threelights
Member
Finally playing the game. Some thoughts:
Started on Nightmare/Catastrophe. At first I kinda regretted because enemies where killing me in two hits (and that plant already start with a multiple hit attack that poisons), but after getting a few levels I was fine with it.
Relatively early on, but by far my most loved thing is the Wind Sword. I don't think I ever liked a weapon in a Falcom game as much as I like this sword. The fact that you get rewarded with massive DPS potential if you don't mash is fantastic, I love it. The timing is also easy enough to learn and still keep me paying attention to my attacks.
Also, the first boss was too hyped up in this thread for me =P, I ended up dying two or three times until I learned how to dodge his fire, and then it was a piece of cake.
I also hope I can't win against Geis the first time, because I ate shit.
Lastly, some things I didn't quite enjoy were some enemies (those scarab spider crab whatever things in the first dungeon were pretty annoying =X, although I just blaze through them now). Also the giant version of that enemy at the end of the dungeon was a little unnecessary imo =X (had to redo the entire dungeon because I thought I could kill it).
And some of the backtracking is a little annoying. But I actually don't mind that as much thanks to the colored enemies, wind sword and knowing that I'll eventually get a fast travel.
Also, I enjoy how often NPC dialogue changes, and I'm a little mixed on how little the game gives you to move on. Right now I'm not even sure where I'm supposed to go lol. Maybe just a little more of an indication, and I would enjoy it way more.
Started on Nightmare/Catastrophe. At first I kinda regretted because enemies where killing me in two hits (and that plant already start with a multiple hit attack that poisons), but after getting a few levels I was fine with it.
Relatively early on, but by far my most loved thing is the Wind Sword. I don't think I ever liked a weapon in a Falcom game as much as I like this sword. The fact that you get rewarded with massive DPS potential if you don't mash is fantastic, I love it. The timing is also easy enough to learn and still keep me paying attention to my attacks.
Also, the first boss was too hyped up in this thread for me =P, I ended up dying two or three times until I learned how to dodge his fire, and then it was a piece of cake.
I also hope I can't win against Geis the first time, because I ate shit.
Lastly, some things I didn't quite enjoy were some enemies (those scarab spider crab whatever things in the first dungeon were pretty annoying =X, although I just blaze through them now). Also the giant version of that enemy at the end of the dungeon was a little unnecessary imo =X (had to redo the entire dungeon because I thought I could kill it).
And some of the backtracking is a little annoying. But I actually don't mind that as much thanks to the colored enemies, wind sword and knowing that I'll eventually get a fast travel.
Also, I enjoy how often NPC dialogue changes, and I'm a little mixed on how little the game gives you to move on. Right now I'm not even sure where I'm supposed to go lol. Maybe just a little more of an indication, and I would enjoy it way more.