Go here, kill enemies. Nothing interesting really.
Yeah, if free roam is not available and you can't do anything right now (I haven't checked countdown timer for all of this to unlock again - stupid af design decision), you pretty much lost limited time rewards, but you can do everything later as this event will not go away, you just don't get limited time awards. You can finish those exploration missions as well as free roam to get all the chests and lore pieces
I did every other limited time mission and the free roam box/crystal hunt stuff, but they didn't make it clear what the investigation stuff was. Ah well, 60 polys and some misc stuff down the drain, it's not gonna kill me.
Well, that's your answer right there. It'll take much longer for Miyabi and Yanagi to be at that level of bad, but it'll happen. This is the main reason why I won't be pulling for old character during reruns cuz 1) I already have them 2) Mindscapes or W-Engines won't make them as strong as Miyabi or Yanagi anyway, so why bother and waste tapes to get weaker characters (combat wise) if you can have Evelyn and her W-Engine instead for example? That said though, the new Lost Void content can fix old characters and make them relevant again, but they need to upgrade every single one of them for this to happen and make people pull for them during reruns, but so far it's only Miyabi, Yanagi, Billy and Ellen.
HoYo's been using that Lost Void mode in several of their games. It originally came from a mode in HI3 called "Elysian Realm" where they buff the old characters (and now even the new characters) to be OP as hell, but only in that mode. It's better than nothing, but I wish there was a long grind (something this game desperately needs) that allowed you to slowly unlock those buffs for use outside of the Lost Void mode. I don't even care if it takes 6 months to unlock the buffs, so it has less of an effect on new characters/banners, but to leave old characters as awful in 90% of content and usable/good in that one mode sucks.
Worst part is, after they're added to Lost Void in general, it'd be trivial to make those buffs usable in other modes, even if they're slightly neutered. Like playing Yanagi in Lost Void is so much more fun/complex with her Virgil-like quick slashes and thunderstorm EX skill. Just letting us have that much outside of LV, even with slightly nerfed numbers, would be a huge win in making old characters still usable/desirable.
Beyond 1.5 and characters wise, nothing even near as good on the horizon based on the leaks. Which is why I think the whole 1.6 for me will be a huge skip in terms of pulls - at the end of next weak they should announce new characters so we'll see.
I don't keep up on ZZZ leaks in general, what's coming next after Yao/Evelyn? Is it finally the
robo idols? That nun that was posted a few pages ago?
Evelyn is the next Jane (which is still incredibly strong).
As long as she beats out S11, she has a place I suppose. I'm still waiting on her demo to decide on her myself.
I'll say this, after playing WuWa for the past few weeks, I can definitely say that I like team composition and how support characters work there far more than in ZZZ, cuz not only you have way more elements there to deal with, but there's also a few types of support characters - healers and DMG dealers / buffers which can significantly power up the main DMG dealer and on top of that there's sub damage dealer which can do her / his own thing and if you'll add all this together it can literally melt enemies and bosses, not to mention that various skills, specials and other things you can activate much faster and have buffs from this as well. AND you can deal 2 types of damage instead of just one per character like in ZZZ via various echoes, so you can have 6 types of DMG in combat and characters can still deal DMG via echoes if say some enemies are immune to their main DMG type.
I mean, yeah, ZZZ have some of this as well, but WuWa is much better at this imho and ZZZ don't have healers at all to deal with those BS and stupid af inflated HP and DMG enemies have for example. ZZZ still has long ways to go before it'll be feature complete in terms of combat and if they're smart, they can turn Lost Void into one of the best content in the game and make you want to play it using all of the character instead of making only the new ones the only viable options to clear the endgame, no to menition their expanded combat kits old characters simply don't have.
Agreed on WuWa. I think the battle systems between the two games can't really compare. ZZZ is style and reaction time, but relatively simple mechanics-wise, where as WuWa has a super high skill ceiling and many ways to play
She'll get power crept eventually like every herrscher was, however the three strongest all have something specific going for them that makes them so strong, basically something "on top" to elevate their damage.
For Jane it's assault and how she creates the "gnaw" state that allows assault to crit, this is a massive damage increase and only she can do it; she's still the best at just melting mobs.
For yanagi it's obviously the fact that she can trigger disorders herself, this is a ridiculous damage increase for her solo, but also for single element teams.
For miyabi it's several things, voidhunter perks I suppose; before miyabi seth and soukaku had the highest ultimate damage multiplier, they gave that honour to miyabi, combine that with her high crit and high attack and her ultimate does quite a bit more damage than others.
Then they essentially gave her a second ultimate, so now she has two giant bursts of damage, then thirdly they gave her a unique element attribute, frostburn, which doesn't interact with ice buildup, so the damage always exclusively comes from her, but on top of that she also does ice buildup, so you get frostburn and shatter, which gives her near assault level damage as long as she doesn't share the shatter damage with like soukaku or something.
This is a great point. The passives have really been what powercrept most characters until Miyabi, who has several layers of mechanics/powercreep. I just kinda worry because HoV was version 2.7 I think, which is a few years into the game's life. This was only the 4th patch and we have a herrscher-tier character in such a young game. I would have expected this to come at the one year anniversary or at least like a half-anni or something. Clearly HoYo didn't like the numbers they were seeing in player retention and revenue, so they wanted to make a big splash, but it just seems a bit short sighted to me.
Several other games I play had issues like this, but instead of just making one "you better get her!" character that towers over current content, they would add a new growth mechanic to raise the floor a bit, while making new characters obviously benefit more from it. Like a new equipment slot or a combo ultimate or something of that nature.
But even with those three things yanagi isn't far behind because disorder is just silly, the real thing that elevates miyabi is that she pairs perfectly with yanagi, because disorders charge her second ultimate, and lighter who dumps tons of daze and boosts her ice damage greatly. Jane and Yanagi don't really have such great support for themselves (yet), good hybrid supports like lighter can make a big difference for any of the characters.
It's weird to me that the factions aren't more connected to each other in terms of kits and supporting each other. Like nobody from Pubsec really helps Jane much, other than maybe Seth for his shield. And none of them were launch characters, so there was plenty of time to give them some synergy. I do think Yanagi and Jane can get better with more compatible supports, but even then I wonder if they'd get better times than a generic Miyabi team that just buffs her crit stats and attack.
Though what I'm getting at is that they can give characters something "on top" to elevate their damage, heck even billy has such a mechanic, where he can increase his ultimate damage x2, which is essentially what miyabi got with her two ultimates; they made harumasa a true burst damager by giving him a massive damage increase on stun/anomaly, so I can see them doing more things like those for future characters, heck we'll probably get some more team ups like koleda/ben as soon as we get some more free characters, but I don't think they'll scale content to be at the top level until...maybe never, meaning you're never going to need that level of damage for any commission/story/event; only the very end of endgames like shiyu 7, deadly assault, tower 25+, and whatever else they come up with for the dps nerds, is likely to keep up with the ongoing meta.
Yea you're probably right on that, but that's the HI3 model at play again. Hell current day HI3 doesn't even let you use your own characters in 90% of event/story content anymore. It's all trial characters or non-playable NPCs/playable monsters/chibis lately. The literal only reason to roll characters in that game is for endgame modes (where you get most of your farmable currency gain, deviously).