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Yakuza Community Thread - FEEL THE HEAT!

oneida

Cock Strain, Lifetime Warranty
Revisiting 1 isn't painful, yeesh. The game is only like 10 years old. It still plays great IMO.

Anyway, I don't know who's doing the Y0 OT, but I would like to echo this comment:

The OT title has gotta be "Yes, you can start with this one" or something similar to get people looking at it

Literally every thread about Yakuza 0 has someone ask 'is it okay to start with this one?'
It would be irresponsible to not have the OT title allude to the fact that yes, you can start here.
 

IrishNinja

Member
i am 100% telling you that yes, monday the 23rd, after i go hustle my local GS for a poster that OT will go up & that will indeed be the title

speaking of, still need to hit up parakeetman about using his thread's graphics, thinking i'll use some of sparda's gameplay writeup from the starter thread and that should be the bulk of it
 

oneida

Cock Strain, Lifetime Warranty
i am 100% telling you that yes, monday the 23rd, after i go hustle my local GS for a poster that OT will go up & that will indeed be the title

speaking of, still need to hit up parakeetman about using his thread's graphics, thinking i'll use some of sparda's gameplay writeup from the starter thread and that should be the bulk of it
good!

it's anyone else on #TeamMultipleCopies? pulled the trigger today so a pal could join in the fun.
 

Gacha-pin

Member
What're the major differences between Yakuza 1 and Kiwami?
Would you say, from a historical gaming POV, that Yakuza 1 (HD) is still worth playing through despite whatever improvements it's Kiwami remake offers?

If I go back to the orignial, I will play 1 &2 HD instead.

1& 2 HD is a great remaster of the original. Kiwami is a decent remake. The studio did a great job to add new cutscenes of Nisiki to Kiwami but the rest of the parts are terribly meh. This is also the reason I recommend to play kiwami first
 
good!

it's anyone else on #TeamMultipleCopies? pulled the trigger today so a pal could join in the fun.

So far 1 Business edition for myself, 1 gifted to a friend in NA, 2 PAL (UK) copies for me, 2 PAL copies gifted. I think this is enough. I canned some CEs this month for this.

Currently on Chapter
13
of 0. I don't want to play anything else.
 

Zanzura

Member
JrLe7o9.png


Tough month to pick a game to pre-order... being a Canadian blows sometimes.
 
Ok, finished Yakuza 6. I'll post up a more detailed opinion later on. But regarding the ending...

Ok, I really thought they'd done it. That Kiryu was gone. It was damn powerful. But no, instead it looks like he's choosing a new beginning and letting the world think he's dead. Guess it'll cause less problems that way? Or not? I mean, this whole mess began with a crazy three way battle between the Tojo Clan, Hiroshima Yakuza and the Chinese Mafia regarding Yuta and his precious bloodline. Haruka was just the most unfortunate victim that got caught in the crossfire. But for the sake of the series I hope the kids at the orphanage live happily ever after, Haruka deserves to be happy. Pity her and Kiryu couldn't run the orphanage together though :(

On the other hand, at least Kiryu didn't die by Sagai shooting him when his back was turned. That'd have been the most hilarious death in the entire series - its happened enough that after 6 main games he should have known better!
.

So yeah, Yakuza 7... be interesting to see which direction they take there...

On purely a gameplay level. 6 fucking rocked. I can see why there is divided opinions over the ending, but the gameplay itself? Its just excellent. Huge battles, a satisfying combat system (when you level up enough) and the entire game just feels more fluid and free flowing thanks to no loading and other great tweaks to the gameplay.

For a sequel should it happen, gameplay wise if they include the following I'd be satisfied:

Styles to return - maybe just give your character two styles, four isn't needed. But more variety in combat would be very welcome as I did miss certain moves in this game.

Kamiyama must return. Weapons as a whole need to come back in a big way, as the roster in 6 were incredibly limited. Modding would be a welcome return as well. You never realise how much you miss something until its gone.

Have all of Kamuracho open. No walls like 6 has for a couple of areas. I'll put that down to dev constraints? What they have is far and a way better than the last couple of games but the fact that the Champion District is closed off sucks, as is the fact that its been 10 bloody years and I still can't free roam/explore Kamuracho Hills!
 
Ok. Yakuza 6's ending chapters...

