Fighting Games Weekly | Feb 17-23 | United, Divided, Anime

So Xrd isn't even coming out on consoles this year, right?
It's scheduled to. But they'll probably choose a shitty publisher or take forever to port it and we'll see it in 2015.

Xrd has the potential to own this year in terms of fighting game mindshare but I have a feeling it'll get pushed into a time period where we'll see Namco. NRS and Capcom start making some warm up games before they launch the next versions of their bread & butter titles.
 
Ramlethal Valentine:

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I'm taking this one. Thank you so much for your work!

They did try, it was called Street Fighter X Tekken.

Problem with SxT is it was in good part Street fighter and it shows, really. It could do anything it wanted mechanically, it still looks like a SF4 remix
 
The
Fellini/Reiji
battle was the best. The Fenice looks boss as fuck, I want a model of it.
and an Aila model oh god i am anime now

GODDAMNIT WHY ISNT FULL BOOST ON 360 :(

Anime Games Weekly coming soon.
 
I think twitter not existing in gundam build fighters is how esports got big in that universe.

Else that shitty kid with the dumb missile shield mobile suit would be on there complaining about payouts and TOs or asking bandai to nerf beam cannons after he gets knocked out of the tournament.
 
Problem with SxT is it was in good part Street fighter and it shows, really. It could do anything it wanted mechanically, it still looks like a SF4 remix

The problem with SFxT was that it wasn't enough like SF4, gems, and on disc "dlc".
 
The problem with SFxT was that it wasn't enough like SF4, gems, and on disc "dlc".

Yeah, but a good chunk of this expectation of being like Sf4 was driven by the fact half of it was SF4 character models jumping around in sf4-like visuals (and the DLC was found immediately because the file structure was pretty much SF4's). If they'd gone for a different style and/or characters the expectations would have been different (not to say that people would've liked gems, but they may have been more accepting than when the game looks like sf4-BUT-with-gems-in-your-way).
 
I personally hope Capcom puts "it was a tag fighter" near the top of the list as to why sfxt failed (same with TTT2). I really hate those style of fighting games and hope we see 1v1 for the next entries.

Note that I feel Marvel is really quite different in that regard.
 
I personally hope Capcom puts "it was a tag fighter" near the top of the list as to why sfxt failed (same with TTT2). I really hate those style of fighting games and hope we see 1v1 for the next entries.

Note that I feel Marvel is really quite different in that regard.

The reason SFXTK failed, despite having two of the biggest and most iconic fighting game brands attached to its name, was because of the many dumb decisions by Capcom. People actually enjoy pair play and it's not hard to get adept with two characters in SFXTK. The tag system is not a big deal in that case.

In TTT2's case, it is harder to get two characters down but the game also accommodates new players in a lot of ways including the options for playing with a single character as well as the inclusion of identical characters to make it easier to pick up two characters while only really learning one (Panda/Kuma, Chreddy/Tiger, Lili/Sebastian, Bob/Slim Bob, Lee/Violet, Xiaoyu/Miharu, etc). TTT2's console failure doesn't have to do with the tag system either and more so with market saturation with fighters and the impending "end of a generation." But the game regardless did big business for Namco in the arcades and performed decently on consoles (it's over 2 million by now I'm sure) so it's not all bad.

As far as MvC3, vanilla was very successful for Capcom no doubt. But people are only so willing to pay $60 for a game and then another $40 six months later, which is likely why UMvC3 wasn't big on sales either.
 
Yeah SFxT didn't fail because it was a tag fighter. I really wanted to put together a Law/Lili team and team combinations were part of the pre-release hype.
 
The
Fellini/Reiji
battle was the best. The Fenice looks boss as fuck, I want a model of it.
and an Aila model oh god i am anime now

GODDAMNIT WHY ISNT FULL BOOST ON 360 :(

Anime Games Weekly coming soon.

You will never be anime until you get a PS3.

Oh that MGS thread, xbox720p here we go again.
 
I was looking at some of my old VO replays not too long ago.

Man, my capture equipment sure has gone through some serious upgrades since then.
 
