game.
Eh... sounds like us English-only gamers in for a great game, but not a defining game on the same level as the original Xenoblade. Thanks for the impressions.
In one of the Iwata Asks, they identified that "While Xenoblade was a game worthy of recognition, its reach left more to be desired." In other words, they took that Xenoblade was critically acclaimed, but perhaps it wasn't readily apparent to potential customers who saw it that it was a game they'd want to play. They also identified that it was nevertheless a game that was played and enjoyed by those who enjoyed HD RPGs with big worlds and realistic graphics. (Admittedly, I was one of them.) Putting two and two together, I think that they felt the way to extend the reach of the series (IE: get more people to buy it) is to incorporate even more aspects of those kinds of games into their own, while also retaining Japanese creativity.
That is a pretty ballsy thing to do, because then it may be evaluated in comparison to games such as Bethesda's RPGs, and games made by developers who already developed that expertise throughout last gen. For this particular product, it could be "unrefined" compared to those other open world RPGs that are made by developers who already perfected their skill in making those kinds of games. Then of course, there's, as Iwata said, limited time and budget, which may have contributed to a perceived deficiency in content (for example, there only being NLA as a population center, compared to other games with worlds covered in different villages/towns.) That "Japanese creativity", that daringness to give players mechs to explore a world, to have a story that has some moments of gentleness or emotion, is what alleviates direct comparisons to those kinds of games.
This is their first HD game and its such a daring thing to have made, and is probably the first step to even better things. How I'm expecting to take to the game, is not expecting a feel of perfection, but I want to see if they truly did make an open world that feels Japanese made, and is not "stoic" (to use the word that Takahashi used to describe the feel of western made open world RPGs). Something that I felt different with when playing Japanese made RPGs compared to Western made RPGs, was the way I could empathize with the world and characters, rather than plowing a bloody trail of carnage when exploring the world. Yet the western made games excelled in a feeling of having "malleable" worlds, where one's actions felt like they could connect with what was seen in the environment. I'm personally not concerned that this will be a "stoic world" but it's whether the world in this game is rigid or malleable, that is what I'm very interested in finding out. I've seen that there's malleability in the gameplay, there's customization aspects, there's even some quests that have visible results in the world. But I will need to find out for myself how it feels compared to what is offered in Western made RPGs, to feel that being proactive in their world yields a rewarding experience.
Still really enjoying the game. I go through one or two kizuna quests, 2-4 normal quests, and about 5-10 simple quests a session. Haven't touched the story much for a few days. I really enjoy the stories in the sidestuff, moreso than the main story at this point. I feel like there is a lot of story in the game, but it's told differently and it's not the "main plot", you can tell Takahashi wrote a big design bible for this like his other games about the worldview, all the dozens of NPC characters and their lives, the nature cycles of the planet, the technologies, etc...because the bulk of the game story is told through all these little quests. You learn a lot about the characters and the world and it's just...fun. My favorite quest so far is definitelyDoctor B and the Time Machine. Feels straight out of Xenosaga Ep1 with the professor building the El Kaiser super robot.
I do wish you could have playable Tatsu and. I feel like limiting the playable cast to normal human sized/shaped characters because they have to fit into a generic job class and fit all the equipment for that job is a bit disappointing and takes out the uniqueness of your party because everyone just feels the same with a different skin. I miss my little noppon dude from Xenoblade. I think the generic-ness of the classes and playable characters is a bit of a miss; I don't really even feel like I'm getting anything great out of the job system as I master more and more jobs. Next game hopefully we go back to unique MC and support cast.the mini alien race dudes
The UI is customizable, though most of the info is important. And you should really get a bigger TV xDDefinitely not used to the information overload on screen when you get into a battle. And the UI size (font in particular) is a bit too small for my liking, or maybe I'm just going blind.
Yeah, thanks for all the impressions Bebpo. It is disappointing seeing that my assessment on a few things may be correct, but it still looks like it will be a fun game. Since I'm one of the crazies that did and enjoyed every single quest in Xenoblade and loved hoe much they expanded on the world and story I'm sure I will have a lot of fun with the side quests in this.
I go through phases of really enjoying all the normal/simple/kizuna quests and then there are times where I need 14 of a collection item or 1 of a rare monster drop and I'm just reloading a spot over and over for 20-30 mins grind and it makes me not enjoy the quests.
There's some legit good quests in there that tell neat little stories like the alien eggs at the water facility orBut there's a lot of bad filler quests for item grinds and the worst is when they're built into a good story quest that suddenly asks you to collect some dumb items to progress in the quest.stuff involving meeting new alien races. Or Doctor B
I do like, that like XB, there's tons of unlockables so many normal quests unlock some new thing in the NLA or change the world a little.
Game is sort of is the best and worst parts of Xenoblade 1. My opinion at 50 hours in, 50% story chapters, and 50% overall game completion is that it's a really ambitious game that doesn't always work. Some stuff works great and there are many moments that impress, yet some stuff sucks and is tedious, boring or frustrating. They could have streamlined and polished the game for a better overall experience, but instead they went for the "let's throw everything in and let the players enjoy what they enjoy". I'm fine with that, but it's like an 8/10 game overall because of it so far.
Greetings importing people.
Just one question for those waiting on European/US release...
What about the story ? I read or heard that the game feels like an offline MMORPG. What's your take on that ? Is the story that absent ?
Does X have an equivilant system to trading?
Well this thread has made me regret buying a Wii U since this was the main game I was buying it for. Yea, there's other great games on the system but hearing the problems in X is incredibly disheartening. It was the only game I've been looking forward to lately.
Which problems are you referring to exactly?
The areas being less unqiue and more copy and paste which I really worried about when I heard how big it was. Hearing that the characters are less unique too because they wanted to make Xenoblade even more of single player MMO for some reason also bothers me.
The areas being less unqiue and more copy and paste which I really worried about when I heard how big it was. Hearing that the characters are less unique too because they wanted to make Xenoblade even more of single player MMO for some reason also bothers me.
mysticmail said:I'm not sure about the actual size, but it's really large on foot, to the point that exploring can be a bit of a pain. Once you start running around in a Doll, the scale starts to make a lot more sense, and it feels neither too small nor too big at that point. One thing that surprises me is that you can think you've thoroughly combed an area for caves and secrets, and then still get quests for places that you've overlooked. It's really well done in that way.
The areas being less unqiue and more copy and paste which I really worried about when I heard how big it was. Hearing that the characters are less unique too because they wanted to make Xenoblade even more of single player MMO for some reason also bothers me.