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Yet another new Project Gotham Racing 3 screen

dorio said:
Do you guys know what real-time is? The xbox can render Spirits Within by your definition of real-time, it'll just take a few minutes/hours to render the frame.


So according to you Sony is lying? PS3 can't run those games at playable frame rates? Is that what you are trying to say?
 
All the WRC games have been 60fps and VERY expansive and detailed.
6.jpg
7.jpg

12.jpg
speedm_wrc4_08-21-2004_ITALY_BERCHIDDA_307_01.jpg

speedm_wrc4_09-29-2004_08.jpg
 
Forsete said:
If its indeed real I'm pretty sure its not running at any high frame rates right now. It was probably recorded in the same way the HS video was (rendered in slow motion or something?).

If you check out the more "gameplayish" camera angles of the trailer, yes I think that is possible.
But the question isn't possible here. The question is if that video is real-time meaning at a playable framerate rendered in engine. Assembling rendered frames and post processing them is not realtime.

So according to you Sony is lying? PS3 can't run those games at playable frame rates? Is that what you are trying to say?

Lying? They never said that Motorstorm was realtime. There is a big difference between real-time and that's what we think we can achieve.
 
Doom_Bringer said:
have the motorstorm guys ever made a single decent game or are they like Guerrilla too? It looked real time to me cause the trailer had some major slowdown in the middle.

Some of them from the olden days:

B00004UBRV.02.LZZZZZZZ.jpg


I wished they made a console combat flight sim, show the people at Namco how to do properly. :D

And the rally games. Euro beta tester should be incontact with the developers, maybe they can be hassled into revealing some info about the game? :lol
 
dorio said:
But the question isn't possible here. The question is if that video is real-time meaning at a playable framerate rendered in engine. Assembling rendered frames and post processing them is not realtime.

Ok if that is what you mean, probably not (perhaps it was rendered with the game engine but that it has been edited togehter like HS.)

All the WRC games have been 60fps and VERY expansive and detailed.

Agreed great looking games. I am very optimistic for Motorstorm. :)
 
Wax Free Vanilla said:
Some of them from the olden days:

B00004UBRV.02.LZZZZZZZ.jpg


I wished they made a console combat flight sim, show the people at Namco how to do properly. :D

And the rally games. Euro beta tester should be incontact with the developers, maybe they can be hassled into revealing some info about the game? :lol


Ace Combat isn't a flight sim and Namco doesn't advertise it as one either. ItÂ’s an arcade flight game and it rocks!
 
Damn Oli, you're in a PGR3 thread AGAIN?


You know people kill me. Last time, people were using real life photographs to show that PG3 doesn't look good....now....it's the PGR3 picture that is a real fotograph because it looks too good to be true. :lol


DeNile.

Can't wait to play this at launch.
 
It's so real that it does the job...if you show this to a person and don;t tell him it's a game he will glance at it and say nothing cos it looks that good!! But if you know it's from a game you look harder and see stuff...

Imo this is awesome.
 
OptimusPrime said:
It's so real that it does the job...if you show this to a person and don;t tell him it's a game he will glance at it and say nothing cos it looks that good!! But if you know it's from a game you look harder and see stuff...

Imo this is awesome.
Exactly, it does a good enough job to fool you but not so much that they are applying details where it won't be appreciated when playing the game and only add to the development and poly budget ie. the stucco brick.
 
Mashing said:
I haven't read this thread, but there's no way you'll convince me that is real time. It's a render... it has to be.
It might be a render but it's definitely not real life.
 
Mashing said:
I haven't read this thread, but there's no way you'll convince me that is real time. It's a render... it has to be.

I haven't read the thread either, but it looks realtime to me, or looks like it could be. It has the "look" of spherical harmonic mapping about it (or if not that, some other sophisticated precalculated lightmapping technique), you can see the filtering on the textures isn't exactly perfect etc. I certainly think you'll see this and better next gen.
 
Mashing said:
I haven't read this thread, but there's no way you'll convince me that is real time. It's a render... it has to be.

