The Order 1886 Gameplay Footage

Perhaps the most obvious place to begin is the character models, which are staggeringly detailed and clearly a significant draw on hardware resources. Ru Weerasuriya, chief executive at developer Ready at Dawn, tells CVG that facial animation has become the biggest R&D expense for the project. Such investment has demonstrably paid off, with even the most subtle expressions from each character becoming noticeable indicators of their mood and personality.

This is enriched further by the body animations, which are a testament to the incomparable benefits of performance capture (a technique that Naughty Dog mastered in the Uncharted games as well as The Last of Us).
All acting is reacting, goes the phrase, and performance capture allows scenes to be played out 'live' in a mo-cap studio, which brings an organic quality to the way each character moves and stands in relation to one another.

This is complemented further by the cast, who do a tremendous job carrying the scenes. Weerasuriya says it took more than a year to find the right actors for The Order's four main protagonists (Sebastian Malory, Marquis de Lafayette, Isabeau D'Argyll and Sir Galahad).
http://www.computerandvideogames.co...ar-how-the-order-1886-is-defining-the-future/
 
The marketing for this game has been handled horrendously. Someone at Sony and RAD is making poor decisions. It's a disservice to their game (we think) and a disappointment for me.
 
The reason we see what we see is because, most likely, this slice of gameplay represents the most visually polished and complete portion of the game. And was probably prioritised so they'd have something to show the press.

PR is rarely in the business of showing off half finished, incomplete content that's not going to blow your mind due to graphical polish generally coming in the later stages of development.

Agreed, however part of the issue is that Sony marketing is doing a poor job. Sony marketing has done 3 recent reveals: Infamous:SS, MLB: The Show 14 and The Order: 1886. For Infamous:SS, it was only the accidental release of the full, high-res B-roll footage that generated significant positive feedback. For MLB: The Show, they didn't show ANY PS4 video, which was a complete fail. For The Order: 1886, the trailer was boring and didn't contain anything new - no new characters, no new story points, no new gameplay. It was a big step down from the excellent E3 2013 trailer.

Now please don't get me wrong; all three have the potential to be great games. I'm not complaining about the games, just the poor marketing effort behind them.
 
Gif me the jankyness and sluggishness because i didnt know the game went Gold for anyone to he worried about bugs at this stage. Which part of the QTE looked lame ? There was hardly anything shown apart from graphics to make a judgement. They showed they delivered on the visuals while we saw 10 secs of gameplay of 1 street whereas there is the whole section of exploration and destruction not even shown yet
So you want me to get excited based on what can possibly come later or what has actually been shown? Plus as others have noticed they are still using that e3 CG stuff in trailers. Yeah don't hype things up when you don't have any shit to show
 
Even though there's a shit ton of jumping to conclusions here, my friendly advice to developers is if you want to debut your new game to the world for the very first time, a simple, concise no frills gameplay demo does wonders. (see: TLOU)

I think the reason why we don't see that very often is because it takes a lot of time to polish one specific part uf the game to the state where you can show it to the public. Time developers don't have at that point in development.

The level NaughtyDog showed at the E3 demo was pretty different in the final game, they reworked pretty much the whole architecture.

So its not something devs have time for usually. So they show only small fractions to the public because the rest isn't polished enough and they would just end up with tons of gifs and pictures on the internet showing some bugs and quirks that are normal in that state of development.

Although for marketing purposes, showing a lot of exciting gameplay is pretty much the best way to show off a good game, its just not an easy thing to do several months before release.
 
Haha at all the concern and blatant trolling and just plain old salt. This game has better graphics and production values than any other game ever made.

Gameplay looks pretty damn good too. Like an evolution of Gears of War and Uncharted.
 
Didn't you see the shooting sequences? Janky and sluggish. Then those QTE's which looked really lame. Plus the way developer was trying to portray those as some kind of art element... Yeah no thanks. I'm not trying to derail the game unnecessary but it's just that apart from graphics everything seems lame at least based on what I have seen.

