Pianoing isn't all that necessary though, is it? All a Blanka pad player would have to do for electricty, for example, would be 3x p, mp, hp. Well, I think, since I've never actually tried.Stick uber alles for me. There's too much stuff like pianoing in SFIV and Akira's knee that's way harder on pad.
No, 3xP counts as a single P input.Pianoing isn't all that necessary though, is it? All a Blanka pad player would have to do for electricty, for example, would be 3x p, mp, hp. Well, I think, since I've never actually tried.
Huh. Well, that's gotta suck.No, 3xP counts as a single P input.
No, 3xP counts as a single P input.
There will be new challenges and trails for each USFIV character
That's good news! I hope Combofiend is the one responsable for them
It's the same as pianoing on stick but just harder because instead of using three fingers you use your thumb and index. If you have one of the MadCatz pads, you can emulate a true piano motion but the buttons are much smaller and harder to press than Sanwa.This. I've seen pad players piano and I still don't understand what sorcery they use to do it.
It's the same as pianoing on stick but just harder because instead of using three fingers you use your thumb and index. If you have one of the MadCatz pads, you can emulate a true piano motion but the buttons are much smaller and harder to press than Sanwa.
It wasn't even close to the main reason, but I also hate tag fighters and non-interactive team battles. Either give me interactivity or make it 1v1.I personally hope Capcom puts "it was a tag fighter" near the top of the list as to why sfxt failed (same with TTT2). I really hate those style of fighting games and hope we see 1v1 for the next entries.
Note that I feel Marvel is really quite different in that regard.
There will be new challenges and trails for each USFIV character
That's good news! I hope Combofiend is the one responsable for them
It wasn't even close to the main reason, but I also hate tag fighters and non-interactive team battles. Either give me interactivity or make it 1v1.
What do you mean by non-interactive?
What do you mean by non-interactive?
KoF?
Hm... when I first had my arcade stick way way back, the first thing I did was just movement. I didn't care about inputs for combos or moves too much. Just messed with jumps, IADs, back and forward dashes, etc. When I moved to specials, I would just input things super slow, then just sped it up bit by bit. I do play an instrument though, so maybe that's why the steps for me to get used to it weren't so bad.Anyone here play significantly better with a pad than an arcade stick?
I've been using an arcade stick for about 3-4 months and I still find basic movement is as hard as it was when I started.
Switching back to pad I notice that I perform MUCH better. I think playing on an arcade stick has improved my execution of inputs on a pad so I guess it's not a total loss.
Anyone here play significantly better with a pad than an arcade stick?
I've been using an arcade stick for about 3-4 months and I still find basic movement is as hard as it was when I started.
Switching back to pad I notice that I perform MUCH better. I think playing on an arcade stick has improved my execution of inputs on a pad so I guess it's not a total loss.
This man knows what's up.Execution comes with lots of practice, rather than any one control scheme being better than any other.
Wait you play on the analog sticks?I honestly do believe SF4 gives stick players a favorable advantage with the way advanced execution mechanics work.
I would love an arcade stick that had the analog portion of a pad welded to it instead of the joystick, as I find movement inefficient on stick.
I still play on a stick but I always felt movement was a little cumbersome. Things like doing advanced footsies is harder for me. I have a Sega Saturn PS2 pad I have a Tokki 360 converter for, but doing shoryuken motions are never consistent and I jump when I don't intend to.
Same here.I honestly do believe SF4 gives stick players a favorable advantage with the way advanced execution mechanics work.
I would love an arcade stick that had the analog portion of a pad welded to it instead of the joystick, as I find movement inefficient on stick.
Oh I understand but I just can't believe they get it out consistently. Knowing SF4 there's probably some weird button priority trick you can do to get it lol
analog sticks are more precise than pad, problem is it's technically slower due to having to move around more. Also playing GG or BB on analog would be REALLY FUCKING HARD mostly cause no 2 button dashingMihe had the cleanest execution of any Zero player in the early umvc3 days, and he was doing his lightning loops on the 360 analog stick. I don't know how the heck he did that.
I have huge problems with jumping on the Saturn pad as well - precision doesn't seem to be it's strong suit. It's why I want to pick up a stick.
That's why I always tell people to input the motions super slow, even if the move won't come out, then speed it up. Accurate clean inputs will go a long way and won't screw things up for your muscle memory. Usually when I see people start out, they just do the motions way too fast and everything looks sporadic.This is my biggest problem with both stick and pad: getting directions I don't want, like accidentally hitting up-forward instead of just forward. That's why I think keyboard or hitbox might be appropriate for me, since you can hit the buttons for explicitly the direction you want.
That's why I always tell people to input the motions super slow, even if the move won't come out, then speed it up. Accurate clean inputs will go a long way and won't screw things up for your muscle memory. Usually when I see people start out, they just do the motions way too fast and everything looks sporadic.
This is my biggest problem with both stick and pad: getting directions I don't want, like accidentally hitting up-forward instead of just forward. That's why I think keyboard or hitbox might be appropriate for me, since you can hit the buttons for explicitly the direction you want.
I have two friends that have made arcade sticks in a keyboard layout. The directional buttons were squares and everything while the other buttons were just typical sanwas.
Pretty neat that they're able to do that and play what's most comfortable for them.
I have two friends that have made arcade sticks in a keyboard layout. The directional buttons were squares and everything while the other buttons were just typical sanwas.
Pretty neat that they're able to do that and play what's most comfortable for them.
You mean a hitbox?
Edit: Oh wait, how are the directional buttons laid out?
Nice, I was looking around but didn't find anyone selling them.
Like on a keyboard.
You mean a hitbox?
Edit: Oh wait, how are the directional buttons laid out?
You mean a hitbox?
Edit: Oh wait, how are the directional buttons laid out?
wasd layout?
Hitbox maybe, although I don't find the arcade stick lever as problematic as people do here, but no way @ pad. Pad makes sense for some games - Tekken, SC (?) - but dropping stick for pad to play VF is the opposite of smart.If you're smart you'll play pad or hitbox.
Do a google image search for "keyboard arcade stick".
Now I want this one
It's just a madcatz stick, but the joystick has square buttons, so it's like a wasd layout. He had to get a place to cut out a metal plate of course to match the buttons.
That sounds hideous!There is also an eight button variant which will work better for SNK games etc.