Here's my stats :
Kills 13162
Ancient 702
Skill finish 6365
Flash Guards 1734
Flash moves 569
Run around like like a chicken with your head cut off, defensive magic or jump over stuff, use charged spell or mash attack in opening ... win?
origin already maxed out that combats potential with it's 3 characters imo
They just need to work on making the bosses more complex they already started to have the right idea with things in 8 on some of the bosses phases
When your characters are over the top hard to punish and super fast you need bosses that can out pace them or flatten them instantly
i mean... in 8 you don't have to do anything, they're just PV sacks, just dodge and skill the shit out of them! There's absolutely no complexity in these fight, whatever the attack is, even if it has crazy pattern, just guard or dodge at the last moment and you're A okay, and it works even for the hardest boss in nightmare!
In the old one you had to find their weak point, jump on them, use the area around you (the boss did too), using only magic attack, attacking at a distance, there was even some bullet hell boss in there
They felt all unique in some way, while in seven, celceta, VIII, aside from their design they all have to be fought the same way except some minor exception! They're still great game, and VIII is definitely the best of this trilogy, but not as fun as previous YS imo
getting the jump back after celceta and seven was good, but it felt just like they put it there just to please the fan, without any substance behind it!
Really wonder what type of gameplay they'll do next time!