Ok, a few gripes with Falcom's general storytelling here. I'm feeling like I've seen Laxia before in Trails of Cold Steel. Young woman from rich family, introduces herself after eye-willingly cliched moment of protagonist accused of being a pervert by accident. Turns out to have very useful practical skill set and servants. Initially distrustful of main character. Soon realises they are competent in the situation and generally decent, and falls into line as a follower. Are there only so many character backgrounds for women or something now? She just feels a bit generic and a big step down from the calm competence of the Wind Sage of Ys VII, or the halberdier of Celceta.
Also, priorities, people. There are children that may have washed up on an island full of predators, with no survival skills, two days ago. Whats Laxia's priority? I should skin wolves for curtains and a door frame for the cave. So the two women can get changed. In our huge camp with six people in it. Just seems a bit odd for someone whose mantra is 'I can look after myself' as otherwise she's quite practical and focused on finding people.
We also have a parrot that can identify people and communicate between them at range. Why isn't it flying up and down the coastline, looking for survivors and guiding us to them?
The captain seems like a nice guy, but has no idea who any of the people on his ship actually were, shows little concern at none of his crew being amongst the initial survivors, and then willingly hands over control of the camp to Dogi despite presumably actually having years of experience as a leader of people in a permanent survival situation (at sea) and as a line manager of professional carpenters. They've made him so passive to be likeable, but it seems unrealistic for a competent ship's captain.
I like the optimism of Ys but nobody seems to have even considered the idea that a shipwreck like that seems likely to have had a sky-high fatality rate without lifeboats, if the only method of survival was unconsciously washing up on a beach. That's a highly unlikely, very lucky start for a seasoned adventurer, let alone the entire crew of a ship. Feels like they created all these characters and didn't want to have any killed off at the start or introduce any fodder despite the dramatic opening.
There's a bit of sexism when it's always referred to as 'women and children' being in danger, which feels a bit odd when women in Ys seem just as likely to be highly competent and powerful knights, soldiers, wizards, adventurers etc. Maybe Laxia's arc addresses that in time.
Some things I do love- people conceding that Adol is pretty good at what he does. That's quite nice in an rpg sequel. Making breakfast before adventuring. Very important