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Yakuza Community Thread - FEEL THE HEAT!

t26

Member
Just finished Yakuza 0, that ending was just amazing and easily one of the best I seen in recent years. Can't wait for 5 now
 

Hypereides

Gold Member
Yakuza 3 Mini-game progression check-list:

Bowling - check
Pool - check
Ufo-catcher - check
Fishing - check
Boxcelios - check
Pool - check
Darts - check
Golf - check
Karaoke - check
Batting cages - straight up check!!

Batting Cages on extra hard proved to be the most challenging thus far. Ultimately, I managed to get away with 2040 pts.

Now the most tedious should be out of the way and what remains are the gambling and casino related mini-games.
 
I'm replaying all these amazing games. Just got done with the
funeral part
of Yakuza 1.

X isn't to dodge? For some reason he doesn't do it. Also, quests are failable in this game. Forgot about that as I tried to chase down that dine-and-dasher.
 

Sgblues

Member
Yakuza 3 Mini-game progression check-list:

Bowling - check
Pool - check
Ufo-catcher - check
Fishing - check
Boxcelios - check
Pool - check
Darts - check
Golf - check
Karaoke - check
Batting cages - straight up check!!

Batting Cages on extra hard proved to be the most challenging thus far. Ultimately, I managed to get away with 2040 pts.

Now the most tedious should be out of the way and what remains are the gambling and casino related mini-games.


Good Job getting those done, they took out Mahjong and Shogi in the localized version of Y3 so that's less stuff do but of course cutting content is always bad and those two games are good(and Shogi is really easy if you do the trial 1 trick)



I'm replaying all these amazing games. Just got done with the
funeral part
of Yakuza 1.

X isn't to dodge? For some reason he doesn't do it. Also, quests are failable in this game. Forgot about that as I tried to chase down that dine-and-dasher.


Yeah there are a few substories that are miss able and are chain based so if you didn't do the first part you can't do anything else like the "to be a doctor" substory
 

Hypereides

Gold Member
Well.... that escalated pretty quickly.

20150709_122028lao9q.jpg

The remaining gambling and casino related mini-games aren't as much time consuming as the skill-based ones.

Won 18.000 pts. in 1 round of roulette and 10.200 in cee-lo.
 

Sgblues

Member
Well.... that escalated pretty quickly.



The remaining gambling and casino related mini-games aren't as much time consuming as the skill-based ones.

Won 18.000 pts. in 1 round of roulette and 10.200 in cee-lo.

Hey good job on getting that trophy, most people quit trying to get that one.

Maybe it's my shitty controller. Made a few fights harder than they should be, but nothing item cramming couldn't fix!

I figured you would have known that you can't dodge like that without holding R1 but it might be your controller.
 

Hypereides

Gold Member
Hey good job on getting that trophy, most people quit trying to get that one.

Thanks. Honestly, it was enjoyable. Alot of the mini-games are mathematical. Taking your time and understanding the mechanics behind each game was what made it interesting.

Btw, off-topic, but, nothing beats the feeling of
getting Sotaro Komaki's ass handed to him, with the hell's floor finisher, in the underground coliseum.
Especially, because he was so troublesome to defeat. Took quite some time to make it happen.
 

Hypereides

Gold Member
Eureka!


Finally, I can move onto Yakuza 4 with a clean conscience. After 4, long, years Yakuza 3 is 100%.

Managed to accomplish Ultimate challenger, substory completionist and testament to strength in one single day. Although getting through the game twice, once on hard followed by extra-hard, felt like a double up boss rush. The last sequence on extra-hard made me dread the thought of having to repeat it, all over again, if I failed. Thankfully, finished extra-hard in one go.

Some of the challenges on ultimate skill mode are straight up difficult BS just for the sake of it. Team challenge No 5 and ultimate round No. 5 was some of the most intense gaming I've ever done. Almost didn't think I'd manage to through. Good grief, glad that it is over.

Not gonna do any kind of intense trophy hunting for the near future. I'm spent.
 

cj_iwakura

Member
Eureka!



