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Very nice! Nintendo isn't trying to be isolated to the rest of the biz like they were in the Iwata days.
The console supports DLSS 2.0, hardware RT and Ray Reconstruction but the current SDK doesn't have it implemented yet outside of a few special cases. This might be one of them who knows but 90% of Switch 2 games do not yet use it and it's no because "it can't handle it". Dev's are simply rushing to be ready for a new console launch. Nothing more serious than that.Pretty sure there is no DLSS.
I think CDPR has confirmed all this themselves.
We have a link to this?
The console supports DLSS 2.0, hardware RT and Ray Reconstruction but the current SDK doesn't have it implemented yet outside of a few special cases. This might be one of them who knows but 90% of Switch 2 games do not yet use it and it's no because "it can't handle it". Dev's are simply rushing to be ready for a new console launch. Nothing more serious than that.
I personally don't think Nintendo will ever use it for whatever strange reason they have. Their games seen to hit 1440p/60fps and in some cases 1080p/120fps so there's really no reason for them to use it because it's not a free lunch and costs milliseconds on top of your original rendered frame. It will be used mainly for AAA third party games that really push the limits of the systems hardware capabilities and even then it won't be used universally. It's a nice system feature to have though.
Here's to hoping the SDK updates are released soon! Would love to see Cyberpunk with these additional enhancements before it releases.The console supports DLSS 2.0, hardware RT and Ray Reconstruction but the current SDK doesn't have it implemented yet
How do you know it's only 2.0?The console supports DLSS 2.0, hardware RT and Ray Reconstruction but the current SDK doesn't have it implemented yet outside of a few special cases. This might be one of them who knows but 90% of Switch 2 games do not yet use it and it's no because "it can't handle it". Dev's are simply rushing to be ready for a new console launch. Nothing more serious than that.
I personally don't think Nintendo will ever use it for whatever strange reason they have. Their games seen to hit 1440p/60fps and in some cases 1080p/120fps so there's really no reason for them to use it because it's not a free lunch and costs milliseconds on top of your original rendered frame. It will be used mainly for AAA third party games that really push the limits of the systems hardware capabilities and even then it won't be used universally. It's a nice system feature to have though.
Is this actually confirmed anywhere?The console supports DLSS 2.0, hardware RT and Ray Reconstruction but the current SDK doesn't have it implemented yet outside of a few special cases. This might be one of them who knows but 90% of Switch 2 games do not yet use it and it's no because "it can't handle it". Dev's are simply rushing to be ready for a new console launch. Nothing more serious than that.
F FireFlyHow do you know it's only 2.0?
Other than that considering what we have of Cyberpunk on the Switch 2 was done in just 7 weeks, I'm not surprised it was rushed. I'm more surprised they were able to do what they did in such a short time.
It's not like developers get handed a new one on specific dates. It's a development environment that grows, evolves and improves over time. The Witcher 3 wouldn't have been possible with the launch version of NVN for instance. They gained massive amounts of optimised compute as the years progressed then you hit a wall where the hardware is tapped out. This is why games tend to get better looking as the generations progress almost every time. Tears of the Kingdom and Pikmin 4 are about the peak of what Switch could do imo for different reasons (one has ridiculous phsyics and the other is a good balance of UE4 visuals, iq and solid framerate.Here's to hoping the SDK updates are released soon! Would love to see Cyberpunk with these additional enhancements before it releases.
Thats what I mean though, if the SDK isn't updated to tap into this power soon , the devs won't have time to include it in the game (in fact, they probably already don't have enough time even if the new SDK was ready). If the SDK updates aren't ready until after launch, there's a very strong likelihood Cyberpunk will never be patched to harness that additional power.It's not like developers get handed a new one on specific dates. It's a development environment that grows, evolves and improves over time. The Witcher 3 wouldn't have been possible with the launch version of NVN for instance. They gained massive amounts of optimised compute as the years progressed then you hit a wall where the hardware is tapped out. This is why games tend to get better looking as the generations progress almost every time. Tears of the Kingdom and Pikmin 4 are about the peak of what Switch could do imo for different reasons (one has ridiculous phsyics and the other is a good balance of UE4 visuals, iq and solid framerate.
