davidwhangchoi
Member
LOLSo there's this thing called a "charismatic autobiography." You should find it and equip it!
LOLSo there's this thing called a "charismatic autobiography." You should find it and equip it!
I agree that Majima's story is more immediate, but Kiryu's story absolutely does have an emotional hook:the guy who almost literally saved Kiryu from destitution and made him who he is is in the crosshairs, and Kazama's plan involves Kiryu working with Tachibana. He is absolutely involved and there's no way Kiryu would run from something Kazama wanted him to do.
They so nailed the writing in this game. English translation is amazing.
The empty lot mystery is too vague, too nebulous for one to get invested in until very, very late in the game when you built a relationship with certain characters and you, the player, feel compelled to see it through for their sake. Otherwise, it's completely alien to a person why Kiryu doesn't just get outta dodge.
By contrast, Majima has an emotional hook. Bam. Right from the start.
I'm doing a second playthrough with relatives who are not into gaming and they keep pestering me to speed past Kiryu's chapters because it's boring them.
But really, this is a Makoto game.After all, Kiryu and Majima are just stooges in her clever plan to become a billionaire.
It's alright, but it's Ruka, not Luka.
Look at it from a newcomer's prespective. Kazama remains an unseen force. We are *told* Kiryu owes him his life, we are *told* he is a great guy but as a player, new to the series, we dont see it so its tough to care.Wait. WAIT. It's the same Ogita in Yakuza 5? HOLY SHIT.
Also, (YAKUZA 5 SPOILERS)it was weird to see Ogita fighting with Majima's breaker style. I didn't realize there were even deeper links!
I agree that Majima's story is more immediate, but Kiryu's story absolutely does have an emotional hook:the guy who almost literally saved Kiryu from destitution and made him who he is is in the crosshairs, and Kazama's plan involves Kiryu working with Tachibana. He is absolutely involved and there's no way Kiryu would run from something Kazama wanted him to do.
Better story/better side quests IMO
Yep. Honestly this was a Majima game.
But really, this is a Makoto game.After all, Kiryu and Majima are just stooges in her clever plan to become a billionaire.
Look at it from a newcomer's prespective. Kazama remains an unseen force. We are *told* Kiryu owes him his life, we are *told* he is a great guy but as a player, new to the series, we dont see it so its tough to care.
Makoto is there. Her problems are obvious, immediate plus you get to see her reaction to ever plot development. Thats a more robust recipe for player attachment.
Tl;dr - clasic case of show, dont tell
yeah, i agree with you there. it's too bad...But really, this is a Makoto game.After all, Kiryu and Majima are just stooges in her clever plan to become a billionaire.
Does anyone know what triggers the final Miss Tatsu job at the pier? I finished the $12m one and she keeps telling me I she doesn't have any jobs. I definitely invested enough into the Beast tree ($10b) if that's it.
So there's this thing called a "charismatic autobiography." You should find it and equip it!
Though I think even then, there are a few things that keep Kiryu around. First is Nishiki, who does get a fair amount of screentime. Since the Dojima family want to pin the responsibility for the murder and its fallout on Kiryu (and thus Kazama), if Kiryu runs away, the whole Kazama family gets destroyed. That includes Nishiki.
I played for about half an hour with that damn thing on and was like WTF why is chapter 2 so much harder?! lol
Not taking any spoiler risks by seeing if it's been asked before, but currently on Chapter 10 and I am curious about something progression wise, might be obvious what I'm about to ask:
Do you get to come back to Kamurocho during the story? Just wondering if it's safe to leave certain stuff unfinished, like the Real Estate business and some mini game/substory stuff.
Not taking any spoiler risks by seeing if it's been asked before, but currently on Chapter 10 and I am curious about something progression wise, might be obvious what I'm about to ask:
Do you get to come back to Kamurocho during the story? Just wondering if it's safe to leave certain stuff unfinished, like the Real Estate business and some mini game/substory stuff.
Not taking any spoiler risks by seeing if it's been asked before, but currently on Chapter 10 and I am curious about something progression wise, might be obvious what I'm about to ask:
Do you get to come back to Kamurocho during the story? Just wondering if it's safe to leave certain stuff unfinished, like the Real Estate business and some mini game/substory stuff.
Yeah, you'll return before the end of the game. You'll be able to do any activities or missions you've not completed yet.
Yep. You have nothing to worry about.
There will be a definitive point before the game ends where things explicitly state it's your last chance on the last chapter with a triple check.
There will be a definitive point before the game ends where things explicitly state it's your last chance on the last chapter with a triple check.
Here you go bud https://www.youtube.com/watch?v=_Q969q7cbTABtw. can anyone provide a link (or name) to that catchy battle theme that plays for instance against the bontan hunter? Searching on YT is a spoiler mine field.
Likewise. And I'm pretty sure I'm nowhere near where you are (just unlocked the real estate stuff). Might do what that other poster suggested and get in on that real estate cashola, become some kind of billionaire.Thanks a bunch everyone. Back to the game.
Been making my way slowly through this, haven't jumped into the OT at all or anything but this is likely to go down as one of my favorite games of the year, if not my GOTY. Everything from the writing, characters, story, side stories, mini-games.... fuckin' hell this game is unbelievable. Every single second of my near 40 hours so far has been fun, I never spend a session doing something I am not enjoying.
Too easy
That said, I agree with you, Majima parts are my favorite. Just finished the cabaret club yesterday, surprisingly enjoyable. Club Moon brought in more money but they spent more so I won barely haha
yes, Majima's story was great.Too easy
That said, I agree with you, Majima parts are my favorite. Just finished the cabaret club yesterday, surprisingly enjoyable. Club Moon brought in more money but they spent more so I won barely haha
yeah that item is deadly =)My Yakuza support game is top tier!
It's even funnier when you go back through the thread and see how many people were driven to despair by such an innocent item.
oh man, you're at the good part. i don't want to spoil it for you but keep going!Hmmm, just finished chapter 14, I don't understand whyOda is giving Intel to Shibusawa all along? Isn't Tachibana the one he can't betray?
Hmmm, just finished chapter 14, I don't understand whyOda is giving Intel to Shibusawa all along? Isn't Tachibana the one he can't betray?
They so nailed the writing in this game. English translation is amazing.
Does anyone have a gif of the MAKE AN OFFER IN CASH moment? It's just too perfect. I'm surprised I haven't seen it in use all over GAF already...
Here you go bud https://www.youtube.com/watch?v=_Q969q7cbTA
Thank you!
By the way, what is generally considered the biggest obstacle to 100% completion? Mahjong?
So there's this thing called a "charismatic autobiography." You should find it and equip it!
lol, I have the book and also the "charismatic picture" (I think I got it from a dream machine). I never used it, but now I want to give it a try, at least for boss battles. I get that random goons shouldn't be hard, but you also shouldn't be able to beat every boss on your first try.
So... if somebody can explain in few words the mechanics of Majima's business game I would be grateful ��