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You bought an N-Gage, didn't you?

Krejlooc

Banned
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Quite possibly the most hated video game system of all time, the Nokia N-Gage is regarded today only as a joke. Which is quite a shame, actually, because while the system was an enormous flop and really didn't deserve to be a success, as a platform it wasn't wholly terrible. Much like the Atari Jaguar, the narrative of the N-Gage is focused entirely on the overwhelming bad, while hardly anybody talks about the good. This isn't to say that the N-Gage is really worth owning to anybody outside of very hardcore collectionists (and arguably, not even to them) but there is an entire platform's worth of obscure titles on the N-Gage that don't really suck that are worth discussing.

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The BAD:

First, let's give a quick history lesson for those who were too young to remember the N-Gage. The N-Gage was Nokia's answer to the Gameboy Advance. Nokia realized that mobile phone technology was quickly catching up to dedicated handhelds and wanted to get in on the tech early. Unfortunately, absolutely everything about the N-Gage was botched.

The N-Gage launched for a whopping $299 upon its release. I specifically remember seeing it next to Playstation 2's at Gamestop and the PS2 was cheaper. This was a pre-iphone world where dropping several hundred dollars on an entertainment handheld wasn't really very common or accepted. More than anything else, the launch price of the N-Gage killed it - there was zero momentum out of the gate and it never picked any up going forward. Famously, the entire N-Gage line sold less than 800 units throughout the entire continent of Europe during a very highly publicized launch night.

The sticker shock was bad enough, but the system itself had a bevvy of problems beyond. The system was intended to be a phone that played games, but it was marketed mainly as the reverse - a games machine that was also a phone. This is a small distinction to make but, ultimately, it wound up dooming the system. Because people expected something primarily aimed as a games machine, inexcuasable flaws birthed from it's design as a phone annoyed gamers. To change games, as an example, you had to remove the battery compartment:

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The ergonmics of the phone itself were horrendous. The speaker and mic were on the edges of the phone, giving birth to the ever-popular Taco Phone meme. The aesthetics of the phone were even worse - despite the N-Gage being positioned as a high-dollar device, it had the color scheme of the cheapest of brick nokia phones. It was ugly in 2002 and it is hideous now. The original N-Gage had a hidden button, called (dot) that was located inside the d-pad. If you pressed the entire d-pad down, sort of like clicking an analog stick, it would register (dot). (Dot) was akin to the start button, and naturally that made for huge problems when playing, as pressing the d-pad down too hard would kick you to a menu.

But none of this would have mattered if the games were any good, and, unfortunately, the launch titles were anything but. The N-Gage was one of the first handhelds to really push 3D graphics, with visuals that looked akin to PSX titles. Except the opening few titles were all considerably rushed and looked and performed terribly. Tomb Raider, one of the highest profile launches, ran at like 7 fps and had no music. The device itself had a vertically oriented screen, which lead to major cropping issues. Games which were otherwise fine, like Sonic N (A port of Sonic Advance) or Crash Nitro Racing (a sequel to CTR) were rendered unplayable thanks to the narrow viewing space, which meant you couldn't really see left or right.

The deathblow for the N-Gage came from the insulting marketing. N-Gage's marketing was centered around "Hardcore" and insulted gamers it thought weren't worthy of playing. This is the guy they were trying to say you could be if you played an N-Gage:

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At least that type of ad wasn't blatently sexist. After they abandoned that "you could be this cool" ad campaign, they went with this one which was ten times worse:

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Absolutely embarassing. Of the 3 years the N-gage was on the market, it was only seriously displayed at retailers for the first year. I picked up my N-Gage when they were being liquidated at the end of year two, and it virtually had no public consciousness during that entire time span. That meant, however, that most people are not familiar with the later life-span of the N-Gage...

