Zenless Zone Zero ༺*|OT|*༻ Gotta Waifu 'Em All ♡(੭´͈ ᐜ `͈)੭♡

Here are all the characters teased in the Season 2 PV. That dragon mecha elf girl has my undivided attention.

GoY0k3xWIAAkt9r
 
Here are all the characters teased in the Season 2 PV. That dragon mecha elf girl has my undivided attention.

GoY0k3xWIAAkt9r
You and me both. The bratty one with the racoon is a maybe too. Otherwise, not overly impressed. Bottom left is gonna be another furry, which is a shame. Looks cool otherwise.

*edit*

I guess people are saying the dragon girl and robot are the remainder of Obol squad. Cool.

Also, she is supposed to be a Chimera, not a dragon, with a Greek theme. And her tail is a sentient gun named "Ghostfire".
 
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Here are all the characters teased in the Season 2 PV. That dragon mecha elf girl has my undivided attention.

GoY0k3xWIAAkt9r
Here's my pull plan for 2.0:

Don't need more kids in my squad, have enough already. I think Panda will be similar to Ben as an extremely slow Defense character, but we'll see, maybe I'm wrong (but I don't think I am). The wolf guy will probably be a DEF or ATK character for SOC, cuz they don't have any of these classes in their faction yet. There's also two more girls there, but they don't look like S ranks or something special, so we'll see. The HIA guy doesn't look like a random NPC, it'll be interesting to see what's up with him. They haven't shown any of the idols so it makes me wonder how long it'll take for them to be released or shown at the very least, probably in the first half of 2.0 will be my guess.

Well anyway, that's 3 character's I'll be pulling for fo sho. Hopefully we don't have to wait long for the elf girl and mecha to show up.
 
Thanks guys so what do u think the optimal rotation and positioning would be with Lucy miyabi and burnice
Emoji Think GIF


This sounds slightly annoying to play because burnice's ultimate is a forward quick assist right? You always want to swap to Miyabi after either of them trigger the quick assist; I guess ultimates happen much less often than ex attacks so putting miyabi first and lucy last is probably best, this way you could launch burnice's ultimate while loaded up on an ex attack for lucy, swap to lucy and immediately use her charged ex and then swap to miyabi again.
 
Finished Anby's companion story and while the pacing was a bit messed up, this was kinda me throughout the whole second half of her quest. Twiggy deserved better, man...

Going to play through Trigger's story in the next couple of days.

SKz3FuW.gif


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Finished Anby's companion story and while the pacing was a bit messed up, this was kinda me throughout the whole second half of her quest. Twiggy deserved better, man...
Yea it's a shame they screwed up the pacing because that could have hit even harder. Do you think that by having the section at the end where she asks the proxies if she should "destroy" everything, she also meant the clones? Like did she go Order 66 on them, or what do you think happened to them? The story only explicitly showed Twiggy and the girl that couldn't speak turning into Etherials, so I am still confused as to what happened to the others.
 
Yea it's a shame they screwed up the pacing because that could have hit even harder. Do you think that by having the section at the end where she asks the proxies if she should "destroy" everything, she also meant the clones? Like did she go Order 66 on them, or what do you think happened to them? The story only explicitly showed Twiggy and the girl that couldn't speak turning into Etherials, so I am still confused as to what happened to the others.
Now that you mention it, I'm not sure either. It's kind of a big deal, so I hope they'll revisit this as a plot device in the future or, at the very least tie this plot up through a trust event or something like that. But yeah, that's a pretty major question mark.
 
They are all dead, I thought it was obvious that you see them embracing the two and glowing green before the text box says they are absorbed by two giant shadows that turn into palicus; in the cutscene right after you see the smoke clear and it's just palicus.

They dead.
 
Replaying harder content as if you're playing through the story for the first time and properly rewarded for this done right:


I barely touched the story since I last played the game (finished 1,5 chapters so far and currently at the middle of Chapter 4) and I kid you not, doing everything but the main story (compat simulations, event stuff and shit) got me to the 95 pulls (and counting) for none standard banner already and I still have 4,5 chapters of the main story left. Furthermore, the story event has even more pulls ready to be obtained beyond extra content it provides. Oh, and of course you can get standard banner weapons by pulling normally, get very specific currency to get the weapon of your choice instead of wasting currency you can spend to get more pulls on this and as if that's not enough, you can get dupes of specific characters even via other means as well as standard banner weapons, so if you're doing it right, you can get all standard weapons relatively quickly, get to choose (without wasting 300 pulls first to be able to do it) which standard weapons or a character you need on the standard banner however many times (not just one time only after 300 pulls) you need until you get everything, PLUS even more characters will be added to the standard banner later.