I understand what you are trying to say, but so poorly said... Everything that you percieve has been built on something else. Hell our fundamental molecules were probably synthesized in the core of star, our heavy metals in supernovae. Saying it doesn't show any innovation in the footage is one thing, saying that having influences is a problem is silly.

Anyway, as others have said, it doesn't look like are likely to shift the formula much. What they want to do is take cinematic gaming to the next level. It is a continuation of the uncharted formula I would say. Which is fine with me. However, I do want to devs to start to offer more freedom in cinematic games. Linearity could be excused in previous gen by rendering power (at least in rendering huge environments for games of the highest fidelity). Well, TLoU open things out a bit, but I want to see more freedom implemented in cinematic games for sure.
 
Graphics look good, but the environments seem boring and it seems like they're running down alleyways half the time. I can't believe these are the slices of the game they chose to show off... And the story seems about as generic as possible. Or at least generically told as possible.
 
UC2 had the best gameplay reveal ever, and one that devs should aspire towards. It started with a whimper, chilling out on the roof of that building, taking a little swim, doing a little platforming on the side of the building, opening to a big beautiful vista, all kinds of gameplay that ends with you BEING INSIDE A BUILDING AS IT'S COLLAPSING.

I didn't expect something quite like that here, but it's easy to say I was expecting MORE.

100% agree, Thuway's reference of the UC2 Nepal reveal was.... a bit of a stretch. Still impressed by what has been shown of The Order, but as usual, I bought into the hype as usual.
 
And a shocking amount of people in this thread saying the QTE's look great.

QTE's are never great.

Opinions are fun!

This style of QTE, where choice and branching paths exist, aren't exactly the rote and trite shit you're trying to pass it off as. This game isn't your cup of tea, we get it. Silence now.
 
And a shocking amount of people in this thread saying the QTE's look great.

QTE's are never great.

I like them. In small amounts. However, I can't really say anything about the QTE's here (or the gameplay in general) since we've only seen about 10 seconds total gameplay.
 
The marketing for this game has been handled horrendously. Someone at Sony and RAD is making poor decisions. It's a disservice to their game (we think) and a disappointment for me.

This is nothing new it seems outside TLoU sony has screwed up the marketing of almost every game. It still baffles me to this day they are treating this game like a established top 10 franchise with such a slow roll out. Looks like waiting for E3 before they really reveal. Which is a mistake this is the dead time of year to get this game on peoples wish lists. Waiting till E3 and being lost in the mosh pit just months before launch is mind boggling. If this game is great and sells poorly this reveal will be the reason. This is a new IP competing against the big dogs for money this fall. They needed to push the hell out of now when nothing else is going on and can have spot light to themselves.
 
Even though there's a shit ton of jumping to conclusions here, my friendly advice to developers is if you want to debut your new game to the world for the very first time, a simple, concise no frills gameplay demo does wonders. (see: TLOU)

Yup, they might be holding that off for E3. I don't know if that's a good idea.
 
Even though there's a shit ton of jumping to conclusions here, my friendly advice to developers is if you want to debut your new game to the world for the very first time, a simple, concise no frills gameplay demo does wonders. (see: TLOU)

Couldn't say it better Shinobi. It's pretty baffling that so many devs/publishers don't understand this.
 
This is nothing new it seems outside TLoU sony has screwed up the marketing of almost every game. It still baffles me to this day they are treating this game like a established top 10 franchise with such a slow roll out. Looks like waiting for E3 before they really reveal. Which is a mistake this is the dead time of year to get this game on peoples wish lists. Waiting till E3 and being lost in the mosh pit just months before launch is mind boggling. If this game is great and sells poorly this reveal will be the reason. This is a new IP competing against the big dogs for money this fall. They needed to push the hell out of now when nothing else is going on and can have spot light to themselves.

Naughty Dog seems to be the only one that really gets great marketing and gameplay reveals from Sony. It's disappointing because there are so many great games that come out from Sony's first party studios.
 
Haha at all the concern and blatant trolling and just plain old salt. This game has better graphics and production values than any other game ever made.

Gameplay looks pretty damn good too. Like an evolution of Gears of War and Uncharted.

