Fighting Games Weekly | Feb 17-23 | United, Divided, Anime

FGW | Giant sticks in our laps

Also, has anyone been to the Twitch plays Pokemon channel, it's super effective popular. I wonder if something like that could be done with fighting games.
Keep in mind that there is a LOT of latency between the actual game and what's on stream. When people commentate they are watching the stream feed not the live feed.
 
I don't even know how you people can relax playing fighting games. I try to relax but then I'm not really trying and then I'm playing good and then AAAAA THEY'RE BEATING UP MY WAIFU AADFDLKFDS.

Seriously though, I find that there's always a level of tension when playing fighting games, and while that can be good, it's not the sort of thing I would want to do if I just want to relax and give zero effort.
Tension < attention
 
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Where can I purchase this?


How viable is that ps3 stick? I'm assuming it feels shitty as fuck?
 
Was I about to say this, lol. Any pad player worth a lick will be using their multiple parts of their thumbs (particularly the first joint of the thumb) in a rocking motion. This doesn't require them to lift their full finger off the pad. As Kimosabe points out, pads return to neutral by releasing the pressure of a direction. So the time between inputs can be incredibly miniscule. A stick has to travel back and forth which increases the time between inputs for the most part.

Also, because pads active by pressing down, you can actually shorten input time by holding close to the center and only applying pressure there to get the press. This is one of the reasons why an SPD on a pad is so damn easy, especially the non-shortcut ones.

Now, whether or not it's a clean input is another issue but pad inputs can be very fast, especially in regards to the d-pad.

Shouta stop giving away the secret of the pad
 
I've tried playing fighting games on both pad and stick, and being able to use my entire hand and wrists makes all the difference in the world to me. I just feel like I have so much more control. Maybe playing guitar for 20+ years has something to do with it.
 
I find playing on stick a lot easier...because it is simply more fun. If nothing else, you can't smash your hand onto a pad properly when you lose.
 
Oh man thank you dude! Wanted to pick this up again lately, this price drop might as well be the straw that broke the camel's back.

Edit: The price on that page says the game is still $29.99. I have gold so I don't know what the deal is.
What kind of XBL Gold sub are you on right now? Trials don't work, even the 14-day ones.

If that's not the case for you, check from the console.
 
Tunes into stream

Taken out of context. People were saying what's the best Firebrand team and I said team Apologyman (Firebrand, Doom, Skrull) since you got Skrull to shut down characters like Magento and Doom. Ammy can't do anything like that since people were suggesting Firebrand, Doom, Ammy. Its good, but if you got a Magneto, air dash up to ignore the pressure.
 
Taken out of context. People were saying what's the best Firebrand team and I said team Apologyman (Firebrand, Doom, Skrull) since you got Skrull to shut down characters like Magento and Doom. Ammy can't do anything like that since people were suggesting Firebrand, Doom, Ammy. Its good, but if you got a Magneto, air dash up to ignore the pressure.
Firebrand/Doom/Skrull is the best Firebrand team because the unblockables are guaranteed, not because Skrull is better than Ammy in some match ups.

Ammy is a very powerful anchor character and can deal with air dashers just fine. Her Glaive form ground bounce move can clip air dashers leading into a combo. Not to mention that she can deal with Mag Blast pressure better than any character because she can reflect it back which lingers in the space that Magneto wants to be in.

In terms of tools she is a better character than Skrull and a vastly superior support character but Skrull is better for Firebrand because Tenderizer guarantees unblockable set up which means it gives Firebrand the feared death loop.

If you want to shut down air dashers then a better Firebrand team is FB/Dorm/Doom. Missiles mean they have a hard time moving around and Dorm's many neutral options plus Stalking Flare keep them honest. Stalking Flare also leads to FB unblockable but the unblockables end up requiring meter so you can't also guarantee kills.
 
Firebrand/Doom/Skrull is the best Firebrand team because the unblockables are guaranteed, not because Skrull than Ammy in better in some match ups.

Ammy is a very powerful anchor character and can deal with air dashers just fine. Her Glaive form ground bounce move can clip air dashers leading into a combo. Not to mention that she can deal with Mag Blast pressure better than any character because she can reflect it back which lingers in the space that Magneto wants to be in.

