The Order 1886 Gameplay Footage

I was referring to the gifs and screens leaked yesterday, which kinda gave me that impression.

Ah okay. I was confused, I did think this was the first gameplay impressions we've gotten.

I think it's pretty silly to judge a game based on what we've gotten but you do what you gotta do, at least your statement wasn't complaining about QTEs :P.

If something is advertised and called a gameplay preview, and it shows more cutscenes than gameplay, than people tend to be irritated.

Is that on RAD or the journalism side?
 
Sad they did not now any destructibility in the gameplay video... The stuff released today, while impressive, does not, in my opinion, live up to Thuway's suggestion that it would be as significant as the Uncharted 2 Nepal reveal.
 
Not really. I'm not really impressed with the artstyle they came up with and considering that this all is running at 1920x800 30FPS on a PS4 I don't really see much cause for fanfares.

Naturally I realize that there are many people that completely dig this steampunk stuff and I count myself amongst them but something just doesn't align here. I need to see more.

Not the same thing as graphics
 
things i learned from this thread:
- this game is decent looking
- and has a bad art style

SaltShaker.jpg
 
Ah okay. I was confused, I did think this was the first gameplay impressions we've gotten.

I think it's pretty silly to judge a game based on what we've gotten but you do what you gotta do, at least your statement wasn't complaining about QTEs :P.



Is that on RAD or the journalism side?

Erm, both?
 
Well, good for you that you think you were right all along.
I however see no reason why you should say this at this point.

You must have missed the reaction many
had when I called it out, 8 hours later I was right, guess many didnt expect the
QTE.

when its obvious cinematic driven games like this will have you doing that, so you wont be standing there looking at a scene they script, you will be interacting with it.
 
The branching QTE system seems like such a useless gimmick. I wouldn't be worried if it weren't for the fact it's the MAIN THING the devs are talking about and the head creative developer obviously believes it is GOOD game design.

The head creative developer actually hypes his branching QTE system as a "way of giving players multiple/branching ways of killing enemies" yeah sure, alright, because (sarcasm incoming) "killing an enemy in more ways than one" is truly a innovative thing that hasn't been standard basic gameplay at all since fucking Mario had the ability of eliminating goombas by jumping on them or, alternatively, throwing shells at them. It needed to be a QTE in Mario for it to be a real "gameplay choice" according to the would-be horseshit logic of this dev - the player needed to be able to push "A to initiate jump on Goomba animation" or "B to initiate throw shell at Goomba animation" for it to be a meaningful choice.

Honestly, this "Our game is good because the player has gameplay choice where their choices will differ from others!" statement is fundamentally the dumbest thing I've ever heard from a dev. It would only make sense if all previous games in history had been literally made up of rail-games. So bravo, Ready At Dawn (get a new director)
 
This forum is amazing. "We didn't get enough gameplay footage!" "Ugh I can't believe this games gameplay is only corridor shooting and QTE's."

No one at RAD said the game would be anything different than what was presented. The only ones facepalming are folks who ran with their own expectations and allowed themselves to get terribly disappointed (no doubt the same one's screaming about the resolution).

The gameplay shown doesn't look revolutionary. Neither was TLoU, but that didn't stop it from telling an incredibly immersive story, with fun gameplay thrown in.
 
That's it? Am I crazy or was this game announced at E3 last year, and we currently have only two .gifs worth of actual interactive gameplay from it, one of which is a QTE? Is some actual unedited gameplay footage coming out of this un-embargo-ing or what?
 
Looks great, but that's about it. The gameplay looks like nothing new, but that's not necessarily a bad thing. I wonder if the physics have a big effect on gameplay later on. They need to move the HUD down to the black bars, IMO. I don't like them in the gameplay screen.
 
You're talking shit. Naughty Dog don't sacrifice gameplay for story; they balance the two better than any other developer in the world. At no point did The Last of Us forego gameplay for the sake of its narrative, and games like Uncharted 2 and 3 had you actually playing through amazing sections like leaping from a falling building as it collapsed, or running through a ship as it capsized and flooded, while lesser developers would have probably reduced those sections to a non-interactive cutscene.

