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Zenless Zone Zero ༺*|OT|*༻ Gotta Waifu 'Em All ♡(੭´͈ ᐜ `͈)੭♡

Spyxos

Gold Member
At first I was kinda glad they added onto the agent hangout feature, but this new one kinda sucks. If you just wanna burn your 3x dates it takes like 4 times as long now, and the AI "recognizing" when they're in range for an event is dogshit, so you just end up standing around a lot or waiting for them to meander into the right position to trigger an event.

Nothing of value was added by having them follow you around like idiots.
It barely works. I only used it on 1 character and will wait until they improve this system to interact with it futher.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Bruh, 30k dennies!? Give me at least 100 polys if you want me to take your survey.

y9oT717.png
 
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Stumbled on the hidden commission "the prophecy" for the first time, that was without a doubt the best commission in the game by far.
The end had no business being as hype as it was; reminded me of nier automata's ending
This made me really miss the lack of any substantial TV mode stuff recently, there's so many cool things they can do with it.

 

Aenima

Member
Bruh, 30k dennies!? Give me at least 100 polys if you want me to take your survey.

y9oT717.png
I could do these surveys for free anyway just for the pleasure to show how unsatisfied i am and how trash Hoyoverse is. These greedy MOFOs was the only gacha i play that dont even bothered giving any free pulls for new year and holidays. Its just hard to drop this game when Jane Doe mesmerizing jiggly ass is in my face while i do my dailies. Damn you sexy rat.

Also curious to see where they take the game as they seem to be doing an effort to change the game to not lose as many players as they seem to have lost previous to the Miyabi update. Seems like they gonna start charging money for skins that are already in the game (Ellen Joe School skin), cant wait to see if they have any plans to fight the modders that are using all kinds of skins for free.
 
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Pejo

Gold Member
Stumbled on the hidden commission "the prophecy" for the first time, that was without a doubt the best commission in the game by far.
The end had no business being as hype as it was; reminded me of nier automata's ending
This made me really miss the lack of any substantial TV mode stuff recently, there's so many cool things they can do with it.


This song reminds me of something you'd hear on a Ys soundtrack, digging it.

Also agree about TV. At first I hated it when the game released, then later I saw the opportunities it affords, then I was disappointed when they abandoned it (and retroactively removed it in some cases). It was a very versatile platform for various minigames and game modes. Maybe they should have made it more aesthetically appealing instead of just boxes with icons/faces in it. Not sure how they could have salvaged it for the masses.
 

Agent_4Seven

Tears of Nintendo
Bruh, 30k dennies!? Give me at least 100 polys if you want me to take your survey.

y9oT717.png
Yeah, I've seen in the mail.

Like, are you kiddin' me MHY? I've 7 million dannies already, I don't need these pathetic 30K. Plus and truth being told, I mostly satisfied with 1.4 so no reason to complete the survey this time around. Will see how 1.5 will turn out to be.

Also curious to see where they take the game as they seem to be doing an effort to change the game to not lose as many players as they seem to have lost previous to the Miyabi update. Seems like they gonna start charging money for skins that are already in the game (Ellen Joe School skin), cant wait to see if they have any plans to fight the modders that are using all kinds of skins for free.
I honestly don't know why would you ever pay for skins and especially those, which were already in the game day 0 - as you mentioned, Ellen's school uniform. But I'm pretty sure that giant whales will be happy. I honestly could not care less, but if they'll start to release characters with terrible skins to then sell you way better one... that's when I'll have a problem and will take the survey like never before.

And yeah, I wonder how they'll be dealing with modders, cuz sure as shit all of those skins will be available via mods at some point one way or another.
 

Pejo

Gold Member
I know it's my own fault for putting it off until the end of the patch, but the white hollow event for Miyabi is such a chore to grind these missions. At least there's no timers involved, but they inflated the enemy HP so much. Doesn't even make it harder, just makes it take so much longer. I really hate it visually, just black and white with the occasional "green beam" 4 IQ puzzle to waste your time.

I liked the story mode part of it, but these follow-up quests where you just do the same things in different small areas of the same hollows is the worst kind of grind. I'll probably finish up getting the polys and call it a day. No way am I gonna grind 15 more of these quests for some Dennies and xp stuff.

Haven't started the Harumasa stuff yet, is it one-and-done like Lighter's event?
 

Doom85

Member
Haven't started the Harumasa stuff yet, is it one-and-done like Lighter's event?

You have the main event story for Harumasa, then some side challenges.

