Thick Thighs Save Lives
NeoGAF's Physical Games Advocate Extraordinaire
Here are all the characters teased in the Season 2 PV. That dragon mecha elf girl has my undivided attention.
You and me both. The bratty one with the racoon is a maybe too. Otherwise, not overly impressed. Bottom left is gonna be another furry, which is a shame. Looks cool otherwise.Here are all the characters teased in the Season 2 PV. That dragon mecha elf girl has my undivided attention.
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Here's my pull plan for 2.0:Here are all the characters teased in the Season 2 PV. That dragon mecha elf girl has my undivided attention.
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Don't need more kids in my squad, have enough already. I think Panda will be similar to Ben as an extremely slow Defense character, but we'll see, maybe I'm wrong (but I don't think I am). The wolf guy will probably be a DEF or ATK character for SOC, cuz they don't have any of these classes in their faction yet. There's also two more girls there, but they don't look like S ranks or something special, so we'll see. The HIA guy doesn't look like a random NPC, it'll be interesting to see what's up with him. They haven't shown any of the idols so it makes me wonder how long it'll take for them to be released or shown at the very least, probably in the first half of 2.0 will be my guess.
Thanks guys so what do u think the optimal rotation and positioning would be with Lucy miyabi and burnice
Yeah, they could've just shut her down somehow and then think of what to do with her later story-wise. Very sad endingTwiggy deserved better, man...
Here are all the characters teased in the Season 2 PV. That dragon mecha elf girl has my undivided attention.
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Yea it's a shame they screwed up the pacing because that could have hit even harder. Do you think that by having the section at the end where she asks the proxies if she should "destroy" everything, she also meant the clones? Like did she go Order 66 on them, or what do you think happened to them? The story only explicitly showed Twiggy and the girl that couldn't speak turning into Etherials, so I am still confused as to what happened to the others.Finished Anby's companion story and while the pacing was a bit messed up, this was kinda me throughout the whole second half of her quest. Twiggy deserved better, man...
Now that you mention it, I'm not sure either. It's kind of a big deal, so I hope they'll revisit this as a plot device in the future or, at the very least tie this plot up through a trust event or something like that. But yeah, that's a pretty major question mark.Yea it's a shame they screwed up the pacing because that could have hit even harder. Do you think that by having the section at the end where she asks the proxies if she should "destroy" everything, she also meant the clones? Like did she go Order 66 on them, or what do you think happened to them? The story only explicitly showed Twiggy and the girl that couldn't speak turning into Etherials, so I am still confused as to what happened to the others.
Lame, I was hoping for a free copy of Ju Fufu. They might as well just have given me a free tape instead of this dude, never gonna use him.Panda (Pan Yin Hu) from 2.0 will be free A rank - probably unlockable via one of the events at launch or via pulls in none standard banner. It is safe to assume that his W-Engine will be available via W-Engine banner. He's probably Ether or Fire defence character.
My reaction to this info...Panda (Pan Yin Hu) from 2.0 will be free A rank - probably unlockable via one of the events at launch or via pulls in none standard banner. It is safe to assume that his W-Engine will be available via W-Engine banner. He's probably Ether or Fire defence character.
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Mihoyo do what works for them and their style of games. And it's actually working as we see I results.Conclusion: miHoYo's self importance and "better than anyone else" (which is definitely not the case) syndrome and attitude is off the charts when it comes to greediness and stinginess. There's plenty of F2P gacha games on the market already which are doing (depending on the game) some if not all things way better, launching multiple games in the same universe and miHoYo just don't give a fuck about changing the way how they're doing things despite all this.
Yeah, exactly my reaction too. I bet those two little girls are also going to be free A ranks, cuz they look like throwaway characters to me and a way for them to show that they're giving away characters.My reaction to this info...
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Anyway, a free character is a free character, but honestly, they can keep him, lol.
Ju Fufu will be in one of the 2.0 banners, she's S rank and tbh, she looks better than any of those other 7 yo kids that were shown in 2.0 teaser.Lame, I was hoping for a free copy of Ju Fufu. They might as well just have given me a free tape instead of this dude, never gonna use him.