They kinda do though, the amount of slow walk sections where they force feed you exposition while locking you out from most of the gameplay is very high in both Uncharted and TLoU. I wouldn't use the amazing looking but lengthy set-pieces as an argument for great focus on gameplay either.
 
Visually this game looks amazing. The story and setting is a welcome change,but the gameplay is the one thing that doesn't have me excited.

I still think its going to shape up to be a must play by the time it is released.
 
This forum is amazing. "We didn't get enough gameplay footage!" "Ugh I can't believe this games gameplay is only corridor shooting and QTE's."

No one at RAD said the game would be anything different than what was presented. The only ones facepalming are folks who ran with their own expectations and allowed themselves to get terribly disappointed (no doubt the same one's screaming about the resolution).

The gameplay shown doesn't look revolutionary. Neither was TLoU, but that didn't stop it from telling an incredibly immersive story, with fun gameplay thrown in.

No, but it certainly wasn't the best way to introduce the world's first gameplay for it. It didn't show any expansive gameplay environments, no detective stuff, none of the destructibility. I mean, what a boring way to introduce the world to the gameplay of The Order.
 
So that's it? Like everyone else I was hoping for more. Great graphics and the fact that you can fail qte's Heavy Rain style is neat.

Open up Sony, show us some of those larger arena areas.
 
things i learned from this thread:
- this game is decent looking
- and has a bad art style

SaltShaker.jpg

I would like to add a few notes to that based on this and other threads on GAF / interwebs.

The Victorian era is bland, shit & piss and overused in games and it would have been better if it was the year 18886 and we set were in space instead.

Also shit for not being an FPS!
 
I don't think anybody is upset. They just aren't excited by this trend in gaming. It's fine if you think this sort of thing is the queen's tits but I don't.

Exactly. Look back at the first gameplay trailers for some of the early PS2 releases and its all focused on... gameplay.

Seeing the reveals for DMC, GoW, or GTA3... they win you over with how fun they look to play. Even the most movie game of that time, MGS2, still manages to showcase all the gameplay improvements it made over the original in its reveal.
 
They kinda do though, the amount of slow walk sections where they force feed you exposition while locking you out from most of the gameplay is very high in both Uncharted and TLoU. And I wouldn't use the amazing looking but lengthy set-pieces as an argument for great focus on gameplay either.

If you think the opening scenes of TLoU are poor because you are indeed walking around then I feel incredibly sorry for you.

Every time I see this world the first thing I think of is "The League of Extraordinary Gentlemen"

Yeah that movie isn't very good but I did love the atmosphere and look.
 
I dunno, purveyors of the friggin salt meme looking the saltiest of all right now -_-

Being unimpressed by premiere gameplay footage consisting of narrow corrider cover based shooting with QTEs is perfectly acceptable, folks. Deal with it.
 
Nah, not interested. The little gameplay we've seen doesn't excite me at all; and if they have a whole different level of gameplay going on in the full game then they have really chosen some poor parts to show (which I doubt).

The graphics look nice, but all environments shown are very small and with only very few characters on display at one time. The environments themselves have nice lighting and shading but are surprisingly simplistic. If the engine can only cope with small environments and < 8 characters on the screen at one time at this fidelity, then I wouldn't call it overly impressive and certainly not ground breaking. Once again, if they are hiding a whole next level of impressiveness that will be in the full game, then I'll change my mind. But why would they?

Not that impressed, and I don't understand what everyone in this thread is so hyped about. The style? The graphics (apart from the small and simplistic environments and low character count)? The gameplay? What is so amazing with what we have seen?
 
Well, when a company seem afraid to show too much game-play there usually are reasons for tempering your expectations.

But this is at least a year away from release? Plenty of time to impress us later.
 
They kinda do though, the amount of slow walk sections where they force feed you exposition while locking you out from most of the gameplay is very high in both Uncharted and TLoU. And I wouldn't use the amazing looking but lengthy set-pieces as an argument for great focus on gameplay either.

I'll back you up by saying that the amazing set pieces are mostly delusions. You are never in more danger in those moments then you are in normal gameplay. There's essentially nothing separating "scaling the fallen train" in Uncharted 2 from any other generic wall-climb in the game.