Alrighty then. Thanks for visiting the thread. Bye bye. *slams the door*
 
Another thing to think about...is since it has been confirmed to be actual game geometry...wouldn't it make sense that the rest would be actual game stuff...as it seems rather pointless to model everything for the game, then put on a bunch of textures and lightmaps you aren't going to use.

Something to think about...
 
Well, I'm assuming for the moment that are you are going to be zooming by these buildings at a high rate of speed and since the car models are going to be very detailed, why bother with making the buildings look photo-realistic and take up GPU clock cycles. I suppose it could look that, but not a very playable framerate. I rather take the pessimistic side of the expected graphical leap next gen than be dissapointed with it ultimately falls short of that.
 
Mashing said:
Well, I'm assuming for the moment that are you are going to be zooming by these buildings at a high rate of speed and since the car models are going to be very detailed, why bother with making the buildings look photo-realistic and take up GPU clock cycles. I suppose it could look that, but not a very playable framerate. I rather take the pessimistic side of the expected graphical leap next gen than be dissapointed with it ultimately falls short of that.

As mentioned by others...the only thing here that should be even remotely tough for next gen consoles is the textures. As blim pointed out, fitting everything into memory will be the hardest part. I'm confident it's doable though. The rest should be quite easy.
 
epmode said:
What's wrong with that? Seems like a good choice for games that are going for photorealism, especially driving games.

It lacks depth. Doesn't seem to have the shaders that a game like UE3 does to give it all of the effects that real life has.
 
i dont see why its so hard to believe. PGR2 already does the EXACT same thing. so does PGR and MSR on the dreamcast before it for god sake. All it is is evolution of technology. more polys for the structure, better textures and the ability to fake the lighting in a more convincing matter all brought to you buy the 360 in real time. if the DC could do it on a lower level why the hell would a machine X amount more times powerful NOT be able to do the same damn thing but better? geez. sometimes you guys have absolutely NO sense at all. *grumble grumble*
 
Gek54 said:
I say its a real picture. No way would they make it that detailed.

:lol reading this thread just now for the first time is hilarious.

all the ownage, especially after the other days thread.
 
Now imagine PGR4. Those tiles will have depth... The shadows won't be baked on... the bricks will have shaders...

Oh my, I can't wait for the next round of racing titles.
 
BRVolition said:
Developer Confirmation

"OK, once and for all, that is an in game screenshot.

Alan
"



"Yup - I'm going to back this one up as well.

That is 100% an in-game shot. This is PGR3, and this is the bar we're setting.

Chris
"

op_ivy
Steel User


Joined: 05 Dec 2002
Posts: 95

Posted: Thu Jun 23, 2005 11:22 pm Post subject:

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very, very impressive!


David Glomp Lynch
Platinum User

Joined: 27 Oct 2004
Posts: 2403
Location: Location: Location Avatar: PANDA
Posted: Thu Jun 23, 2005 11:26 pm Post subject:

--------------------------------------------------------------------------------

op_ivy wrote:
very, very impressive!


I know, w00ting and crying is amazing.

:lol

I guess you have to read more of that thread.....
 
i dont get it.


and this thread has forced me to use my ignore list for the first time in ages. can you guess the poster? ;)
 
BRVolition said:
Developer Confirmation

"OK, once and for all, that is an in game screenshot.

Alan
"



"Yup - I'm going to back this one up as well.

That is 100% an in-game shot. This is PGR3, and this is the bar we're setting.

Chris
"
Wow! I'm stunned.

I just want to know is it safe to go back to bashing the screen now that we know that it's not a photo. "What's so special about this, the ps1 could apply a texture to a model" :)
 
olimario said:
Now imagine PGR4. Those tiles will have depth... The shadows won't be baked on... the bricks will have shaders...

Oh my, I can't wait for the next round of racing titles.
And no one but you will care.
 
Shogmaster said:
:lol

I guess you have to read more of that thread.....

yeah... copy and paste a bit more of it, so it makes sense at least

Shogmaster said:
osh, there's so many to choose from!

there is only one olimario.
 
op_ivy said:
yeah... copy and paste a bit more of it, so it makes sense at least

The joke isn't funny enough for the additional effort. :(



op_ivy said:
there is only one olimario.

