PumpkinPie
Banned
Did they use the original music remixed? If not they should. I want more Touch Fuzzy Get Dizzy.
My copy has just arrived. I've played through the first four levels so far and I'm really liking it. The first level is boring, but so was the first level in Mario 3D World. The third level is properly good
Yes, it feels like cheating. I also wish they didn't replace the red coins with regular coins on repeat plays.Is anyone else having trouble getting used to the fact that you don't need to get everything in one run anymore? I got hit fighting the boss of 1-8 and then proceeded to recollect everything while replaying the level because that's the way it worked in past games.
Is anyone else having trouble getting used to the fact that you don't need to get everything in one run anymore? I got hit fighting the boss of 1-8 and then proceeded to recollect everything while replaying the level because that's the way it worked in past games.
Yes, it feels like cheating. I also wish they didn't replace the red coins with regular coins on repeat plays.
Is anyone else having trouble getting used to the fact that you don't need to get everything in one run anymore? I got hit fighting the boss of 1-8 and then proceeded to recollect everything while replaying the level because that's the way it worked in past games.
Ooh, that's really weird. I haven't really replayed any levels yet so I didn't realize they did that. I was hoping to 100% each level in one go each when I replay the levels.
...Wait, okay, I think that's only if you actually got all the red coins in a level already. I just went back to 1-1, where I had not gotten all of the red coins, and they were all still there to collect and my counter was 0/20. So if you want to replay the levels and collect everything in one run of a level, for that extra challenge, make sure to not get more than 19/20 red coins in your initial playthrough (which in my experience is pretty doable since the red coins are tricky to get every single one of if you're not looking for them.
That is good to know, though, I will make sure I'm not getting all of the red coins in a level because I would like the replays to be as challenging as possible.
Can't get anything in one run anymore? Not sure I understand. But I've always used checkpoints and only start over and replay a stage for 100% if I lose too many stars or am missing something after the last one.
Technically the red coins are still there in replays, they just don't show up as red coins. Instead you get 5 coins from them and the animation is a bunch of coins coming out.
Technically the red coins are still there in replays, they just don't show up as such. Instead you get 5 coins from them and the animation changes to a bunch of coins coming out. The bottom screen still counts them as red coins.
You can still collect the red coins again while replaying a level. The only difference is that after collecting them instead of turning red they'll give you 5 regular coins. The counter on the bottom screen still keeps track of them though so you can still tell if you got them all.
In Yoshi's Island and Yoshi's Island DS if you finished a stage with 29 stars, 20 red coins, and 5 flowers you'd have to recollect the coins and flowers again while playing through the stage to get 100%. In this game you'd just have to get 30 stars since the game remembers that you already go the coins and flowers.
So if you finish a stage with an incomplete score, it retains what you've already collected when you go back in?
So I got the game today and my thoughts is that the game is fine and quite fun to play but the camera is too zoomed in causing me to make many blind jump.
Also does anyone else feel that Baby Mario should have been kidnapped and Baby Luigi has to unwilling team up with Yoshi to save Baby Mario?
So I got the game today and my thoughts is that the game is fine and quite fun to play but the camera is too zoomed in causing me to make many blind jump.
Also does anyone else feel that Baby Mario should have been kidnapped and Baby Luigi has to unwilling team up with Yoshi to save Baby Mario?
Thanks to those who answered my question. I'll have to be careful not finish stages from now in unless I have everything. Seriously, just when Artoon/Arzest is about make me like them they go and do something moronic like this. Or maybe it was a poor decision by Tezuka.
I really wonder how history is going to remember this game. I'm guessing it's going to maintain the same company of Yoshi's Island DS, with a few thinking its way better and a few thinking it's way worse.
Really enjoying this now. I've almost done 100% of the first world, just missing stuff from the last castle. I assume thatthe locked door at the beginning of the castle is for later? Or if not, where can I find the key?
After finishing the first world, my initial impressions are kinda waning. It's fun, but it's just kinda... there.
That sums up my feelings on Super Princess Peach. But in the end I'm glad I played it. I'll probably get this in a few weeks.
I'm guessing reviewers who claimed this game is too easy didn't go for 100%.
Playing this game and posting about it on the Internet is a strange feeling. This thread is the least busy new release thread I've posted in on NeoGAF in a long time. Feels like I'm playing with maybe three other people, and everyone outside of a diehard or two is shrugging, thinking "yeah, it's all right."
I have died several times due to the relatively slow egg throw animation.
Try jumping straight up on the third Countdown Platform on the bottom row.
I'm not a Yoshi "diehard" - I haven't finished the SNES, 64 or DS games, lol. Maybe because I hold no nostalgia for Yoshi's Island I'm enjoying this so much for what it is. I think it's a very good platformer.
I guess to be honest I have to say the same about much of World 1. The first World in this game really feels much like a remake of the original YI. I love YI so I don't mind this, but it does feel like a bit of a retread and not its own thing. It didn't really carve its own identity out much in the first world, apart from the giant/metal eggs and the new transformations, both of which are just alright in the first World.
On the bright side, the game, to me, is eminently playable. I do notice slight differences in control and animation speed versus the original, but they don't bother me and I feel like I'm pretty used to them already. The game looks terrific in motion, especially in 2D as I said above. So while the first World wasn't the most remarkable, it was plenty fun in terms of the actual gameplay.
]Feel pretty much the same. There's nothing at all inherently wrong with the game, and the visual aspect of it is incredible in my opinion. It looks really, really nice, up there with the original in its own way. But so far, the game is prompting not much of a reaction from me. I'm glad to hear you feel the second world improves things a bit.
Okay, I've played up through 2-4 so I thought this would be a good time to offer up some impressions on the game so far.
Handy to know you can speed up the egg aiming in the Options Menu!
Thanks for these! I'm still torn between getting eShop credit to catch up on new releases (Weapon Shop de Omasse, Pokemon Link Battle, Tappingo) and Yoshi, and you're not making my decision any easier.
Giant Space Bowser from Nowhere
On 2-8, still diggin' it. Last few levels haven't been terribly exciting but they have been fun. I've also felt like a bunch of levels have been over sooner than I expected. I realize there's no way the levels are as long as the super long levels in Yoshi's Island DS, but does anyone else feel like they're a tad shorter than in the original YI as well?