This might just be a cutscene, though.
What if it's a special move? It'd be kind of cool if some specials had you manually aim your shots for a limited time. You'd trade the auto-aim and aim for weak spots for massive damage.
This might just be a cutscene, though.
It's really annoying when people make drive by comments like this and thread gets derailed for a few pages.. but I guess that's to be expected when you have constant influx of new members.
I'm not trying to be difficult, but what little I've seen of X, and what little I've played of Monster Hunter, I feel that they are very similar: you have a team of three or four, you fight large monsters that are damage sponges, and a bunch of numbers are popping up on-screen. Am I wrong?
Yes and no with that you can see where the party members are at, before any of them are inside mechs and after the dude gets out near the end you can only see 1 blue dot, the one supposedly belonging to the controlled character on screen.
This would have been more bearable if they at least labelled it FFXII clones.
Has there been any footage of something plot related? It's worrying at the very least.
This would have been more bearable if they at least labelled it FFXII clones.
I wasn't expecting an improvement, but I was hoping for one.I don't know where people complaining about the battle mechanics or the UI are coming from. We saw battle footage ages ago. We saw how the UI resembled Xenoblade's UI ages ago. What were people expecting?
I'm not trying to be difficult, but what little I've seen of X, and what little I've played of Monster Hunter, I feel that they are very similar: you have a team of three or four, you fight large monsters that are damage sponges, and a bunch of numbers are popping up on-screen. Am I wrong?
I'm not trying to be difficult, but what little I've seen of X, and what little I've played of Monster Hunter, I feel that they are very similar: you have a team of three or four, you fight large monsters that are damage sponges, and a bunch of numbers are popping up on-screen. Am I wrong?
WTF? Someone already replied to you here, why are you reposting the same dumb question? Are you trolling?I'm not trying to be difficult, but what little I've seen of X, and what little I've played of Monster Hunter, I feel that they are very similar: you have a team of three or four, you fight large monsters that are damage sponges, and a bunch of numbers are popping up on-screen. Am I wrong?
Eh? You can see the green dots the entire time... Before, during and after the mechs.
Yes.Am I wrong?
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You can see what I mean here, one blue dot for the PC's mech. (offscreen in this still) The other mechs have nothing on the radar.
I'm not trying to be difficult, but what little I've seen of X, and what little I've played of Monster Hunter, I feel that they are very similar: you have a team of three or four, you fight large monsters that are damage sponges, and a bunch of numbers are popping up on-screen. Am I wrong?
Looks like getting the battle start quicktime event refills your dolls meter. I wonder if thats health or fuel its replenishing. Also looks like tension and the party meter aren't in this one.
This is a pretty good example of how unreactive the monsters are. For an apparently real time system, the bad guys sure do stand in place a lot and barely shown aggression towards the player character(s).
Ohhh, I see what you're trying to say. But that could just mean that each character has a mech that only they can use. Like in pretty much every Mech based game, the character has a special mech.
That's because it's not truly real-time or action. In a way it's closer to turn-based, but it's more like the worst of both worlds.This is a pretty good example of how unreactive the monsters are. For an apparently real time system, the bad guys sure do stand in place a lot and barely shown aggression towards the player character(s).
This is a pretty good example of how unreactive the monsters are. For an apparently real time system, the bad guys sure do stand in place a lot and barely shown aggression towards the player character(s).
That's because it's not truly real-time or action. In a way it's closer to turn-based, but it's more like the worst of both worlds.
Looks like getting the battle start quicktime event refills your dolls meter. I wonder if thats health or fuel its replenishing. Also looks like tension and the party meter aren't in this one.
This is a pretty good example of how unreactive the monsters are. For an apparently real time system, the bad guys sure do stand in place a lot and barely shown aggression towards the player character(s).
X/Xenoblade is like Monster Hunter ? Are these the same people who stated Wonderful 101 is like Pikmin 3 ? Jesus.
And that same format was foolish there too; Nobody took interest in the game until the name change and the story/exploration videos got released. :\
This is a pretty good example of how unreactive the monsters are. For an apparently real time system, the bad guys sure do stand in place a lot and barely shown aggression towards the player character(s).
Really hyped to have more footage to look at. I'm still worried about the story that seems absent so far.
And I really hope there will be a way to adjust the SFX/VO/Music volume. The balance was really off in both Xenoblade and this new trailer. Oneliners become very very grating and overpower the music. I wanna hear Sawano's score!!
Even more so when Xenoblade's was melodic compared to Sawano's ambience.
To those who thinks that the UI is complicated, how is the UI any more complicated than recent JRPGs such as this?
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I don't see anyone complaining about that UI.
The current UI is already an improvement over Xenoblade's as Aeana pointed out.
This is a pretty good example of how unreactive the monsters are. For an apparently real time system, the bad guys sure do stand in place a lot and barely shown aggression towards the player character(s).
That doesn't really make the UI better with X...both look pretty cluttered imo.
Assuming most of this is placeholder? Or at least going to be tweaked. The little effects around the large damage numbers are hopefully an option to remove or scale...
Assuming most of this is placeholder? Or at least going to be tweaked. The little effects around the large damage numbers are hopefully an option to remove or scale...
I totally agree. Do one or the other, not a half-assed combo of both that makes you look bad in the process to anyone who didn't play your game with the same mechanics.That's because it's not truly real-time or action. In a way it's closer to turn-based, but it's more like the worst of both worlds.