The GOOD

So the original N-Gage design blew, their marketing was in the toilet, the price was insane, and it had no good games. Late in year 2, Nokia tried their hardest to fix all these problems. The end result is the system that should have launched in the first place:

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The N-Gage QD is a fine upgrade over the original. It's smaller, looks sleeker (the clear buttons look great, IMO). To begin with, they moved (dot) to it's own button to the right of the d-pad, and called it (check). The thing feels slicker in your hands, too. The buttons have more pop, they are spaced and positioned better. As a phone, it's shaped similar to a brick phone and can be held like one (no more taco phone!). It even had the card slot moved to sane position:

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The advertising even picked up, ditching the rape-alluding originals for a new logo that resembled an EEG monitor watching a beating heart, which was pretty cool. N-Gage Arena launched, which was sort of their response to Xbox Live (no online play, but online leaderboards and asynch play in games like chess). The price fell drastically - I picked up my QD and every game they had at Gamestop for under $150.

Of course, by this point, it was far too little, too late. The system still had some dumb quirks, but it wasn't flat out awful anymore. It didn't matter. The QD crashed and burned. In the US, they actually stopped making physical retail games. Many of the very last N-Gage games could only be bought in europe, or picked up through N-Gage Arena via Digital distribution.

Yes, DD. The N-Gage in many ways was vastly ahead of its time. In truth, the thing was like a proto smartphone. It could play MP3s, as an example - keep in mind this was several years before the ipad. It could play videos (real media and eventually AVIs). It could run java applications, because it was also a symbian phone (which lead to toooons of homebrew later in life). It had a built in radio. It could surf the web. It could do a lot. Digital Distributions was one of it's first big perks. And most of the best games for the system were DD-only titles.

The games are the most important parts of any library. Everybody knows the trashy shit on the N-Gage. Here are some games that are almost entirely unknown of that are actually really good.

Pocket Kingdom
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Pocket Kingdom, in simplest terms, is Dragon Force. Exact same gameplay, except it is now bite sized and tiny for a portable. When N-Gage arena was online, it tied into a huge MMO where people were competing against each other, but today all you can play is the single player mode. The game is self aware, recognizing that it is an MMO on a dying handheld. Pretty fun.

Rifts
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Rifts is one of the more popular pen and paper RPG series out there, and this game on the n-gage is the only video adaptation of the universe ever made. A very deep and sprawling SRPG, it's most akin to shining force in that, in addition to SRPG battle, you wander towns in normal RPG style.

Metal Slug Mobile
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This is technically a symbian game, but it is playable on the N-Gage. a mobile phone port mashup of various Metal Slug games, with art intact.

Snake 3D
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Everyone always jokes that Snake was Nokia's killer app, but a 3D version actually did appear on the N-Gage, for free no less. This game launched their DD service. It is a 3D, jeff minter-style remake of snake with score multipliers, wireless multiplayer, trippy visuals. It is surprisingly fun.

System Rush
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System Rush is an F-Zero clone, the devs will admit that much. They were trying to essentially remake F-Zero X on the N-Gage and this game comes quite close in terms of playability. Easily the best racing game on the system.

Mile High Pinball
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Finally a game where the n-gage's vertical screen orientation makes sense. Mile High Pinball is a ton of fun, the premise is that you are playing a 100-story tall pinball table. Think Kirby's dream pinball, except instead of 3 screens high, it goes for 100 screens. You periodically save in this game, and technnically can't lose. Falling down merely puts you down back several levels. The goal is to reach the top, which is surprisingly difficult.

Glimmerati
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Glimmerati is cool. It's like a mix between spy hunter and grand theft auto. A top down racing game that involves illegal races, you slowly become a mogul in your area. This was planned to be a series, but never took off, obviously.

Splinter Cell Chaos Theory
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Probably the best game on the entire system. It looks like a PSX title, but it is the full splinter cell chaos theory intact on the n-gage. The numerous buttons on the n-gage actually are an advantage here, as the number pad acts like a second d-pad to provide dual stick layouts. Very playable, I actually played this version BEFORE the xbox version.

Pathway to Glory
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The first game Nokia ever published, this is the second best game on the system. It plays like Cannon Fodder (amiga) mixed with Call of Duty. An overhead actiony strategy-light game.

High Seize
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High Seize is advanced wars on the N-Gage. Same gameplay, even the ability to choose COs with special abilities.