#miHoYoWillFuckingNever✋:messenger_weary:
 
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Context? Context is so obvious, was brought up multiple times over the past 9 months in the thread and you can even see it written in my post, but apparently only the blind can't see it or people who can't read / refuse to do it (?) Do I really need to mention specific game on my screenshots? Will it change anything?

giphy.gif


Well then,...

⚡1) Most of the 1.X events in ZZZ are trash in terms of rewards and pulls to keep overal and strict number of pulls you can earn after each update between 100-120 (Miyabi launch was an exception, so as 2.0 will be).

⚡2)
Rewards for completing story, character missions, side quests and just about anything else in the game are complete and pathetic trash as well, same goes for replaying harder versions of story missions and HoYoLab - I got 95 pulls (+70 standard pulls and unlocked the second best DPS in GF2 by simply selecting her as a 50/50 drop) for character banners in GF2 without even going through the main story that much (and the story of the latest major update) and doing other stuff within just a few days - before going back to GF2 a few days ago, I already finished the first 2 chapters and did a bunch of other stuff during the first few months since the game was launched.

⚡3) There's no specific currency (still, after almost a year) or and a better way to get standard W-Engines for Standard S rank characters - you have to literally waste ~30 pulls worth of currency to get the standard W-Engines you need (most of which are not even all that good now if not trash, but they're still forcing you to waste pulls and won't let you get those W-Engines in any other way) instead of getting 30 pulls for the character banners - GF2 don't have this problem and as I've said, there's multiple ways to get not only standard S rank characters but also their Weapons as well + you can get even more S rank weapons (instead of A ranks in ZZZ) via BP and give them to your A rank characters and you'll be getting these weapons and characters at a much higher rate than in ZZZ - I already got all standard S ranks in GF2 and a few standard S rank weapons, going for dupes already and only half+ way through the standard banner and didn't even get a chance to get one dupe of the character for free.

⚡4) Standard banner in ZZZ will let you choose which character you need only once after you reach 300 pulls, standard pulls are extremely scares with just ~20 pulls per update (it'll take you a shit ton of time to get dupes of Standard A ranks and their W-Engines - almost a year later and I only have two standard S rank weapons for standard S rank characters), you can't choose which character you need the dupes of, you can't chose which W-Engine you need instead if you don't need the dupes of a character. Given how bad most of the standard S rank characters were even back during 1.3 update, they're still not letting you max them out faster and get all of their W-Engines, making a standard banner completely and utterly pointless.

⚡5) You can't get dupes of standard S ranks and their W-Engines via events and rewards in ZZZ

⚡6) You won't get new standards S ranks for the standard banner

⚡7) You'll never get events in ZZZ with insane amount of pulls - just the latest story event in GF2 has over 40 pulls for just simple log-ins (miHoYo did 20 almost half a year after launch), 40+ more in the actual event - story and side content it has. It'll be a miracle if any major event in ZZZ will give you 20 pulls ones per half a year.

Conclusion: miHoYo's self importance and "better than anyone else" (which is definitely not the case) syndrome and attitude is off the charts when it comes to greediness and stinginess. There's plenty of F2P gacha games on the market already which are doing (depending on the game) some if not all things way better, launching multiple games in the same universe and miHoYo just don't give a fuck about changing the way how they're doing things despite all this.

So I'm afraid that competition is already here and despite the fact that it is doing things way better while at the same time being much less greedy and way more generous, it's completely pointless to expect that Ananta (or any other future F2P gacha game) will make miHoYo to change cuz if other games which are already available didn't do it, then I'm afraid nothing ever will.

Anyway... ✋:messenger_weary:

Panda (Pan Yin Hu) from 2.0 will be free A rank - probably unlockable via one of the events at launch or via pulls in none standard banner. It is safe to assume that his W-Engine will be available via W-Engine banner. He's probably Ether or Fire defence character.

OiX8HKt.png
 
Panda (Pan Yin Hu) from 2.0 will be free A rank - probably unlockable via one of the events at launch or via pulls in none standard banner. It is safe to assume that his W-Engine will be available via W-Engine banner. He's probably Ether or Fire defence character.
Lame, I was hoping for a free copy of Ju Fufu. They might as well just have given me a free tape instead of this dude, never gonna use him.
 
Panda (Pan Yin Hu) from 2.0 will be free A rank - probably unlockable via one of the events at launch or via pulls in none standard banner. It is safe to assume that his W-Engine will be available via W-Engine banner. He's probably Ether or Fire defence character.

OiX8HKt.png
My reaction to this info...

burnice-amimir.gif


Anyway, a free character is a free character, but honestly, they can keep him, lol.
 