So Xrd isn't even coming out on consoles this year, right?

hopefully a bad person doesn't do something as awful and terrible as making an arcade rip for PC. that would be the worst. if that's even possible. I know that happened with KOFXIII and BB I believe, but I have no clue about the hardware and stuff they'll be using for Xrd.
 
hopefully a bad person doesn't do something as awful and terrible as making an arcade rip for PC. that would be the worst. if that's even possible. I know that happened with KOFXIII and BB I believe, but I have no clue about the hardware and stuff they'll be using for Xrd.

If I remember correctly, Xrd will be on the Sega Ringedge2 board, which is the same board +R and UNIB are on. It requires online verification (or whatever, I don't remember) so I doubt Xrd will be able to be ripped.
 
Anyone here play significantly better with a pad than an arcade stick?

I've been using an arcade stick for about 3-4 months and I still find basic movement is as hard as it was when I started.

Switching back to pad I notice that I perform MUCH better. I think playing on an arcade stick has improved my execution of inputs on a pad so I guess it's not a total loss.
 
Anyone here play significantly better with a pad than an arcade stick?

I've been using an arcade stick for about 3-4 months and I still find basic movement is as hard as it was when I started.

Switching back to pad I notice that I perform MUCH better. I think playing on an arcade stick has improved my execution of inputs on a pad so I guess it's not a total loss.

Yeah, I ended up selling the stick.

Keyboard>Pad>Stick for me.
 
I'm much more comfortable with the button layout of an arcade stick than a pad, but I'm kinda shitty at doing directional inputs on either type of controller.
 
Yeah, I ended up selling the stick.

Keyboard>Pad>Stick for me.

I still play on a stick but I always felt movement was a little cumbersome. Things like doing advanced footsies is harder for me. I have a Sega Saturn PS2 pad I have a Tokki 360 converter for, but doing shoryuken motions are never consistent and I jump when I don't intend to.
 
I'm way too used to an arcade stick to play a fighting game any other way. Movement input is certainly tricky at times, but I've gotten a better feel for it much more than I did when using a pad.
 
I think twitter not existing in gundam build fighters is how esports got big in that universe.

Else that shitty kid with the dumb missile shield mobile suit would be on there complaining about payouts and TOs or asking bandai to nerf beam cannons after he gets knocked out of the tournament.
I lol'd @ this.
 
I'm way too used to an arcade stick to play a fighting game any other way. Movement input is certainly tricky at times, but I've gotten a better feel for it much more than I did when using a pad.

Yeah I worked my way up to learn stick years ago that it's practically second nature but I do feel like sticks and pads both have their advantages and disadvantages which makes it hard to choose one. I find that newer games like UMvC3 almost require it because of the movement options (it's so much easier to bust a super jump on an arcade stick). But older 2D fighters benefit a lot more from pad play, must be the much slower pace.
 
I still play on a stick but I always felt movement was a little cumbersome. Things like doing advanced footsies is harder for me. I have a Sega Saturn PS2 pad I have a Tokki 360 converter for, but doing shoryuken motions are never consistent and I jump when I don't intend to.

This was a big issue for me as well on pad.

Funny thing is I tried to go back to pad for fun after returning to keyboard with KOFXIII's PC release and the first thing I did was jump by mistake lol.

Ever thought about a hitbox?

I looked at them after hearing about them but they don't really match how I play on keyboard.

If there is ABCD and the directional buttons then I use my left hand for those (a button for every finger) and my right hand for the directions.

Hitbox is sort of the opposite of that and they have that weird thing where up is at the bottom.
 
I personally hope Capcom puts "it was a tag fighter" near the top of the list as to why sfxt failed (same with TTT2). I really hate those style of fighting games and hope we see 1v1 for the next entries.

Note that I feel Marvel is really quite different in that regard.

It wasn't the main reason, but losing a character equating with losing both was annoying if you were starting out and not sure of what was the command to tag out a character - Marvel, DoA, NGBC and KoF XI are more lenient about it and better for it.
 
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