First off, the secret of Hiroshima:
I... don't get it. Why exactly is it bad for people to know this big battleship exist exactly? Might have been something lost in translation but I don't get why everyone was so hell bent on protecting this. I'd have thought the whole smuggling Chinese people into Japan is a much bigger secret that they'd want to keep secret. That final fight should have been on the battleship itself to make things more epic... oh wait we get a badass boss battle on a ship in Yakuza 0! Another point to 0.

Now my main complaint (and judging by many other peoples comments, seems like its a popular opinion) is Iwami. The guy is a pussy, he barely gets any screen time (same complaint with Sagai) and when he revealed his tattoo I burst out laughing. He so badly tried to be intimidating but it just didn't happen for me, I mean I hated his guts, they nailed that side of him (he's a complete bastard for how he screws over several people) but as a final fight, there are several characters in this game that'd have been more deserving. Speaking of which...

Someya: He's bloody brilliant, I hated his complete lack of respect at first, and granted his personality never really changed but I grew to really like his character. He's not a good guy, but doesn't seem unlikable and totally evil as Iwami. His final fight was amazing, both visually stunning and a brilliant battle as a whole (why was he not the final boss? A fleshed out more epic battle would totally have been a great end).

Nagomo and the Hiroshima Yakuza. I grew to love all these guys the more I made it through the story. They develop nicely and I really liked how Nagomo goes from hating you to being one of my favourite support characters alongside Rikiya. I actually misread a spoiler and though Nagomo was supposed to be the final boss (which would have made 0 sense) but hey at least that didn't happen, I much prefer how his story ends.

Yuta. I liked him. Ok at first after the baby reveal he was a whiny little prick, but I guess he had a load on his mind, seeing as he just found out that not only is he a father, but also that he's the son of a Chinese mob boss. He really came into his own in the final chapter, showing up just when Kiryu needed him to save Haruka and Haruto, that was the point where he won me over.

Hirose: Loved him, granted if you saw some of the pre release media with his other outfit (black coat and gun) I kinda saw his twist coming when Jungi was killed. I did like how he was almost completely loyal to his boss, never even knowing the secret, yet still protecting it with his life. I did like how he refused to kill Nagomo though, showed he had a human side, even though he was a cold blooded killer. One thing though, either lazy righting or an intentional parallel to Kazuma in the first game, in that he killed the families of his underlings and then adopted them as his own "kids".

Jungi Han: Nice to have a shout back to Yakuza 2 with another badass Korean gangster. Its a pity they offed him when they did, as he was a great antagonist. Awesome boss theme as well!

Date & Akiyama: They are bit characters in the plot really, just there to help Kiryu out and further the plot but I'm glad they had some of the old guard appear. Date especially who was so criminally underused so it was nice to see him back Kiryu up throughout the story.

Its a real pity that Daigo, Majima and Seijima basically sat this one out. No final battle against Majima made me sad :( Daigo looked pissed off at the end of the game, hopefully he finally gets his shit together and brings the hammer down on the Tojo Clan, getting things in order finally (and actually be a good chairman for once).

Gameplay wise the penultimate shipyard chapter was excellent. Big waves of enemies and an awesome boss battle to top things off (reminded me of Hamazaki's Ishin fight in places, with the smoke and all).
The final chapter lasted even longer than I expected, I thought it'd be over at the Millennium Tower so I was shocked that there was another couple of battles after this.

The Millennium Tower battle was brilliant. The game amped the action up to 11, so many huge battles that really let you flex your combat muscles accumulating with an epic boss fight. The final fight, while slightly underwhelming thanks to a pretender final boss, still managed to feel really epic thanks to the story build up. It was so satisfying to watch the cutscenes getting more and more hyped up for the final battle!
Oh, and Sagai is actually more useless than Iwami. Old geezer couldn't even floor Kiryu when he's not even fighting back, and using an iron pipe.

So all in all gameplay wise I absolutely loved the game. The action was fast paced and well executed, and while I'd love for more moves and more weapons I still really enjoyed the huge battles the game could do.
The later chapters felt suitably epic and the main support characters were also great (bar one antagonist of course). And I loved the story for the most part but definitely felt it went off the deep end a bit at the end of the game but at the same time I think I enjoyed the game story more than most people did!