Dude, you just killed the 50% of the entertainment factor of reading GAF for yourself. Where else you gonna get self owning comedy tour de force like him? No where!
 
op_ivy said:
i dont get it.


and this thread has forced me to use my ignore list for the first time in ages. can you guess the poster? ;)
could it be gek, by any chance?

anyway, the lighting fooled me...photoreal textures are doable, they just transferred actual photos and mapped them to polygons. just like they did even on the dreamcast. but the ambient lighting is really, really nice.
 
Somebody with access to those forums, can you ask the following...

1) Are the shadows baked on or done in real time?
2) Are there any plans to use shaders on the buildings for a more realistic look?
 
olimario said:
Now imagine PGR4. Those tiles will have depth... The shadows won't be baked on... the bricks will have shaders...

Oh my, I can't wait for the next round of racing titles.

Dude!! Imagine PGR72! Quark shading baby! Here you jerk me and I'll jerk you!

All circle jerking aside, ultra complex shaders wouldn't really make sense in this game. Brick does not need some crazy shader in order look like brick. Remember, you'll be driving past this at 200 miles per hour. You're not going to notice the way light subtlety reflects off the edges of the embossed letters on an illuminated bilboard. It's simply not worth the time or processor power.

EDIT-
I can 100% guarantee the shadows are in some way pre-calculated. I'm not sure if they're using simple lightmaps, or using their occlusion mapping technique, but there is simply NO REASON to calculate them in real time. Also, a realtime shadow of that accuracy would be an ENORMOUS strain on a processor. You don't even see shadows like that in tech demos.

And as I already mentioned...shaders really aren't necessary here.
 
CrimsonSkies said:
Gek that game looks like crap you keep posting about. :lol

Are you talking about WRC4, that I posted about once? I couldnt find any pics that did the game any justice, you have to see it running.

wrc4Real.jpg
 
Next gen is here. Sorry - it's not next year - it's this year.

And since PS3 is coming out later than this, it better be even faster.
 
So to summarize, the haters have switched from:

1) Is that a screen? Nah, gotta be a photograph, looks way to real
2) Gotta be a render, it looks too good
3) It's real? Lacks depth. What a shitty screen.


Mmmmkay.
 
GhaleonEB said:
So to summarize, the haters have switched from:

1) Is that a screen? Nah, gotta be a photograph, looks way to real
2) Gotta be a render, it looks too good
3) It's real? Lacks depth. What a shitty screen.


Mmmmkay.

To be fair, olimario really hasn't changed his tune in this thread, if it's him you're referring to. It is funny to watch the general opinion swing around though.

"That can't be real time! No way X360 could do that!"....few hours later..."that's crap. ,insert game here> looks just as good and it's out right now."

It's almost as if some people expect graphics technology to move backwards. Good looking games this gen will look mediocre once next gen gets alive and kicking.
 
Gek54 said:
Are you talking about WRC4, that I posted about once? I couldnt find any pics that did the game any justice, you have to see it running.

wrc4Real.jpg

not to derail further, but wrc looks much worse in person IMO. the entire screen looks like it was smudged w/ vaseline. very blurry graphics. of course that was at e3, and now that i think about it, may have been wrc3... nm if 4 was vastly improved, but i doubt it. still looked pretty good though
 
olimario said:
Somebody with access to those forums, can you ask the following...

1) Are the shadows baked on or done in real time?
2) Are there any plans to use shaders on the buildings for a more realistic look?
what? it doesn't look real enough

I never thought it was in game but I did think it was a render...that being in game is amazing! Next gen's top tier games will be spectacular judging from what I've seen so far :D
 
seismologist said:
pgr_mtv0971.jpg


I never said it doesn't look good but then
what happened to the buildings in this pic?

It looks nothing like the first pic shown.

didnt they say like 1 million times that these shots are from an older build? Or did you choose to ignore that? huh?
 
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