Conclusion: miHoYo's self importance and "better than anyone else" (which is definitely not the case) syndrome and attitude is off the charts when it comes to greediness and stinginess. There's plenty of F2P gacha games on the market already which are doing (depending on the game) some if not all things way better, launching multiple games in the same universe and miHoYo just don't give a fuck about changing the way how they're doing things despite all this.
Mihoyo do what works for them and their style of games. And it's actually working as we see I results.
Crying that some other gacha are more "generous" is pointless, each gacha has its own pace monetization and power structure. And this things are linked - games that gives more usually require higher constellations to be competive. Just look at Granblue or BlueArchive to see that number of character you can get in a month not really everything

Mihoyo keeps things rather casual and spending friendly - you don't need every char and usually you don't need higher constellations. In GFL2 many chars have huge bump (makiato, suomi, centauressi etc) at v1 and given pvp and bullet sponge bosses mechanics it makes a big difference as a result make it desirable at siphoning rolls
 
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Only play ZZZ and the amount of polychromes you get as f2p is disgusting. I have nothing left anymore so how am I suppose to get new characters?
Story Hard mode give garbage rewards, every shitty event gives sooooo little rewards it is a joke. Might even quit because of this unrewarding system.
Luckily it seems like I can skip 2.0-2.6 completely so I can stock up a lot for hopefully better designed characters again.
 
My reaction to this info...

burnice-amimir.gif


Anyway, a free character is a free character, but honestly, they can keep him, lol.
Yeah, exactly my reaction too. I bet those two little girls are also going to be free A ranks, cuz they look like throwaway characters to me and a way for them to show that they're giving away characters.

Lame, I was hoping for a free copy of Ju Fufu. They might as well just have given me a free tape instead of this dude, never gonna use him.
Ju Fufu will be in one of the 2.0 banners, she's S rank and tbh, she looks better than any of those other 7 yo kids that were shown in 2.0 teaser.
We'll know more at the end of next week when they'll start promoting 2.0 characters:messenger_relieved:

Mihoyo do what works for them and their style of games. And it's actually working as we see I results.
It's working against them as well. Not that long ago I've seen the news that they're spending 400mil on just marketing alone while the game gives back around 40mil month after month. Like, this is how it's supposed to work, spend 10 times more and get 10 times less? Looks like a completely brain-dead strategy to me. Do you think there's a possibility that they're hiding their true numbers?

Crying that some other gacha are more "generous" is pointless, each gacha has its own pace monetization and power structure. And this things are linked - games that gives more usually require higher constellations to be competive.
Who's crying? I'm just stating the obvious. miHoYo (and some people as well) think of their games as permium products, while in reality there's far better games already and out there, with great production values and developers of which are way less greedy and stingy.

It reminds me of Nintendo and their so called AAA games that cost $90 now, but at the same time there's a ton of even indie games with way better production value and they cost $40 if not $30 and not require overpriced and outdated hardware too buy along with a bunch of accessories that should be in the box. So you're getting better producs for less, while other people getting 2-3 times more expensive and not even better product, but people who made it think of it as something better and of premium quality.

Just look at Granblue or BlueArchive to see that number of character you can get in a month not really everything
I get it, quantity doesn't mean quality, but it's not because of this I mentioned GF2, cuz there's not a lot of characters to pull yet, some of them are easily skipable even (especially if you want to get full roster of team 404 and Task Force DEFY first), but the in-game service the game provides when it comes to pulls and content is nothing less that exceptional and very friendly towards the end user and they're not even bobrard you with tons of characters like other games are doing, so you can plan ahead knowing exactly what character you'll be pulling and which you won't. Yeah, GF2 is in the unique position here since CN version was lanched earlier and we know what to expect, but still, that's a good thing, not a bad one.

So yeah, I can totally accept the argument about the amount of characters you get in a month, cuz quantity is not always (more like never) mean quality, but GF2 is not like this as I already explained.

Mihoyo keeps things rather casual and spending friendly - you don't need every char and usually you don't need higher constellations.
Idk about spending thing. There's plenty of whales on HoYoLab with a bunch of dupe posting and such almost everyday.

In GFL2 many chars have huge bump (makiato, suomi, centauressi etc) at v1 and given pvp and bullet sponge bosses mechanics it makes a big difference as a result make it desirable at siphoning rolls
Yeah, when it comes to certain characters, you really and only need like at least v1 for a character to be better and utilize her combat kit, for some you need at least v3 and so on. But forget about the banners, you've completely free top tier standard S rank DPSs and Support maniacs in the standard banner like Qiongjiu, Tololo and A rank Sharkry, that by just adding Sabrina to the team you'll be perfectly fine without any of the character from banners (until you actually want someone from the banner).

Suomi is OP af, I kinda wish they'd rerun her instead of Ulrid cuz melee and sword wielding characters with high mobility are not even needed right now and there's no content in the game for which you would need them. But I guess I'll have to manage with Colphne and Ksenia for now, which is fine cuz they're not that bad.
 
