Cyberpunk 2077 Switch 2 details (supports cross-save with other platforms)

What are the odds they are going to support the joy con mouse function?
Would the turn speed by that be a problem for culling/rendering speed?
 
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Pretty sure there is no DLSS.
The console supports DLSS 2.0, hardware RT and Ray Reconstruction but the current SDK doesn't have it implemented yet outside of a few special cases. This might be one of them who knows but 90% of Switch 2 games do not yet use it and it's no because "it can't handle it". Dev's are simply rushing to be ready for a new console launch. Nothing more serious than that.

I personally don't think Nintendo will ever use it for whatever strange reason they have. Their games seen to hit 1440p/60fps and in some cases 1080p/120fps so there's really no reason for them to use it because it's not a free lunch and costs milliseconds on top of your original rendered frame. It will be used mainly for AAA third party games that really push the limits of the systems hardware capabilities and even then it won't be used universally. It's a nice system feature to have though.
 
The console supports DLSS 2.0, hardware RT and Ray Reconstruction but the current SDK doesn't have it implemented yet outside of a few special cases. This might be one of them who knows but 90% of Switch 2 games do not yet use it and it's no because "it can't handle it". Dev's are simply rushing to be ready for a new console launch. Nothing more serious than that.

I personally don't think Nintendo will ever use it for whatever strange reason they have. Their games seen to hit 1440p/60fps and in some cases 1080p/120fps so there's really no reason for them to use it because it's not a free lunch and costs milliseconds on top of your original rendered frame. It will be used mainly for AAA third party games that really push the limits of the systems hardware capabilities and even then it won't be used universally. It's a nice system feature to have though.

Yeah, I meant I'm pretty sure this game doesn't have it, not that the console can't do it. But it remains to be seen if it will actually be worth using, because it's not free.
 
The console supports DLSS 2.0, hardware RT and Ray Reconstruction but the current SDK doesn't have it implemented yet outside of a few special cases. This might be one of them who knows but 90% of Switch 2 games do not yet use it and it's no because "it can't handle it". Dev's are simply rushing to be ready for a new console launch. Nothing more serious than that.

I personally don't think Nintendo will ever use it for whatever strange reason they have. Their games seen to hit 1440p/60fps and in some cases 1080p/120fps so there's really no reason for them to use it because it's not a free lunch and costs milliseconds on top of your original rendered frame. It will be used mainly for AAA third party games that really push the limits of the systems hardware capabilities and even then it won't be used universally. It's a nice system feature to have though.
How do you know it's only 2.0?

Other than that considering what we have of Cyberpunk on the Switch 2 was done in just 7 weeks, I'm not surprised it was rushed. I'm more surprised they were able to do what they did in such a short time.
 
The console supports DLSS 2.0, hardware RT and Ray Reconstruction but the current SDK doesn't have it implemented yet outside of a few special cases. This might be one of them who knows but 90% of Switch 2 games do not yet use it and it's no because "it can't handle it". Dev's are simply rushing to be ready for a new console launch. Nothing more serious than that.
Is this actually confirmed anywhere?
 
How do you know it's only 2.0?

Other than that considering what we have of Cyberpunk on the Switch 2 was done in just 7 weeks, I'm not surprised it was rushed. I'm more surprised they were able to do what they did in such a short time.
F FireFly

I know someone with access to a kit. It's not a secret anyway. It supports up to DLSS 2.4 (to be specific although the 2.0 is the important part) / Ray tracing / Ray Reconstruction. From what I've been told it doesn't support Frame Gen which is a bit of a shock considering they went with a 120fps screen and 60fps is the sweet sport to double it but again it's not free like DLSS and they would have had to go with a newer Lovelace chip architecture to get it which would have pushed the console back again and probably been an extra $50-$100 more expensive. For what Nintendo need Switch 2 is powerful enough to push their own games to 120fps that's all they care about. I expect Splatoon 4 and Smash to all be 120fps games at 1080p anyway.
 
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Here's to hoping the SDK updates are released soon! Would love to see Cyberpunk with these additional enhancements before it releases.
It's not like developers get handed a new one on specific dates. It's a development environment that grows, evolves and improves over time. The Witcher 3 wouldn't have been possible with the launch version of NVN for instance. They gained massive amounts of optimised compute as the years progressed then you hit a wall where the hardware is tapped out. This is why games tend to get better looking as the generations progress almost every time. Tears of the Kingdom and Pikmin 4 are about the peak of what Switch could do imo for different reasons (one has ridiculous phsyics and the other is a good balance of UE4 visuals, iq and solid framerate.
 