Definitely do Harumasa’s story, it’s a legit compelling story IMHO. I’ve seen a lot of people appreciate his character far more after playing it.
 

Agent_4Seven

Tears of Nintendo
I know it's my own fault for putting it off until the end of the patch, but the white hollow event for Miyabi is such a chore to grind these missions. At least there's no timers involved, but they inflated the enemy HP so much. Doesn't even make it harder, just makes it take so much longer. I really hate it visually, just black and white with the occasional "green beam" 4 IQ puzzle to waste your time.
The event is not bad, not ideal, but good start for something much better in the future imho. The problem is that and like you said, it'll take you way longer to fight enemies but only if you'll be using trial characters cuz believe me, I cleared stuff like 2-3 times faster with lvl 60 Miyabi, Yanagi and Soukaku. Puzzles could be better, but then again they were never hard to begin with in ZZZ.

Haven't started the Harumasa stuff yet, is it one-and-done like Lighter's event?
It's one of the worst character stories in the game. A shit load of talking with random NPC througut the whole thing, Harumasa is really bad and the story is meh at best. But who knows, maybe you'll like it more than I did.
 
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I know it's my own fault for putting it off until the end of the patch, but the white hollow event for Miyabi is such a chore to grind these missions. At least there's no timers involved, but they inflated the enemy HP so much. Doesn't even make it harder, just makes it take so much longer. I really hate it visually, just black and white with the occasional "green beam" 4 IQ puzzle to waste your time.

I liked the story mode part of it, but these follow-up quests where you just do the same things in different small areas of the same hollows is the worst kind of grind. I'll probably finish up getting the polys and call it a day. No way am I gonna grind 15 more of these quests for some Dennies and xp stuff.

Haven't started the Harumasa stuff yet, is it one-and-done like Lighter's event?

I did like 1 or 2 missions everyday over the last week and yes I hated this. Worst mission in zzz yet. There’s still a few things I’m missing after getting the weapon but I don’t care. Not playing that anymore.
 
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SSfox

Member
So guys need advice for Yao

So if I'm using the Lucy Weapon on her. Should I go 4 piece Astra + 2 pieces Energy Regen or 4 pieces Astra + 2 ATQ pieces
 

Pejo

Gold Member
So guys need advice for Yao

So if I'm using the Lucy Weapon on her. Should I go 4 piece Astra + 2 pieces Energy Regen or 4 pieces Astra + 2 ATQ pieces
Guides I saw said 4pc Astra + 2pc Swing Jazz as you mentioned. Signature sets are almost always the best in these scenarios.

New web event. It's kinda tedious, but total of 100 Polys.
"Should I Be the Stars of Lyra" web event is now live! Participate in the event to receive Polychrome ×125 as a reward! Come and showcase your vision of Astra! https://hoyo.link/TFy2y1C4Z
 

Agent_4Seven

Tears of Nintendo
So guys need advice for Yao

So if I'm using the Lucy Weapon on her. Should I go 4 piece Astra + 2 pieces Energy Regen or 4 pieces Astra + 2 ATQ pieces
Energy regen is a must for support characters so 4x Astral Voice + 2x Swing Jazz. 6th Disc - Energy Regen, 5th Disc - Ether DMG bonus and 4th disc - Anomaly Proficiency. You'll get attack bonus via quick assists so it means that you need to swap characters to maintain this buff which lasts 15s, in total you can get 24% attack bonus. As for W-Engines, The Vault is the best F2P options with Energy Regen and Ether buffs so I'd use it instead of Lucy's W-Engine.
 

Pejo

Gold Member
Wow, so I just marathoned most of the stuff in the game that I had been putting off. All of the blue sidequests, all of the event stuff, etc etc. The only things I have left to do are the hard mode story stages and a few of the Agent side stories (Grace/Lycaon/Qingyi/Burnice).

That said, I was cleaning up those last missions in the Miyabi event, and ran into this. What are the "investigation commissions?

jniRYlR.jpeg


I'm guessing I fucked myself by waiting too long to do the event, and they're those one-and-done missions you can do once a week, but I'd be happy to be wrong.

Anyways, Harumasa's story was actually really good. That's the kind of thing I'd rather see in agent stories instead of helping random NPCs (I know we helped some NPCs too, but it was mostly about Harumasa). It did a good job of fleshing out his past, his condition, and gave a satisfying resolution to that part. Miyabi could have used something like that to touch on her past and her mother without being required to watch promo videos on YouTube outside of the game to have any idea of what's going on. Hope they do more storytelling like that in the future.