What do you mean by "production values"? If you mean just dollar-wise, that's not even close to being true. And best graphics ever is basically a ridiculous claim, for obvious reasons. Which aspects of the gameplay are an evolution of those other games? I didn't see any non-prescripted interaction with the environment (like Uncharted) and we know the game isn't a true squad shooter with coop (like Gears of War).

I'm not questioning you because I think the game's going to be terrible, but I don't think everyone who's down on the game is trolling and you're the only one who can see the game for what it truly is.
 
Well sony has great graphics designers but where do they get there game designers/directors? Is creativity still a requirement to be hired? The game looks good but gameplay wise i think every game should be held to certain standard of creativity. Even if it is a first showing, it's there responsibility to make something apealling to us. After the killzone franchise, sony needs to step up on the interesting gameplay front. I dont know how they would do that other than hiring new visionary directors. Im still hoping theres more to it than we have seen. Even if it isnt ,that doesnt mean the game wont be good. Being that third person shooters are naughty dogs bread and butter, the lineup of sony tps is getting diluted in my opinion.
 
All the cloth on the characters was soft body physics!

Maybe they were expecting giant rolling meat cubes like that Unreal Engine demo.

Game is looking really good to me. Not going to judge its complete gameplay experience from the literal seconds of it shown! I am sufficiently tantalized.
 
Gameplay did look pretty janky/boring. I'm not going to judge the game on 10 seconds of cover shooting though.

Visually it looks fucking stunning. Just hope we can get a longer form gameplay demo sometime soon...
 
Game looks bonkers. The gameplay shown so far looks ok, I'm not a fan of QTE's so I hope they're not used heavily. Look forward to seeing more, I hope it's not just shoot bang all the way through. I'm hoping for a lot more variety than what was shown.
 
What do you mean by "production values"? If you mean just dollar-wise, that's not even close to being true. And best graphics ever is basically a ridiculous claim, for obvious reasons. Which aspects of the gameplay are an evolution of those other games? I didn't see any non-prescripted interaction with the environment (like Uncharted) and we know the game isn't a true squad shooter with coop (like Gears of War).

I'm not questioning you because I think the game's going to be terrible, but I don't think everyone who's down on the game is trolling and you're the only one who can see the game for what it truly is.

Ah I call bullshit on you man. The game clearly features the best graphics from a technical perspective ever seen in a game before (outshining the recent contender Ryse Son of Rome).

The game is obviously similar in nature to gears (squad based 3rd person cover shooter gameplay, as your part of a squad of 4 people) and uncharted, especially the melee QTEs. We know there are destructible environments and softbody physics thoughout the world. How is all of that together not an evolution of Gears and Uncharted?

Who knows if it will be a great game. We haven't seen enough yet to make full determination on the matter. Yet, this teaser is extremely promising.

Again, I call bullshit on you.
 
I don't get how people are coming to conclusions like the above from literally seconds of game play. How about we wait?

People can only judge from what they are shown so Sony is 100% at fault here. People have been waiting months for more on this game. So there is that let down and frustration of almost nothing shown. And what was shown well was average game play wise. To be honest this reveal might of done more harm than good. Would of been better off showing 2-5 minutes of real game play to give people a better idea. When they show so little people have to fill in the rest with their imagination. Then add in words core gamers hate like QTE and you have this thread.
 
I think they should have showed like a 5 minute demo of just gameplay with no commentary that would give people a better idea about the game. So far there isn't anything that grabs my attention other than the graphics.
 
one of the most unsettling things about this is is that of all the chances to show of this game they show gameplay of you in narrow alley. REALLY GUYS? thats how you want to show off your "cinematic vision" ?
 
Even though there's a shit ton of jumping to conclusions here, my friendly advice to developers is if you want to debut your new game to the world for the very first time, a simple, concise no frills gameplay demo does wonders. (see: TLOU)

Except that's not how the Last of Us was previewed.

It was previewed with a cinematic trailer.
 
The first post was a huge fail. "Revolutionary QTE." Only if you have never played a game with QTE's because branching QTE isn't a new thing at all.
 
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