The Order 1886 Gameplay Footage

http://www.youtube.com/watch?v=GiOBKE27RQY

This video really made it clear to me what the purpose of this footage is. It's just a little taste of many of The Order's mechanics.

First part - weapon examination. You have control when he's holding the weapon
Second part - binoculars. You have control when looking down the scope
Third part - shooting. Pretty obvious
Fourth part - the QTE. Shows how it's different from the standard, with branching paths
Fifth part - not sure

What pretty much everyone is seeing however: a bunch of cutscenes and then shooting and QTEs.
 
It's definitely one of the most impressive showcases of realtime rendering I've ever seen.

This looks like something that would previously have been used as a pre-rendered video intro to a game.

If someone who works for DF says that it means a lot :)

Seriously this game looks amazing visually, i can understand people that are disappointed by the gameplay or the reveal wasn't interesting enough but visually? it's unbelievable and exceeds expectations.

People that don't find the visuals good enough needs a reality check about next gen expectations, because this gen is going to be a long one for them.
 
They could have handled this gameplay reveal better. UC2/TLOU is how you do a gameplay reveal. RAD and Sony kinda squandered this. The visuals are amazing but the gameplay shown is uninspiring. Hopefully they're holding stuff back and we'll see more at E3.

Game reveal happened a long time ago. This is first trailer after reveal and first public b-roll footage.

Still waiting for first official finalised gameplay trailer.
 
i'm not even assuming everything based on seeing some of it.
You specifically referred to "the game"

they made a lot of sacrifices to try to make the game look good at the expense of things like more enemies on screen and narrow hallways to make hte cloth physics look nice.r.

So when they do finally show more on-screen while maintaining the same fidelity, you'll have to explain these "sacrifices."
 
You are critiquing that section by using assumption as the cornerstone of your argument, plainly nonsense.

why can't i make that assumption based on what we've seen? If the first things we've shown of the game is corridors with 1-2 enemies, i'm going to assume that there's goin to be a lot of that. Can i be wrong? OF COURSE, which is why we are gonig to have ot wait and see
 
I remember this whole you can't judge this game until we some more footage with the first reveal of Knack. Game turned out way different than the initial showing right?

What I'm saying is that most people on here have played thousands of games already, I feel like a lot can be extroplated from 5 seconds of footage at this point.
 
I remember this whole you can't judge this game until we some more footage with the first reveal of Knack. Game turned out way different than the initial showing right?

What I'm saying is that most people on here have played thousands of games already, I feel like a lot can be extroplated from 5 seconds of footage at this point.
So you expect a 12 hour game with 11 hours of cutscenes then.
 
I remember this whole you can't judge this game until we some more footage with the first reveal of Knack. Game turned out way different than the initial showing right?

What I'm saying is that most people on here have played thousands of games already, I feel like a lot can be extroplated from 5 seconds of footage at this point.

From 5 seconds? Please tell me one game that is clearly represented in 5 sec outside of Minesweeper. Hell even Minesweeper probably needs more than 5. I understand you can have a feel for a game but we are shown nothing consistently about the mechanics at all. I think the gameplay looked underwhelming but I'm not going to pretend I have anything really concrete to make a judgement call.

why can't i make that assumption based on what we've seen? If the first things we've shown of the game is corridors with 1-2 enemies, i'm going to assume that there's goin to be a lot of that. Can i be wrong? OF COURSE, which is why we are gonig to have ot wait and see

You would have been "disappointed" with the visuals regardless of what they showed let's be honest here.
 
I remember this whole you can't judge this game until we some more footage with the first reveal of Knack. Game turned out way different than the initial showing right?

What I'm saying is that most people on here have played thousands of games already, I feel like a lot can be extroplated from 5 seconds of footage at this point.

It honestly depends on the game. I can also think of many games that had a shitty first showing but ended up being good (Deus Ex: HR, for example.)
 
I remember this whole you can't judge this game until we some more footage with the first reveal of Knack. Game turned out way different than the initial showing right?

What I'm saying is that most people on here have played thousands of games already, I feel like a lot can be extroplated from 5 seconds of footage at this point.

So because Knack is really one-note, that can apply to any game? Give me a break. We already KNOW there is more to The Order than just cover-based shooting and QTEs.

Oh. Well... I guess we hope for gameplay improvements?

Honestly though, Sony shouldn't pay attention to the PS4 has no gaemz talk and only release stuff when its ready.

I don't think there was anything that needed IMPROVED from the gameplay; we just needed to see way more of it, and with some variety.
 
Amazing graphics and music in that trailer.

Hard to judge the gameplay from that - I'm assuming (hoping) in the full game I'll be spending a lot of time slaying monsters with ridiculous guns rather than shooting men with assault rifles.
 
Amazing graphics and music in that trailer.

Hard to judge the gameplay from that - I'm assuming (hoping) in the full game I'll be spending a lot of time slaying monsters with ridiculous guns rather than shooting men with assault rifles.

A good mix of both, like the Last of Us that did a great job in mixing it up between human foes and the infected!
 