Now onto the side stuff, as I've still got a ton of stuff to do. Many side stories and mini games still need to be done plus I need to hoover up the last of the trophies I'm short. I'd probably say this is my 2016 game of the year, even with its issues, I still enjoyed it far more than anything else that was released last year (though I did play Bloodborne to completion last year as well, so not sure if I'd rate this above that).
 
So, one day on from finishing 6 and while I still don't like the
final boss
used I do really love the final scene in the entire game
Haruto taking his first steps with Haruka, Yuta and the other kids at the orphanage encourage him, in time with Kiryu leaving to start anew (again).
Still don't know if that's the best choice story wise though. Yes people will stop coming after him now that he's legally dead, but he tried the whole living apart from Haruka thing in 5 and he didn't exactly cope all that well.

Oh well, if the series continues, at least it leaves them open to a "resurrection/return of Kazama Kiryu" storyline in the future. Because I don't believe they'll be able to resist the temptation to sideline Kiryu forever.

Also, so cool to see all the hype for 0 in the other thread, the OT for that game should be very fun. While I still have a ton of side stuff to do in 6, I'm tempted to replay 0 earlier than expected just because I love that game, the setpieces and the finale so darn much.

Also, in terms of licensed music, I wonder what Sega will do with 6? The main licensed song in that game is used for several key emotional moments in the game. Getting rid of it might ruin the mood entirely if they replace it with something generic...
 

Gacha-pin

Member
Lovely Ono Michio skin added with the latest update but the size of the head is tweaked and it looks less lovely :(
And I believe this is the last update/content 6 gets. I do want karaoke 神室町雪月花 in 6 as this is the last game. From the map size to the post launch support, everything is cut down in 6.

0nqdfML.jpg

l93Rxgw.jpg
 
Quoting myself from the other thread.
After watching the entire AJ stream, I can see that he is ignoring a lot of stuff (mostly unintentionally) so it's no wonder he isn't enjoying the gameplay that much.

Hmmm, I can make a little bullet-point-thingy picture for him, giving him some tips (like check the freaking "Abilities option" in the menu) so he can play the game better but I'm not sure he would notice a single tweet. Hmmmm... what do you say YakuzaGAF? Will you help me tweet the picture to him a few times so he would actually notice it? Give the word and I'll get the picture ready.
 

takoyaki

Member
Finished 6 a few days ago and I still feel like it was an amazing game, up there with 2 and 3 for me as the best mainline Yakuza game. I appreciated how focused and polished the whole game was; really well told story with a fantastic new cast of characters and setting.

So, one day on from finishing 6 and while I still don't like the
final boss
used I do really love the final scene in the entire game
Haruto taking his first steps with Haruka, Yuta and the other kids at the orphanage encourage him, in time with Kiryu leaving to start anew (again).
Still don't know if that's the best choice story wise though. Yes people will stop coming after him now that he's legally dead, but he tried the whole living apart from Haruka thing in 5 and he didn't exactly cope all that well.

Oh well, if the series continues, at least it leaves them open to a "resurrection/return of Kazama Kiryu" storyline in the future. Because I don't believe they'll be able to resist the temptation to sideline Kiryu forever.

About the ending
The whole last chapter felt like it was leading up to Kiryu's death. You have Hirose's memorial, Kiryu's internal struggle about whether he should abandon his principles and kill, the walk to Millenium Tower all dressed in black, Kiriyu acknowledging that Haruka is no longer a child in need of his constant protection, ... When Kiryu threw himself in front of those bullets to protect Haruka, Haruto and Yuuta I thought he had died; protecting those that meant the most to him. He left behind a message of peace to Daigo and everyone was mourning his loss. It was a sad ending, but you could see how much Kiryu meant to all of them and how much he had influenced their lives.

And then there's the post-credit scene. Didn't like it at first, felt like a cop-out (literally, wouldn't have been possible without Date ;) to leave the door open to further games starring Kiryu. But damn if the last cutscene wasn't emotional. The part you mentioned with quick cuts between Haruto coming into Haruka's life while Kiryu was simultaneously exiting it was very powerful. The whole last scene was bittersweet, but it felt like a Happy End to me. I think this was a pretty good way to end the saga If this really turns out to be the last game starring Kiryu.


Lovely Ono Michio skin added with the latest update but the size of the head is tweaked and it looks less lovely :(

Nice that they added the costume, the Onomichio-kun sidemissions where so much fun. But yeah, he definitely looks less lovely with the smaller head. Must have something to do with collision detection during regular gameplay or something like that.
 