As I was clearing comissions, the most painful stages for me were probably the comissions with Rain. I didn't find any of them unique or fun, and the HP inflation of enemies was awful. Didn't help that most of them were resistant to Ice. I enjoyed the few missions where we had to prioritize dodging the lightning/luring enemies into the lightning as a gameplay mechanic. I wouldn't want it in every stage, but it was a nice paradigm shift to focus on other parts of combat other than just mashing attack.

Speaking of Ice (Miyabi), I really wonder what HoYo's going to do about game balance now that she's in the game. Do you balance content around her and assume most players have her, or do you keep the power level roughly the same as before so 90% of your cast isn't irrelevant? She is so strong and trivializes so much content, I'm not sure how you balance anything after that. As I was cleaning up the commissions, a lot of the time, 2-3 of her charge moves and her dashes was all it took to beat a stage. My 2nd best team with Yanagi as the main DPS can easily clear them too, but for much more effort and slower times. Then you try to play Zhu Yuan or Ellen in any of that content and the power level/kill times feels fucking awful. I can completely solo stages without using any mechanics like stunning, assists, defensive assists, buffs, shields, etc just by getting good at dodge counters and constantly mashing attack/special as Miyabi. It really feels like a different game than I was playing a month ago.

They certainly made a decision by having a Void Hunter enter the game so early. I get that that it was kind of an "in case of emergency" button maneuver considering they really had to make sure this patch hit big, but what comes next? Astra looks boring to play, but hopefully her buffs are strong, but I think Evelyn will be the real test of how the future of the game will feel. Attackers were mostly all dumped in the gutter since the string of really strong Anomaly characters, and I don't know what mechanics they can think up to narrow that gap. Guess we'll see how it goes. Something tells me ZZZ is going to be one of those really fast powercreep games.
 

Agent_4Seven

Tears of Nintendo
That said, I was cleaning up those last missions in the Miyabi event, and ran into this. What are the "investigation commissions"?
Go here, kill enemies. Nothing interesting really.

I'm guessing I fucked myself by waiting too long to do the event, and they're those one-and-done missions you can do once a week, but I'd be happy to be wrong.
Yeah, if free roam is not available and you can't do anything right now (I haven't checked countdown timer for all of this to unlock again - stupid af design decision), you pretty much lost limited time rewards, but you can do everything later as this event will not go away, you just don't get limited time awards. You can finish those exploration missions as well as free roam to get all the chests and lore pieces :messenger_relieved:

Speaking of Ice (Miyabi), I really wonder what HoYo's going to do about game balance now that she's in the game. Do you balance content around her and assume most players have her, or do you keep the power level roughly the same as before so 90% of your cast isn't irrelevant? She is so strong and trivializes so much content, I'm not sure how you balance anything after that. As I was cleaning up the commissions, a lot of the time, 2-3 of her charge moves and her dashes was all it took to beat a stage. My 2nd best team with Yanagi as the main DPS can easily clear them too, but for much more effort and slower times. Then you try to play Zhu Yuan or Ellen in any of that content and the power level/kill times feels fucking awful. I can completely solo stages without using any mechanics like stunning, assists, defensive assists, buffs, shields, etc just by getting good at dodge counters and constantly mashing attack/special as Miyabi. It really feels like a different game than I was playing a month ago.
Well, that's your answer right there. It'll take much longer for Miyabi and Yanagi to be at that level of bad, but it'll happen. This is the main reason why I won't be pulling for old character during reruns cuz 1) I already have them 2) Mindscapes or W-Engines won't make them as strong as Miyabi or Yanagi anyway, so why bother and waste tapes to get weaker characters (combat wise) if you can have Evelyn and her W-Engine instead for example? That said though, the new Lost Void content can fix old characters and make them relevant again, but they need to upgrade every single one of them for this to happen and make people pull for them during reruns, but so far it's only Miyabi, Yanagi, Billy and Ellen.

They certainly made a decision by having a Void Hunter enter the game so early. I get that that it was kind of an "in case of emergency" button maneuver considering they really had to make sure this patch hit big, but what comes next?
Beyond 1.5 and characters wise, nothing even near as good on the horizon based on the leaks. Which is why I think the whole 1.6 for me will be a huge skip in terms of pulls - at the end of next weak they should announce new characters so we'll see.