Nokia made so many incredible missteps with the N-Gage, it is truly boggling. Despite all that, some real gems appeared on the system. The above games are not the extent of the library, either, but it does not good to point out stuff like Tony Hawk (which is a damn good port, honestly) or King of Fighters. Getting an N-Gage today is easy, but playing one is hard. The system was never sold as a stand-alone product, only bundled with carriers. You needed a sim card to turn the thing on, even if the sim card was dead. I play mine using a deactivated t-mobile sim card. The need for a sim card to be present just makes for one more barrier from keeping people from trying this out.

I know the N-Gage's legacy is set in stone, and I'm not trying to change that. I think dead systems like this are worth exploring, if only for the spectacle of their failure. After these games died and the system was buried, the N-Gage revived as a mobile platform (called N-Gage 2.0) to be the successor to Symbian, then again as a download service. The N-Gage brand was retired in late 2008.

A trainwreck that is at least interesting to revisit every now and then. Anybody have any n-gage memories?
 

Krejlooc

Banned
the N-Gage was my gameboy emulator machine

I had considered mentioning the emulation scene that popped up, but refrained. I had a GP32 at the time. It did my emulation for me, but I did try out a few SMS emulators on the thing.

Surprisingly decent, even if the screen was postage stamp sized with the correct aspect ratio.
 

Amory

Member
I bought one for like $10 last summer when I found out there was an elder scrolls game released for it. It was....not great lol
 

tapedeck

Do I win a prize for talking about my penis on the Internet???
Nope.

I never even saw one IRL, the advertising was certainly relentless though. What a horrible thing that was.
 

JeffZero

Purple Drazi
What's Captain Picard's favorite game system?

But seriously, this thing. I played Sonic on it at GameStop once. I remember it coming out around the time Japan was becoming familiar with the idea of mobile gaming in any capacity. Forums here in the Western world exploded at the lunacy, and exploded at the N-Gage.

An interesting time-capsule analysis, as it were.
 

Krejlooc

Banned
one of my classmates had one and all I recall was a Sonic game with a very bad framerate

#sidetalkin' tho

It was Sonic N, an abysmal port of Sonic Advance. the framerate problem stemmed from the game displaying beyond the screen boarder - they didn't even chop up the display. You could use one of the buttons to automatically scale the screen down, so you could see the whole thing, but that made it postage stamp size, and made it run even slower. The entire thing ran in software.


OOOH something I forgot the mention - the N-Gage has no audio buttons. Audio is handled entirely in software, including changing volume. That means different games have different controls to change the volume level. Some games even lack the option entirely. You cannot turn down the system volume from the main menu. Also, you couldn't plug in a standard pair of headphones, it only had a 2.5" audio jack. You could use a converter, though.
 
I had one. I only remember two games: Rayman 3, which was actually a really good 2D platformer, but not as good as the GBA version thanks to the idiotic screen orientation, and Pandemonium, which I remember next to nothing about except that it had no music.

It's such a dumb little advice, but I can't help but feel a little nostalgic for it. I kinda wish I hadn't sold it.
 

Shpeshal Nick

aka Collingwood
There's a chance I still have mine. Can't remember if I sold it off or not. Got one on clearance back in 06. Sonic Rush was pretty good and Virtua Tennis was decent.
 

Nokterian

Member
I knew a few people who had it..thank god i never bought i had nokia back then but skipped this one for the greater good.
 
One of those devices that was sort of ahead of its time, but also didn't really have the right massmarket appeal to make it a new wave. I think the idea was there and, really, only Sony really attmpted anything similar to it with the Xperia Play and the failure of both means it will never, ever be attempted again, which is a shame.

I was definitely curious when it was released and I think one now would be an interesting device to have.
 

suikodan

Member
I still have one around in my house. A review copy that was forsaken I guess...

While I expected nothing much from this (after all, Sony's E3 conference busted all hope for Nokia when they (only) showed a UMD for the soon-to-be PSP), I was curious about the product but the reveal conference did nothing.