Finished 6 a few days ago and I still feel like it was an amazing game, up there with 2 and 3 for me as the best mainline Yakuza game. I appreciated how focused and polished the whole game was; really well told story with a fantastic new cast of characters and setting.



About the ending
The whole last chapter felt like it was leading up to Kiryu’s death. You have Hirose’s memorial, Kiryu’s internal struggle about whether he should abandon his principles and kill, the walk to Millenium Tower all dressed in black, Kiriyu acknowledging that Haruka is no longer a child in need of his constant protection, … When Kiryu threw himself in front of those bullets to protect Haruka, Haruto and Yuuta I thought he had died; protecting those that meant the most to him. He left behind a message of peace to Daigo and everyone was mourning his loss. It was a sad ending, but you could see how much Kiryu meant to all of them and how much he had influenced their lives.

And then there’s the post-credit scene. Didn’t like it at first, felt like a cop-out (literally, wouldn't have been possible without Date ;) to leave the door open to further games starring Kiryu. But damn if the last cutscene wasn’t emotional. The part you mentioned with quick cuts between Haruto coming into Haruka’s life while Kiryu was simultaneously exiting it was very powerful. The whole last scene was bittersweet, but it felt like a Happy End to me. I think this was a pretty good way to end the saga If this really turns out to be the last game starring Kiryu.




Nice that they added the costume, the Onomichio-kun sidemissions where so much fun. But yeah, he definitely looks less lovely with the smaller head. Must have something to do with collision detection during regular gameplay or something like that.
Completely agree with your points. There are bits I did and didn't like in the ending but that final scene is something I'm still thinking about now (usually I just don't care about game stories and have stopped thinking about them before the credits even roll).

I'm definitely interested to see where they take the series next, if they choose to continue the series (and after all the work they spent creating the game on a brand new engine, it'd be weird to not see a sequel that builds on everything they've done in this game).
 

Jimrpg

Member
Lovely Ono Michio skin added with the latest update but the size of the head is tweaked and it looks less lovely :(
And I believe this is the last update/content 6 gets. I do want karaoke 神室町雪月花 in 6 as this is the last game. From the map size to the post launch support, everything is cut down in 6.

0nqdfML.jpg

l93Rxgw.jpg

If that's what 6 looks like, that's amazing. What a huge step up from 0!
 
Yeah, guess it helps that 6 was built from the ground up for the PS4 so the lighting and texturing is leagues better (I do miss 60 FPS for fights though).

Now that I've finished the story mode I'll have to start taking some shots of the game (sharing is disabled in the story playthrough). It'll be nice to get some shots of the game, so many nice looking areas in both cities.
 
Since you are planning to review it later, for now I just ask you to describe it in one word :)

Is the original credit theme still in?
https://youtu.be/ytPUmHaczvM

Surely he would describe it thus
Raoh_(manga).jpg

I'm under embargo until the 19th so not saying more than this: I want to buy more copies than I already have preordered. Also salty the music is not on iTunes here and there's no physical release in Japan for me to import.
 
Kinda butchered it in the attempt but I changed mine too :D

EDIT: Gonna see if someone in the avatar request thread can do a better job.

EDIT2: Looks great now Vergi.... I mean Son of Sparda :D
 

takoyaki

Member
I'm definitely interested to see where they take the series next, if they choose to continue the series (and after all the work they spent creating the game on a brand new engine, it'd be weird to not see a sequel that builds on everything they've done in this game).

Same here. They definitely didn't spend all this time and money on a new engine just to use it in one game. A Yakuza 2 Remake with this engine aka. ”Kiwami 2" has been mentioned a couple of times on GAF and it just makes too much sense to not be a thing. Maybe they'll remake 1-5 for PS4 eventually.

If they also decide to work on a ”new" game that is a radical departure from 1-6, dropping the ”Ryu Ga Gotoku" name would make sense. But the brand is so strong that I think they'll keep it and try to give the next main-character some other dragon connection instead.