Astra looks boring to play, but hopefully her buffs are strong, but I think Evelyn will be the real test of how the future of the game will feel. Attackers were mostly all dumped in the gutter since the string of really strong Anomaly characters, and I don't know what mechanics they can think up to narrow that gap. Guess we'll see how it goes. Something tells me ZZZ is going to be one of those really fast powercreep games.
Evelyn is the next Jane (which is still incredibly strong).

I'll say this, after playing WuWa for the past few weeks, I can definitely say that I like team composition and how support characters work there far more than in ZZZ, cuz not only you have way more elements there to deal with, but there's also a few types of support characters - healers and DMG dealers / buffers which can significantly power up the main DMG dealer and on top of that there's sub damage dealer which can do her / his own thing and if you'll add all this together it can literally melt enemies and bosses, not to mention that various skills, specials and other things you can activate much faster and have buffs from this as well. AND you can deal 2 types of damage instead of just one per character like in ZZZ via various echoes, so you can have 6 types of DMG in combat and characters can still deal DMG via echoes if say some enemies are immune to their main DMG type.

I mean, yeah, ZZZ have some of this as well, but WuWa is much better at this imho and ZZZ don't have healers at all to deal with those BS and stupid af inflated HP and DMG enemies have for example. ZZZ still has long ways to go before it'll be feature complete in terms of combat and if they're smart, they can turn Lost Void into one of the best content in the game and make you want to play it using all of the character instead of making only the new ones the only viable options to clear the endgame, no to menition their expanded combat kits old characters simply don't have.

P.S. HARUMASAGIFTALL - 10k dennies + 10 investigator logs.
 
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Speaking of Ice (Miyabi), I really wonder what HoYo's going to do about game balance now that she's in the game. Do you balance content around her and assume most players have her, or do you keep the power level roughly the same as before so 90% of your cast isn't irrelevant? She is so strong and trivializes so much content, I'm not sure how you balance anything after that. As I was cleaning up the commissions, a lot of the time, 2-3 of her charge moves and her dashes was all it took to beat a stage. My 2nd best team with Yanagi as the main DPS can easily clear them too, but for much more effort and slower times. Then you try to play Zhu Yuan or Ellen in any of that content and the power level/kill times feels fucking awful. I can completely solo stages without using any mechanics like stunning, assists, defensive assists, buffs, shields, etc just by getting good at dodge counters and constantly mashing attack/special as Miyabi. It really feels like a different game than I was playing a month ago.

They certainly made a decision by having a Void Hunter enter the game so early. I get that that it was kind of an "in case of emergency" button maneuver considering they really had to make sure this patch hit big, but what comes next? Astra looks boring to play, but hopefully her buffs are strong, but I think Evelyn will be the real test of how the future of the game will feel. Attackers were mostly all dumped in the gutter since the string of really strong Anomaly characters, and I don't know what mechanics they can think up to narrow that gap. Guess we'll see how it goes. Something tells me ZZZ is going to be one of those really fast powercreep games.
She'll get power crept eventually like every herrscher was, however the three strongest all have something specific going for them that makes them so strong, basically something "on top" to elevate their damage.
For Jane it's assault and how she creates the "gnaw" state that allows assault to crit, this is a massive damage increase and only she can do it; she's still the best at just melting mobs.
For yanagi it's obviously the fact that she can trigger disorders herself, this is a ridiculous damage increase for her solo, but also for single element teams.
For miyabi it's several things, voidhunter perks I suppose; before miyabi seth and soukaku had the highest ultimate damage multiplier, they gave that honour to miyabi, combine that with her high crit and high attack and her ultimate does quite a bit more damage than others.
Then they essentially gave her a second ultimate, so now she has two giant bursts of damage, then thirdly they gave her a unique element attribute, frostburn, which doesn't interact with ice buildup, so the damage always exclusively comes from her, but on top of that she also does ice buildup, so you get frostburn and shatter, which gives her near assault level damage as long as she doesn't share the shatter damage with like soukaku or something.

But even with those three things yanagi isn't far behind because disorder is just silly, the real thing that elevates miyabi is that she pairs perfectly with yanagi, because disorders charge her second ultimate, and lighter who dumps tons of daze and boosts her ice damage greatly. Jane and Yanagi don't really have such great support for themselves (yet), good hybrid supports like lighter can make a big difference for any of the characters.

