Oculus Rift - Dev Kit Discussion [Orders Arriving]

It's an OLED. As far as I know (and I'm no hardware expert!) the inherent switch time of OLED is so low that strobing it is just a matter of the controller doing it, and not really dependent on the panel.

Okay, that is excellent news!
 
Anyone have a copy of Flying In Dreams they can upload somewhere for me? their website has been down for the last day or so and my OR arrives tomorrow.
 
Unless you're a developer don't buy dev kit 1. Stay away. It'll be a waste of money when the next dev kit comes out or the consumer version. Think of it as a prototype but not something to actually game with because the screen is pretty terrible.

They might release another dev kit later this year.

Dev Kit 1 can still be sold on ebay for the same (or more in some cases) as Oculus sell them for though. So as long as you don't keep it too long it shouldn't cost much anyway. Also we have no idea if a second development kit will even release before the consumer version, which could be as much as a year away.
 
Dev Kit 1 can still be sold on ebay for the same (or more in some cases) as Oculus sell them for though. So as long as you don't keep it too long it shouldn't cost much anyway. Also we have no idea if a second development kit will even release before the consumer version, which could be as much as a year away.

Aside from the fact that it's been officially announced that there will be a second development kit released before the consumer version, there's no way any DK1 will sell for the same or more once the DK2's release date has been announced. Really, only developers planning on having a launch title should be ordering DK1 at this point.
 
Aside from the fact that it's been officially announced that there will be a second development kit released before the consumer version, there's no way any DK1 will sell for the same or more once the DK2's release date has been announced. Really, only developers planning on having a launch title should be ordering DK1 at this point.

Didn't see any announcement, was their any indication how early before the consumer version?

Still it could be several months until the second dev kit is even announced. Say someone can't wait, they could buy a DK1 and try it for a month, then sell it for what they paid (or very close at least). As long as they go into it with their eyes open it shouldn't be a problem. I'll probably just wait personally though (unless I see one for a bargain somehow).
 
Got my rift today, pretty cool stuff.

The resolution and screen door weren't as bad as I was expecting.
Motion blur/judder is by far the most jarring aspect of the DK1 for me.

No motion sickness until I started grappling around in Windlands, after a few minutes of that I felt a bit funny, pretty similar to how I feel if use my phone for too long while in a car.

I'll probably play around with it for a couple weeks and then sell it off.
 
New Kickstarter Update
https://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game/posts/739148

EVE Valkyrie is co-published by OculusVR and will be an exclusive launch title for Oculus Rift.
And they open sourced the latency tester and looking for 3D artists, Modelers, Animators and Gameplay Engineers.

edit: EVE Valkyrie trailers say 2014 launch, so 2014 OR launch confirmed? :P

and this http://techcrunch.com/2014/02/05/oc...ch-made-in-heaven-say-founders-and-investors/
MYO looks good hope it works that good in reality.
 
EVE Valkyrie will be definitely day one for me. Good to see that the game will be released for the OR. Those talks in the past about how they haven't confirmed it will be on PC worried me a bit.

I wonder if OR + EVE Valkyrie bundles will be sold eventually.
 
All signs are pointing to a 2014 release, holiday-season, I guess.

E3 will be crazy if both Valve and Sony show their VR solution.

Fake edit: I've been messing around with Vorpx, I bought the beta driver. Impressive stuff, even if the quality still isn't up there with native support. Works quite good in third person too.
 
All signs are pointing to a 2014 release, holiday-season, I guess.

E3 will be crazy if both Valve and Sony show their VR solution.

Fake edit: I've been messing around with Vorpx, I bought the beta driver. Impressive stuff, even if the quality still isn't up there with native support. Works quite good in third person too.

I think that Valve has announced they are working with Oculus. They have added support for the Rift in Team Fortress 2 for example, and there is even an item for it.

I think that what people say is that Valve's VR prototype is only an example of technology that could be used in the future if money were not an object, and they have been working with Oculus on improving the Rift technology.
 
All signs are pointing to a 2014 release, holiday-season, I guess.

I don't understand why in Valve's presentation they specifically said 2015 as a probable launch date for consumer VR devices if Oculus was planning on launching this year. Maybe they were just trying to be conservative in case there are delays?
 
I don't understand why in Valve's presentation they specifically said 2015 as a probable launch date for consumer VR devices if Oculus was planning on launching this year. Maybe they were just trying to be conservative in case there are delays?
I thought Oculus was only trying to launch a new development kit this year, MAYBE late 2014 if all goes well.