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It's not like developers get handed a new one on specific dates. It's a development environment that grows, evolves and improves over time. The Witcher 3 wouldn't have been possible with the launch version of NVN for instance. They gained massive amounts of optimised compute as the years progressed then you hit a wall where the hardware is tapped out. This is why games tend to get better looking as the generations progress almost every time. Tears of the Kingdom and Pikmin 4 are about the peak of what Switch could do imo for different reasons (one has ridiculous phsyics and the other is a good balance of UE4 visuals, iq and solid framerate.
Thats what I mean though, if the SDK isn't updated to tap into this power soon , the devs won't have time to include it in the game (in fact, they probably already don't have enough time even if the new SDK was ready). If the SDK updates aren't ready until after launch, there's a very strong likelihood Cyberpunk will never be patched to harness that additional power.
 
F FireFly

I know someone with access to a kit. It's not a secret anyway. It supports up to DLSS 2.4 (to be specific although the 2.0 is the important part) / Ray tracing / Ray Reconstruction. From what I've been told it doesn't support Frame Gen which is a bit of a shock considering they went with a 120fps screen and 60fps is the sweet sport to double it but again it's not free like DLSS and they would have had to go with a newer Lovelace chip architecture to get it which would have pushed the console back again and probably been an extra $50-$100 more expensive. For what Nintendo need Switch 2 is powerful enough to push their own games to 120fps that's all they care about. I expect Splatoon 4 and Smash to all be 120fps games at 1080p anyway.
In terms of energy use (battery) DLSS 2.4 makes sense vs 3. Won't tax the battery too hard and on such a small screen, you probably wouldn't notice it. I could easily see using DLSS 3 or 4 very taxing on a battery.
 
So where is the DLSS?
I think everyone that was interested in buying a Switch 2 was expecting 4K, or at the very least 2K, in every title, due to DLSS.

If people were expecting that their complete and total morons who know nothing about tech?
 
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F FireFly

I know someone with access to a kit. It's not a secret anyway. It supports up to DLSS 2.4 (to be specific although the 2.0 is the important part) / Ray tracing / Ray Reconstruction. From what I've been told it doesn't support Frame Gen which is a bit of a shock considering they went with a 120fps screen and 60fps is the sweet sport to double it but again it's not free like DLSS and they would have had to go with a newer Lovelace chip architecture to get it which would have pushed the console back again and probably been an extra $50-$100 more expensive. For what Nintendo need Switch 2 is powerful enough to push their own games to 120fps that's all they care about. I expect Splatoon 4 and Smash to all be 120fps games at 1080p anyway.
I wonder if Star Wars Outlaws is covered by one of the "special cases" as I saw some claims it was using DLSS and it would seem that DLSS would be necessary to get close to the other platforms.
 
F FireFly

I know someone with access to a kit. It's not a secret anyway. It supports up to DLSS 2.4 (to be specific although the 2.0 is the important part) / Ray tracing / Ray Reconstruction. From what I've been told it doesn't support Frame Gen which is a bit of a shock considering they went with a 120fps screen and 60fps is the sweet sport to double it but again it's not free like DLSS and they would have had to go with a newer Lovelace chip architecture to get it which would have pushed the console back again and probably been an extra $50-$100 more expensive. For what Nintendo need Switch 2 is powerful enough to push their own games to 120fps that's all they care about. I expect Splatoon 4 and Smash to all be 120fps games at 1080p anyway.
I don't think it's too important for Nintendo to get FG from Nvidia, there's also FSR which is good enough.

Can't devs just update the DLSS version on their own? Or is it a matter of Switch currently not having Transformer support yet?
 
That's pretty impressive for handheld mode. I wonder if it's using DLSS. Hopefully there will be plenty of 40fps/120Hz support from devs. It's the sweet spot for visuals and maintaining decent input latency.

GigaBowser GigaBowser You were right this is a decent step up from Deck. 1080p vs 720p.
 
I don't think it's too important for Nintendo to get FG from Nvidia, there's also FSR which is good enough.

Can't devs just update the DLSS version on their own? Or is it a matter of Switch currently not having Transformer support yet?
FG is only supported by Lovelace (the generation after Ampere which is what the Switch 2 GPU is based on). I imagine Nintendo would have had to also go 4nm aswell which would have probably added at least $50 to the BoM alone.

It's ultimately something that will be on the table for the next Nintendo console circa 2035 :-p
 
So where is the DLSS?
I think everyone that was interested in buying a Switch 2 was expecting 4K, or at the very least 2K, in every title, due to DLSS.

I'm not buying a console that outputs 1080p to a tv in 2025.
DLSS has a cost to performance, which Switch 2 doesn't have lots off.
 
FG is only supported by Lovelace (the generation after Ampere which is what the Switch 2 GPU is based on). I imagine Nintendo would have had to also go 4nm aswell which would have probably added at least $50 to the BoM alone.

It's ultimately something that will be on the table for the next Nintendo console circa 2035 :p
Newer Nvidia FG works on anything pre-Ada, also FSR FG
 
So the card has the full game, yet Street Fighter 6 can't/doesn't because of size requirements or what?

