Rebellion: Xbox One's eSRAM culprit behind sub-1080p; will catch up to PS4

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How do you program a faster chipset? I believe the Xbox One games will get better, they will pull more out of the system. But, I expect the same of the PS4 ...

Exactly my thoughts, every damn time...

The Xbox One might, at least on paper, have a bit more potential for optimizations, but architecturally they are quite comparable machines. The PlayStation 4 has a bit better custom alterations, is a bit more GPGPU-centric, so its a bit better prepared for the future. There’s stuff you can do because it’s sort of built for games. Xbox One doesn’t have that. Xbox One has just a HDMI-In port.
 
It will not catch up, but it sure as hell will get better. That is good enough for me.
This thread is missing the point of what the devs are saying, he simply means that developers will get better as using the eSRAM and the toolkits will improve so the difference wont be as bad.

Somehow thats an excuse to act childish.
 
Did you read the article?

In the OP:

“Definitely, yeah. They are releasing a new SDK that’s much faster and we will be comfortably running at 1080p on Xbox One. We were worried six months ago and we are not anymore, it’s got better and they are quite comparable machines. The Xbox One is a bit more multimedia, a bit more hub-centric so its a bit more complex. There’s stuff you can and can’t do because it’s a sort of multimedia hub. PS4 doesn’t have that. PS4 is just a games machine.”

Yes I read the article.

Future tense is used, so I will wait and see.
 
How the hell will xbone catch up with PS4?

I guess the thing is that devs will have a target in terms of performance (framerate and resolution) and the PS4 will reach that target easier. They will then spend their time optimising on Xbox One.
 
It still baffles me how MS are going to do all sorts of magic to improve the X1, but PS4 is absolutely as powerful and efficient as it's ever going to be....
 
that you can get 1080/60 if you downgrade the graphic

Ok, well (and bear in mind I haven't got an Xbone so I don't know) isn't it also widely quoted as one of the best looking launch games on either system?

I'm just trying to understand where the "yeah you can do it if you cut corners" theme is coming from?
 
Didn't they already say that Sniper Elite is running at 60fps on PS4, and a "bit slower" on Xbone? Or am I making that up?
 
This is how to read into this:

XB1 will catch up to where PS4 is currently.
PS4 by that time will have moved further too.

Efficiency gains will come from both consoles.

This is coming from a XB1 owner.
 
It makes sense though, if it is hard or impossible to fit a full 1920x1080 framebuffer in eSRAM, you don't need the 32 ROP to render that resolution.

In some weird sense, it's balanced.

They said 32 ROP's is overkill, but Sony put that amount for reason.
 
Likely the 1080p argument. I understand that Xbox One could catch up 1080p, whereas PS4 not worth go higher than 1080p for common sake.
 
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Also there's way too much nonsense in this thread about 1080p and fps. Every game can reach those targets, they will just look uglier to reach those goals. It is a trade off.
 
I hear Forza 5 quoted often as the poster child of Xbone development. "Look, if you have a developer who knows what they're doing, 1080p/60 is easily achievable". What exactly do you mean by the bolded?

Disastrous anisotropic filtering
http://abload.de/img/ao067c8i.png

Insane track asset reduction
http://i.imgur.com/semvdyJ.jpg

Mortal Kombat crowd
http://abload.de/img/dat_3d_crowd_1akezo.jpg

Total reliance on ineffective shader-based AA techniques [aggressively semi-hidden by blur and dof]
http://abload.de/img/1920x-1g4enh.jpg
 
It still baffles me how MS are going to do all sorts of magic to improve the X1, but PS4 is absolutely as powerful and efficient as it's ever going to be....
It isn't, this whole thing is in reference to the machine hitting 1080p in the buffer of the eSRAM. Both machines will improve but PS4 isn't trying to go above 1080p. They are shorting for a performance cap.
 
How would it catch up?
I guess they were just saying that tools/software are getting better.
The problem with their statement is: PS4's tools are getting better, too.
And the PS4 has clearly the better hardware and architecture.

So I see what they are trying to say. "Xbone games will soon have no big issues with 1080p".
But the Xbone will never "catch up to th PS4", because the PS4 is clearly the stronger system/hardware. Games will always look and run better on PlayStation.

This is how to read into this:

XB1 will catch up to where PS4 is currently.
PS4 by that time will have moved further too.


Efficiency gains will come from both consoles.

This is coming from a XB1 owner.
Yes, absolutely right.
 
Really? No amount of programming can allow the Xbox One hardware to run as well as the PS4 hardware. Why do they even bother? Do they think we're stupid?

Yes.

Some of the stuff he said is true but they can not fix the problem with the eSRAM size, it will remain a limiting factor for the rest of its life. The GPU is also noticeably slower than the PS4's, again they can't do anything to fix this too.
 