I think it would be pretty surprising if any consumer versions are even shown this year, or maybe not until late this year.
 
I don't understand why in Valve's presentation they specifically said 2015 as a probable launch date for consumer VR devices if Oculus was planning on launching this year. Maybe they were just trying to be conservative in case there are delays?

They said it would be possible by 2015. If the rift slips and you have devs with millions of dollars invested in releasing something in 2014 that will be a big issue, and would be one of the big reasons Oculus or any other big company are hesitant to talk about release dates. Also, valves VR presentation quality is not necessarily what the rift is targeting, the first release will not have a fantastic ability to sim walking around an environment as it is designed around seated presence.
 
I don't think we got anything new out of that presentation, unless I was too busy focusing on whether or not he was gonna lose his lunch on stage.
 
Yeah, voiceover in Ghostship is very low-budget. All of that needs to be produced better & putt though "radio transmission" audio filter.
 
Dreadhalls is the most frightening gaming experience I have ever tried and I love horror gaming. Been out for a while but if you haven't tried it then I dear you: https://share.oculusvr.com/app/dreadhalls

And it looks like it will become a real game http://www.reddit.com/r/oculus/comments/1tw0z6/dreadhalls_first_pictures_of_the_full_game/

Pictures
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I've been borrowing my co-workers Rift this week. Thoughts so far:

- RedFrame demo is really well done. I mean, there's not much content there, but what is there feels pretty good.
- Titans of Space was an awesome tour.
- Really like the default control scheme in Half-Life 2. The game is showing its age but when playing it in the Rift it's almost an entirely new experience.
- The rollercoasters (riftcoaster, cobra, temple) I've tried haven't been that impressive. My wife tried them and got nauseous.
- VR Cinema was much cooler than I thought it would be.
- I tried Rift Racer but got annoyed with the default gamepad controls pretty quickly.
- I hadn't played Minecraft since alpha, though I had spent a decent amount of time in my world. Converting my save was kind of a pain in the ass, but once that was done, I walked around in my old stomping grounds with Minecrift and that was kind of cool.
- Lunar Flight isn't really my bag, but it's the best VR experience I've had so far with the Rift. Sometimes with the other demos I would lose myself in the virtual world but the experience was usually fleeting. With Lunar Flight, I felt like I was transported into the cockpit of a lunar module on the surface of the moon. Highly recommended.
 
I've been borrowing my co-workers Rift this week. Thoughts so far:
- The rollercoasters (riftcoaster, cobra, temple) I've tried haven't been that impressive. My wife tried them and got nauseous.
- VR Cinema was much cooler than I thought it would be.

I see videos of people riding the coasters/losing their shit and wonder if they're just hamming it up or if they really do kind of feel like they're riding one. I've tried a couple on my Rift and...nope, nothing. No nausea, no flopping stomach, etc. I think it may just be due to having played games all my life and being acclimated to fast motion in a way that others probably aren't.

VR Cinema is definitely one of the coolest applications of the Rift though. I've tried the HMZ-T1 and a couple other HMD's like it and the experience is nothing like the VR Cinema on the Rift. It's like you've got an entire theater to yourself, complete with enormous screen. Once the resolution is high enough that you don't feel like you're sacrificing image quality (which may happen at 1080p or may not, I'm not sure yet) it's going to be a really incredible experience.

I can't stress this enough though: They've got to nail the ergonomics. If they nail nothing else, the thing should still be as comfortable as a pair of goggles strapped to your head could conceivably be.
 
Oculus Rift + independent development will lead to an evolution of gaming. So much potential. You don't need a 20 hour AAA game with Oculus, just a great experience. Could be just two WWII airplanes dogfighting and it could still provide an experience like no other. I think it will be a great platform for innovation.

edit: Dark Souls Oculus!
 