The Onomichi setting in 6 and the [Yakuza 6 Story Spoiler]
short flashbacks towards the end
made me think how cool a Yakuza game set in a post-WW2 Japan could be. Basically ”Battles without Honor and Humanity -The Game". But it could be a hard sell for a videogame and the darker tone would probably be too much of a clash with wacky side-missions.

proxy_warcsjoj.jpg


A funky Yakuza game set in the 60s could be really cool as well. I'm thinking 60s music, a Pop-Art art-style like ”Tokyo Drifter" mixed with the coolness of ”Branded To Kill", side-missions that cover all the cliches from Mushrooms to Soap Lands, ...

51tx5f40a7lnck9f.jpg

tiff_branded_kill-1vfk34.jpg


Whatever they decide to do next, I hope they'll make good use of the engine. Yakuza 6 looked like a AAA PS4 game.
 
I like the thought of another "flash back" Yakuza game. One maybe where Kazama and Shimano were younger, or maybe one that focuses around the creation/first chairman of the Tojo Clan.
 

atlusprime

Atlus PR
Tokyo Drifter is a fantastic movie. Sonatine is great too. If you can stomach a bit of gore, the Outrage series is what had me hyped leading in to Y0. Tokyo Drifter is probably my favorite of those though.
 
Replaying the boss rushes in Yakuza 5.... oh God those are soooooo good. They are a little bit easy but still, it feels amazing to be able to beat the hell out of the bosses with Kiryu. Playing the 5th boss rush mode just reminded me how insanely awesome Kiryu's fighting style was in Y5. The guy is a legit beast. You destroy (almost) all of the bosses back to back with a single health bar.

Please someone tell me that they kept these boss rushes for Yakuza 0. I love these stuff and the rest of Ultimate Challenges that they unlock after you beat the game once.

P.S: After seeing a few streams I'm thinking of starting Y0 on hard difficulty, hmmmm....
 

Zanzura

Member
P.S: After seeing a few streams I'm thinking of starting Y0 on hard difficulty, hmmmm....

I never really found Yakuza to be particularly challenging so it's always been the hardest difficulty on my first playthrough.

Also, it doesn't look like Angry Joe paid much attention to that infographic you sent him. He doesn't seem to really understand the combat system yet nor does he upgrade his abilities much at all. Kind of frustrating watching him do the basic combos over and over again without much experimenting. Still refuses to lock-on even though it helps a lot for the tracking of every attack.

He has yet to do anything that's not the main story AFAIK.
 
Replaying the boss rushes in Yakuza 5.... oh God those are soooooo good. They are a little bit easy but still, it feels amazing to be able to beat the hell out of the bosses with Kiryu. Playing the 5th boss rush mode just reminded me how insanely awesome Kiryu's fighting style was in Y5. The guy is a legit beast. You destroy (almost) all of the bosses back to back with a single health bar.

Please someone tell me that they kept these boss rushes for Yakuza 0. I love these stuff and the rest of Ultimate Challenges that they unlock after you beat the game once.

P.S: After seeing a few streams I'm thinking of starting Y0 on hard difficulty, hmmmm....

Yep, boss rushes (and ultimate challenge mode) is kept for both 0 and Kiwami. Kiwami has a couple of cool challenges that recycle a couple of 0's bosses (it makes sense when you play it) on a really cool survival stage.

6 however does not have ultimate challenge mode :( which is a crying shame as when you fully level the fighting style up it feels darn satisfying to fight many of the bosses in the game. I'd have loved a mode that lets me replay set pieces from 6, as they really did a great job with the enemy count in those stages (larger than any other Yakuza game).


With regards to difficulty levels in the series - play the games on hard mode. Normal difficulty is too easy, enemies just don't really do much. 0 and Kiwami felt great on hard mode, and if you still find it too easy you can just purchase an item to make the enemies even more aggressive. One thing I like on 6 was that the enemies are nice and aggressive to begin with and I was really happy with the difficulty level (on hard mode), it was just perfect for my liking.
 
I never really found Yakuza to be particularly challenging so it's always been the hardest difficulty on my first playthrough.

Also, it doesn't look like Angry Joe paid much attention to that infographic you sent him. He doesn't seem to really understand the combat system yet nor does he upgrade his abilities much at all. Kind of frustrating watching him do the basic combos over and over again without much experimenting. Still refuses to lock-on even though it helps a lot for the tracking of every attack.

He has yet to do anything that's not the main story AFAIK.
I've never died in the main story of any Yakuza game so I guess I should've switched to playing on hard difficulty a long time ago.