Why would a developer use the line 'just for playing games'? Surely he would say something along the lines of 'is optimised for gaming.' That very much looks like a crafty way of making the PS4 look inferior in some way.
 
I hear Forza 5 quoted often as the poster child of Xbone development. "Look, if you have a developer who knows what they're doing, 1080p/60 is easily achievable". What exactly do you mean by the bolded?


Forza 5 shouldn't be used as the poster child for anything, it's a bland , soulless games with utterly unacceptable load times, and it doesn't actually look that good.

It isn't, this whole thing is in reference to the machine hitting 1080p in the buffer of the eSRAM. Both machines will improve but PS4 isn't trying to go above 1080p. They are shorting for a performance cap.

I wasn't just talking about this article. There has ben a lot of talk of late of how "Xbox is going to catch up to PS4 as it's tools mature" while ignoring that Sony's tools will also mature.
 
This thread is missing the point of what the devs are saying, he simply means that developers will get better as using the eSRAM and the toolkits will improve so the difference wont be as bad.

Somehow thats an excuse to act childish.

All I know is that I am already impressed seeing games like Ryse at launch. Knowing that things will only improve is pretty encouraging from where I stand. I'll be more than comfortable with it's capabilities.
 
Nope they didn't : The PSP was upclocked by a firmware and it was for all the consoles out there

Im not talking about the CPU upclock. The PSP1000 had 32 MB main memory and all later versions had 64 MB (2000, 3000, Go, E1000). For games like FFtype 0 it meant if you played on a 1000 model you couldn't do multiplayer, the web browser was also even worse due to memory constraints.
 
The hardware is the hardware & everything has a maximum capacity.



WiiU;
CPU - Tri-Core IBM PowerPC "Espresso" @ 1.24 GHz 3 MB L2 cache
GPU - AMD Radeon "Latte" 320 shaders @ 550 MHz (0.35 TFLOP/s) Fillrates: 4.4 Gpixel/s, 8.8 Gtexel/s
RAM - 2 GB DDR3 RAM @ 1600 MHz (12.8 GB/s) (1 GB available for games)34 MB eDRAM @ 550 MHz

PS4;
CPU - Octa-Core (2 quad-core modules) AMD x86-64 "Jaguar"-based Shared 4 MB L2 cache (Cores 0-3: 2 MB, Cores 4-7: 2 MB
GPU - AMD Radeon "Liverpool" 1152 shaders @ 800 MHz (1.84 TFLOP/s) Fillrates: 25.6 Gpixel/s, 57.6 Gtexel/s
RAM - 8 GB GDDR5 RAM @ 5500 MHz (176.0 GB/s) 256 MB (2 Gb) DDR3 RAM (for background tasks)

XboxOne;
CPU - Octa-Core (2 quad-core modules) AMD x86-64 "Jaguar"-based @ 1.75 GHz Shared 4 MB L2 cache (Cores 0-3: 2 MB, Cores 4-7: 2 MB)
GPU - AMD Radeon 768 shaders @ 853 MHz (1.31 TFLOP/s) Fillrates: 13.6 Gpixel/s, 40.9 Gtexel/s
RAM - 8 GB DDR3 RAM @ 2133 MHz (68.3 GB/s) (5 GB available for games) 32 MB eSRAM (on-die)

The XboxOne is a 10 but the PS4 is a 11.

 
This thread is missing the point of what the devs are saying, he simply means that developers will get better as using the eSRAM and the toolkits will improve so the difference wont be as bad.

Somehow thats an excuse to act childish.

Mmm. Not sure why not talking how is it to work on both console indeed to prize one & downplay the other. Moreover how you can prize the more complicate/weaker hardware? It's just crazy.
 
All I know is that I am already impressed seeing games like Ryse at launch. Knowing that things will only improve is pretty encouraging from where I stand. I'll be more than comfortable with it's capabilities.

This is the point Microsoft needs to understand. Stop with the "on paper" and "theoretically" more powerful shit and just make good games. Stop arguing hardware. You lost, get over it.
 
I think this news mostly means we may see more XB1 versions of third party titles in 1080p. So instead of 900p with reduced effects, XB1 gets 1080p with reduced effects. It's an image quality bump, but probably not a bump for effects or frame rates.
 
I guess the thing is that devs will have a target in terms of performance (framerate and resolution) and the PS4 will reach that target easier. They will then spend their time optimising on Xbox One.

You mean comprimise, optimization isn't somekind of a voodoo that they magically make it like the PS4 version.
 
Yes.

Some of the stuff he said is true but they can not fix the problem with the eSRAM size, it will remain a limiting factor for the rest of its life. The GPU is also noticeably slower than the PS4's, again they can't do anything to fix this too.

