http://www.xbox-scene.com/xbox1data/sep/EEpkFyEZkukhIDpoOW.php
Thanks to some information recently received by Team XLink, I'm happy to annouce that I just make kaiEngine 7.0.5.3 live - with full support for the Sony PSP handheld console.
Obviously, at present we have very little knowledge of how this unit actually performs when being tunnelled - although I know a few Japanese gamers are starting to get their hands on these devices as we speak - I call on them to help test the new kaiEngine, and provide me with feedback.
Over the next few hours, I'll be creating game arenas in Kai(info) for all the confirmed-LAN Japanese launch titles, but be warned - some of the information may be shaky, so don't take it as gospel that all those games actually support WiFi play. Also, supporting documentation will be written, in a simple form, tonight - it's basically just like using a PS2, with a couple of extra conditions.
Finally, I'd just like to say that somebody should really send a PSP unit to whoever designed the WiFi module for the Nintendo DS - it's a very, very nice implementation - and adheres correctly to the recognised standards for wireless networking. I know others may argue that Nintendo uses their non-standard wireless architecture to "save power" - I'd like to officially confirm that as a crock-of-shit - Nintendo use their own "proprietary protocol" - because, it seems, they couldn't be bothered to / ran out if time trying to write a proper IP stack for the DS - so they used some horrible thrown-together frame format, used a very low-range tranceiver, and called it innovative. Anyway - my views on the DS hardware aren't relevant - what is relevant is that Kai will support both of these devices - one now, the other later - once I've finished jumping through all Nintendo's hoops.
As usual, us European guys won't see this thing for a good while (don't suppose any Japanse guys wanna import me one? ) - but when we actually get them, rest assured that they will work on Kai
![]()