Though what I'm getting at is that they can give characters something "on top" to elevate their damage, heck even billy has such a mechanic, where he can increase his ultimate damage x2, which is essentially what miyabi got with her two ultimates; they made harumasa a true burst damager by giving him a massive damage increase on stun/anomaly, so I can see them doing more things like those for future characters, heck we'll probably get some more team ups like koleda/ben as soon as we get some more free characters, but I don't think they'll scale content to be at the top level until...maybe never, meaning you're never going to need that level of damage for any commission/story/event; only the very end of endgames like shiyu 7, deadly assault, tower 25+, and whatever else they come up with for the dps nerds, is likely to keep up with the ongoing meta.
 

MayauMiao

Member
Great video but man I just can't get used to the way Chinese (Mandarin I guess?) sounds, aesthetically. It's between that and German, for me personally, as the harshest/least flowing sounding language. No disrespect to the people though, just the way it sounds to someone that doesn't speak it.

It might be you are so used to listening anime in Japanese that any other language used will feel a bit off.

When I first start to listen anime in its original Japanese language (as I used to watch English dubs all the time), it felt weird and I thought the Japanese voice actors sounded annoying or doing overacting compared to the English dub.

Took a while before I get used to it but now I prefer Japanese over English dub.
 

Pejo

Gold Member
It might be you are so used to listening anime in Japanese that any other language used will feel a bit off.

When I first start to listen anime in its original Japanese language (as I used to watch English dubs all the time), it felt weird and I thought the Japanese voice actors sounded annoying or doing overacting compared to the English dub.

Took a while before I get used to it but now I prefer Japanese over English dub.
Nah I don't think that's it. I listen to native dub almost universally, whether it's Japanese/Korean/French/Portuguese/etc. German and Chinese are just rough on the ears (to me).
 

Pejo

Gold Member
Go here, kill enemies. Nothing interesting really.


Yeah, if free roam is not available and you can't do anything right now (I haven't checked countdown timer for all of this to unlock again - stupid af design decision), you pretty much lost limited time rewards, but you can do everything later as this event will not go away, you just don't get limited time awards. You can finish those exploration missions as well as free roam to get all the chests and lore pieces :messenger_relieved:
I did every other limited time mission and the free roam box/crystal hunt stuff, but they didn't make it clear what the investigation stuff was. Ah well, 60 polys and some misc stuff down the drain, it's not gonna kill me.
Well, that's your answer right there. It'll take much longer for Miyabi and Yanagi to be at that level of bad, but it'll happen. This is the main reason why I won't be pulling for old character during reruns cuz 1) I already have them 2) Mindscapes or W-Engines won't make them as strong as Miyabi or Yanagi anyway, so why bother and waste tapes to get weaker characters (combat wise) if you can have Evelyn and her W-Engine instead for example? That said though, the new Lost Void content can fix old characters and make them relevant again, but they need to upgrade every single one of them for this to happen and make people pull for them during reruns, but so far it's only Miyabi, Yanagi, Billy and Ellen.
HoYo's been using that Lost Void mode in several of their games. It originally came from a mode in HI3 called "Elysian Realm" where they buff the old characters (and now even the new characters) to be OP as hell, but only in that mode. It's better than nothing, but I wish there was a long grind (something this game desperately needs) that allowed you to slowly unlock those buffs for use outside of the Lost Void mode. I don't even care if it takes 6 months to unlock the buffs, so it has less of an effect on new characters/banners, but to leave old characters as awful in 90% of content and usable/good in that one mode sucks.

Worst part is, after they're added to Lost Void in general, it'd be trivial to make those buffs usable in other modes, even if they're slightly neutered. Like playing Yanagi in Lost Void is so much more fun/complex with her Virgil-like quick slashes and thunderstorm EX skill. Just letting us have that much outside of LV, even with slightly nerfed numbers, would be a huge win in making old characters still usable/desirable.
Beyond 1.5 and characters wise, nothing even near as good on the horizon based on the leaks. Which is why I think the whole 1.6 for me will be a huge skip in terms of pulls - at the end of next weak they should announce new characters so we'll see.
I don't keep up on ZZZ leaks in general, what's coming next after Yao/Evelyn? Is it finally the robo idols? That nun that was posted a few pages ago?
Evelyn is the next Jane (which is still incredibly strong).
As long as she beats out S11, she has a place I suppose. I'm still waiting on her demo to decide on her myself.
I'll say this, after playing WuWa for the past few weeks, I can definitely say that I like team composition and how support characters work there far more than in ZZZ, cuz not only you have way more elements there to deal with, but there's also a few types of support characters - healers and DMG dealers / buffers which can significantly power up the main DMG dealer and on top of that there's sub damage dealer which can do her / his own thing and if you'll add all this together it can literally melt enemies and bosses, not to mention that various skills, specials and other things you can activate much faster and have buffs from this as well. AND you can deal 2 types of damage instead of just one per character like in ZZZ via various echoes, so you can have 6 types of DMG in combat and characters can still deal DMG via echoes if say some enemies are immune to their main DMG type.