In terms of energy use (battery) DLSS 2.4 makes sense vs 3. Won't tax the battery too hard and on such a small screen, you probably wouldn't notice it. I could easily see using DLSS 3 or 4 very taxing on a battery.F FireFly
I know someone with access to a kit. It's not a secret anyway. It supports up to DLSS 2.4 (to be specific although the 2.0 is the important part) / Ray tracing / Ray Reconstruction. From what I've been told it doesn't support Frame Gen which is a bit of a shock considering they went with a 120fps screen and 60fps is the sweet sport to double it but again it's not free like DLSS and they would have had to go with a newer Lovelace chip architecture to get it which would have pushed the console back again and probably been an extra $50-$100 more expensive. For what Nintendo need Switch 2 is powerful enough to push their own games to 120fps that's all they care about. I expect Splatoon 4 and Smash to all be 120fps games at 1080p anyway.
CDPR is eating the costs. Most companies won't do that.
Pretty sure there is no DLSS.
So where is the DLSS?
I think everyone that was interested in buying a Switch 2 was expecting 4K, or at the very least 2K, in every title, due to DLSS.
I wonder if Star Wars Outlaws is covered by one of the "special cases" as I saw some claims it was using DLSS and it would seem that DLSS would be necessary to get close to the other platforms.F FireFly
I know someone with access to a kit. It's not a secret anyway. It supports up to DLSS 2.4 (to be specific although the 2.0 is the important part) / Ray tracing / Ray Reconstruction. From what I've been told it doesn't support Frame Gen which is a bit of a shock considering they went with a 120fps screen and 60fps is the sweet sport to double it but again it's not free like DLSS and they would have had to go with a newer Lovelace chip architecture to get it which would have pushed the console back again and probably been an extra $50-$100 more expensive. For what Nintendo need Switch 2 is powerful enough to push their own games to 120fps that's all they care about. I expect Splatoon 4 and Smash to all be 120fps games at 1080p anyway.
I don't think it's too important for Nintendo to get FG from Nvidia, there's also FSR which is good enough.F FireFly
I know someone with access to a kit. It's not a secret anyway. It supports up to DLSS 2.4 (to be specific although the 2.0 is the important part) / Ray tracing / Ray Reconstruction. From what I've been told it doesn't support Frame Gen which is a bit of a shock considering they went with a 120fps screen and 60fps is the sweet sport to double it but again it's not free like DLSS and they would have had to go with a newer Lovelace chip architecture to get it which would have pushed the console back again and probably been an extra $50-$100 more expensive. For what Nintendo need Switch 2 is powerful enough to push their own games to 120fps that's all they care about. I expect Splatoon 4 and Smash to all be 120fps games at 1080p anyway.
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Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming
The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.blogs.nvidia.com
If people were expecting that their complete and doal morons who know nothing about tech?
FG is only supported by Lovelace (the generation after Ampere which is what the Switch 2 GPU is based on). I imagine Nintendo would have had to also go 4nm aswell which would have probably added at least $50 to the BoM alone.I don't think it's too important for Nintendo to get FG from Nvidia, there's also FSR which is good enough.
Can't devs just update the DLSS version on their own? Or is it a matter of Switch currently not having Transformer support yet?
DLSS has a cost to performance, which Switch 2 doesn't have lots off.So where is the DLSS?
I think everyone that was interested in buying a Switch 2 was expecting 4K, or at the very least 2K, in every title, due to DLSS.
I'm not buying a console that outputs 1080p to a tv in 2025.
Newer Nvidia FG works on anything pre-Ada, also FSR FGFG is only supported by Lovelace (the generation after Ampere which is what the Switch 2 GPU is based on). I imagine Nintendo would have had to also go 4nm aswell which would have probably added at least $50 to the BoM alone.
