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You DOG!

Yeah. In one of the best pieces of dialogue ever written, Animal Contra says that he's going to let his own ship go down to kill the two main characters. Bill says "YOU DOG!" as an insulting expletive.

Then they grab torpedos and carry them like surfboards so they can chase after this elite general/talking dog.
 
contradog4ge.gif
 
Matlock said:
Yeah. In one of the best pieces of dialogue ever written, Animal Contra says that he's going to let his own ship go down to kill the two main characters. Bill says "YOU DOG!" as an insulting expletive.

Then they grab torpedos and carry them like surfboards so they can chase after this elite general/talking dog.

The cheesyness and weirdness of this game is actually pretty awesome if you ask me.
I was entertained (laughing at it more than anything else).
I prefer this game to Shattered Soldiers too.
 
Unison said:
This thread needs more zombie baby plant head:

neo_contra8.jpg

Looks like someone saw an Ewok, goombafied it ala the Goombas in Super Mario Bros. The Movie, and gave it weed.
 
Matlock said:
Just pulled a 14 minute run of the game last night. So fun. :)

c'mon konami, make more neo contras!

I wonder what the shortest games this gen are... This has to be close to the top of the heap. Outrun 2 beats it though.
 
It's no sequel to Shattered Soldier and Neo Contra is no Contra at all.

The controls are completely wrong for this game. Neo Contra is, in essence, SMASH TV 2; which in turn was Robotron 3. However, unlike the great 360 degree shooters that came before it, Neo Contra does not use 4 axis of control. I let this go on Cannon Spike, because the DC didn't have dual analog sticks; but when you develop a 360 degree shooter for a system that has dual sticks as a default, and you don't use them, you are retarded.

What do we get instead? Two types of lock on buttons. At least these buttons can be called Contra staples, unlike the majority of the game.

Also, we get three weapons right? And the lock-on weapon get's it's own button. So why not give both you standard and power weapons each their own button? Instead, Neo Contra set Square as a fire button and then makes you toggle between weapons with a trigger while Circle remains empty. I got two weapons, two free face buttons, but I can only use one of them, WTF?

And before any shithead tried to argue that Circle is too far from Square for the "frentic" gameplay, I would remind said shithead that Square and Circle were both in use for your weapon modes in Shattered Soldier. A weapon toggle when you only have two weapons is stupid.

The controls should have been:
Left stick to move; click to evade
Right stick to aim
R2 to fire normal weapon
L2 to fire power weapon
Lock-On fire on L1. R1, and right stick click

Instead we get a botched implementation of a dumb idea anyway.



Why is this game so easy? It is a step way the fuck back from Shattered Soldier and Hardcore before it. SS may not have been as long as Hardcore, but by Christ it was about as rough. None of the bosses or scenarios are challenging, and every enemy goes down laughably quick under the might that is Weapon Set D.

Did you know that you can achieve an S-Rank in a Neo Contra level, even if you have died multiple times? That is an insult to what S-Rank stands for. That's like getting a Great in Metal Slug with two hostages.



And why in the hell is the first unlocked weapon set so powerful that it not only overshadows the weapon sets gained through completion of levels 6 and 7, but actually negates the use of any other weapon set in the game. Really, unless you are purposely trying to artificially increase the difficulty of this Life-Losing-yet-S-Ranking joke, it's either set D or Katana D fo' life. There's no benefit in using anything else whatsoever.

Set E shouldn't be a joke, and set D should have been the final reward. Instead, you beat level 5 with a pitiful C-Rank and the game just hands over the keys.


Neo Contra was certainly not worth my fifty bucks, like SS was.
Those curious can have some fun with a rental and a buddy but
real Contra fans need not waste their time.
 
ArcadeStickMonk said:
It's no sequel to Shattered Soldier and Neo Contra is no Contra at all.

The controls are completely wrong for this game. Neo Contra is, in essence, SMASH TV 2; which in turn was Robotron 3. However, unlike the great 360 degree shooters that came before it, Neo Contra does not use 4 axis of control. I let this go on Cannon Spike, because the DC didn't have dual analog sticks; but when you develop a 360 degree shooter for a system that has dual sticks as a default, and you don't use them, you are retarded.

What do we get instead? Two types of lock on buttons. At least these buttons can be called Contra staples, unlike the majority of the game.

Also, we get three weapons right? And the lock-on weapon get's it's own button. So why not give both you standard and power weapons each their own button? Instead, Neo Contra set Square as a fire button and then makes you toggle between weapons with a trigger while Circle remains empty. I got two weapons, two free face buttons, but I can only use one of them, WTF?

And before any shithead tried to argue that Circle is too far from Square for the "frentic" gameplay, I would remind said shithead that Square and Circle were both in use for your weapon modes in Shattered Soldier. A weapon toggle when you only have two weapons is stupid.

The controls should have been:
Left stick to move; click to evade
Right stick to aim
R2 to fire normal weapon
L2 to fire power weapon
Lock-On fire on L1. R1, and right stick click

Instead we get a botched implementation of a dumb idea anyway.



Why is this game so easy? It is a step way the fuck back from Shattered Soldier and Hardcore before it. SS may not have been as long as Hardcore, but by Christ it was about as rough. None of the bosses or scenarios are challenging, and every enemy goes down laughably quick under the might that is Weapon Set D.