It's working against them as well. Not that long ago I've seen the news that they're spending 400mil on just marketing alone while the game gives back around 40mil month after month. Like, this is how it's supposed to work, spend 10 times more and get 10 times less? Looks like a completely brain-dead strategy to me. Do you think there's a possibility that they're hiding their true numbers?Mihoyo do what works for them and their style of games. And it's actually working as we see I results.
Who's crying? I'm just stating the obvious. miHoYo (and some people as well) think of their games as permium products, while in reality there's far better games already and out there, with great production values and developers of which are way less greedy and stingy.Crying that some other gacha are more "generous" is pointless, each gacha has its own pace monetization and power structure. And this things are linked - games that gives more usually require higher constellations to be competive.
I get it, quantity doesn't mean quality, but it's not because of this I mentioned GF2, cuz there's not a lot of characters to pull yet, some of them are easily skipable even (especially if you want to get full roster of team 404 and Task Force DEFY first), but the in-game service the game provides when it comes to pulls and content is nothing less that exceptional and very friendly towards the end user and they're not even bobrard you with tons of characters like other games are doing, so you can plan ahead knowing exactly what character you'll be pulling and which you won't. Yeah, GF2 is in the unique position here since CN version was lanched earlier and we know what to expect, but still, that's a good thing, not a bad one.Just look at Granblue or BlueArchive to see that number of character you can get in a month not really everything
Idk about spending thing. There's plenty of whales on HoYoLab with a bunch of dupe posting and such almost everyday.Mihoyo keeps things rather casual and spending friendly - you don't need every char and usually you don't need higher constellations.
Yeah, when it comes to certain characters, you really and only need like at least v1 for a character to be better and utilize her combat kit, for some you need at least v3 and so on. But forget about the banners, you've completely free top tier standard S rank DPSs and Support maniacs in the standard banner like Qiongjiu, Tololo and A rank Sharkry, that by just adding Sabrina to the team you'll be perfectly fine without any of the character from banners (until you actually want someone from the banner).In GFL2 many chars have huge bump (makiato, suomi, centauressi etc) at v1 and given pvp and bullet sponge bosses mechanics it makes a big difference as a result make it desirable at siphoning rolls
Don't believe this "40 mil" number, it's bullshit (most likely US number with some crazy extrapolation). Same charts put Genshin at 50-60 mil and in reality Genshin earns around 3 bil per year (and HSR also around this number), that like x4-5 of estimationsIt's working against them as well. Not that long ago I've seen the news that they're spending 400mil on just marketing alone while the game gives back around 40mil month after month. Like, this is how it's supposed to work, spend 10 times more and get 10 times less? Looks like a completely brain-dead strategy to me. Do you think there's a possibility that they're hiding their true numbers?
I strongly disagreeWho's crying? I'm just stating the obvious. miHoYo (and some people as well) think of their games as permium products, while in reality there's far better games already and out there, with great production values and developers of which are way less greedy and stingy.
You'll be mostly fine with A roster in ZZZ, doesn't mean it's the most efficient way.Yeah, when it comes to certain characters, you really and only need like at least v1 for a character to be better and utilize her combat kit, for some you need at least v3 and so on. But forget about the banners, you've completely free top tier standard S rank DPSs and Support maniacs in the standard banner like Qiongjiu, Tololo and A rank Sharkry, that by just adding Sabrina to the team you'll be perfectly fine without any of the character from banners (until you actually want someone from the banner).
Suomi is OP af, I kinda wish they'd rerun her instead of Ulrid cuz melee and sword wielding characters with high mobility are not even needed right now and there's no content in the game for which you would need them. But I guess I'll have to manage with Colphne and Ksenia for now, which is fine cuz they're not that bad.
