Zookeeper: Is that all there is?

You can only move blocks that form the vert/horizontal line? In other words I can't swtich blocks at will to form lines and combos to my liking?

Doesn't seem like there's much to it. Is there some hidden depth/strategy that I'm missing?
 
I never understood bejewelled either, I never understood how to combo anything.
 
Roland Hood said:
You can only move blocks that form the vert/horizontal line? In other words I can't swtich blocks at will to form lines and combos to my liking?

Doesn't seem like there's much to it. Is there some hidden depth/strategy that I'm missing?

If you figure out how to get combos going and trying to get extra completed lines of the "bonus animal" you can rack up the scores faster. It's also later on about trying to keep things set up right so that your survival is assured no matter what happens. And just being able to rapidly see the patterns of where a move is possible but perhaps hidden.
 
I just took the stylus and wildly moved it around the screen and seemed to be doing pretty well.

Maybe if they added techno music it would be "cool" like Lumines.
 
It really is like a poor man's Tetris Attack...even though I've gotten quite used to the Zoo Keeper gameplay now.
Yes, there's a certain amount of strategy, by being fast and calculating with a keen eye to keep combos going. But I wish you earned more points from doing combos, since the best way to get lots of points is really to catch the quota of animals given and recieve the level bonus.
 
I love Zoo Keeper. Being able to constantly move animals is a big improvement to the flash version of the game. Just make sure to turn the god-awful music off.
 
bitwise said:
whats the music like in Zookeeper? any good?

It's the worst fucking music I've heard in a LONG, long time. I rarely turn music off in games, but in Zoo Keeper I really had no choice... :(
 
There is not a great deal of combo strategy to be had. The game is more skill-based in quickly (very quickly, mind you) recognizing lines to clear one after another, otherwise known as chaining. This rapid succession of clearing lines scores the same as comboing.

Also, your strategy should be dependent on the mode you are playing. In Normal mode, you'll be leaving many points on the table by haphazardly clearing lines; ideally you should step-child one animal and continue clearing all other animals until you're forced to clear the neglected animal. Conversely, in Time Attack, the majority of points are in the later level-clear bonuses and later level comboing/chaining, so you'll want to progress as quickly as possible.
 
Thanks for the advices.

I've played a bit more and after adjusting my mindset I'm finding the game to be pretty fun.

This and Lumines compliment each other pretty well.
 
teruterubozu said:
I just took the stylus and wildly moved it around the screen and seemed to be doing pretty well.

Maybe if they added techno music it would be "cool" like Lumines.

Techno Music, Interactive background. Yeah, maybe.
 
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