Tuning in to his second stream half way through I was thinking the exact same thing. But I went back and watched the beginning of it and it seems like AJ has been playing the game on his own (he realized that he wouldn't be able to review it in time if he didn't). He showed little clips of his playthrough and he did one of the side quests (he really liked it) and tried a few mini-games. The streams are from a different save file. Joe himself might've even reached the Majima parts. (he said to other dude that he'll see Majima later when he asked about it)

He is still bad at the action and thinks its repetitive (they do the same moves over and over again) but at least he is aware of upgrades now and said he wants to upgrade his rush style. He is also too hung-up on the graphics and textures (constantly mentions the city being ugly...)

Yep, boss rushes (and ultimate challenge mode) is kept for both 0 and Kiwami. Kiwami has a couple of cool challenges that recycle a couple of 0's bosses (it makes sense when you play it) on a really cool survival stage.

6 however does not have ultimate challenge mode :( which is a crying shame as when you fully level the fighting style up it feels darn satisfying to fight many of the bosses in the game. I'd have loved a mode that lets me replay set pieces from 6, as they really did a great job with the enemy count in those stages (larger than any other Yakuza game).


With regards to difficulty levels in the series - play the games on hard mode. Normal difficulty is too easy, enemies just don't really do much. 0 and Kiwami felt great on hard mode, and if you still find it too easy you can just purchase an item to make the enemies even more aggressive. One thing I like on 6 was that the enemies are nice and aggressive to begin with and I was really happy with the difficulty level (on hard mode), it was just perfect for my liking.
That's great to hear about Yakuza 0 and Kiwami! Though the lack of Ultimate Challenges in Yakuza 6 might be the most disappointing thing that I've heard about that game thus far. I knew it would be bare bones compared to other Yakuza games, being a completely current gen game and all that, but still didn't expect them to remove this much from it :(
 
I knew it would be bare bones compared to other Yakuza games, being a completely current gen game and all that, but still didn't expect them to remove this much from it :(

Its a strange predicament for sure. On the one hand, I really miss some of the stuff taken out (not really shedding a tear for Shogi personally, never could understand that mini game!) yet at the same time I'm still totally addicted to the game. I still prefer the amount of content compared to Kiwami though, despite having a few mini games missing from 6, I much prefer the arcade alone in 6 compared to whatever the heck they were thinking in Kiwami. Also nice that you don't get stopped by Majima every 3 steps either!

It'll be interesting to see what other people make of the game when its finally released out in English next year. But on the bright side I'm still knee deep in the side content that I didn't finish in story mode. Made decent progress in the gang side missions (almost finished it now I believe), really loving all the side missions based around the snack bar in Hiroshima, and I've managed to complete two hostess "quests".

I'm aiming to 100% the completion list as usual, looks like most of my time needs to be spent on the mini games and side missions, I've managed to finish pretty much all the other goals in the game. Most people will probably be glad that there is no trophy tied to 100%ing the completion list this time, but I kinda miss it. Then again, I'm one of those crazy people that loves doing this in each Yakuza game!
 
Its a strange predicament for sure. On the one hand, I really miss some of the stuff taken out (not really shedding a tear for Shogi personally, never could understand that mini game!) yet at the same time I'm still totally addicted to the game. I still prefer the amount of content compared to Kiwami though, despite having a few mini games missing from 6, I much prefer the arcade alone in 6 compared to whatever the heck they were thinking in Kiwami. Also nice that you don't get stopped by Majima every 3 steps either!

It'll be interesting to see what other people make of the game when its finally released out in English next year. But on the bright side I'm still knee deep in the side content that I didn't finish in story mode. Made decent progress in the gang side missions (almost finished it now I believe), really loving all the side missions based around the snack bar in Hiroshima, and I've managed to complete two hostess "quests".

I'm aiming to 100% the completion list as usual, looks like most of my time needs to be spent on the mini games and side missions, I've managed to finish pretty much all the other goals in the game. Most people will probably be glad that there is no trophy tied to 100%ing the completion list this time, but I kinda miss it. Then again, I'm one of those crazy people that loves doing this in each Yakuza game!
Reading yours and other peoples' impressions of Y6, I'm certainly intrigued by it and want to see some of the stuff mentioned by you guys, but I'm beginning to feel less and less excited about it with all the stuff that it seems to be missing.