Yeah, just like I thought cuz there's no way you'll be spending 400mil on marketing alone if the game doesn't give at least 3 times that as revenue back. I mean, I guess I can see it happening if Genshin and HSR gave them billions in revenue each month, but still... that's a shit ton of money to throw at a game which gives them back 10 times less. Do you know where to look for real F2P gacha numbers? I mean, maybe there's a website which goes through all these annual reports and just compiles everything in one article or somethin'.Don't believe this "40 mil" number, it's bullshit (most likely US number with some crazy extrapolation). Same charts put Genshin at 50-60 mil and in reality Genshin earns around 3 bil per year (and HSR also around this number), that like x4-5 of estimations
Market so non-transparent, especially when tries to include China revenue and given that large revenue streams go through PC/playstation that any "analytical" number can underestimate or overestimate real number by several times. Only companies reports show truth and nothing else (and there is a report for H1 2024 in the wild, before ZZZ launch)
What do you mean by quality? Cuz it clearly and for the most part with some exceptions is not writing and pacing, character development and story. Then, does it matter if one game has better quality cut-scenes and animations if everything else is better in GF2? I don't think it matters and I didn't mention combat on purpose cuz in terms of core of gameplay, these games are nothing alike and I don't have problems here at all.GFL2 might be good game but in terms of money invested in the quality of game it's leagues behind
For sure, unless you're going for SD, DA, pointless and bs towers, there's no need to pull for anyone ever.And Mihoyo games are solo PvE, means comparative power to other players plays almost no role. Unlike GFL2 that has both competitive PvE and PvP - good luck on taking high ranking with makeshift team bundled with random standard banner chars in those.
Oh, I know that, but I've no choice until they rerun her or any other S rank healer and I also don't think that having OP healer on the team is a good idea, cuz at that point you might as well just have everything on Auto. Gameplay and combat is really good in GF2, I just wish it had more than just direct fights in the story mode.And no, Colphne or Ksenia will not replace V1 Suomi where it matters - Suomi provide shield and heals half a bar of hp whole team, map-wide, it simply makes team unkillable in many situation
But you have characters like Lumi which can act like support DPS and her gameplay is amazing and really fun - nothing even remotely close to her exist in ZZZ when it comes to A ranks.In WuWa the gap between A and S characters is larger.
Writing and pacing are subjective. Money poured into measurable things like environment, NPCs, animations (those are godly in ZZZ), cutscenes etc are objective. It's very clear that ZZZ has significantly higher budget that GFL2.What do you mean by quality? Cuz it clearly and for the most part with some exceptions is not writing and pacing, character development and story. Then, does it matter if one game has better quality cut-scenes and animations if everything else is better in GF2? I don't think it matters and I didn't mention combat on purpose cuz in terms of core of gameplay, these games are nothing alike and I don't have problems here at all.
I am 60 for months already and I maxed out (attachment aside) most of my roster.As for GF2's PvP, I had fun with what I've played, I didn't go for high rank fights cuz I'm just not where I need to be in terms of building teams and lvl them up to 60 (I'm lvl 36 now and still have 24 lvls to go), so for now I'm fine with standard fights. I kinda wish that they'd give us an option to rise lvl requirements for harder story missions like ZZZ lets us do it for combat simulation and other things. Like, I would love to go though the campaign with lvl 65-70 requirement and test my skills - when the next survey go live, I'll let them know that maybe they should look into adding such an option in one of the future updates.
Exactly the way I play. Put on auto all trash encounters. Better with Klukay. There is no point to play them manually.Oh, I know that, but I've no choice until they rerun her or any other S rank healer and I also don't think that having OP healer on the team is a good idea, cuz at that point you might as well just have everything on Auto. Gameplay and combat is really good in GF2, I just wish it had more than just direct fights in the story mode.
And everyone should be given maxed chars and weapons. Continue dreaming.I totaly agree with you on everything else. 50/50 needs to go away and I'll add to that also this - weapons should always be 100% drops, standard banner must have selector available right from the start, there must be more ways than just standard banner to get dupes of standard S rank characters and their weapons and it must not be the currency you use to get pulls for character banners.
I'd say GF2 for a 100% tactical and X-Com-like game in terms of combat and gameplay has everything it needs and animations are perfect. Like, didn't I say that I haven't mentioned combat and gameplay on purpose cuz these two games doing completely different things? So I don't think it's fair to compare them here. Same goes for free roaming and city exploration which GF2 simply doesn't have and there's no need for that even.Writing and pacing are subjective. Money poured into measurable things like environment, NPCs, animations (those are godly in ZZZ), cutscenes etc are objective. It's very clear that ZZZ has significantly higher budget that GFL2.
You don't have a choice cuz you need to play and finish the mission / supply run etc. normaly first, but when it comes to story you don't have a choice at all. I use auto when I unlock it everytime too, cuz it's pointless to do it again manually.Exactly the way I play. Put on auto all trash encounters. Better with Klukay. There is no point to play them manually.