I mean, yeah, ZZZ have some of this as well, but WuWa is much better at this imho and ZZZ don't have healers at all to deal with those BS and stupid af inflated HP and DMG enemies have for example. ZZZ still has long ways to go before it'll be feature complete in terms of combat and if they're smart, they can turn Lost Void into one of the best content in the game and make you want to play it using all of the character instead of making only the new ones the only viable options to clear the endgame, no to menition their expanded combat kits old characters simply don't have.
Agreed on WuWa. I think the battle systems between the two games can't really compare. ZZZ is style and reaction time, but relatively simple mechanics-wise, where as WuWa has a super high skill ceiling and many ways to play

She'll get power crept eventually like every herrscher was, however the three strongest all have something specific going for them that makes them so strong, basically something "on top" to elevate their damage.
For Jane it's assault and how she creates the "gnaw" state that allows assault to crit, this is a massive damage increase and only she can do it; she's still the best at just melting mobs.
For yanagi it's obviously the fact that she can trigger disorders herself, this is a ridiculous damage increase for her solo, but also for single element teams.
For miyabi it's several things, voidhunter perks I suppose; before miyabi seth and soukaku had the highest ultimate damage multiplier, they gave that honour to miyabi, combine that with her high crit and high attack and her ultimate does quite a bit more damage than others.
Then they essentially gave her a second ultimate, so now she has two giant bursts of damage, then thirdly they gave her a unique element attribute, frostburn, which doesn't interact with ice buildup, so the damage always exclusively comes from her, but on top of that she also does ice buildup, so you get frostburn and shatter, which gives her near assault level damage as long as she doesn't share the shatter damage with like soukaku or something.
This is a great point. The passives have really been what powercrept most characters until Miyabi, who has several layers of mechanics/powercreep. I just kinda worry because HoV was version 2.7 I think, which is a few years into the game's life. This was only the 4th patch and we have a herrscher-tier character in such a young game. I would have expected this to come at the one year anniversary or at least like a half-anni or something. Clearly HoYo didn't like the numbers they were seeing in player retention and revenue, so they wanted to make a big splash, but it just seems a bit short sighted to me.

Several other games I play had issues like this, but instead of just making one "you better get her!" character that towers over current content, they would add a new growth mechanic to raise the floor a bit, while making new characters obviously benefit more from it. Like a new equipment slot or a combo ultimate or something of that nature.
But even with those three things yanagi isn't far behind because disorder is just silly, the real thing that elevates miyabi is that she pairs perfectly with yanagi, because disorders charge her second ultimate, and lighter who dumps tons of daze and boosts her ice damage greatly. Jane and Yanagi don't really have such great support for themselves (yet), good hybrid supports like lighter can make a big difference for any of the characters.
It's weird to me that the factions aren't more connected to each other in terms of kits and supporting each other. Like nobody from Pubsec really helps Jane much, other than maybe Seth for his shield. And none of them were launch characters, so there was plenty of time to give them some synergy. I do think Yanagi and Jane can get better with more compatible supports, but even then I wonder if they'd get better times than a generic Miyabi team that just buffs her crit stats and attack.
Though what I'm getting at is that they can give characters something "on top" to elevate their damage, heck even billy has such a mechanic, where he can increase his ultimate damage x2, which is essentially what miyabi got with her two ultimates; they made harumasa a true burst damager by giving him a massive damage increase on stun/anomaly, so I can see them doing more things like those for future characters, heck we'll probably get some more team ups like koleda/ben as soon as we get some more free characters, but I don't think they'll scale content to be at the top level until...maybe never, meaning you're never going to need that level of damage for any commission/story/event; only the very end of endgames like shiyu 7, deadly assault, tower 25+, and whatever else they come up with for the dps nerds, is likely to keep up with the ongoing meta.
Yea you're probably right on that, but that's the HI3 model at play again. Hell current day HI3 doesn't even let you use your own characters in 90% of event/story content anymore. It's all trial characters or non-playable NPCs/playable monsters/chibis lately. The literal only reason to roll characters in that game is for endgame modes (where you get most of your farmable currency gain, deviously).
 

