there's a dark room with two platforms that you can destroy with a bomb. you've visited the room before, but probably missed the platform that's catching the light
Ah, I didn't think to go back towards the entrance. Thanks!
there's a dark room with two platforms that you can destroy with a bomb. you've visited the room before, but probably missed the platform that's catching the light
This x1000. I don't know why they won't put games like Earthbound or LTTP on the 3DS shop. SNES games on the go would be a huge selling point for me. I would buy a ton. I really don't want to use my consoles and big TV to play retro games.
fuck that baseball minigame. holy shit. fuck it.
I love that minigame so much. Got 148 on my last attempt.
It is really unforgiving though...the timing window, especially for the back row, is tiny.
Fixed.The Great Spin isbrokenglorious as fuck.
#thuglife.
That's really cool. In some ways this game feels like a better celebration for the 25th than Skyward Sword was.
Fixed.
It was nice to finally get a reward worthy of a nutjob fetch quest.
I have three heart pieces and the skull woods left before the end game. Finding these last three heart pieces is killing me. Also, theis the most annoying thing in the world to me. I'm not missing something there am I?empty item slot
What quest? I think I might have missed it.
What quest? I think I might have missed it.
You should have.a single empty slot after buying both fruit
Endgame spoilers
The introduction of another Triforce and another Sacred Realm is going to really fuck up the timeline right after it just got "fixed" due to Hyrule Historia.
This, I absolutely destroyed the Treacherous Tower with it, was quite fun thoughThe Great Spin is broken as fuck.
All the maiamais. All of them.
Is it possible to complete this game in a weekend?
Is it possible to complete this game in a weekend?
If someone can throw me a hint about how to get the chest in the middle of the map on the top floor of the Dark Palace, that would be amazing. I hope I'm not missing something too obvious...
If someone can throw me a hint about how to get the chest in the middle of the map on the top floor of the Dark Palace, that would be amazing. I hope I'm not missing something too obvious...
Play with the switches using the item required for the dungeon.
Walls turn when you do something. Hitting a switch with a bomb might be the bomb. Watch what happens further away from a switch rather than right next to it.
Hey guys I've been looking for hours. Can someone tell me where the cave is for throwing rupees at rhe water fountain for luck?? I've been trying to find it again without success . Have alot of money to throw. If you guys can tell me if its in which world and where, thanks
Question about 1F Dark Palace:How the heck do I get in that room? I've already finished the dungeon.There's a room on 1F that I cannot seem to access on the west side. It looks like there's a doorway at the top of that room connected it to the northwest-most room in the northwest corner of the floor; the connecting room that I can get into has the 2 timed switch orbs but they're used to turn on a vertical elevator platform. The compass says there's no chests or anything in there, but I want to check it out anyway.
If someone can throw me a hint about how to get the chest in the middle of the map on the top floor of the Dark Palace, that would be amazing. I hope I'm not missing something too obvious...
IIRC
Behind the elevator is a cracked wall you cannot see. Place a bomb on the elevator when it is at the highest point.
Just finished this game last night, wanted to 100% it but holy fuck the cuccos and the baseball game... I'm bad.
Aside from my failures, this game was an absolute pleasure to play (I don't want to think about about death mountain in hero mode, that must be the stuff of nightmares).
Another great review, bravo.The Legend of Zelda: A Link between Worlds
The original Link to the Past is much like Goldfinger in the James Bond franchise, the third entry that established the traditions the series would continue to iterate on. Instead of guns, gadgets, and babes, its heart pieces, themed dungeons, and the Master Sword. Theres something about this original game design that resonates with gamers for so many years, and A Link Between Worlds is Nintendos big science experiment trying to figure that out. In doing so, theyve stripped away so much of the fat and bluster thats accumulated around the waist of the franchise. The game-padding fetch quests, the long story sequences, the boring overworld traversal, the talkative redundant helper AIs; erased in an instant.
Take these away and you see the core of Zelda shining through, an action-adventure game par excellence, that works just as well now as it did twenty years ago.
The first thing you notice when you start playing in the first dungeon(which is an exceptionally short amount of time compared to recent installments) is just how fast everything else. The 60fps is readily apparent not just to the eyes, but the fingers; every sword swing is smooth and punchy, every animation that much cleaner and faster, and Link moves at an arcadey zip through the worlds many perilous areas. The game has been granted a 360 analog control thanks to the 3DS layout that makes the simple act of moving around easier and smoother than its ever been in the top-down Zelda series. Theres a new recharging magic meter that cuts down on the micro-management (no more bomb bags and farming broken pots for arrows!) and encourages experimentation. The bottom screen has an always handy map on display, as well as a touch screen inventory that makes switching tools a snap. Theres even a fast-travel system that quickly whips you around the overworld. There are so many various improvements that make Link Between Worlds the most downright fun to play Zelda on a moment-to-moment basis.