If you were on, say, an ORGANICALLY crashing train in GTA San Andreas the threat would be a lot more real and fun because you REALLY are screwed in that situation, and survival really IS a one-in-a-million shot - not a fake "one-in-a-million shot" which Uncharted throws at you. I enjoy Uncharted's spectacle but let's not get carried away here.
 
I'm absolutely in love already. I love TPS games, and the setting and graphics of The Order look to raise the bar for the genre. I ain't even mad at RaD for not giving us all the tea yet; there's plenty of time for that with E3 and other game events later this year. Of course I'm thirsty to see more gameplay elements, but I don't want them to shoot their load too early either. I'm expecting a crazy demo at E3!
 
Nah, not interested. The little gameplay we've seen doesn't excite me at all; and if they have a whole different level of gameplay going on in the full game then they have really chosen some poor parts to show (which I doubt).

The graphics look nice, but all environments shown are very small and with only very few characters on display at one time. The environments themselves have nice lighting and shading but are surprisingly simplistic. If the engine can only cope with small environments and < 8 characters on the screen at one time at this fidelity, then I wouldn't call it overly impressive and certainly not ground breaking. Once again, if they are hiding a whole next level of impressiveness that will be in the full game, then I'll change my mind. But why would they?

Not that impressed, and I don't understand what everyone in this thread is so hyped about. The style? The graphics (apart from the small and simplistic environments and low character count)? The gameplay? What is so amazing with what we have seen?

I've been saying this for months. They still haven't shown off the physics. That will be the only way for this to redeem itself. Small corridors and streets: the game.
 
This game screams co-op to me

Why sony why!?

Careful, you'll be drawn and quartered for even suggesting it. GAF is cool with chest-high walls and QTEs now.

The game looks pretty cool, I'm excited, but it just goes to show a fresh coat of paint over the same old shit can still get even the most jaded enthusiasts excited.
 
Well, good for you that you think you were right all along.
I however see no reason why you should say this at this point.

I think it's to do with them revealing gameplay of a new franchise, developed on a new engine running on a new console...and yet they choose to show...Quick Time Events?
After all the speculation regarding new awesome physics, destructibility and whatnot, this reveal is kind of a letdown. The comparison to Ryse isn't far fetched. We can only hope we're wrong, otherwise this would just be great art design wasted on a dull game.
 
Nah, not interested. The little gameplay we've seen doesn't excite me at all; and if they have a whole different level of gameplay going on in the full game then they have really chosen some poor parts to show (which I doubt).

The graphics look nice, but all environments shown are very small and with only very few characters on display at one time. The environments themselves have nice lighting and shading but are surprisingly simplistic. If the engine can only cope with small environments and < 8 characters on the screen at one time at this fidelity, then I wouldn't call it overly impressive and certainly not ground breaking. Once again, if they are hiding a whole next level of impressiveness that will be in the full game, then I'll change my mind. But why would they?

Well, I mean, they have this new fully realized soft-body physics system and we basically saw nothing of that, so it's not out of the realm of possibilities.

In regards to what people are excited about, for me it's the developer, the concept, the art style, and the graphics quality. Today's gameplay didn't impress me outside of the graphics, and it probably didn't impress ANYBODY outside of the graphics. They only showed like 10 seconds of gameplay. It's hard to get impressed by that.
 
Nah, not interested. The little gameplay we've seen doesn't excite me at all; and if they have a whole different level of gameplay going on in the full game then they have really chosen some poor parts to show (which I doubt).

The graphics look nice, but all environments shown are very small and with only very few characters on display at one time. The environments themselves have nice lighting and shading but are surprisingly simplistic. If the engine can only cope with small environments and < 8 characters on the screen at one time at this fidelity, then I wouldn't call it overly impressive and certainly not ground breaking. Once again, if they are hiding a whole next level of impressiveness that will be in the full game, then I'll change my mind. But why would they?

Not that impressed, and I don't understand what everyone in this thread is so hyped about. The style? The graphics (apart from the small and simplistic environments and low character count)? The gameplay? What is so amazing with what we have seen?

It seems like it is rendering a lot more than merely the small corridor though. For instance here:
 
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