I hear Forza 5 quoted often as the poster child of Xbone development. "Look, if you have a developer who knows what they're doing, 1080p/60 is easily achievable". What exactly do you mean by the bolded?
Forza cut a lot of corners to hit 1080p/60fps.
I hear Forza 5 quoted often as the poster child of Xbone development. "Look, if you have a developer who knows what they're doing, 1080p/60 is easily achievable". What exactly do you mean by the bolded?
How do you program a faster chipset? I believe the Xbox One games will get better, they will pull more out of the system. But, I expect the same of the PS4 ...
This thread is missing the point of what the devs are saying, he simply means that developers will get better as using the eSRAM and the toolkits will improve so the difference wont be as bad.It will not catch up, but it sure as hell will get better. That is good enough for me.
Did you read the article?
In the OP:
Definitely, yeah. They are releasing a new SDK thats much faster and we will be comfortably running at 1080p on Xbox One. We were worried six months ago and we are not anymore, its got better and they are quite comparable machines. The Xbox One is a bit more multimedia, a bit more hub-centric so its a bit more complex. Theres stuff you can and cant do because its a sort of multimedia hub. PS4 doesnt have that. PS4 is just a games machine.
How the hell will xbone catch up with PS4?
that you can get 1080/60 if you downgrade the graphic
Sony did this with PSP but It sucked majorly for all those stuck on v1 of the hardware. I guess in the console space its suicide.
It makes sense though, if it is hard or impossible to fit a full 1920x1080 framebuffer in eSRAM, you don't need the 32 ROP to render that resolution.
In some weird sense, it's balanced.
I hear Forza 5 quoted often as the poster child of Xbone development. "Look, if you have a developer who knows what they're doing, 1080p/60 is easily achievable". What exactly do you mean by the bolded?
It isn't, this whole thing is in reference to the machine hitting 1080p in the buffer of the eSRAM. Both machines will improve but PS4 isn't trying to go above 1080p. They are shorting for a performance cap.It still baffles me how MS are going to do all sorts of magic to improve the X1, but PS4 is absolutely as powerful and efficient as it's ever going to be....
I guess they were just saying that tools/software are getting better.How would it catch up?
Yes, absolutely right.This is how to read into this:
XB1 will catch up to where PS4 is currently.
PS4 by that time will have moved further too.
Efficiency gains will come from both consoles.
This is coming from a XB1 owner.
Disastrous anisotropic filtering
http://abload.de/img/ao067c8i.png
Insane track asset reduction
http://i.imgur.com/semvdyJ.jpg
Mortal Kombat crowd
http://abload.de/img/dat_3d_crowd_1akezo.jpg
Total reliance on ineffective shader-based AA techniques
http://abload.de/img/1920x-1g4enh.jpg
Really? No amount of programming can allow the Xbox One hardware to run as well as the PS4 hardware. Why do they even bother? Do they think we're stupid?
I hear Forza 5 quoted often as the poster child of Xbone development. "Look, if you have a developer who knows what they're doing, 1080p/60 is easily achievable". What exactly do you mean by the bolded?
It isn't, this whole thing is in reference to the machine hitting 1080p in the buffer of the eSRAM. Both machines will improve but PS4 isn't trying to go above 1080p. They are shorting for a performance cap.
It still baffles me how MS are going to do all sorts of magic to improve the X1, but PS4 is absolutely as powerful and efficient as it's ever going to be....
This thread is missing the point of what the devs are saying, he simply means that developers will get better as using the eSRAM and the toolkits will improve so the difference wont be as bad.
Somehow thats an excuse to act childish.
Nope they didn't : The PSP was upclocked by a firmware and it was for all the consoles out there
I hope that was sarcasm.....Because the PS4 has almost no room for improvement and the X1 has tons of room for improvement!


It still baffles me how MS are going to do all sorts of magic to improve the X1, but PS4 is absolutely as powerful and efficient as it's ever going to be....
This thread is missing the point of what the devs are saying, he simply means that developers will get better as using the eSRAM and the toolkits will improve so the difference wont be as bad.
Somehow thats an excuse to act childish.
All I know is that I am already impressed seeing games like Ryse at launch. Knowing that things will only improve is pretty encouraging from where I stand. I'll be more than comfortable with it's capabilities.
I guess the thing is that devs will have a target in terms of performance (framerate and resolution) and the PS4 will reach that target easier. They will then spend their time optimising on Xbox One.
Yes.
Some of the stuff he said is true but they can not fix the problem with the eSRAM size, it will remain a limiting factor for the rest of its life. The GPU is also noticeably slower than the PS4's, again they can't do anything to fix this too.
Why would a developer use the line 'just for playing games'? Surely he would say something along the lines of 'is optimised for gaming.' That very much looks like a crafty way of making the PS4 look inferior in some way.
Disastrous anisotropic filtering
[snip]
Of course PS4 will never improve its SDK... I would understand if he'd say XB1 may have bigger room for improvement but I don't see it really catching up PS4. It's like saying I could catch up on Hussein Bolt with good training, ignoring Bolt certainly has a genetic advantage over me. And he trains too.
I think this news mostly means we may see more XB1 versions of third party titles in 1080p. So instead of 900p with reduced effects, XB1 gets 1080p with reduced effects. It's an image quality bump, but probably not a bump for effects or frame rates.
Forza cut a lot of corners to hit 1080p/60fps.
Absolutely. Both tools will get better. But the PS4 hardware will always be much better.I thought the GPU difference was substantial though. I mean I can accept that the eSRAM is what's holding it back hitting 1080. But isn't PS4 always going to have the edge on effects/fps because the GPU is that much better?
You mean comprimise, optimization isn't somekind of a voodoo that they magically make it like the PS4 version.
I personally don't believe this topic is even debatable anymore. It's just excuses for Microsoft's folly into multimedia. Maybe I'm wrong, and in three years time the Xbox will be the number one selling system because it's media capabilities, but I doubt it!
Anyway, I have no wish to argue with you JaseC, I like you - so I'll tell you this potentially amusing OT story.
I always used think how very sweet it was that you had pictures of your girlfriend as your avatar. They seemed quite professionally taken, so from this I mustered the thought that you had quite some skill with a camera. Until the day I saw a picture that - wait a minute - that reminds me of someone - she looks just like JaseC 's girlfriend! So I Googled, and then I felt a bit silly.
If I ever meet her, I'll put a good word in for you.![]()
My bad. Too influenced by a friend's first name...Usain, not Hussain![]()
This is the point Microsoft needs to understand. Stop with the "on paper" and "theoretically" more powerful shit and just make good games. Stop arguing hardware. You lost, get over it.
No. Optimization. If the target is 1080p at 30fps. Once the PS4 version has got there. They can spend the rest of time optimising on Xbox One to get as close to that target as possible.
This bodes will for future multi-platform titles. Hopefully the performance gap between both next gen platforms will diminish. At least Xbox One fans will get to enjoy 1080p titles.
It will get real interesting when they start trying to add screen effects like weather transitions and smoke/fog/night. All these things really hurt GT6 on PS3 due to the hardware.
No. Optimization. If the target is 1080p at 30fps. Once the PS4 version has got there. They can spend the rest of time optimising on Xbox One to get as close to that target as possible.