I've been borrowing my co-workers Rift this week. Thoughts so far:

- RedFrame demo is really well done. I mean, there's not much content there, but what is there feels pretty good.
- Titans of Space was an awesome tour.
- Really like the default control scheme in Half-Life 2. The game is showing its age but when playing it in the Rift it's almost an entirely new experience.
- The rollercoasters (riftcoaster, cobra, temple) I've tried haven't been that impressive. My wife tried them and got nauseous.
- VR Cinema was much cooler than I thought it would be.
- I tried Rift Racer but got annoyed with the default gamepad controls pretty quickly.
- I hadn't played Minecraft since alpha, though I had spent a decent amount of time in my world. Converting my save was kind of a pain in the ass, but once that was done, I walked around in my old stomping grounds with Minecrift and that was kind of cool.
- Lunar Flight isn't really my bag, but it's the best VR experience I've had so far with the Rift. Sometimes with the other demos I would lose myself in the virtual world but the experience was usually fleeting. With Lunar Flight, I felt like I was transported into the cockpit of a lunar module on the surface of the moon. Highly recommended.

Blocked In, Time Rifters and Windlands have been the most immersive for me so far, Windlands did make me a bit nauseous though, there was just way too much movement.

RedFrame looked really good too, until the movement bugged out and I was catapulted into a wall at high speed, had to take the rift off after that...

Haven't tried Minecrift or Lunar Flight yet, might try that tonight.


edit: Ciess is the most fun I've had in the rift though.
 
You should also try Dear Esther, one of the best VR experiences. Exploring the island with the Rift is well worth the $6 price on Steam. Also, Vireio drivers are free and easy to setup. Highly recommend it to everyone.

I have dear Esther, but never set it up for VR, should take another look
 
VR's going to be a revolution.


There's reaction vids of average joes and janes trying it on youtube. If they're not hamming for the cam, this thing is going to have some serious novelty draw. Especially if they can create the Wii Sports of VR.


Touring the world, I think, would be the killer app. Google earth in high res vr, with bonus interiors of iconic places, like the Colosseum, et al.

If there was a way to take in modeling data in the way that a street view cam does now, so that the basic structure is there to-scale and then can be "painted" by an artist, new places could be added regularly without having to model it all from scratch. Like...a 3d scanner but reversed. Instead of putting the object under the scanner and getting digital model, you move the scanner through the structure and get a digital interior.
 
There's reaction vids of average joes and janes trying it on youtube. If they're not hamming for the cam, this thing is going to have some serious novelty draw. Especially if they can create the Wii Sports of VR.


Touring the world, I think, would be the killer app. Google earth in high res vr, with bonus interiors of iconic places, like the Colosseum, et al.

If there was a way to take in modeling data in the way that a street view cam does now, so that the basic structure is there to-scale and then can be "painted" by an artist, new places could be added regularly without having to model it all from scratch. Like...a 3d scanner but reversed. Instead of putting the object under the scanner and getting digital model, you move the scanner through the structure and get a digital interior.
I feel like the Google cars already do something vaguely similar to that...maybe a bunch of GoPros or similar could do it, though for distances you'd probably have to have laser scanners or similar?
 
I did a playthrough of it after hearing it was really scary and I got THE easiest random map ever haha I found the exit in a few minutes with minimal scares

http://www.youtube.com/watch?v=Fekm3HVfqiU

Really nice sense of place and atmosphere though


Haha I saw this about a month ago when I was watching dreadhalls videos, and later recognized your avatar here. Gotta say your "Gooonne, byyee, cya later you scary bitch!" Had my dying of laughter first time I saw it.
 
There's reaction vids of average joes and janes trying it on youtube. If they're not hamming for the cam, this thing is going to have some serious novelty draw. Especially if they can create the Wii Sports of VR.


Touring the world, I think, would be the killer app. Google earth in high res vr, with bonus interiors of iconic places, like the Colosseum, et al.

If there was a way to take in modeling data in the way that a street view cam does now, so that the basic structure is there to-scale and then can be "painted" by an artist, new places could be added regularly without having to model it all from scratch. Like...a 3d scanner but reversed. Instead of putting the object under the scanner and getting digital model, you move the scanner through the structure and get a digital interior.

Lidar scanners can get fairly accurate information like this but we're still a long way away from being able to just scan a huge area and reproduce it virtually. Here's an example of Lidar data with image data mapped onto it (even with rift integration!). With refinement, drones could use this sort of tech to map much of the world, but that opens up all sorts of concerns. I'd rather leave real things to be explored in real space and create amazing new things for the virtual space, personally.
 
That is very very cool, but Boy Are My Arms Tired syndrome is gonna kill extended play :-/
I just tried it, and it's kind of cool (I did not dig around to see if there is a way to configure the UDK's IPD yet), but especially with potential hydra calibration issues where you have no idea why the same motions no longer work, I can barely lift my arms now, lol.

And that's only arcade, yikes.
 
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