radioheadrule83
Banned
Zelda games have been living in Link to the Past's shadow for 10 years.
For some even Ocarina of Time didn't live up to it. Considering the game is much older, and without the 'wow' factor of Zelda in 3d for the first time, I'd say thats pretty significant.
Anyone with half a wit can see that the early Zeldas like LttP and the Gameboy Zeldas wrote the rule book on deep, compelling overworlds, massive bestiary, and good puzzles, and all other Zeldas are trying to live up to that fine tradition. What does it matter what you thought of the game on a recent play through? Especially given the fact you resorted to an FAQ... and forgive me for a moment, but I don't doubt for a moment that you're in the minority if you didn't like Kondo's work on the soundtrack. Right down to the end theme, which is one of the best tracks, its just good work that shines through the horrible SNES synth and stays in your memory. If your overall opinion of the game isn't grounded in the sane reasoning that this is A GAME FROM 1991, then whatever anyone says to deride the game is bollocks as far as I'm concerned. Maybe the reason it seems boring to some today is because not much has changed since it came out. The N64 generation might have been lighting torches and pushing blocks for the first time in 1998, but some of us had been doing it somewhat longer. I'm not taking anything away from Ocarina of Time, it brought about big changes in the franchise that were cool: 3d combat and cinematic values obviously the big pullers. But Link to the Past is a classic, from 1991, and its influenced every subsequent Zelda heavily. The general style in the Gameboy games. The light and dark world dychotomy was aped with the time-warping in OoT. The colours, bestiary, boss-battles and overall feel of the Wind Waker. It spawned Four Swords Adventures, one of this generations most understandably unappreciated multiplayer games (boo to connectivity requirements).
For some even Ocarina of Time didn't live up to it. Considering the game is much older, and without the 'wow' factor of Zelda in 3d for the first time, I'd say thats pretty significant.
Anyone with half a wit can see that the early Zeldas like LttP and the Gameboy Zeldas wrote the rule book on deep, compelling overworlds, massive bestiary, and good puzzles, and all other Zeldas are trying to live up to that fine tradition. What does it matter what you thought of the game on a recent play through? Especially given the fact you resorted to an FAQ... and forgive me for a moment, but I don't doubt for a moment that you're in the minority if you didn't like Kondo's work on the soundtrack. Right down to the end theme, which is one of the best tracks, its just good work that shines through the horrible SNES synth and stays in your memory. If your overall opinion of the game isn't grounded in the sane reasoning that this is A GAME FROM 1991, then whatever anyone says to deride the game is bollocks as far as I'm concerned. Maybe the reason it seems boring to some today is because not much has changed since it came out. The N64 generation might have been lighting torches and pushing blocks for the first time in 1998, but some of us had been doing it somewhat longer. I'm not taking anything away from Ocarina of Time, it brought about big changes in the franchise that were cool: 3d combat and cinematic values obviously the big pullers. But Link to the Past is a classic, from 1991, and its influenced every subsequent Zelda heavily. The general style in the Gameboy games. The light and dark world dychotomy was aped with the time-warping in OoT. The colours, bestiary, boss-battles and overall feel of the Wind Waker. It spawned Four Swords Adventures, one of this generations most understandably unappreciated multiplayer games (boo to connectivity requirements).