E-Cat
Member
It's an OLED. As far as I know (and I'm no hardware expert!) the inherent switch time of OLED is so low that strobing it is just a matter of the controller doing it, and not really dependent on the panel.
Okay, that is excellent news!
It's an OLED. As far as I know (and I'm no hardware expert!) the inherent switch time of OLED is so low that strobing it is just a matter of the controller doing it, and not really dependent on the panel.
Unless you're a developer don't buy dev kit 1. Stay away. It'll be a waste of money when the next dev kit comes out or the consumer version. Think of it as a prototype but not something to actually game with because the screen is pretty terrible.
They might release another dev kit later this year.
Dev Kit 1 can still be sold on ebay for the same (or more in some cases) as Oculus sell them for though. So as long as you don't keep it too long it shouldn't cost much anyway. Also we have no idea if a second development kit will even release before the consumer version, which could be as much as a year away.
Aside from the fact that it's been officially announced that there will be a second development kit released before the consumer version, there's no way any DK1 will sell for the same or more once the DK2's release date has been announced. Really, only developers planning on having a launch title should be ordering DK1 at this point.
All signs are pointing to a 2014 release, holiday-season, I guess.
E3 will be crazy if both Valve and Sony show their VR solution.
Fake edit: I've been messing around with Vorpx, I bought the beta driver. Impressive stuff, even if the quality still isn't up there with native support. Works quite good in third person too.
All signs are pointing to a 2014 release, holiday-season, I guess.
I thought Oculus was only trying to launch a new development kit this year, MAYBE late 2014 if all goes well.I don't understand why in Valve's presentation they specifically said 2015 as a probable launch date for consumer VR devices if Oculus was planning on launching this year. Maybe they were just trying to be conservative in case there are delays?
I don't understand why in Valve's presentation they specifically said 2015 as a probable launch date for consumer VR devices if Oculus was planning on launching this year. Maybe they were just trying to be conservative in case there are delays?
(emphasis mine)when will it be out?
"I wont tell you if its this year"
next year?
"if it hasn't come out by the end of next year then something's gone wrong."
Stream live!
Palmer is wearing a suit and sandals. :/
Well, that was a (belch) complete waste (swallow, snort) of time (jumps off stage).
What did I miss?![]()
Wow, GhostShip AfterMath is so spooky
http://www.youtube.com/watch?v=g6OOVnFvy3o&hd=1
Dreadhalls is the most frightening gaming experience I have ever tried and I love horror gaming. Been out for a while but if you haven't tried it then I dear you: https://share.oculusvr.com/app/dreadhalls
I've been borrowing my co-workers Rift this week. Thoughts so far:
- The rollercoasters (riftcoaster, cobra, temple) I've tried haven't been that impressive. My wife tried them and got nauseous.
- VR Cinema was much cooler than I thought it would be.
Dreadhalls is the most frightening gaming experience I have ever tried and I love horror gaming. Been out for a while but if you haven't tried it then I dear you: https://share.oculusvr.com/app/dreadhalls
I've been borrowing my co-workers Rift this week. Thoughts so far:
- RedFrame demo is really well done. I mean, there's not much content there, but what is there feels pretty good.
- Titans of Space was an awesome tour.
- Really like the default control scheme in Half-Life 2. The game is showing its age but when playing it in the Rift it's almost an entirely new experience.
- The rollercoasters (riftcoaster, cobra, temple) I've tried haven't been that impressive. My wife tried them and got nauseous.
- VR Cinema was much cooler than I thought it would be.
- I tried Rift Racer but got annoyed with the default gamepad controls pretty quickly.
- I hadn't played Minecraft since alpha, though I had spent a decent amount of time in my world. Converting my save was kind of a pain in the ass, but once that was done, I walked around in my old stomping grounds with Minecrift and that was kind of cool.
- Lunar Flight isn't really my bag, but it's the best VR experience I've had so far with the Rift. Sometimes with the other demos I would lose myself in the virtual world but the experience was usually fleeting. With Lunar Flight, I felt like I was transported into the cockpit of a lunar module on the surface of the moon. Highly recommended.
Stuff
You should also try Dear Esther, one of the best VR experiences. Exploring the island with the Rift is well worth the $6 price on Steam. Also, Vireio drivers are free and easy to setup. Highly recommend it to everyone.
Neat bird flying game with a demo up in the description
https://www.youtube.com/watch?&v=yto4Fx6eIfM
Crazy how much the FOV comes into effect when you're a smaller character
Neat bird flying game with a demo up in the description
https://www.youtube.com/watch?&v=yto4Fx6eIfM
Crazy how much the FOV comes into effect when you're a smaller character
VR's going to be a revolution.
I feel like the Google cars already do something vaguely similar to that...maybe a bunch of GoPros or similar could do it, though for distances you'd probably have to have laser scanners or similar?There's reaction vids of average joes and janes trying it on youtube. If they're not hamming for the cam, this thing is going to have some serious novelty draw. Especially if they can create the Wii Sports of VR.
Touring the world, I think, would be the killer app. Google earth in high res vr, with bonus interiors of iconic places, like the Colosseum, et al.
If there was a way to take in modeling data in the way that a street view cam does now, so that the basic structure is there to-scale and then can be "painted" by an artist, new places could be added regularly without having to model it all from scratch. Like...a 3d scanner but reversed. Instead of putting the object under the scanner and getting digital model, you move the scanner through the structure and get a digital interior.
I did a playthrough of it after hearing it was really scary and I got THE easiest random map ever haha I found the exit in a few minutes with minimal scares
http://www.youtube.com/watch?v=Fekm3HVfqiU
Really nice sense of place and atmosphere though
There's reaction vids of average joes and janes trying it on youtube. If they're not hamming for the cam, this thing is going to have some serious novelty draw. Especially if they can create the Wii Sports of VR.
Touring the world, I think, would be the killer app. Google earth in high res vr, with bonus interiors of iconic places, like the Colosseum, et al.
If there was a way to take in modeling data in the way that a street view cam does now, so that the basic structure is there to-scale and then can be "painted" by an artist, new places could be added regularly without having to model it all from scratch. Like...a 3d scanner but reversed. Instead of putting the object under the scanner and getting digital model, you move the scanner through the structure and get a digital interior.
Neat bird flying game with a demo up in the description
https://www.youtube.com/watch?&v=yto4Fx6eIfM
Crazy how much the FOV comes into effect when you're a smaller character
I just tried it, and it's kind of cool (I did not dig around to see if there is a way to configure the UDK's IPD yet), but especially with potential hydra calibration issues where you have no idea why the same motions no longer work, I can barely lift my arms now, lol.That is very very cool, but Boy Are My Arms Tired syndrome is gonna kill extended play :-/