Spyxos

Gold Member
Nah I don't think that's it. I listen to native dub almost universally, whether it's Japanese/Korean/French/Portuguese/etc. German and Chinese are just rough on the ears (to me).
I feel the same way. I just can't get used to the harsh sound of this language.
 

Agent_4Seven

Tears of Nintendo
HoYo's been using that Lost Void mode in several of their games. It originally came from a mode in HI3 called "Elysian Realm" where they buff the old characters (and now even the new characters) to be OP as hell, but only in that mode. It's better than nothing, but I wish there was a long grind (something this game desperately needs) that allowed you to slowly unlock those buffs for use outside of the Lost Void mode. I don't even care if it takes 6 months to unlock the buffs, so it has less of an effect on new characters/banners, but to leave old characters as awful in 90% of content and usable/good in that one mode sucks.

Worst part is, after they're added to Lost Void in general, it'd be trivial to make those buffs usable in other modes, even if they're slightly neutered. Like playing Yanagi in Lost Void is so much more fun/complex with her Virgil-like quick slashes and thunderstorm EX skill. Just letting us have that much outside of LV, even with slightly nerfed numbers, would be a huge win in making old characters still usable/desirable.
OMG, no. I don't want to grind for months to get something which is already in the game via Lost Void. I do agree though that locking all this stuff behind LV is not ideal and it should be very simple to just add these expanded moves and such to the main game. And yeah, like I also said, it'll make old characters relevant again and make people pull for them and their W-Engines during reruns.

I don't keep up on ZZZ leaks in general, what's coming next after Yao/Evelyn? Is it finally the robo idols? That nun that was posted a few pages ago?
A vampire guy from Lycaon story (easy skip, but there's not a single leaked video of him though so he might just be an NPC and nothing more) and beyond that nothing really concrete and 100% confirmed. There's a possibility of a colab character as well for 1.6. Those girls from the Idol faction are long ways away cuz there's no in-game models of them even to this day, only arts and such. What we know for sure is that they have 30 characters ready to go, so that's two more characters after 1.5 we don't know about yet.

As long as she beats out S11, she has a place I suppose. I'm still waiting on her demo to decide on her myself.
I've no doubts that she'll destroy S11, but you better have Lighter ready for her cuz she works great with him.

Agreed on WuWa. I think the battle systems between the two games can't really compare. ZZZ is style and reaction time, but relatively simple mechanics-wise, where as WuWa has a super high skill ceiling and many ways to play
Oh for sure you can't compare the two cuz they're different in terms of core mechanics and how they work, I'm just saying that I like the combat more in WuWa and there's plenty of WuWa stuff ZZZ can use to make its combat way better, more technical and challenging (in a true sense of the word, not inflated HP / DMG and DPS checks bs that's in the game right now) and I haven't even seen 2.0 stuff yet and what they added there.

Clearly HoYo didn't like the numbers they were seeing in player retention and revenue, so they wanted to make a big splash, but it just seems a bit short sighted to me.
It's weird to me that the factions aren't more connected to each other in terms of kits and supporting each other. Like nobody from Pubsec really helps Jane much, other than maybe Seth for his shield. And none of them were launch characters, so there was plenty of time to give them some synergy. I do think Yanagi and Jane can get better with more compatible supports, but even then I wonder if they'd get better times than a generic Miyabi team that just buffs her crit stats and attack.
They rush things a lot which is also true when it comes to ZZZ story and 1.5 was clear as day indication of that.

I can hardly call 1.5 ending a satisfying conclusion to the 1.0 story, let alone really well told story as a whole (cuz everything happens so quick without proper character development etc. etc. etc.), not to mention characters, factions and their stuff which 90% of the time always on the background, doing their own thing (supposedly) and you can't even interact with them in any way, help them during commissions like in the story stuff. There's a shit load of missing opportunities here and they're doing nothing to fix this. I guess you can sort of get a fix for Section 6 with the latest event (and prior filler patch), but everyone else doesn't have anything similar, not even close.

I hope that someday we'll get Shorekeeper-like character story or main story update, cuz holly shit it was amazing with great mystery you need to solve, twists and turns of uncovering Rover's past, how it's related to the Shorekeeper with really great writing, showing of emotions, cinematics etc. There was also no indication that they rushed things just to get them done and it clearly shows. This is what I call great character development and a good story you'll remember and will be talking about for a long time, not to mention the presentation of the whole thing when it comes to camera work.
 
