Videogame facts that blow your mind (SuperMarioBros. SHOCKING SECRET INSIDE p #70)

I found this gem on Supper Mario Broth just a bit ago and it blew me away, I'm sure I won't be the only one.

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Got dang.

You can't be serious.

It's like one of those music posts except without any music.
 
So everybody knows about this masterpiece of a movie.

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It somehow managed to pull in highly respected actors such as Dennis Hopper and to a lesser extent Bob Hoskins. But neither actors were the first choices for their respective roles. Originally Danny DeVito was approached to Mario (and direct), but wanted to see a script before he signed on. He declined. Both Arnold Schwarrzenegger,Kevin Costner and Michael Keaton were approached to play "King Koopa" but turned down the role. Before Hoskins took the role, Tom Hanks was actually signed on to play Mario. The studio got rid of him because of a string of box office bombs and they thought he wanted too much money. Harold Ramis also went to a meeting to see if he wanted to direct the movie.

I don't think any casting or directing changes could have turned the Mario Bros movie into something that can be enjoyed unironically, but it would be hilarious to peer into an alternate universe where Tom Hanks had his career destroyed by a Mario film.

There's actually a really good article on Grantland about the development hell that this movie fell into. Definitely worth the read:

http://grantland.com/features/the-strange-case-super-mario-bros-movie/
 
It still shocks me that people don't know this tbh

Yup, used it all the time. But then people didn't seem to know about turning around with the cape, either.

I guess it didn't occur to people that, "Hey, wait, both these buttons do these actions... what if I press the other one while doing that action?" Maybe some didn't even know X did the same thing as Y normally.
 
Yup, used it all the time. But then people didn't seem to know about turning around with the cape, either.

I guess it didn't occur to people that, "Hey, wait, both these buttons do these actions... what if I press the other one while doing that action?" Maybe some didn't even know X did the same thing as Y normally.

It was also explained in detail in the Mario Mania guide that was released after Mario World was, along with other tricks that still blow people's minds.

- Holding items while climbing
- Using Yoshi to regenerate a P-Switch after stomping it
- Yoshi standing up to extend his tongue instead of ducking
- Cape Mario being able to kill normally "invincible" things like the Sparky enemies
- Holding items while riding Yoshi
- Using L and R to scroll the screen forward in castles to make spikes fall sooner
- Various 1-up loops

It's a treasure trove of info that sadly isn't common knowledge.
 
It was also explained in detail in the Mario Mania guide that was released after Mario World was, along with other tricks that still blow people's minds.

- Holding items while climbing
- Using Yoshi to regenerate a P-Switch after stomping it
- Yoshi standing up to extend his tongue instead of ducking
- Cape Mario being able to kill normally "invincible" things like the Sparky enemies
- Holding items while riding Yoshi
- Using L and R to scroll the screen forward in castles to make spikes fall sooner
- Various 1-up loops

It's a treasure trove of info that sadly isn't common knowledge.

Oh god, I read that book inside and out until my copy fell apart. It was easily the best Player's Guide of them all.

The only sad part is I think it only covered half of SMW, or something like that. I remember one of the games didn't get full coverage.

It was also one of the few rare glimpses of SMB2j (Lost Levels/for Super Players) back then.
 
Oh god, I read that book inside and out until my copy fell apart. It was easily the best Player's Guide of them all.

The only sad part is I think it only covered half of SMW, or something like that. I remember one of the games didn't get full coverage.

It was also one of the few rare glimpses of SMB2j (Lost Levels/for Super Players) back then.

Nah, it definitely covered the entire game. I remember that much!

EDIT: Here's two 1-up tricks that still get people from time to time.

Castle 1: https://www.youtube.com/watch?v=x7s9-gIr9LQ
Castle 2: https://www.youtube.com/watch?v=fpAfgCBJxwc

Please forgive the quality of the videos, I don't exactly have the most premium video capturing tech.
 
Yup, used it all the time. But then people didn't seem to know about turning around with the cape, either.

I guess it didn't occur to people that, "Hey, wait, both these buttons do these actions... what if I press the other one while doing that action?" Maybe some didn't even know X did the same thing as Y normally.

I don't know if I've ever pressed the X button while playing Super Mario World.
 