133290_kopen_streetfighter6switch2.jpg
Is this the new cover for SF6? Holly shit this sooooooo much better than this.
91qDUDfgNUL._AC_UF1000,1000_QL80_.jpg
 
Those resolutions ceilings doesn't inspire confidence at all.

So handheld is ~ Xbox One, Docked is below PS4 Pro (might be closer to PS4)

How does Steam Deck fares in this game? I know it will have lots of customizable options to bring the performance up.
 
Those resolutions ceilings doesn't inspire confidence at all.

So handheld is ~ Xbox One, Docked is below PS4 Pro (might be closer to PS4)

How does Steam Deck fares in this game? I know it will have lots of customizable options to bring the performance up.
Portable quality mode is 1080p, which is better than Xbox One's 675-810p running at sub 25 fps
 
Those resolutions ceilings doesn't inspire confidence at all.

So handheld is ~ Xbox One, Docked is below PS4 Pro (might be closer to PS4)

How does Steam Deck fares in this game? I know it will have lots of customizable options to bring the performance up.
Your observations about the Switch 2 is the true culprit of,"doesn't inspire confidence at all."

I'd be feeling, you know, INFERIOR, if I loved ONE PIECE OF PLASTIC, but I felt COMPELLED to attack a different competing piece of plastic. I would think I might feel threatened by the other piece of plastic that I didn't attach my UNDYING devotion to.
debbie downer GIF
 
64GB card (full game on cart).

$70.

Saves are cross compatible with other systems.

Visuals modes -

Docked - 1080p/30fps Quality.

Docked - 1080p/40fps Performance.

Handheld - 1080p/30fps Quality.

Handheld - 720p/40fps Performance.

Impressive stuff technically especially considering they've only been working on it for less than 8 weeks... I imagine they might be able to push for a 60fps mode later down the road with more optimisation and with the Switch 2 SDK improving inside the first year like with Xbox Series consoles in their launch year.
I wonder what they are sacrificing in terms of visuals to hit 40fps.
 
The 40fps mode means it's going to be better than the PS4 version, by default. Very nice feature for a handheld.

This. But I am more surprised they didn't even try to put DLSS in the 30fps quality mode when docked. The whole game on the cartdrige is a rarity though. I wonder if this is going to be a collector item in the future just because of this.
Only if its relatively stable. Not interested in 40fps with huge drops, would rather stick with a more consistent 30fps.
 
So where is the DLSS?
I think everyone that was interested in buying a Switch 2 was expecting 4K, or at the very least 2K, in every title, due to DLSS.

I'm not buying a console that outputs 1080p to a tv in 2025.


You were saying...

Edit: SF6 also reportedly uses DLSS. The point is, Switch 2 games can and will fully use DLSS and it's entirely versatile to upscale to 1080p, 1440p, 4k, etc. It just depends on the developers and what kind of performance balances (as well as other compromises) that they may have to make to reach those resolutions...but point being it Can be done.
 
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Way better memory/performance situation for the devs than they had for PS4/Xbox one
No way, GAF told me the memory was gonna be a problem COMPARED TO PS4 because of the bandwidth, what happened here? Did CDPR lie just so they can sell us the game? Also, what's DF gonna say about Switch 2 being equivalent to PS4 when even the memory "disadvantage" allegations were dismissed by CDPR?
 
"CD Projekt Red is successfully adapting Cyberpunk 2077 for the Nintendo Switch 2, benefiting from the console's improved memory and high-speed storage. The Switch 2's faster RAM and UFS storage reduce performance issues, allowing developers to maintain the game's vision without major compromises."

"In a recent interview with GameFile's Stephen Totilo, CD Projekt engineer Tim Green praised the Switch 2's new speeds and says the team didn't have to "fight" with the console's memory along the way (having to combat low-speed and low-capacity RAM is what led, in part, to the disastrous performance of Cyberpunk 2077 on PS4 and Xbox One).

Read more: https://www.tweaktown.com/news/1047...-has-ample-ram-capacity-and-speeds/index.html"

Well, sounds good to me...
 
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"CD Projekt Red is successfully adapting Cyberpunk 2077 for the Nintendo Switch 2, benefiting from the console's improved memory and high-speed storage. The Switch 2's faster RAM and UFS storage reduce performance issues, allowing developers to maintain the game's vision without major compromises."

"In a recent interview with GameFile's Stephen Totilo, CD Projekt engineer Tim Green praised the Switch 2's new speeds and says the team didn't have to "fight" with the console's memory along the way (having to combat low-speed and low-capacity RAM is what led, in part, to the disastrous performance of Cyberpunk 2077 on PS4 and Xbox One).

Read more: https://www.tweaktown.com/news/1047...-has-ample-ram-capacity-and-speeds/index.html"

Well, sounds good to me...
My first two Switch 2 games are Mario Kart World and Cyberpunk, and I couldn't be happier.
 
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