This streamlining hasnt just made it way into the controls, but the game design proper. Link Between Worlds overworlds are more or less the Light and Dark Worlds from Link to the Past given a modern sheen. Some may quibble at the cribbing, but personally I dont mind. LttP is not a favorite Zelda of mine and its overworlds are mostly unfamiliar to me, so its very much like exploring them all anew. And youll want to explore them, as not only are your controls fast and snappy, but the overworld is very densely populated. This isnt like Wind Wakers endless oceans with sparsely located islands or the large faceless landmass of Twilight Princess. Almost every square of land in Link Between Worlds has something interesting to do, from combat, puzzles, secrets, and just figuring out where to go. Its actually quite possible to get stuck or lost in this one, as I have been Im afraid to admit. In a refreshing turn of events, many of the games items like the Pegasus Boots are completely missable, with no AI helper pointing you in the right direction. When the game opens up in the Lorule dark world section, theres are several different dungeons and areas to explore and its almost entirely up to you to figure which ones to tackle in what order, and how you go about figuring it out. Theres a level of freedom thats unprecedented in a modern Zelda title, and a real sense of mystery and adventure I feel was missing has returned.
Of course, the game isnt set fit to just rest on LttPs laurels and add nothing of its own. The overworld has seen a number of new additions, such as Treasure Rooms with some of the trickiest puzzles in the game, new minigames to try and conqueror, and maybe the best game-wide side quest the series has seen yet in the Maimais. There a 100 of these little buggers spread across the game that requires a good knowledge of the land and your abilities to find. Collecting 10 upgrades your tools making your adventuring more efficient. Its a good incentive, and because of the condensed overworld and the quick traversal, theyre a joy to find.
The dungeons have seen a complete overhaul as well. These are short but sharp levels, ones that expect you to come in with the item in hand, instead of teasing with you until the halfway mark. Each one makes effective use of its main item and theme, along with a decent mix of combat and hidden secrets. The Desert Palace and Ice Ruins are the two particular standouts with strong atmosphere and tricky traversal, but none of them actively bad. The compact nature speaks well to the overall game design; making lean, efficient Zelda levels that leave you satisfied and are over before they ever begin to drag. It makes for a very breezy, highly addictive experience.
Perhaps too breezy. If theres one major complaint to be thrown LBWs way(outside the aesthetics which are well, they look better in motion) is how easy the game is overall. Not that much easier than most modern Zeldas, mind, but it does have an effect on the games core ideas. One of the big ones is the rental system, which gives you most of the tools from the very beginning of the game for a fee. In theory, this would allow you to explore more of the world from the beginning, but the danger of dying or running out of money would make it a challenging game. Well youll never have to worry about that(at least on the default difficulty, the only available option). The game showers you with rupees everywhere from hidden chests to minigame completions, and between the myriad of healing potions, armor, Master Sword upgrades, and heart pieces, youre almost never in any real danger of dying. The rental system seems a bit pointless here, and Im not quite sure if thats something they should take into future installments. Compounding this issue are things like the Maimai upgrades, which just make an easy game even easier. You want to make everyone in the Treachous Tower challenge arena your bitch, get the upgraded fire rod or the Great Spin upgrade and watch the magic happen.
But whats important to remember that it could be even easier, even more linear, and much slower than it is. This is a game unlike any other Zelda of the past decade in that has no bad parts. No sections that make you groan and think, Ugh, this intro is going to take forever! Why do I have to watch this slow-ass animation EVERY SINGLE TIME I want to turn my boat around!? Who thought this fetch quest was fun!?My goodness, is this text speed slow, I frigging get it already, Nintendo! By going back to the source, Nintendo has crafted the purest form of Zelda. Its a laser-focused adventure filled with humorous NPCs, a wonderful soundtrack, a renewed faith in the players intelligence, and a laundry list of refinements that make the fast-paced mix of combat and exploration more enjoyable than its been in many a year. If its not the best Zelda, its clearly top 3 for me, and I can only pray that the Wii U installment takes some serious lessons from A Link Between Worlds.
9/10
fuck that baseball minigame. holy shit. fuck it.