It's working against them as well. Not that long ago I've seen the news that they're spending 400mil on just marketing alone while the game gives back around 40mil month after month. Like, this is how it's supposed to work, spend 10 times more and get 10 times less? Looks like a completely brain-dead strategy to me. Do you think there's a possibility that they're hiding their true numbers?
Don't believe this "40 mil" number, it's bullshit (most likely US number with some crazy extrapolation). Same charts put Genshin at 50-60 mil and in reality Genshin earns around 3 bil per year (and HSR also around this number), that like x4-5 of estimations

Market so non-transparent, especially when tries to include China revenue and given that large revenue streams go through PC/playstation that any "analytical" number can underestimate or overestimate real number by several times. Only companies reports show truth and nothing else (and there is a report for H1 2024 in the wild, before ZZZ launch)

Who's crying? I'm just stating the obvious. miHoYo (and some people as well) think of their games as permium products, while in reality there's far better games already and out there, with great production values and developers of which are way less greedy and stingy.
I strongly disagree
Production value of Mihoyo games is incredibly high, especially ZZZ
GFL2 might be good game but in terms of money invested in the quality of game it's leagues behind

Yeah, when it comes to certain characters, you really and only need like at least v1 for a character to be better and utilize her combat kit, for some you need at least v3 and so on. But forget about the banners, you've completely free top tier standard S rank DPSs and Support maniacs in the standard banner like Qiongjiu, Tololo and A rank Sharkry, that by just adding Sabrina to the team you'll be perfectly fine without any of the character from banners (until you actually want someone from the banner).

Suomi is OP af, I kinda wish they'd rerun her instead of Ulrid cuz melee and sword wielding characters with high mobility are not even needed right now and there's no content in the game for which you would need them. But I guess I'll have to manage with Colphne and Ksenia for now, which is fine cuz they're not that bad.
You'll be mostly fine with A roster in ZZZ, doesn't mean it's the most efficient way.
And Mihoyo games are solo PvE, means comparative power to other players plays almost no role. Unlike GFL2 that has both competitive PvE and PvP - good luck on taking high ranking with makeshift team bundled with random standard banner chars in those.

And no, Colphne or Ksenia will not replace V1 Suomi where it matters - Suomi provide shield and heals half a bar of hp whole team, map-wide, it simply makes team unkillable in many situation
 
Mihoyo has a bit of Nintendo mindset in terms of stinginess. Yes, their content is top quality but still, the gacha system is hideous. In principle, it's very bad that dupes are real difference makers when it's hard getting one single copy of the banner character. Add a weapon banner to all this. Really terrible.

In Genshin it doesnt matter that much because you have plenty of free characters and there are many gems available but in ZZZ being F2P really hurts because it impacts the quality of your gameplay. There's a massive difference in owning certain characters or not.

Said this, I'm even more disappointed in Kuro. They had the easy choice of removing 50/50 but they went that route. In WuWa the gap between A and S characters is larger.

50/50 with a system that requires getting multiple copies + weapon is a break dealer to me. That's why I have only paid in Infinity Nikki, where your money is always well spent.

Mihoyo and Kuro need competition without 50/50. Then, they will start being generous. I hope Ananta, Azur Promilia and Endfield help a bit.
 
Don't believe this "40 mil" number, it's bullshit (most likely US number with some crazy extrapolation). Same charts put Genshin at 50-60 mil and in reality Genshin earns around 3 bil per year (and HSR also around this number), that like x4-5 of estimations

Market so non-transparent, especially when tries to include China revenue and given that large revenue streams go through PC/playstation that any "analytical" number can underestimate or overestimate real number by several times. Only companies reports show truth and nothing else (and there is a report for H1 2024 in the wild, before ZZZ launch)
Yeah, just like I thought cuz there's no way you'll be spending 400mil on marketing alone if the game doesn't give at least 3 times that as revenue back. I mean, I guess I can see it happening if Genshin and HSR gave them billions in revenue each month, but still... that's a shit ton of money to throw at a game which gives them back 10 times less. Do you know where to look for real F2P gacha numbers? I mean, maybe there's a website which goes through all these annual reports and just compiles everything in one article or somethin'.

GFL2 might be good game but in terms of money invested in the quality of game it's leagues behind
What do you mean by quality? Cuz it clearly and for the most part with some exceptions is not writing and pacing, character development and story. Then, does it matter if one game has better quality cut-scenes and animations if everything else is better in GF2? I don't think it matters and I didn't mention combat on purpose cuz in terms of core of gameplay, these games are nothing alike and I don't have problems here at all.

Like, could CGI and character models be better in GF2? Sure, they even made fully animated ultimates in Neural Cloud, why they didn't do that in GF2? Idk, probably the game was far into development and it could've meant a year of delay if not more and they also had to do it for each new updated in 40 days. But even with what they have now, GF2 is enormous improvement over the first game in almost every department - gameplay and combat, production value across the board etc., The story and characters were already excellent and top tier in the first game, but in the second game they shine even more with much improved visual novel dialogues closer to Persona games, outstanding JP voice acting and so on.