Anyway, Yakuza 6 is still ways off so no point worrying about it. Especially right now that the amazing Yakuza 0 is around the corner! Actually you mentioned 100% trophy Shadow. How hard is that in Yakuza 0? Should I go for it or is it too much even for an old time fan?
 
Reading yours and other peoples' impressions of Y6, I'm certainly intrigued by it and want to see some of the stuff mentioned by you guys, but I'm beginning to feel less and less excited about it with all the stuff that it seems to be missing.

Anyway, Yakuza 6 is still ways off so no point worrying about it. Especially right now that the amazing Yakuza 0 is around the corner! Actually you mentioned 100% trophy Shadow. How hard is that in Yakuza 0? Should I go for it or is it too much even for an old time fan?

6 is still well worth playing, its going to be one of those Yakuza 3/5 situations where its viewed as a bad Yakuza game by some, but its still actually a really solid game in most respects (though I really can't wait to see the reactions in the future Yakuza 6 thread about two key plot points late in the game). I just hope that IF a Yakuza game is announced this year at TGS and it uses the new engine, they really highlight the combat and mini games more so than in past games just to show what stuff is being reintroduced, to alleviate any fears fans have over it being short on certain content like 6 was.


As for platinuming 0, its a bit of a grind in places, to give you an idea:

You need to 100% the completion list of the game, which requires you to clear all side missions, mini games, hit specific goals in both Majima's and Kiryu's Another Drama segments and other misc. tasks. This will probably take most people 100+ hours, most goals are fairly attainable but some just take a bit of time. Stuff like Mah Jong require you get certain hands in order to complete goals, which may be tricky for people. I think 0 also got rid of cheat items (need someone to confirm that) so that makes some gambling games harder/longer to clear.

You need to completely level up both characters, and this takes a lot of money. Basically you want to really hammer Kiryu's money island side content as much as you can plus abuse a certain "cheat" with the big dudes that wander the map to earn a ton of money quickly (basically it involves unlocking certain stats for Kiryu in the CP Shrine where you get tons of extra money from winning fights, pulling off heat moves etc. then losing to the dudes that steal money from you a few times in a row, then challenging them again and using lots of heat moves when defeating them. You'll get a ton of cash which can then be used for levelling up and money island. Oh, and then you can transfer money to Majima to help him to, as you can't use the same exploit for him.

Now for the one darn trophy that makes a platinum not worth doing for anyone that isn't mad. Cat Fighting, 10 tournament wins.
Cat Fighting is a mini game that requires you to pick a girl, bet money on her, then select from "Rock, Paper or Scissors" as fights go on in order to defeat the AI.
Problem 1 - The AI quite frankly cheats, or at least it feels like it, feels like it reads your inputs.
Problem 2 - You have to win 3 battles in a row to win 1 tournament, and its all down to luck. So good luck with that.
Problem 3 - You have to mash the buttons insanely hard to try and win struggles against the AI (again, these feel rigged) so you could be winning, then in one fell swoop see your lead disappear...

No word of a lie, I gave up trying to do any kind of strategy after a while and just had the PS4 pad in one hand, and my iPad in the other as I read Gaf and hammered the circle button, randomly picking attacks and I ended up with a decent win rate. So my advice is unless you really love the game, don't go after this trophy, its just not worth it. It makes grinding the arena in 5 feel like time well spent in comparison!
 
6 is still well worth playing, its going to be one of those Yakuza 3/5 situations where its viewed as a bad Yakuza game by some, but its still actually a really solid game in most respects (though I really can't wait to see the reactions in the future Yakuza 6 thread about two key plot points late in the game). I just hope that IF a Yakuza game is announced this year at TGS and it uses the new engine, they really highlight the combat and mini games more so than in past games just to show what stuff is being reintroduced, to alleviate any fears fans have over it being short on certain content like 6 was.


As for platinuming 0, its a bit of a grind in places, to give you an idea:

You need to 100% the completion list of the game, which requires you to clear all side missions, mini games, hit specific goals in both Majima's and Kiryu's Another Drama segments and other misc. tasks. This will probably take most people 100+ hours, most goals are fairly attainable but some just take a bit of time. Stuff like Mah Jong require you get certain hands in order to complete goals, which may be tricky for people. I think 0 also got rid of cheat items (need someone to confirm that) so that makes some gambling games harder/longer to clear.