Finally, I can move onto Yakuza 4 with a clean conscience. After 4, long, years Yakuza 3 is 100%.

Managed to accomplish Ultimate challenger, substory completionist and testament to strength in one single day. Although getting through the game twice, once on hard followed by extra-hard, felt like a double up boss rush. The last sequence on extra-hard made me dread the thought of having to repeat it, all over again, if I failed. Thankfully, finished extra-hard in one go.

Some of the challenges on ultimate skill mode are straight up difficult BS just for the sake of it. Team challenge No 5 and ultimate round No. 5 was some of the most intense gaming I've ever done. Almost didn't think I'd manage to through. Good grief, glad that it is over.

Not gonna do any kind of intense trophy hunting for the near future. I'm spent.

iu4jCn7E2T0HB.gif


Congrats! Now come, platinum Catherine, be in the 0.5%. :D
 
Eureka!

Finally, I can move onto Yakuza 4 with a clean conscience. After 4, long, years Yakuza 3 is 100%.

Managed to accomplish Ultimate challenger, substory completionist and testament to strength in one single day. Although getting through the game twice, once on hard followed by extra-hard, felt like a double up boss rush. The last sequence on extra-hard made me dread the thought of having to repeat it, all over again, if I failed. Thankfully, finished extra-hard in one go.

Some of the challenges on ultimate skill mode are straight up difficult BS just for the sake of it. Team challenge No 5 and ultimate round No. 5 was some of the most intense gaming I've ever done. Almost didn't think I'd manage to through. Good grief, glad that it is over.

Not gonna do any kind of intense trophy hunting for the near future. I'm spent.

Damn, you've got me beat. I had no patience for the batting cages in Yakuza 3. Then again the only baseball related side stuff I truly enjoyed and 100%ed in the series is either the crazy offshoots they used for Kenzan! and Ishin, or Shinida's really awesome baseball "another story" in RGG5. Then again, the mini game master trophy for RGG3 is even crazier, as Answer X Answer is just a nightmare to do!


Anyway, I've cracked on with RGG0 now that I've finished Batman off. I love the Kiryu side stories in this game, they have some great little stories and some laugh out loud moments. The
Dragon Quest III parody
was fairly entertaining.

I've just started on the money island stuff now which seems to be a fairly interesting "mini game". I love how much content is packed into each of these games... Plus I still love the quick weapon pick up move in Kiryu's "heavy" stance.
 

Yuterald

Member
Eureka!



Finally, I can move onto Yakuza 4 with a clean conscience. After 4, long, years Yakuza 3 is 100%.

Managed to accomplish Ultimate challenger, substory completionist and testament to strength in one single day. Although getting through the game twice, once on hard followed by extra-hard, felt like a double up boss rush. The last sequence on extra-hard made me dread the thought of having to repeat it, all over again, if I failed. Thankfully, finished extra-hard in one go.

Some of the challenges on ultimate skill mode are straight up difficult BS just for the sake of it. Team challenge No 5 and ultimate round No. 5 was some of the most intense gaming I've ever done. Almost didn't think I'd manage to through. Good grief, glad that it is over.

Not gonna do any kind of intense trophy hunting for the near future. I'm spent.

Congrats! One of my most satisfying 100%'s, too.
 
kind of random post...but does anyone have any tips or anything for beating Kazuma in the if7 thing in Yakuza 3. I have been here trying for about 5 hours and have lost several hundred thousand dollars trying over and over again. The time runs out too quickly, I dont see how this is possible. I have even tried getting him into a loop where he gets knocked down, I pick him up from behind, knock him down again, and repeat. He cannot even hit me once, but time still runs out...even when I am hitting him almost nonstop. I dont get it.
 