So I don't agree with you that GF2 is leagues behind ZZZ, in some aspects it's quite the opposite actually :messenger_relieved:

And Mihoyo games are solo PvE, means comparative power to other players plays almost no role. Unlike GFL2 that has both competitive PvE and PvP - good luck on taking high ranking with makeshift team bundled with random standard banner chars in those.
For sure, unless you're going for SD, DA, pointless and bs towers, there's no need to pull for anyone ever.

As for GF2's PvP, I had fun with what I've played, I didn't go for high rank fights cuz I'm just not where I need to be in terms of building teams and lvl them up to 60 (I'm lvl 36 now and still have 24 lvls to go), so for now I'm fine with standard fights. I kinda wish that they'd give us an option to rise lvl requirements for harder story missions like ZZZ lets us do it for combat simulation and other things. Like, I would love to go though the campaign with lvl 65-70 requirement and test my skills - when the next survey go live, I'll let them know that maybe they should look into adding such an option in one of the future updates.

And no, Colphne or Ksenia will not replace V1 Suomi where it matters - Suomi provide shield and heals half a bar of hp whole team, map-wide, it simply makes team unkillable in many situation
Oh, I know that, but I've no choice until they rerun her or any other S rank healer and I also don't think that having OP healer on the team is a good idea, cuz at that point you might as well just have everything on Auto. Gameplay and combat is really good in GF2, I just wish it had more than just direct fights in the story mode.

In WuWa the gap between A and S characters is larger.
But you have characters like Lumi which can act like support DPS and her gameplay is amazing and really fun - nothing even remotely close to her exist in ZZZ when it comes to A ranks.

I totaly agree with you on everything else. 50/50 needs to go away and I'll add to that also this - weapons should always be 100% drops, standard banner must have selector available right from the start, there must be more ways than just standard banner to get dupes of standard S rank characters and their weapons and it must not be the currency you use to get pulls for character banners.
 
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What do you mean by quality? Cuz it clearly and for the most part with some exceptions is not writing and pacing, character development and story. Then, does it matter if one game has better quality cut-scenes and animations if everything else is better in GF2? I don't think it matters and I didn't mention combat on purpose cuz in terms of core of gameplay, these games are nothing alike and I don't have problems here at all.
Writing and pacing are subjective. Money poured into measurable things like environment, NPCs, animations (those are godly in ZZZ), cutscenes etc are objective. It's very clear that ZZZ has significantly higher budget that GFL2.

As for GF2's PvP, I had fun with what I've played, I didn't go for high rank fights cuz I'm just not where I need to be in terms of building teams and lvl them up to 60 (I'm lvl 36 now and still have 24 lvls to go), so for now I'm fine with standard fights. I kinda wish that they'd give us an option to rise lvl requirements for harder story missions like ZZZ lets us do it for combat simulation and other things. Like, I would love to go though the campaign with lvl 65-70 requirement and test my skills - when the next survey go live, I'll let them know that maybe they should look into adding such an option in one of the future updates.
I am 60 for months already and I maxed out (attachment aside) most of my roster.

Oh, I know that, but I've no choice until they rerun her or any other S rank healer and I also don't think that having OP healer on the team is a good idea, cuz at that point you might as well just have everything on Auto. Gameplay and combat is really good in GF2, I just wish it had more than just direct fights in the story mode.
Exactly the way I play. Put on auto all trash encounters. Better with Klukay. There is no point to play them manually.

I totaly agree with you on everything else. 50/50 needs to go away and I'll add to that also this - weapons should always be 100% drops, standard banner must have selector available right from the start, there must be more ways than just standard banner to get dupes of standard S rank characters and their weapons and it must not be the currency you use to get pulls for character banners.
And everyone should be given maxed chars and weapons. Continue dreaming.
It's commercial product and everything is calculated beforehand. If chars/weapon become guaranteed - it means either that free allowance will be cut to compensate (and price for paid pack will go up) or game will force higher constellation as standard baseline for playing to compensate higher that previously expected char distribution.
Total availability of chars to player and income to company should be balanced at roughly same levels. No matter what strategy for monetization and power balance company employ.
 
Writing and pacing are subjective. Money poured into measurable things like environment, NPCs, animations (those are godly in ZZZ), cutscenes etc are objective. It's very clear that ZZZ has significantly higher budget that GFL2.
I'd say GF2 for a 100% tactical and X-Com-like game in terms of combat and gameplay has everything it needs and animations are perfect. Like, didn't I say that I haven't mentioned combat and gameplay on purpose cuz these two games doing completely different things? So I don't think it's fair to compare them here. Same goes for free roaming and city exploration which GF2 simply doesn't have and there's no need for that even.