You need to completely level up both characters, and this takes a lot of money. Basically you want to really hammer Kiryu's money island side content as much as you can plus abuse a certain "cheat" with the big dudes that wander the map to earn a ton of money quickly (basically it involves unlocking certain stats for Kiryu in the CP Shrine where you get tons of extra money from winning fights, pulling off heat moves etc. then losing to the dudes that steal money from you a few times in a row, then challenging them again and using lots of heat moves when defeating them. You'll get a ton of cash which can then be used for levelling up and money island. Oh, and then you can transfer money to Majima to help him to, as you can't use the same exploit for him.

Now for the one darn trophy that makes a platinum not worth doing for anyone that isn't mad. Cat Fighting, 10 tournament wins.
Cat Fighting is a mini game that requires you to pick a girl, bet money on her, then select from "Rock, Paper or Scissors" as fights go on in order to defeat the AI.
Problem 1 - The AI quite frankly cheats, or at least it feels like it, feels like it reads your inputs.
Problem 2 - You have to win 3 battles in a row to win 1 tournament, and its all down to luck. So good luck with that.
Problem 3 - You have to mash the buttons insanely hard to try and win struggles against the AI (again, these feel rigged) so you could be winning, then in one fell swoop see your lead disappear...

No word of a lie, I gave up trying to do any kind of strategy after a while and just had the PS4 pad in one hand, and my iPad in the other as I read Gaf and hammered the circle button, randomly picking attacks and I ended up with a decent win rate. So my advice is unless you really love the game, don't go after this trophy, its just not worth it. It makes grinding the arena in 5 feel like time well spent in comparison!
Oh, don't worry I'll get Yakuza 6 for sure. No matter how disappointing it may be, a Yakuza game is still a Yakuza game and that alone means that I will enjoy it tremendously. I'm just not gonna go into it with high expectations and huge hype like I'm right now with Yakuza 0.

Thanks for the detailed answer Shadow, I appreciate it. Everything you said about Yakuza 0's plat should make me not wanna do it but I guess I might be crazy enough to at least try it lol. I actually enjoy most of the mini-games and side activities in Yakuza series so the 100% completion should feel like a lesser grind to me. I guess we'll see when the game finally comes out. At any rate, be ready to answer tons of questions in the OT regarding the trophies cause I got a feeling that a lot of people will try to plat the game :)
 
Yeah, I can't wait for the OT just for all the conversation about 0! Also, keep in mind for 0 there are certain chapter based trophies for performing a certain task (from doing a certain number of team up heat moves in one chapter, to purposely failing a QTE in a boss fight in another chapter). I missed half of those on my first playthrough, but since you have to do 2 playthroughs (one on EX Hard) I just plan on grabbing those then.

Otherwise, trophies are really straight forward to get. As with the rest of the series its just a matter of taking part in all the side content and you should easily get 70% of the trophies on one playthrough.

But as you mention, if you actually enjoy doing the side stuff (and are good at it) then most of the completion goals will just come naturally as you play. Its only really going to be cat fighting, a bit of grinding for money, and probably the modding side of things that take up excess time (you don't have to buy/make every modded weapon, just get the blue prints for all of them which still can take a bit of time).

Looking at the trophies I have on 6, most of mine are just tied to finishing some side content (all the side stories, beat Amon, date all Hostesses etc.). The grindiest one looks to be the 100 wins in the gang war mini game (which I'm guessing is there to try and push online play, and therefore purchasing of micro transactions) and the "run away from 10 battles" which I've never got because I just love actually fighting the enemies to much!
 
Oh man, if there chapter based trophies then I'll most certainly miss some of those. But as you said I already need to finish it twice so I'll just look them up on my second playthrough.

Yeah, besides weapon modding and some of the Japanese gambling games (like Mahjong) I pretty much eat all of the other activities in Yakuza games so the 100% trophy shouldn't be that hard.

Your remaining Yakuza 6 trophies don't sound too bad. I think you should be able to get the platinum for that one easily. Of course assuming that the gang war stuff aren't that tough or grindy.

P.S: I'm kinda bummed that Y0 doesn't have a super tough boss fight or something like that. I loved how a lot of posts in Bloodborne's OT were just people asking for help and talking strategies for taking down Father Gascoigne. You could feel a sense comradery between them :)
 
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