Final Fantasy IX: According to
me Google-translating
this January 2003 Dengeki PlayStation interview with Hideo Minaba, Zidane's tail is supposed to be a cat's tail, not a monkey's tail. It was originally panther-black, but that didn't contrast enough the game's backgrounds so they changed it to yellow.

http://web.archive.org/web/20041228034211/http://totscqcc.hp.infoseek.co.jp/minaba.htm

長年(?)ジタンはネコかサルかについての議論がありましたがついに決着をつける時が来ました。では発表します。
皆葉さん曰く・・・「ジタンは最初、黒豹のしっぽが付いていたんですけど、見づらいので黄色になりました。だからネコ系ですね。」
(結論:ジタンはネコだった。)
 
I just noticed today that the Super Mario Bros 2 title screen music is a remix of the underwater music from Super Mario Bros 1... -_-
 
Final Fantasy IX: According to
me Google-translating
this January 2003 Dengeki PlayStation interview with Hideo Minaba, Zidane's tail is supposed to be a cat's tail, not a monkey's tail. It was originally panther-black, but that didn't contrast enough the game's backgrounds so they changed it to yellow.

http://web.archive.org/web/20041228034211/http://totscqcc.hp.infoseek.co.jp/minaba.htm

Odd.

I always thought it was a Dragon Ball reference since his
origin story is basically Goku's.
 
The All-Stars version does which was somehow more memorable to me than the title music in SMB2.

SM All Stars has music for its own title screen, but not for the SMB3 title screen.

I was talking about Super Mario Bros 2 and no one was talking if the one in All Stars is more memorable or not.

The point is the SMB2 title screen music is a remix of the SMB1 underwater music (which I never made the connection). And now that you posted the SMAS title screen music, I also hadn't made the connection it was the same song.

Weird that Nintendo keept reusing that same song.
 
SM All Stars has music for its own title screen, but not for the SMB3 title screen.

I was talking about Super Mario Bros 2 and no one was talking if the one in All Stars is more memorable or not.

The point is the SMB2 title screen music is a remix of the SMB1 underwater music (which I never made the connection). And now that you posted the SMAS title screen music, I also hadn't made the connection it was the same song.

Weird that Nintendo keept reusing that same song.

That is not the SMAS title screen music. What I posted is the Super Mario Bros. 3 title screen music from SMAS. It DOES have music.

The only reason I said it was more memorable to me was because it was the music I immediately thought of, whereas I struggled to recall the SMB2 music until I went to youtube. That's why I initially thought you had made a mistake.

EDIT: This is the SMAS title screen music, btw.
 
How can you have a Super Mario Bros. movie with a shaved Luigi? ;_;
Porn?

Nah, it definitely covered the entire game. I remember that much!

EDIT: Here's two 1-up tricks that still get people from time to time.

Castle 1: https://www.youtube.com/watch?v=x7s9-gIr9LQ
Castle 2: https://www.youtube.com/watch?v=fpAfgCBJxwc

Please forgive the quality of the videos, I don't exactly have the most premium video capturing tech.

Oddly enough, the first one I've been using more or less since the game came out. I found the points kept adding up after "stomping" a couple of them while still hanging onto the fence and decided to try for some 1ups. You can also technically stomp on them when not hanging to the fence, but obviously there's little point.

The beanstalk thing is more or less the same principle, but I never used it because it just took too long.
 
Square-Enix is not one person, it's a team of people. Sometimes as development goes on over years, little things get changed on the fly because they look neat or fit better. Same as directing movies or writing books.

So it's not a surprise that Zidane's tail may have been designed in a director's notebook somewhere as a cat's tail, and then as the animators created the character, funny little scenes like him hanging over Steiner were added. Poof, change from the original design, and no one cares until 10 years later when an Ultimania researcher is given that director's notebook and finds a lost factoid that everyone forgot.
 
The World Ends With You (DS)

If you pause the game during combat, you can drag your pins around to any position on the screen you want. This includes the Fusion Pin. The layout will stay consistent between battles and decks.

I'm just finishing up my 2nd 100% playthrough, 3rd playthrough overall, and I had never realized this before.

The level of little touches polish on Nomura games is unreal Him and Sakurai are unmatched in that regard.
 