Did you know that you can achieve an S-Rank in a Neo Contra level, even if you have died multiple times? That is an insult to what S-Rank stands for. That's like getting a Great in Metal Slug with two hostages.



And why in the hell is the first unlocked weapon set so powerful that it not only overshadows the weapon sets gained through completion of levels 6 and 7, but actually negates the use of any other weapon set in the game. Really, unless you are purposely trying to artificially increase the difficulty of this Life-Losing-yet-S-Ranking joke, it's either set D or Katana D fo' life. There's no benefit in using anything else whatsoever.

Set E shouldn't be a joke, and set D should have been the final reward. Instead, you beat level 5 with a pitiful C-Rank and the game just hands over the keys.


Neo Contra was certainly not worth my fifty bucks, like SS was.
Those curious can have some fun with a rental and a buddy but
real Contra fans need not waste their time.

YOU DOG!
 
ArcadeStickMonk said:
It's no sequel to Shattered Soldier and Neo Contra is no Contra at all.

The controls are completely wrong for this game. Neo Contra is, in essence, SMASH TV 2; which in turn was Robotron 3. However, unlike the great 360 degree shooters that came before it, Neo Contra does not use 4 axis of control. I let this go on Cannon Spike, because the DC didn't have dual analog sticks; but when you develop a 360 degree shooter for a system that has dual sticks as a default, and you don't use them, you are retarded.

What do we get instead? Two types of lock on buttons. At least these buttons can be called Contra staples, unlike the majority of the game.

Also, we get three weapons right? And the lock-on weapon get's it's own button. So why not give both you standard and power weapons each their own button? Instead, Neo Contra set Square as a fire button and then makes you toggle between weapons with a trigger while Circle remains empty. I got two weapons, two free face buttons, but I can only use one of them, WTF?

And before any shithead tried to argue that Circle is too far from Square for the "frentic" gameplay, I would remind said shithead that Square and Circle were both in use for your weapon modes in Shattered Soldier. A weapon toggle when you only have two weapons is stupid.

The controls should have been:
Left stick to move; click to evade
Right stick to aim
R2 to fire normal weapon
L2 to fire power weapon
Lock-On fire on L1. R1, and right stick click

Instead we get a botched implementation of a dumb idea anyway.



Why is this game so easy? It is a step way the fuck back from Shattered Soldier and Hardcore before it. SS may not have been as long as Hardcore, but by Christ it was about as rough. None of the bosses or scenarios are challenging, and every enemy goes down laughably quick under the might that is Weapon Set D.

Did you know that you can achieve an S-Rank in a Neo Contra level, even if you have died multiple times? That is an insult to what S-Rank stands for. That's like getting a Great in Metal Slug with two hostages.



And why in the hell is the first unlocked weapon set so powerful that it not only overshadows the weapon sets gained through completion of levels 6 and 7, but actually negates the use of any other weapon set in the game. Really, unless you are purposely trying to artificially increase the difficulty of this Life-Losing-yet-S-Ranking joke, it's either set D or Katana D fo' life. There's no benefit in using anything else whatsoever.

Set E shouldn't be a joke, and set D should have been the final reward. Instead, you beat level 5 with a pitiful C-Rank and the game just hands over the keys.


Neo Contra was certainly not worth my fifty bucks, like SS was.
Those curious can have some fun with a rental and a buddy but
real Contra fans need not waste their time.
animalcontra23wd.jpg
 
Ah, good to know that I'm not the only one that has basked in the gloriousness of Animal Contra. But you guys all got the quote wrong. It's "YOU.... DOG!" The big pause makes all the difference.

I think the "Contra Masters" are kind of a parody of Metal Gear's outlandish villains, myself. The theme song seems a bit of a riff on MGS, too.

Awesome game.
 
ArcadeStickMonk said:
Did you know that you can achieve an S-Rank in a Neo Contra level, even if you have died multiple times? That is an insult to what S-Rank stands for. That's like getting a Great in Metal Slug with two hostages.

Neo Contra was certainly not worth my fifty bucks, [/b]

You can? What's the requirement for S-rank? With the score tally at the end, I wouldn't think that'd be possible with even one life lost.

And indeed it's not, but if you're looking for a fun shooter that's $15-$20, it's good enough.
 
And indeed it's not, but if you're looking for a fun shooter that's $15-$20, it's good enough.

[ASM]I'm looking for a f*cking Contra game, not a "fun shooter" that I shelled out $50 for.[/ASM]

:P
 
Can't believe I forgot to include this point earlier.

Neo Contra has a decent amount of slow down. Levels 4 and 5 have fuck tons of it.

How Konami saw fit to release it this way is beyond me. It's not like there's ever a boggling amount on-screen
 
ArcadeStickMonk said:
That time I saw you try and play Shattered Soldier was hilarious.
Oh yeah, you gotta go s-rank man. There is no time for fun here. No sir. Gotta WORK when you play this game. Oh, you finished the game normally? That's bullshit, sir, you need to s-rank it in order to finish it.

I'm going to go play a much easier game like Ninja Gaiden. I enjoyed finishing that Master Ninja Tourney. So damn easy, wasn't it?

Then, I think it's time for some Myst. It doesn't get anymore hardcore than Myst.
 
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