Played more Yakuza 0 yesterday. Damn this game is incredible! I spent yesterday doing the money island missions to make money (in turn to upgrade my moves). Its an awesome side to the game and let me purchase the
Game You Arcade from Shenmue!
.
Plus thanks to the game I've now gotten way better at Outrun, I can almost clear the game on one credit. Plus the pocket league mini game is insanely addictive as well. I should probably forward the story at some stage...

kind of random post...but does anyone have any tips or anything for beating Kazuma in the if7 thing in Yakuza 3. I have been here trying for about 5 hours and have lost several hundred thousand dollars trying over and over again. The time runs out too quickly, I dont see how this is possible. I have even tried getting him into a loop where he gets knocked down, I pick him up from behind, knock him down again, and repeat. He cannot even hit me once, but time still runs out...even when I am hitting him almost nonstop. I dont get it.

Not sure what level your character is currently at/what moves you've unlocked so far but I ended up using the Komaki parry move which is incredibly powerful - to perform it (after unlocking it) is to press triangle just before the enemies attack hits you. If you time it just right you'll perform a powerful counter hit that sends the enemy flying and deals a nice chunk of damage. If the character hits a wall after this counter you can usually perform a follow up combo on the stunned opponent as they bounce off the wall. Kiryu uses your moves set (obviously) and is fairly aggressive so its not too difficult to land the counter on him.
 
Not sure what level your character is currently at/what moves you've unlocked so far but I ended up using the Komaki parry move which is incredibly powerful - to perform it (after unlocking it) is to press triangle just before the enemies attack hits you. If you time it just right you'll perform a powerful counter hit that sends the enemy flying and deals a nice chunk of damage. If the character hits a wall after this counter you can usually perform a follow up combo on the stunned opponent as they bounce off the wall. Kiryu uses your moves set (obviously) and is fairly aggressive so its not too difficult to land the counter on him.

I am really bad at countering, but I have been trying to use the other one you use by pressing O, I have heard it is easier to pull off. I might just go practice the triangle one on him for a while, then reload when I get the hang of it. Thanks!
 
I am really bad at countering, but I have been trying to use the other one you use by pressing O, I have heard it is easier to pull off. I might just go practice the triangle one on him for a while, then reload when I get the hang of it. Thanks!

Happy to help :) I felt the counter move in Yakuza 3 especially was pretty damn powerful. It does take a while to get the timing down but you feel sort of invincible when you do master it. At least its not like the original Yakuza, where the timing felt noticeably stricter and you had to learn it perfectly to beat Komaki in the arena. That was such a nightmare...
 

Hypereides

Gold Member
I am really bad at countering, but I have been trying to use the other one you use by pressing O, I have heard it is easier to pull off. I might just go practice the triangle one on him for a while, then reload when I get the hang of it. Thanks!

Some additional tips for Dragon King/Kazuma:

You don't have to use R1 + circle. L1 + triangle will temporarily stun him, giving you a brief moment to input a powerful combo. It's more efficient to go for R1 + triangle imo.

Use the 2 wooden shrine lamps whenever he's down. It'll lend you some extra advantage. Also, go for the uppercut combo. It packs a fierce punch plus adds a chance of sweeping him of his feet, to give you the upper hand.
 
Happy to help :) I felt the counter move in Yakuza 3 especially was pretty damn powerful. It does take a while to get the timing down but you feel sort of invincible when you do master it. At least its not like the original Yakuza, where the timing felt noticeably stricter and you had to learn it perfectly to beat Komaki in the arena. That was such a nightmare...

Some additional tips for Dragon King/Kazuma:

You don't have to use R1 + circle. L1 + triangle will temporarily stun him, giving you a brief moment to input a powerful combo. It's more efficient to go for R1 + triangle imo.

Use the 2 wooden shrine lamps whenever he's down. It'll lend you some extra advantage. Also, go for the uppercut combo. It packs a fierce punch plus adds a chance of sweeping him of his feet, to give you the upper hand.

I ended up getting him. Just took a lot of patience with the triangle counter, that thing is deadly. And the shrine lamps did help a lot.

Also, I just noticed that I do not have the trophy for meeting all of the masters...but I have met them all. There was the guy on the beach who taught me weapons, Mack with the chases, Komaki in the dojo, then doc brown at the if7. Is this known to be glitched? I read that talking to them again might unlock it...but where would I find the guy at the beach again?
 