And yet WuWa has 75/25 for characters and 100% weapon guaranteed as a baseline. The end game is terrible though for the most part with insane HP and DMG inflation, extremely long, monotonous, repetitive and boring fights and all of this to get shitty 4 pulls? Ha! No thank you. Anyway, getting rid of 50/50 and making weapons 100% guaranteed can be done without much of a pain and for miHoYo even more so, but they're too greedy and stingy for it to happen, so I'm not holding my breath.And everyone should be given maxed chars and weapons. Continue dreaming.
It's commercial product and everything is calculated beforehand. If chars/weapon become guaranteed - it means either that free allowance will be cut to compensate (and price for paid pack will go up) or game will force higher constellation as standard baseline for playing to compensate higher that previously expected char distribution.
Total availability of chars to player and income to company should be balanced at roughly same levels. No matter what strategy for monetization and power balance company employ.
Pejo I know you stopped playing hi3, but there was a pretty funny jojo reference/tribute not that long ago, between the two who basically have stands:
Bummer, I thought she'd be the new region freebie meant to get returning players and build hype. Nobody outside of the bara community is going to give a fuck about the panda. If she is S rank and not free, that's a skip from me.Ju Fufu will be in one of the 2.0 banners, she's S rank and tbh, she looks better than any of those other 7 yo kids that were shown in 2.0 teaser.
We'll know more at the end of next week when they'll start promoting 2.0 characters![]()
There's rumors about her being fire stunner of which we already have two - Koleda and Lighter, both S ranks. Like, WHY do we need another one beyond the fact that it's from a different faction? Idk what they're thinking here if the rumors are true.Bummer, I thought she'd be the new region freebie meant to get returning players and build hype. Nobody outside of the bara community is going to give a fuck about the panda. If she is S rank and not free, that's a skip from me.
I'm gonna level with you here, I also think that they're leaning way too much on the China aesthetics in 2.X. Like, before they released 2.X teaser I was like - well let's wait and see what they'll show, but now...My biggest hopes for ZZZ is that they manage to nail the old character buffs and their new team-focused gameplay is fun. It's going to be rough for me to get through the whole 2.0 version if they treat this new "totally not China" area like they treat other "totally not China" areas in their other games. It's all gonna depend on the characters and their attitudes/traits. If we get more Luofu-tier wanking, it's gonna be a long year.
That's a good way of thinking. I'll be doing the same going forward cuz I'm done pulling for both banners all the time and thankfully, it looks like I don't have to do that in 2.X so that's a good chan... well, not a good change, cuz the game is starting to lose it's visual identity which is very important, but I guess we can only hope that it won't lose it completely for us to not care about the game anymore.I think I'm done doing the meta chasing in this game anyways, and will just roll for characters I like.
I don't think this will ever be a thing TBH, because part 2 is only two years before apho; they'll probably just abandon apho and continue the story in part 3.Well at least it's good that the devs are having fun. Any mention/hints of APHO3 yet?
If (as rumored) she is same offscreen support like Astra or Trigger she will be perfectly fine. Most probably even OP like the ones before her.I'd say wait before they'll announce Yi Xuan and reveal her element. If she's indeed Ether (and she's Void Hunter), I don't think there's any point whatsoever to pull for Viv (unless you really like her that is, have tons of polys and tapes) which'll get burried by Yi Xuan right from the start and in the long run especially.
Maybe more accuracte comparison would be Burnice? In which case yeah, I think you're right. Burnice is insane when it comes to anomaly buildup rate and quickly triggering Burn - basically that's all you need her for and then she's off until you need her again. But, you can also use double support team with Nicole and Astra.If (as rumored) she is same offscreen support like Astra or Trigger she will be perfectly fine. Most probably even OP like the ones before her.
The question remains if they'll work great together and if all core passives will be active if you also add Astra to the team or Nicole. I still won't pull her though cuz Yi Xuan is much more important so I'll go all in for her instead, plus I'm doing just fine without Burnice in my fire team and triggering Burn left and right with Eve and Lighter.And Yi Xuan probably will be onscreen dd, so they don't fight for the spot
Probably yes (I don't have Burnice so not really familiar with her)Maybe more accuracte comparison would be Burnice? In which case yeah, I think you're right. Burnice is insane when it comes to anomaly buildup rate and quickly triggering Burn - basically that's all you need her for and then she's off until you need her again. But, you can also use double support team with Nicole and Astra.