More likely to decrease the difficulty so you can't accidentally swallow a platform you want to jump on.

this is likely the reason. Mario 3 also had some minor changes in it where you could accidently screw yourself so Nintendo fixed it for the NA release.
 
Nah, it definitely covered the entire game. I remember that much!

EDIT: Here's two 1-up tricks that still get people from time to time.

Castle 1: https://www.youtube.com/watch?v=x7s9-gIr9LQ
Castle 2: https://www.youtube.com/watch?v=fpAfgCBJxwc

Please forgive the quality of the videos, I don't exactly have the most premium video capturing tech.

There's also a 1up loop in Cheese Bridge.

After you get a feather you can keep bouncing off of the flying koopa's, as long as you have the cape to control your descent, you can rack up the 1-ups. I used to have a video on my youtube, but I can't find it anymore (it's not showing up in my uploads).
 
Everyone knows about the boss secrets of Metal Gear Solid 3, particularly in the case of The End. But did you know (you probably do):

The hunger/stamina system also applies to enemy soldiers.

Every large section (several small quadrants put together) usually has an enemy base of some sort. If you search around, you'll find a food storage shed or pantry where you can usually grab instant noodles or rations.

BUT, if you set C4 inside the food storage room, you can blow up the enemy's supply of food. When you enter the next area that connects to that base, you'll hear soldiers walking around complaining, saying "I'm so hungry!" You can even hear their stomach growling.

You can use this as a trap to your advantage. For example, if Snake has killed a poison dart frog, or any other poisonous flora or fauna, you can equip that as a ration and toss it out into the open. If the enemy spots the ration his reaction will be "Huh? OH MAN, FOOD!"

He'll quickly run to it, grab it, and either die from the poisoning or walk around completely ill (this will be indicated above his head) and be rendered completely useless.

This same strategy applies to enemy ammo caches. If you destroy an ammo cache, when you become engaged in open conflict and are getting shot at, the enemy will run out of ammo after they empty their first magazine.

So, yeah, MGS3 is a masterpiece. In case anyone ever doubted that.
 
Everyone knows about the boss secrets of Metal Gear Solid 3, particularly in the case of The End. But did you know (you probably do):

The hunger/stamina system also applies to enemy soldiers.

Every large section (several small quadrants put together) usually has an enemy base of some sort. If you search around, you'll find a food storage shed or pantry where you can usually grab instant noodles or rations.

BUT, if you set C4 inside the food storage room, you can blow up the enemy's supply of food. When you enter the next area that connects to that base, you'll hear soldiers walking around complaining, saying "I'm so hungry!" You can even hear their stomach growling.

You can use this as a trap to your advantage. For example, if Snake has killed a poison dart frog, or any other poisonous flora or fauna, you can equip that as a ration and toss it out into the open. If the enemy spots the ration his reaction will be "Huh? OH MAN, FOOD!"

He'll quickly run to it, grab it, and either die from the poisoning or walk around completely ill (this will be indicated above his head) and be rendered completely useless.

This same strategy applies to enemy ammo caches. If you destroy an ammo cache, when you become engaged in open conflict and are getting shot at, the enemy will run out of ammo after they empty their first magazine.

So, yeah, MGS3 is a masterpiece. In case anyone ever doubted that.

Doesn't Zero tell you this in-game? And I'm pretty sure that this is the only way to beat The Fear non-lethally.
 
sorry if this has already been posted

Jhen.jpg

jhen mohran from monster hunter 3

Wind-dragon.jpg

wind dragon from breath of fire 4

both capcom games

do you think this was intentional?
 
There's also a 1up loop in Cheese Bridge.
I loved those kind of things back in the day when I actually needed the 1-Ups.

While we're on topic: You can actually completely and utterly break the scoring system of the game (the score and coin counter will spaz out) by jumping off wigglers e.g. in the Forest of Illusion 1 without touching the ground. Since they only enrage when you jump on them and lose their rage once they're off screen you can just keep on jumping back and forth while racking up points until the floating score numbers become gibberish and "infect" your coin/score counter. This also gives a nice boost in 1-Ups, obviously.

Example (not mine): Forest of Illusion 1

Still one of my more beloved levels in the game, just because of that bug. Not really mindblowing, I'll admit. Still, a neat little trick.
 
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