I'm looking to try this series out. I've got Yakuza 4, but haven't played it yet. Should I buy and play 3 first? Which is the best to jump into as a new player? I do not have a PS2 and don't see myself importing the first two due to the language barrier.
 

cj_iwakura

Member
I'm looking to try this series out. I've got Yakuza 4, but haven't played it yet. Should I buy and play 3 first? Which is the best to jump into as a new player? I do not have a PS2 and don't see myself importing the first two due to the language barrier.

4 is a lot better than 3, and didn't remove the hostess content. It also recaps all three previous games, so I'd say go for 4. It was my first too.
 
man, i completely forgot about the ultimate skill things in Yakuza 3. I cant even beat the 2nd one in the melee challenge. I can see myself quitting the game here, I am just not good enough at the combat. I either die or run out of time on this one. Thought I was close to the plat, forgot these existed
 

mrmyhthef

Member
Alright, I managed to finish Yakuza 0. It's good. Really liked the story in this one, and the pacing's pretty spot on too especially in the second half when the game gets really going. It was nice seeing all those old Y1 guys once again (Nishiki was a real bro in this one) + we finally got to see how the Dojima family was actually like. That final boss was awesome though.
KIRYU BEAT THE SHIT OUTTA THAT GUY. So now we have 3 dragons throughout the series, meaning there's one left to go right?

Combat is great. Yeah you got your 3 or so styles per character and they're all fun and distinct. Like the past characters played differently but they had to cover all the bases, here they really got to create a bunch of gimmicky styles and they're all a blast to use. Though honestly I didn't use the slugger style that much. The way it rebounds off walls Souls style made it a pain to use in a lot of situations and it felt cheap since it involves a weapon. Also Kiryu's 火爆浪子 style is broken as shit (not 100% on what it's known as in English, it's the orange one).

And it was nice to see guns be an actual problem this time, since in the past they were just annoying. Well they are still annoying but you have to at least give them the respect they deserve now.

Probably the biggest problem though is how closely character progression is tied to the Money/Nightlife Island sidequests. It does kinda suck how you're basically forced to do these long af sidequests if you wanna get those later abilities. And since they're optional it becomes a little tough to pace your leveling alongside the main story. So you could completely ignore it and blaze through the plot but you'll end up with some pretty shit characters. At the other extreme you could finish the entire thing as soon as you can and have endgame abilities by chapter 6. In any case they're worth doing, there's some good shit in there.

Overall... yeah this might be the best one to date. Everything was top notch aside from feeling kinda rushed in spots. Definitely hoping it gets localised for the west.
 
Awesome review mrmyhthef. Glad to hear the story really ramps up in the second half of the game. I'm still in the first half of the game and things are still kind of just starting to get going. Then again like you pointed out I'm working on the Money Island stuff at the mo as I assumed that if I didn't then I'd have a weak character by the end game, and I'm leaning toward being too overpowered at the moment! The (small) fight at the end of chapter 5 was a push over, since the previous two Money Island boss battles were the exact opposite I probably over leveled a bit!
 

t26

Member
beat the whole game on normal barely touching Money Island and Nightlife. The game isn't that hard anyway
 
I just beated Yakuza 4 a few weeks ago. Saejima is by far my favorite character in that Game. I'm starting up Yakuza 3 and I think i'm half way done the story.

But there's soooo much stuff to do in yakuza games.I haven't gotten around to play with all the side missions in both 3 & 4. I wanna go back and play Yakuza 1 and 2. I wish the HD collection came to North America.
 
I have the worst luck with the first yakuza. I've bought it twice and both copies were too shoddy to play on my girlfriend's ps2. I've also tried to emulate it but the screen goes black in pcsx even though noise is fine and everything. Oh well, I'll find a copy soon. I have like 5 months before 5 comes out right?


If anybody wants to be a pal, i'm still looking to buy the first and second one
 

Hypereides

Gold Member
Congrats! Now come, platinum Catherine, be in the 0.5%. :D

You know, I've actually been consindering getting back to Catherine for a while now. Mainly, because it contains puzzle elements.

