Hahah, exactly. I get that it's a different thing altogether, but this was THE game following the original Yoshi's Island. Outside of it being inferior technically (level design, music, art), the icing on the cake was definitely the lack of any real goal and length.
Time has been more kind to the game. Downloaded it on Virtual Console back when Nintendo actually did something for the service. It is fun, but in a different way from the YI games -- it's hard to explain. Kind of a "this is a mildly amusing time waster" sort of fun (but only with the melon quest).
Well I could be talking all week about what I like and hate about YS (seriously why no dpad control?). But on VC I remember the game being way better than the disappointment I felt when I 1rst played it on a n64.
I feel like that's how we should play the Yoshi games now, not as the sequel to the game we'll never get anything like (I'm still waiting on a 3D Yoshi's Island game with the gameplay from YI but not like Mario 64?*).
YIDS is seriously too hard to get any kind of fun from it.
YNI is more enjoyable on that front but the music is atrocious and the bosses are...meh, I'm on the second boss and well there's no tension.
I mean I can remember by heart all the bosses and sub bosses on YI.
Entirely because of how to beat them and the kind of over the top bosses they tried to do (a boss where the frog isn't affected by Kamek's magic beam, so you're eaten and you fight the frog from the inside, a boss that send you on the moon? Yes the freaking moon!).
Aside from that I feel like the game is nice for what it does but not what it really should do.
Again in YI (and YIDS) there's a big emphasis on the monsters you encounter (the museum in YIDS was a genius idea), I mean you even encounter monsters having karate moves and throwing energy balls!
We'll never get another Yoshi Island but that doesn't mean we can't enjoy what comes next....
* I get it now, I never did get how a 3D Yoshi Island could work if the level was limited like in the Galaxy games, it's because it doesn't (example see SMG2).
It needs to go back to Mario 64 and expend from there, Yoshi games are all about exploration and collecting stuffs (obstacle course be damned).
SImply jumping on foes is hard on a 3D plane and avoiding them is certainly the best course of action in most cases, so the tongue mechanic and throwing egg is simply perfect for that.
Heck foes can get agressive again since you have an effective tool to dispatch them, it solves so many problem at the same time!