So is the system memory. Everyone is talking about the ESRAM but it also has to work with the snail of a speed DDR3.
 
Of course PS4 will never improve its SDK... I would understand if he'd say XB1 may have bigger room for improvement but I don't see it really catching up PS4. It's like saying I could catch up on Usain Bolt with good training, ignoring Bolt certainly has a genetic advantage over me. And he trains too.
 
I thought the GPU difference was substantial though. I mean I can accept that the eSRAM is what's holding it back hitting 1080. But isn't PS4 always going to have the edge on effects/fps because the GPU is that much better?
 
Of course PS4 will never improve its SDK... I would understand if he'd say XB1 may have bigger room for improvement but I don't see it really catching up PS4. It's like saying I could catch up on Hussein Bolt with good training, ignoring Bolt certainly has a genetic advantage over me. And he trains too.

Usain, not Hussain :P
 
I think this news mostly means we may see more XB1 versions of third party titles in 1080p. So instead of 900p with reduced effects, XB1 gets 1080p with reduced effects. It's an image quality bump, but probably not a bump for effects or frame rates.

Would much rather have 900p or 720p with no reduced effects. XB1 has a built-in scaler... the scaler currently has a problem with sharpening effects, but is it too much to hope that they would fix the scaler so third-parties don't need to target 1080p anymore?
 
Forza cut a lot of corners to hit 1080p/60fps.

Things like this always make me wonder why 1080p is so important to some people. I would rather have a lot of bells and whistles at 720p than empty 1080p. If you can get both that's wonderful and to be preferred. However, if you can't then just make it pretty... then again I also like retro pixel graphics, so people tend to shoot down my dismissal of 1080p here..
 
I thought the GPU difference was substantial though. I mean I can accept that the eSRAM is what's holding it back hitting 1080. But isn't PS4 always going to have the edge on effects/fps because the GPU is that much better?
Absolutely. Both tools will get better. But the PS4 hardware will always be much better.
 
You mean comprimise, optimization isn't somekind of a voodoo that they magically make it like the PS4 version.

No. Optimization. If the target is 1080p at 30fps. Once the PS4 version has got there. They can spend the rest of time optimising on Xbox One to get as close to that target as possible.

This bodes will for future multi-platform titles. Hopefully the performance gap between both next gen platforms will diminish. At least Xbox One fans will get to enjoy 1080p titles.
 
I personally don't believe this topic is even debatable anymore. It's just excuses for Microsoft's folly into multimedia. Maybe I'm wrong, and in three years time the Xbox will be the number one selling system because it's media capabilities, but I doubt it!

Anyway, I have no wish to argue with you JaseC, I like you - so I'll tell you this potentially amusing OT story.

We're on the same page; it's just that we've interpreted his phrasing differently. I mean, it's natural to assume "catch up" means "close the gap", but I'm giving Rebellion the benefit of the doubt here simply because that wouldn't many any sense -- as you said, there's no debating the PS4's raw power advantage.

I always used think how very sweet it was that you had pictures of your girlfriend as your avatar. They seemed quite professionally taken, so from this I mustered the thought that you had quite some skill with a camera. Until the day I saw a picture that - wait a minute - that reminds me of someone - she looks just like JaseC 's girlfriend! So I Googled, and then I felt a bit silly.

If I ever meet her, I'll put a good word in for you. :)

Haha, I'd appreciate that. ;)
 
This is the point Microsoft needs to understand. Stop with the "on paper" and "theoretically" more powerful shit and just make good games. Stop arguing hardware. You lost, get over it.

I actually agree and accepted that it's weaker awhile back. I want an Xbone for the features and games first and foremost. As that is what sells me on a system. But power-wise, it is still a next generation console over it's predecessor and that is enough for me. It will still have some gorgeous games that play great.
 
No. Optimization. If the target is 1080p at 30fps. Once the PS4 version has got there. They can spend the rest of time optimising on Xbox One to get as close to that target as possible.

This bodes will for future multi-platform titles. Hopefully the performance gap between both next gen platforms will diminish. At least Xbox One fans will get to enjoy 1080p titles.

But what about ps4 fan who want better graphic?
 
It will get real interesting when they start trying to add screen effects like weather transitions and smoke/fog/night. All these things really hurt GT6 on PS3 due to the hardware.

The only preformance drops that I noticed on GT6 was when AIs were stopping into pits. Then the game lagged a little.

TOD transitions and smoke effects never produced performance problems. At least I didn't noticed anything [after 40+ hours of playing and achieving all golds in S class with my beloved G27].
 
No. Optimization. If the target is 1080p at 30fps. Once the PS4 version has got there. They can spend the rest of time optimising on Xbox One to get as close to that target as possible.

What if [conspiracy-keanu.gif] this has already been the case with all launch titles?
 
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