Great video but man I just can't get used to the way Chinese (Mandarin I guess?) sounds, aesthetically. It's between that and German, for me personally, as the harshest/least flowing sounding language. No disrespect to the people though, just the way it sounds to someone that doesn't speak it.
100% agree. My gf and I have had this conversation many times. Japanese, Korean. They sound fine. Chinese sounds… not as good. (Trying to be nice)

I’m still not sure if I’ll pull for her though, I have a TON of resources saved now, over 20k poly and nearly 2 dozen tapes. We’ll see once she releases , but as of now I’ll likely pass. Maybe Evelyn? I don’t know. Neither of them really did much for me.
 
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Pejo

Gold Member
Well, leaks are coming in and looks like 1.6 will be a huge dud(n):messenger_expressionless:

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Vampire faction? I'm not against it. HoYo models always look like shit in t-pose without shaders, I think these two could be alright.

Hopefully the girl is a 4*, we need more (female) 4*, the pool is way too small.

*edit*

Just realized it's another patch with no Obol Squad. S11 is never gonna get her lobby walllpaper at this rate...
 
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Agent_4Seven

Tears of Nintendo
Vampire faction? I'm not against it. HoYo models always look like shit in t-pose without shaders
Yup, Mockingbird.

And it's not about shaders, it's just both of them look generic, forgetable and bad in terms of design and I will never pull dudes. But hey, more power to those who do like them. For me it means more pull saving for what'll come next plus maxing out current characters I like and use a lot:messenger_relieved:
 
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Doom85

Member
And it's not about shaders, it's just both of them look generic, forgetable and bad in terms of design and I will never pull dudes. But hey, more power to those who do like them. For me it means more pull saving for what'll come next plus maxing out current characters I like and use a lot:messenger_relieved:

The girl seems to be very similar to Herta from Star Rail, which is absolutely not a bad thing in my book.

I don’t have anything against pulling dudes, I just find 95+% of the time the women are more appealing. But every so often, one I absolutely love like Lighter from this game and especially Boothill from Star Rail become must pulls for me.

And hell, back when I played Arknights, Silverash was the first 5 star who happened to pop up on my standard pulls (which is funny, I got into the game due to a promotional video about it from Youtuber CDawgVA, and his first 5 star was the same character), and he helped make those early missions a cakewalk.

Edit: or was Silverash a 6 star, cause I don’t remember if Arknights went to 5 or 6? LOL, these gacha games can be inconsistent in the highest ranking number star-wise.
 
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Pejo

Gold Member
Yeah, she got powercrept real hard with Miyabi's release and the game is not even one year old. :messenger_mr_smith_who_are_you_going_to_call:
Powercreep is going to happen, but then to rerun the lesser character with no buffs and release an outfit that's been in the game since day 1 and charge money for it? Nah. If it were me, I'd do a limited time event where you can get the costume for free if Ellen's in your account before the event ends. More fair and less scummy that way.

I wonder if they modified it to have safety shorts now that it's going to be playable. That'd be the ultimate kick to the nuts for people that buy it.
 

Agent_4Seven

Tears of Nintendo
I'll say this, HSR has some really cool dudes in terms of designs and art. Idk anything about how they play cuz I haven't checked but based on looks alone I'd pull if I had played the game a lot and had plenty of pulls. WuWa has a few cool dudes and one of them I already have. I guess what I'm trying to say is that there's exceptions to the "not pulling dudes" rule in my case and ZZZ simply is not that game where I can break it on purpose... yet. Now that I know Evelyn plays well with Lighter, I'm not that pissed anymore that I pulled him without wanting to.
 

Doom85

Member
I'll say this, HSR has some really cool dudes in terms of designs and art. Idk anything about how they play cuz I haven't checked but based on looks alone I'd pull if I had played the game a lot and had plenty of pulls. WuWa has a few cool dudes and one of them I already have. I guess what I'm trying to say is that there's exceptions to the "not pulling dudes" rule in my case and ZZZ simply is not that game where I can break it on purpose... yet. Now that I know Evelyn plays well with Lighter, I'm not that pissed anymore that I pulled him without wanting to.

Boothill was admittedly immediately power crept by Firefly (who was the following banner on their first release) in terms of the Break meta, but A) I always value my liking of the character over meta, and B) he still performs pretty well on my team with her and Harmony TB and Lingsha especially when his Skill hits a Broken enemy, it does really solid damage (I know Ruan Mei is better to have on the team over him, but again, my liking of a character is more important, and Ruan Mei frustrated me with her irresponsible actions on the space station).
 
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