But, on-topic, I'm planning on starting Yakuza 4 next month. The general consensus that Yakuza 4 is on the better entries in the series is exciting. Looking forward to it.
 
does anyone have any tips at all for pool in Yakuza 3? I am going a bit crazy here. I just barely beat the easy and normal opponents. The next one is giving me a brain hemorrhage and this isnt even the last opponent. All I seemed to have learned so far is to always let them go first, and to hit the ball nice and slowly.
 

Hypereides

Gold Member
does anyone have any tips at all for pool in Yakuza 3? I am going a bit crazy here. I just barely beat the easy and normal opponents. The next one is giving me a brain hemorrhage and this isnt even the last opponent. All I seemed to have learned so far is to always let them go first, and to hit the ball nice and slowly.

It's basically trigonometry with a pinch of physics. Basically, you have to estimate the force of impact on the cue-ball and it's direction onto a target ball. The angle and point on which you strike the target ball determine it's direction. Remember, you don't need to shoot directly the aforementioned target, you can also use banting.

Letting your opponent go first isn't always a great tactic. The probability of the AI missing or fumbling a shot decreases, significantly, by each difficulty, especially, at expert.

I'd encourage you to become better at banking and get sense of how much force you apply on the cue.

Also, if you're good enough, you can achieve a 'break-ace' (pocketing a 9-ball, in 9-ball, with one accurate shot at break, if I remember correctly?) by the initial break shot from the very get-go. Which by default will make you the victor of the pool match.
 
Also, if you're good enough, you can achieve a 'break-ace' (pocketing a 9-ball, in 9-ball, with one accurate shot at break, if I remember correctly?) by the initial break shot from the very get-go. Which by default will make you the victor of the pool match.

That was a separate trophy right? Its funny, I think I got that in my very first match of pool ever, just messing around on accident.

I got up to the expert guy, but I have been stuck on rotation. Thanks for the advice.
 
That was a separate trophy right? Its funny, I think I got that in my very first match of pool ever, just messing around on accident.

I got up to the expert guy, but I have been stuck on rotation. Thanks for the advice.

Yeah, there is a separate trophy for that shot. Like you, I got really lucky and got that shot purely by accident when I played through Yakuza 3 on release. However when I played the Japanese version recently (as I wanted to play through all the content that was cut out of the English release) I could never pull off the shot again...
 

woopWOOP

Member
I came across a bunch of Yakuza 4 videos lately. Apparently you learn skills in that game by recording weird shit with your cellphone and blogging about it? I went from "ohyeah, Yakuza is a franchise I think" to "I should probably play this someday".

So, since the sequels have recaps of the previous titles, which one is generally the cheapest or 'best' one I should get first? I have a PAL PS2 and PS3 and can't read Japanese, so no fancy WiiU HD imports for me.
 
I came across a bunch of Yakuza 4 videos lately. Apparently you learn skills in that game by recording weird shit with your cellphone and blogging about it? I went from "ohyeah, Yakuza is a franchise I think" to "I should probably play this someday".

So, since the sequels have recaps of the previous titles, which one is generally the cheapest or 'best' one I should get first? I have a PAL PS2 and PS3 and can't read Japanese, so no fancy WiiU HD imports for me.

Go for the original Yakuza games on the PS2 and work your way up is what I'd recommend. I love the story for the first game, and while the combat is rough round the edges its still perfectly playable. The second game then fixes up pretty much all the combat related issues I had with the first game. Plus it has a great story and perhaps the best antagonist in the series history.

3 and 4 are both cheap games, and you can jump straight into either if you just watch the flashback movies. The one thing I think 4 has over 3 story wise is that it follows 3 new characters to begin with, so there is less over arching story tying the game down to new comers (though the late game and some plot points pull heavily from Yakuza 1 and 2 in places, so its really worth playing those for full effect).