In terms of tools she is a better character than Skrull and a vastly superior support character but Skrull is better for Firebrand because Tenderizer guarantees unblockable set up which means it gives Firebrand the feared death loop.

My mistake, I meant unblockables as you said. The better anchor hands down though is Ammy.
 
Ah I see, the post was worded incorrectly.

Also I wouldn't say Ammy is the hands down better anchor.. they are both about the same. Ammy requires more skill but Skrull just kills faster and can hit you from anywhere. Ammy is just a way better all around support character though which is why you see her in more teams.
 
Ah I see, the post was worded incorrectly.

Also I wouldn't say Ammy is the hands down better anchor.. they are both about the same. Ammy requires more skill but Skrull just kills faster and can hit you from anywhere. Ammy is just a way better all around support character though which is why you see her in more teams.

To an extent they are both of the same but Ammy has a lot of tools to keep opponents at bay with her lvl 1 slow down. All Skrull got is his command grabs to really be a threat and unless you wanna be nutty and lose, his dp is there too. Skrull may kill faster but when you barely got any set ups like Ammy does with her paper cuts, the damage doesn't really matter if you can't hit anyone with it due to your lack of set ups.
 
To an extent they are both of the same but Ammy has a lot of tools to keep opponents at bay with her lvl 1 slow down. All Skrull got is his command grabs to really be a threat and unless you wanna be nutty and lose, his dp is there too. Skrull may kill faster but when you barely got any set ups like Ammy does with her paper cuts, the damage doesn't really matter if you can't hit anyone with it due to your lack of set ups.

being a good anchor is all about momentum, not stopping the opponent from attacking

both are good but in different ways. ammy's got more support value but less likely to get the hit if she's the last char even with xf3. she's gotta make some real reads or do some weird conversions off her super if it hits (though they're possible)

skrull going ballistic is great because he becomes fast enough to become completely unpredictable while being somewhat of a danger at every possible part of the screen unless you have active disjointed hitboxes on all the time

plink dashing kinda ruins his crazy factor though, so haha.

also skrull doesn't give the guaranteed setups by himself- it's doom and skrull together when it comes to those chars who don't have doublejumps or fast airdashes. you can airdash or DJ out of the setup otherwise. but since doom is raw tagged into off like every single firebrand combo, you get the most real setup, which is sphere flame into powerup into skrull assist. that stuff is roughhh

there's actually ways for firebrand to just do meaty unblockable when he kills meterless on characters who don't have any movement option at all which is really messed up

i noticed that apologyman is often put in situations with the 3rd character to where he doesn't unblockable them. i'm real curious why he doesn't but i haven't reviewed the footage either.

ultimately it's just probably just a choice of a character that he likes that works, like basically everyone else who plays the game
 
Oh man thank you dude! Wanted to pick this up again lately, this price drop might as well be the straw that broke the camel's back.

Edit: The price on that page says the game is still $29.99. I have gold so I don't know what the deal is.

sometimes it takes a little while for the deal to kick in.
 
To an extent they are both of the same but Ammy has a lot of tools to keep opponents at bay with her lvl 1 slow down. All Skrull got is his command grabs to really be a threat and unless you wanna be nutty and lose, his dp is there too. Skrull may kill faster but when you barely got any set ups like Ammy does with her paper cuts, the damage doesn't really matter if you can't hit anyone with it due to your lack of set ups.

Apologyman comes from the FChamp school of knowing how to deal with incoming mixups. Doom and Skrull are much better on incoming than Ammy, and the fact that he will 100% of the time land with either Doom or Skrull (well unless he is against an Anchor Doom, for some reason he is free as fuck to that slot), he either gets to play Skrull/Plasma Beam or Dark Skrull. Really really underrated team.
 
The Sphere Flame unblockable set up is irrelevant. You can do the death loop just by doing unblockable + Tenderizer, full FB combo which builds 1 meter, into snap back and repeat set up. The reason Doom is in the equation because he kills stuff way faster but he is not a core part of the set up. Doom is on the team because he provides FB with raw tag damage, TAC damage, safe DHC out and a top tier assist.