Exactly the way I play. Put on auto all trash encounters. Better with Klukay. There is no point to play them manually.
You don't have a choice cuz you need to play and finish the mission / supply run etc. normaly first, but when it comes to story you don't have a choice at all. I use auto when I unlock it everytime too, cuz it's pointless to do it again manually.

And everyone should be given maxed chars and weapons. Continue dreaming.
It's commercial product and everything is calculated beforehand. If chars/weapon become guaranteed - it means either that free allowance will be cut to compensate (and price for paid pack will go up) or game will force higher constellation as standard baseline for playing to compensate higher that previously expected char distribution.
Total availability of chars to player and income to company should be balanced at roughly same levels. No matter what strategy for monetization and power balance company employ.
And yet WuWa has 75/25 for characters and 100% weapon guaranteed as a baseline. The end game is terrible though for the most part with insane HP and DMG inflation, extremely long, monotonous, repetitive and boring fights and all of this to get shitty 4 pulls? Ha! No thank you. Anyway, getting rid of 50/50 and making weapons 100% guaranteed can be done without much of a pain and for miHoYo even more so, but they're too greedy and stingy for it to happen, so I'm not holding my breath.
 
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Pejo Pejo I know you stopped playing hi3, but there was a pretty funny jojo reference/tribute not that long ago, between the two who basically have stands:


Well at least it's good that the devs are having fun. Any mention/hints of APHO3 yet? I'll probably come back for a while after that releases, if it ever does. Or if they bring back Captainverse.
Ju Fufu will be in one of the 2.0 banners, she's S rank and tbh, she looks better than any of those other 7 yo kids that were shown in 2.0 teaser.
We'll know more at the end of next week when they'll start promoting 2.0 characters:messenger_relieved:
Bummer, I thought she'd be the new region freebie meant to get returning players and build hype. Nobody outside of the bara community is going to give a fuck about the panda. If she is S rank and not free, that's a skip from me.

I think I'm done doing the meta chasing in this game anyways, and will just roll for characters I like. In this case, from the leaked 2.0 stuff, Chimera girl (otherwise known as Dragon girl (Orpheus)), the girl with the pet raccoon, and maybe the tiny bunny, depending on how goofy she is (maximum goofy will probably get me to pull). Oh and the Proto-Anby void hunter sensei I guess. I'll be honest, I don't really like her design that much either though, but she'll probably be fun to play.

My biggest hopes for ZZZ is that they manage to nail the old character buffs and their new team-focused gameplay is fun. It's going to be rough for me to get through the whole 2.0 version if they treat this new "totally not China" area like they treat other "totally not China" areas in their other games. It's all gonna depend on the characters and their attitudes/traits. If we get more Luofu-tier wanking, it's gonna be a long year.
 
Bummer, I thought she'd be the new region freebie meant to get returning players and build hype. Nobody outside of the bara community is going to give a fuck about the panda. If she is S rank and not free, that's a skip from me.
There's rumors about her being fire stunner of which we already have two - Koleda and Lighter, both S ranks. Like, WHY do we need another one beyond the fact that it's from a different faction? Idk what they're thinking here if the rumors are true.

gif.gif


My biggest hopes for ZZZ is that they manage to nail the old character buffs and their new team-focused gameplay is fun. It's going to be rough for me to get through the whole 2.0 version if they treat this new "totally not China" area like they treat other "totally not China" areas in their other games. It's all gonna depend on the characters and their attitudes/traits. If we get more Luofu-tier wanking, it's gonna be a long year.
I'm gonna level with you here, I also think that they're leaning way too much on the China aesthetics in 2.X. Like, before they released 2.X teaser I was like - well let's wait and see what they'll show, but now...

Don't get me wrong, it's okay to have China-like area in the game cuz in the real world there's plenty of examples of China districts and such in some countries. But there's far too many and alarming number of China-like (or should I say HSR / Genshin-like?) characters in 2.X, which simply doesn't make sense from the point of aesthetics the game is going for in terms of its unique visual identity, it's just doesn't make sense and I think they're going too far with all this by doing it on purpose.

Also, despite them saying that idol faction will have a huge role to play in 2.X story as well, they haven't showed a single character from it in this teaser - what's up with that? I remember them being rumored soon after launch and they still can't show them so many months later beyond concept art we already saw? They fit way more into the ZZZ world btw than like 40-50% of the characters they showed in 2.X teaser.

I think I'm done doing the meta chasing in this game anyways, and will just roll for characters I like.
That's a good way of thinking. I'll be doing the same going forward cuz I'm done pulling for both banners all the time and thankfully, it looks like I don't have to do that in 2.X so that's a good chan... well, not a good change, cuz the game is starting to lose it's visual identity which is very important, but I guess we can only hope that it won't lose it completely for us to not care about the game anymore.
 