1- I remember my reaction when they unveiled the price at 299$ at E3. How could they expect selling a lot of units at that price??? My interest was lost.
2- The presenter said "We will present an exciting video about our product" but the video never started. I was sad for them.

It was a poorly timed missed opportunity.
 
My ex gf's little brother had one, I played Tomb Raider on a bus ride from Bangkok to Chiang Mai.
It was not a bad experience and quite the thrill to be playing TR on a handheld.
 
I remember wanting one. Parents and my older brother explained it was too expensive for what I wanted it for. Which made sense, I would only use it for games.

Is there a N-Gage emulator?

Worse...


I traded in my ps2 and games to get one because I really wanted a mp3 player :(
Damn :(
 

Krejlooc

Banned
I remember wanting one. Parents and my older brother explained it was too expensive for what I wanted it for. Which made sense, I would only use it for games.

Is there a N-Gage emulator?

Any symbian device can play n-gage games, actually. If there is a symbian emulator, it'll emulate n-gage games.
 

Chibot

Member
I got a couple of the QDs when GameStop was clearancing them for $20. I used one as a phone for a little while and it wasn't that bad. There are around 4-5 good games, with the rest of the library being forgettable. I probably played Bomberman more than anything.
 

Vlaphor

Member
I bought the QD for $100 several years ago and used it for quite awhile. Didn't much care for the cart-based games, but the downloadable ones were pretty fun.
 

Jusoni

Member
I completed Tomb Raider on it!
Bought N-gage for cheap from a sale not long after the release. It was great for a S60-phone, it had so many possibilities with emulators and such.
 
Holy shit, it ran Symbian? So not a proto-smartphone, it actually had a full blown OS. I had no idea. Reading about Symbian homebrew led directly into my first few phone purchases, but as I wasn't on AT&T I never got a chance to try Nokia's system.

...Well, now I actually want an N-Gage. 13 year old me has some choice words about this.
 

Krejlooc

Banned
My ex gf's little brother had one, I played Tomb Raider on a bus ride from Bangkok to Chiang Mai.
It was not a bad experience and quite the thrill to be playing TR on a handheld.

The controls in TR render it unplayable to me. Just so many buttons all over without rhyme or reason.

I really liked Tony Hawk though because it had so many buttons, it actually worked out.
 

Kirlia

Banned
Is that you in that first picture? If so, that's an amazing expression of disgust you pulled off there.

I'm interested in dead systems too as well as dead add-ons. I bought a 32X about eight years ago (already plugged into a Model 2 Genesis, 75 bucks total) and still don't regret the purchase.

But yeah, interesting to read about the N-Gage's history. More expensive than the PS2, huh? Even if it was ahead of its time, that didn't help its case.
it also took me YEARS to realize that "n-gage" is an xtreme kool way of saying "engage" ahahahahahahaha i was not proud of myself that day

No, but I REALLY REALLY wanted a Gizmondo. It...it was a dark time for me.

(listens attentively)
 

Aesnath

Member
I won one (second form) in a sweepstakes from Adult Swim. It was my first cell phone and, honestly, I liked it a lot. It had problems, but I'm still surprised that the handheld/cell phone thing never went anywhere.
 

Hedja

Member
I had fun applying a ton of mods to my QD and getting things to work. Pretty much the first time I got to play around with mods on a game console.

Never actually bought games for it. Mostly just emulators, downloadable and Java games.

It was my first phone so I'll probably remember it forever.
 

Krejlooc

Banned
Pocket Kingdom sounds and looks like something I would enjoy.

It's totally dragon force. I wonder if it began development as a port of dragon force, in fact. The dialog is a little cringy (because characters, realizing they are in an MMO, use 1337 speak) but it's way fun to play.
 
The Gamestop I was working at sold one once while I was cleaning. I remember my co-workers trying their damndest to show the guy all of the flaws with the thing to warn him but he ended up walking out with it.
 

Krejlooc

Banned
How powerful was it as an emulator machine? Could it emulate 16bit consoles?

To an extent. it was about as well suited as the GP32. There was a time period where mobile homebrew was almost entirely GP32, Tapwave Zodiac, and N-Gage. those were the big 3 for a while.
 
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