I'll pull both anyway) but I'm not f2pThe question remains if they'll work great together and if all core passives will be active if you also add Astra to the team or Nicole. I still won't pull her though cuz Yi Xuan is much more important so I'll go all in for her instead, plus I'm doing just fine without Burnice in my fire team and triggering Burn left and right with Eve and Lighter.
NoIf you have Burnice, Vivian is a skip?
Don't they basically do the same thing but with different elements?
just the elemental difference is enough, but no, burnice is far more off-field than vivian, if you were to use both on the same team, vivian would be your main on-field dps.Don't they basically do the same thing but with different elements?
Well, she works like this (or at least that it's the way I use her) - you use everything she has right from the start (full EX bar + regen + remaining of the EX bar) and apply Burn to all cannon fodder before you switch to someone else, then switch to other character and do their thing, if Burnice regenerated enough energy, switch to her, do exactly the same as at the start of the fight, save her Ult for stun window to then quickly switch to other character after she uses her Ult, use the rest of available Ults and so on. So she's not an on field character most of the time, you just use her to build up a Fire anomaly and then trigger Burn.Probably yes (I don't have Burnice so not really familiar with her)
Idk if it'll work great with Yi Xuan cuz she'll be taking away her field time. They're going all in for quick swap teams with Astra so maybe quick swaping will work good enough for them both but... eh, there's no way of knowing unless you have both and do some testing. Moweover, they're making sig W-Engines mandatory, so it might work with both of them having their sigs, or don't if even one of them don't have it, so there's that to consider as well.Based on leaks Viv require some field time unlike Astra/Trigger to setup her offield performance
I'm also not F2P, but I think I'll do just fine with double Ether SupportI'll pull both anyway) but I'm not f2p
I suppose this won't do miracles like removing the 50/50 on the pity system and stuff. I just hope they don't get stingier with pulls to freeloaders like me in order to coerce them to spend money.Hmm... I've seen these screenshots on the HSR subreddit, and it looks like Hoyo is preparing to implement the new EU directives on in-game currencies. I assume they'll need to do the same for ZZZ and all their other games, with a grace period to implement these changes (they'll have to comply sooner rather than later if they want to operate their games here in the EU).
Not sure if this will only be for us Europeans, but it's probably not worth making a separate game client branch to maintain just for us, so these changes will probably be implemented for everyone besides maybe CN, JP, and KR?
Anyway, it looks like this will provide more transparency on what you're actually getting in terms of pulls when topping up, so I'm all for it (no more obfuscation with double currency BS).
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Kids are stupid. They should not lose the overview. Many don't even realize how much money they are spending. It's a step in the right direction.Not sure how this will help anyone if they'd knew how much money per pull they're paying in terms of shards/monochromes/whatever.
It could've been a lot more helpful if the EU and other countries banned 50/50 and forced 75/25 on characters and 100% on weapons. Now that would've immediately changed things for the better.
Fuck 50/50!![]()
non-double 100$ pack is almost exactly 50 rollshaving to buy more than you need has always been the number one complaint I've always had with any kind of monetisation in games, it's so goddamn predatory to not allow people to just purchase what they need so they wind up with a surplus of useless currency just sitting there looking at them.
And nah, something like that shouldn't require a separate client.
Better 50/50 than guaranteed 80Not sure how this will help anyone if they'd knew how much money per pull they're paying in terms of shards/monochromes/whatever.
It could've been a lot more helpful if the EU and other countries banned 50/50 and forced 75/25 on characters and 100% on weapons. Now that would've immediately changed things for the better.
Fuck 50/50!![]()
It will change a whole lot, and it's not just gacha. Why do I need to spend 15 on COD points when the thing I want is ~11? These systems are deliberately built so you get stuck with surplus currency to drive you to purchase even more, not to mention obfuscating actual costs; just diabolical all around.non-double 100$ pack is almost exactly 50 rolls
in almost any game
putting a label - doubt it'll change anything
Geolocation via ISP, IP address, account information etc. can be used to show your purchasing options.They'll probably do it differently than EA, but I'm not a dev, so Idk how exactly they'll implement it in their games.