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Vivian teaser:




Hope she does decent Ether damage. I didn't see much about her in leaks or anything, so I'm kinda going in blind as far as her kit. I know the new Void Hunter is supposedly Ether too, so I guess I have that to fall back on.
 
Kinda the same as you Pejo Pejo , when it comes to Vivian. Also, the art style they used for the animation in her character teaser is very pretty.

Edit: Here's the JP version:

 
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I'd say wait before they'll announce Yi Xuan and reveal her element. If she's indeed Ether (and she's Void Hunter), I don't think there's any point whatsoever to pull for Viv (unless you really like her that is, have tons of polys and tapes) which'll get burried by Yi Xuan right from the start and in the long run especially.

Just look at how Ellen desperately tries to impress MC with her breakdance skills to make them add her to the team and kick Miyabi out?

ellen-joe-zzz.gif


Pooor thing....:messenger_loudly_crying:

I think BP and Sub (probably even F2P, depending on with how much pulls 2.0 will shower us) people who won't be pulling during 1.7 will have plenty of tapes to pull not only at least one copy of Yi Xuan, but also one copy of her W-Engine at least, which to me looks like a much better investment and future proof decision which'll also save you money if you'd opt for monochromes cuz of shitty luck:messenger_relieved:
 
I'd say wait before they'll announce Yi Xuan and reveal her element. If she's indeed Ether (and she's Void Hunter), I don't think there's any point whatsoever to pull for Viv (unless you really like her that is, have tons of polys and tapes) which'll get burried by Yi Xuan right from the start and in the long run especially.
If (as rumored) she is same offscreen support like Astra or Trigger she will be perfectly fine. Most probably even OP like the ones before her.
And Yi Xuan probably will be onscreen dd, so they don't fight for the spot
 
If (as rumored) she is same offscreen support like Astra or Trigger she will be perfectly fine. Most probably even OP like the ones before her.
Maybe more accuracte comparison would be Burnice? In which case yeah, I think you're right. Burnice is insane when it comes to anomaly buildup rate and quickly triggering Burn - basically that's all you need her for and then she's off until you need her again. But, you can also use double support team with Nicole and Astra.

And Yi Xuan probably will be onscreen dd, so they don't fight for the spot
The question remains if they'll work great together and if all core passives will be active if you also add Astra to the team or Nicole. I still won't pull her though cuz Yi Xuan is much more important so I'll go all in for her instead, plus I'm doing just fine without Burnice in my fire team and triggering Burn left and right with Eve and Lighter.
 
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Maybe more accuracte comparison would be Burnice? In which case yeah, I think you're right. Burnice is insane when it comes to anomaly buildup rate and quickly triggering Burn - basically that's all you need her for and then she's off until you need her again. But, you can also use double support team with Nicole and Astra.
Probably yes (I don't have Burnice so not really familiar with her)
Based on leaks Viv require some field time unlike Astra/Trigger to setup her offield performance
I'll put her to whatever team I'll like, playing Miyabi-Yanagi-Astra team all the time is boring, even though team is crazy OP

The question remains if they'll work great together and if all core passives will be active if you also add Astra to the team or Nicole. I still won't pull her though cuz Yi Xuan is much more important so I'll go all in for her instead, plus I'm doing just fine without Burnice in my fire team and triggering Burn left and right with Eve and Lighter.
I'll pull both anyway) but I'm not f2p
 
Finally, after a very long time, 9 stars in Da again and that even on mobile.

If you have Burnice, Vivian is a skip?
 
Probably yes (I don't have Burnice so not really familiar with her)
Well, she works like this (or at least that it's the way I use her) - you use everything she has right from the start (full EX bar + regen + remaining of the EX bar) and apply Burn to all cannon fodder before you switch to someone else, then switch to other character and do their thing, if Burnice regenerated enough energy, switch to her, do exactly the same as at the start of the fight, save her Ult for stun window to then quickly switch to other character after she uses her Ult, use the rest of available Ults and so on. So she's not an on field character most of the time, you just use her to build up a Fire anomaly and then trigger Burn.

I've said that I'm getting Burn multiple times no problem with Eve and Lighter, but Burnice alone can do it faster provided you built her right and caught a big number of enemies around her to then use flamethrowers on all of them at once, same goes for bosses - she can build Fire anomaly and trigger Burn faster on her own. So it's not like I don't use her with with Eve and Lighter cuz she's bad, more like I use Astra instead cuz Eve works great with her while having Pen Ratio disc instead of Fire DMG bonus (I've both with great stats, but I still prefer to use Astra).