It's ultimately something that will be on the table for the next Nintendo console circa 2035![]()
Is this the new cover for SF6? Holly shit this sooooooo much better than this.So the card has the full game, yet Street Fighter 6 can't/doesn't because of size requirements or what?
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capcom being obnoxious, I"d rather pay 70 for a real game cartridgeSo the card has the full game, yet Street Fighter 6 can't/doesn't because of size requirements or what?
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Portable quality mode is 1080p, which is better than Xbox One's 675-810p running at sub 25 fpsThose resolutions ceilings doesn't inspire confidence at all.
So handheld is ~ Xbox One, Docked is below PS4 Pro (might be closer to PS4)
How does Steam Deck fares in this game? I know it will have lots of customizable options to bring the performance up.
Your observations about the Switch 2 is the true culprit of,"doesn't inspire confidence at all."Those resolutions ceilings doesn't inspire confidence at all.
So handheld is ~ Xbox One, Docked is below PS4 Pro (might be closer to PS4)
How does Steam Deck fares in this game? I know it will have lots of customizable options to bring the performance up.
I wonder what they are sacrificing in terms of visuals to hit 40fps.64GB card (full game on cart).
$70.
Saves are cross compatible with other systems.
Visuals modes -
Docked - 1080p/30fps Quality.
Docked - 1080p/40fps Performance.
Handheld - 1080p/30fps Quality.
Handheld - 720p/40fps Performance.
Impressive stuff technically especially considering they've only been working on it for less than 8 weeks... I imagine they might be able to push for a 60fps mode later down the road with more optimisation and with the Switch 2 SDK improving inside the first year like with Xbox Series consoles in their launch year.
A virgin.I wonder what they are sacrificing in terms of visuals to hit 40fps.
Only if its relatively stable. Not interested in 40fps with huge drops, would rather stick with a more consistent 30fps.The 40fps mode means it's going to be better than the PS4 version, by default. Very nice feature for a handheld.
This. But I am more surprised they didn't even try to put DLSS in the 30fps quality mode when docked. The whole game on the cartdrige is a rarity though. I wonder if this is going to be a collector item in the future just because of this.
CP2077 NS2:I wonder what they are sacrificing in terms of visuals to hit 40fps.
Should ask the Vodoo BoysI wonder what they are sacrificing in terms of visuals to hit 40fps.
So where is the DLSS?
I think everyone that was interested in buying a Switch 2 was expecting 4K, or at the very least 2K, in every title, due to DLSS.
I'm not buying a console that outputs 1080p to a tv in 2025.
I wonder if they will do a nextgen update to the switch version of the Witcher 3.
No way, GAF told me the memory was gonna be a problem COMPARED TO PS4 because of the bandwidth, what happened here? Did CDPR lie just so they can sell us the game? Also, what's DF gonna say about Switch 2 being equivalent to PS4 when even the memory "disadvantage" allegations were dismissed by CDPR?Way better memory/performance situation for the devs than they had for PS4/Xbox one
My first two Switch 2 games are Mario Kart World and Cyberpunk, and I couldn't be happier."CD Projekt Red is successfully adapting Cyberpunk 2077 for the Nintendo Switch 2, benefiting from the console's improved memory and high-speed storage. The Switch 2's faster RAM and UFS storage reduce performance issues, allowing developers to maintain the game's vision without major compromises."
"In a recent interview with GameFile's Stephen Totilo, CD Projekt engineer Tim Green praised the Switch 2's new speeds and says the team didn't have to "fight" with the console's memory along the way (having to combat low-speed and low-capacity RAM is what led, in part, to the disastrous performance of Cyberpunk 2077 on PS4 and Xbox One).
Read more: https://www.tweaktown.com/news/1047...-has-ample-ram-capacity-and-speeds/index.html"
Well, sounds good to me...