The times when Apologyman doesn't do an unblockable on the 3rd character is when he missed the timing of it and goes for a different mix up or if he is confident that he can open them up without unblockable or if the last character is Sentinel. On paper, a single hit of FB should lead into an auto win provided his execution is up to snuff so there's no reason not to go for it.
 
being a good anchor is all about momentum, not stopping the opponent from attacking

both are good but in different ways. ammy's got more support value but less likely to get the hit if she's the last char even with xf3. she's gotta make some real reads or do some weird conversions off her super if it hits (though they're possible)

skrull going ballistic is great because he becomes fast enough to become completely unpredictable while being somewhat of a danger at every possible part of the screen unless you have active disjointed hitboxes on all the time

plink dashing kinda ruins his crazy factor though, so haha.

also skrull doesn't give the guaranteed setups by himself- it's doom and skrull together when it comes to those chars who don't have doublejumps or fast airdashes. you can airdash or DJ out of the setup otherwise. but since doom is raw tagged into off like every single firebrand combo, you get the most real setup, which is sphere flame into powerup into skrull assist. that stuff is roughhh

there's actually ways for firebrand to just do meaty unblockable when he kills meterless on characters who don't have any movement option at all which is really messed up

i noticed that apologyman is often put in situations with the 3rd character to where he doesn't unblockable them. i'm real curious why he doesn't but i haven't reviewed the footage either.

ultimately it's just probably just a choice of a character that he likes that works, like basically everyone else who plays the game

He is predictable, if you space yourself right, you should be afraid of nothing. Its like playing a Zangief, you know he wants to SPD when he's trying to green hand to get closer to you.

Never mentioned skrull has his own setups, he sucks by himself. He gives firebrand godlike unblockable set ups.

Also, if you call skrull early enough for his tenderizer assist, you shut down the characters movements period. Happened to me a bunch of times and you really cant get out of it unless you lvl 3 with morrigan or have sentinel by using overdrive. Spider man has some funky properties that let him escape but only seen it a few times.
 
Oh man, just got destroyed by a Spencer/Doom/Deadpool when I decided to see if anyone was playing online. So many upgrabs. I didn't even get to play lol.
 
The Sphere Flame unblockable set up is irrelevant. You can do the death loop just by doing unblockable, full FB combo which builds 1 meter, into snap back and repeat set up. The reason Doom is in the equation because he kills stuff way faster but he is not a core part of the set up. Doom is on the team because he provides FB with raw tag damage, TAC damage, safe DHC out and a top tier assist.

it's not irrelevant because it stops some of the most common second chars (doom, dante) from getting out of the basic version of the setup and also allows the setup to occur off doom kills, which are the ones that happen with firebrand.

i think he's a core part of the team specifically because of all of the stuff you listed- especially the raw tag damage. without it, firebrand has to rely on the setup that can be escaped from.

interestingly, a lot of the 'good' second characters can't escape from the raw skrull+firebrand charge setup. like morrigan, vergil and zero (though why he would be on second is questionable) haha

edit: it's not a matter of calling skrull early enough for escaping the unblockable btw, it's just a height matter. you come in juuust high enough to where you can airdash or jump in the first couple of frames you appear on the screen to get out since firebrand has to commit to charging his attack up.
 
I will say it again...

NOTHING escapes Tenderizer plus FB unblockable except invincible air hypers which not even the Sphere Flame set up can stop.
 
I will say it again...

NOTHING escapes Tenderizer plus FB unblockable except invincible air hypers which not even the Sphere Flame set up can stop.

you can keep saying it and i'll keep saying you're wrong. you have to know exactly when you're coming in to airdash or doublejump but you can definitely get out.

i was tryin' to come up with a taskmaster/skrull loop that accounted for this but i could never find anything that ever worked out. i wish i hadn't lost my camcorder's charger so i could show it, but ya gotta trust me on this! please go into training mode and try itttt
 
That's because Taskmaster/Skrull is not guaranteed but a properly timed FB + Tenderizer is inescapable even with double jump and air dash.
 
you can keep saying it and i'll keep saying you're wrong. you have to know exactly when you're coming in to airdash or doublejump but you can definitely get out.

i was tryin' to come up with a taskmaster/skrull loop that accounted for this but i could never find anything that ever worked out. i wish i hadn't lost my camcorder's charger so i could show it, but ya gotta trust me on this! please go into training mode and try itttt

You can't airdash/double jump out of Skrull hitting you meaty on incoming. How does this not make sense?
 
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