Based on leaks Viv require some field time unlike Astra/Trigger to setup her offield performance
Idk if it'll work great with Yi Xuan cuz she'll be taking away her field time. They're going all in for quick swap teams with Astra so maybe quick swaping will work good enough for them both but... eh, there's no way of knowing unless you have both and do some testing. Moweover, they're making sig W-Engines mandatory, so it might work with both of them having their sigs, or don't if even one of them don't have it, so there's that to consider as well.

I'll pull both anyway) but I'm not f2p
I'm also not F2P, but I think I'll do just fine with double Ether Support :messenger_relieved:
 
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Hmm... I've seen these screenshots on the HSR subreddit, and it looks like Hoyo is preparing to implement the new EU directives on in-game currencies. I assume they'll need to do the same for ZZZ and all their other games, with a grace period to implement these changes (they'll have to comply sooner rather than later if they want to operate their games here in the EU).

Not sure if this will only be for us Europeans, but it's probably not worth making a separate game client branch to maintain just for us, so these changes will probably be implemented for everyone besides maybe CN, JP, and KR?

Anyway, it looks like this will provide more transparency on what you're actually getting in terms of pulls when topping up, so I'm all for it (no more obfuscation with double currency BS).

8h3jjtxb9uue1.jpg
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9vs3wg2c9uue1.jpg
 
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having to buy more than you need has always been the number one complaint I've always had with any kind of monetisation in games, it's so goddamn predatory to not allow people to just purchase what they need so they wind up with a surplus of useless currency just sitting there looking at them.

And nah, something like that shouldn't require a separate client.
 
Hmm... I've seen these screenshots on the HSR subreddit, and it looks like Hoyo is preparing to implement the new EU directives on in-game currencies. I assume they'll need to do the same for ZZZ and all their other games, with a grace period to implement these changes (they'll have to comply sooner rather than later if they want to operate their games here in the EU).

Not sure if this will only be for us Europeans, but it's probably not worth making a separate game client branch to maintain just for us, so these changes will probably be implemented for everyone besides maybe CN, JP, and KR?

Anyway, it looks like this will provide more transparency on what you're actually getting in terms of pulls when topping up, so I'm all for it (no more obfuscation with double currency BS).

8h3jjtxb9uue1.jpg
hqhuir0c9uue1.jpg
9vs3wg2c9uue1.jpg
I suppose this won't do miracles like removing the 50/50 on the pity system and stuff. I just hope they don't get stingier with pulls to freeloaders like me in order to coerce them to spend money.
 
Not sure how this will help anyone if they'd knew how much money per pull they're paying in terms of shards/monochromes/whatever.

It could've been a lot more helpful if the EU and other countries banned 50/50 and forced 75/25 on characters and 100% on weapons. Now that would've immediately changed things for the better.

Fuck 50/50!🖕:messenger_pouting:
 
Not sure how this will help anyone if they'd knew how much money per pull they're paying in terms of shards/monochromes/whatever.

It could've been a lot more helpful if the EU and other countries banned 50/50 and forced 75/25 on characters and 100% on weapons. Now that would've immediately changed things for the better.

Fuck 50/50!🖕:messenger_pouting:
Kids are stupid. They should not lose the overview. Many don't even realize how much money they are spending. It's a step in the right direction.
 
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having to buy more than you need has always been the number one complaint I've always had with any kind of monetisation in games, it's so goddamn predatory to not allow people to just purchase what they need so they wind up with a surplus of useless currency just sitting there looking at them.
And nah, something like that shouldn't require a separate client.
non-double 100$ pack is almost exactly 50 rolls
in almost any game
putting a label - doubt it'll change anything

Not sure how this will help anyone if they'd knew how much money per pull they're paying in terms of shards/monochromes/whatever.
It could've been a lot more helpful if the EU and other countries banned 50/50 and forced 75/25 on characters and 100% on weapons. Now that would've immediately changed things for the better.
Fuck 50/50!🖕:messenger_pouting:
Better 50/50 than guaranteed 80
Fuck risk aversive crowd
 
So, about the 50/50 system, if they were forced to change it (which I doubt EU or any other governing bodies will do), they'll most likely just raise the hard pity from 80/90 to 130/140 or something like that, though I'm not sure if that's better than current affairs...

R Reizo Ryuu Yeah, I think you're right. This change might be applied to EU countries only, similar to how FIFA/FC points aren't sold in Belgium. They'll probably do it differently than EA, but I'm not a dev, so Idk how exactly hoyo will implement it in their games.
 
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non-double 100$ pack is almost exactly 50 rolls
in almost any game
putting a label - doubt it'll change anything
It will change a whole lot, and it's not just gacha. Why do I need to spend 15 on COD points when the thing I want is ~11? These systems are deliberately built so you get stuck with surplus currency to drive you to purchase even more, not to mention obfuscating actual costs; just diabolical all around.

They'll probably do it differently than EA, but I'm not a dev, so Idk how exactly they'll implement it in their games.
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