With regards to the cell phone point above - those are revelations. Characters are able to observe events happening around the city which gives them inspiration to learn new heat (finisher) moves. Basically they get flashy, badass new finisher moves. These were first introduced in the Japan only game Yakuza Kenzan!, then bought across into Yakuza 3, 4 and 5.
 

Gacha-pin

Member
Alright, I managed to finish Yakuza 0. It's good. Really liked the story in this one, and the pacing's pretty spot on too especially in the second half when the game gets really going. It was nice seeing all those old Y1 guys once again (Nishiki was a real bro in this one) + we finally got to see how the Dojima family was actually like. That final boss was awesome though.
KIRYU BEAT THE SHIT OUTTA THAT GUY. So now we have 3 dragons throughout the series, meaning there's one left to go right?

Combat is great. Yeah you got your 3 or so styles per character and they're all fun and distinct. Like the past characters played differently but they had to cover all the bases, here they really got to create a bunch of gimmicky styles and they're all a blast to use. Though honestly I didn't use the slugger style that much. The way it rebounds off walls Souls style made it a pain to use in a lot of situations and it felt cheap since it involves a weapon. Also Kiryu's 火爆浪子 style is broken as shit (not 100% on what it's known as in English, it's the orange one).

And it was nice to see guns be an actual problem this time, since in the past they were just annoying. Well they are still annoying but you have to at least give them the respect they deserve now.

Probably the biggest problem though is how closely character progression is tied to the Money/Nightlife Island sidequests. It does kinda suck how you're basically forced to do these long af sidequests if you wanna get those later abilities. And since they're optional it becomes a little tough to pace your leveling alongside the main story. So you could completely ignore it and blaze through the plot but you'll end up with some pretty shit characters. At the other extreme you could finish the entire thing as soon as you can and have endgame abilities by chapter 6. In any case they're worth doing, there's some good shit in there.

Overall... yeah this might be the best one to date. Everything was top notch aside from feeling kinda rushed in spots. Definitely hoping it gets localised for the west.

So the pacing is not good, right?

RGG Zero OT
 

SephLuis

Member
So the pacing is not good, right?

RGG Zero OT

I haven't finished yet, but the pacing is much better than Y4 and Y5.

The thing is, learning skills is tied to money and you need lots of it to get even the intermediate abilities. And since you are carrying ridiculous amounts of money, everything from minigames is opened right away.

There's also a ton of sidequests and minigames that give a lot of money, so it's really easy to get sidetracked on those. Take that out and the main story pacing is much better than previous main titles.
 
We should start making bets about which game will be the first to get a release date, Yakuza 5 or Tits SC.
The wait for these is starting to drive me crazy. Not that there's a shortage of things to play but man, I really need these 2 games.
Maybe deep down I'm still worried that something might go wrong, these announcements just felt so unreal since I had completely given up on them.
 
There's also a ton of sidequests and minigames that give a lot of money, so it's really easy to get sidetracked on those.

There are actually very few quests that reward you with money (or anything really). It makes sense of course, random salary man or kid isn't going to reward you with a billion yen for finding his dog or buying a porn magazine. But this is another aspect of the game I didn't like, there is no reason to do sidequests beyond experiencing hilarious situations. I love Zero, but I sure as hell am glad that this money = exp thing is limited to this game because of its theme, it does only bad things to gameplay systems.
 

SephLuis

Member
装甲悪鬼村正;172458886 said:
There are actually very few quests that reward you with money (or anything really). It makes sense of course, random salary man or kid isn't going to reward you with a billion yen for finding his dog or buying a porn magazine. But this is another aspect of the game I didn't like, there is no reason to do sidequests beyond experiencing hilarious situations. I love Zero, but I sure as hell am glad that this money = exp thing is limited to this game because of its theme, it does only bad things to gameplay systems.

Thinking it again, you are right. Lately, I have been wasting a lot of time with the Kiryu Money Island. I would go do minigames/sidequests while waiting the next payment.

I guess the only minigames you can actuall gain some good money is the catfight and battle arena, though I haven't really progressed far in the later. And catfight is, well, luck based.
 
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