So because Knack is really one-note, that can apply to any game? Give me a break. We already KNOW there is more to The Order than just cover-based shooting and QTEs.



I don't think there was anything that needed IMPROVED from the gameplay; we just needed to see way more of it, and with some variety.

I personally thought the camera work when he moved into cover was a bit janky. Cover to cover was pretty smooth though.
 
You would have been "disappointed" with the visuals regardless of what they showed let's be honest here.

not once in this thread did i say i was disappointed? I think i said i was not impressed with what they've shown, based on the # of enemies, based on the corridors, why you have a problem with that is beyond me.
 
Looks like a clear case of: Pretty visuals, overly nerdy lore, and dull gameplay... but who knows? this may be good.
 
Amazing graphics and music in that trailer.

Hard to judge the gameplay from that - I'm assuming (hoping) in the full game I'll be spending a lot of time slaying monsters with ridiculous guns rather than shooting men with assault rifles.
Going to be a mixed of both.
The Order now lives in a world where they must face and fight their fellow man while protecting their kind from the half-breeds. In The Order: 1886, you will be confronted by a diverse group of adversaries and use your weaponry against different factions.
http://blog.us.playstation.com/2014/02/18/the-order-on-ps4-new-trailer-story-details-revealed/
 
Bit concerning and usually IGN is pretty lenient when it comes to previews

"The brief 10-minute hands-off demo I witnessed confirmed some of my fears. The portion of the adventure I saw ran relatively poorly, with sudden, sharp transitions between scenes, audio issues, and a lagging framerate. Ready at Dawn’s CEO and Founder Ru Weerasuriya was quick to point out that this sliver of the game wasn’t QA tested and optimized at all, and that there might be problems. But I was left wondering how this could be the best 10 minutes of the game the studio had to show, especially when he reiterated that The Order would indeed launch in 2014."
 
Its not just a shooter
The Order: 1886 takes strides to bridge gameplay with cinematics in new and interesting ways, but the foundation reminds me of Uncharted. For starters, much of combat is carried out via third-person gunplay where taking cover is an essential element. The Order even takes cues from The Last of Us, with Galahad and co. faced forward in a realistic fashion when crouched behind a wall or object. But there's also a great deal of traversal; in this demo, Galahad and Lafayette climbed over and under obstacles and leaped between buildings in somewhat scripted fashion. Meanwhile, quiet moments of exploration and conversation offer constant storytelling, Naughty Dog-style. In fact, it's fair to say that, in this particular demo, infrequent combat moments punctuated an otherwise contemplative atmosphere, not the other way around.
http://www.psu.com/a022541/The-Order--1886-Preview--This-could-be-the-reason-to-own-a-PS4?page=2
 
Bit concerning and usually IGN is pretty lenient when it comes to previews

"The brief 10-minute hands-off demo I witnessed confirmed some of my fears. The portion of the adventure I saw ran relatively poorly, with sudden, sharp transitions between scenes, audio issues, and a lagging framerate. Ready at Dawn’s CEO and Founder Ru Weerasuriya was quick to point out that this sliver of the game wasn’t QA tested and optimized at all, and that there might be problems. But I was left wondering how this could be the best 10 minutes of the game the studio had to show, especially when he reiterated that The Order would indeed launch in 2014."

http://www.neogaf.com/forum/showpost.php?p=101317004&postcount=910
 
"... But I was left wondering how this could be the best 10 minutes of the game the studio had to show, especially when he reiterated that The Order would indeed launch in 2014."
Exactly. We're supposed to glean gameplay from a gameplay reveal, and whats been shown here doesn't really show anything interesting, outside of the presentation. We don't get a sense of scale, variety, or mechanics here, outside of taking a cover position, aiming, firing, and a single QTE that didn't even seem to branch, or did it?
 
Bit concerning and usually IGN is pretty lenient when it comes to previews

"The brief 10-minute hands-off demo I witnessed confirmed some of my fears. The portion of the adventure I saw ran relatively poorly, with sudden, sharp transitions between scenes, audio issues, and a lagging framerate. Ready at Dawn’s CEO and Founder Ru Weerasuriya was quick to point out that this sliver of the game wasn’t QA tested and optimized at all, and that there might be problems. But I was left wondering how this could be the best 10 minutes of the game the studio had to show, especially when he reiterated that The Order would indeed launch in 2014."
showing previews and e3 demos are a poison to devs since it forces them to move resources just to make it to a deadline. the game won't be finished in 6 months it is perfectly reasonable that the game has no final parts. game won't be optimized even until beta. sometimes i wonder if these gaming press know how development works.
 
not once in this thread did i say i was disappointed? I think i said i was not impressed with what they've shown, based on the # of enemies, based on the corridors, why you have a problem with that is beyond me.

You were constantly saying how impressive you thought Ryse looked and that was from the janky MP footage. I find it hard to believe someone could be sooooo impressed by that and be able to look at something like The Order and say: "Meh I bet those buildings aren't even rendered on the inside and I bet I can't break the door down over there and disturb a nice old English lady drinking her tea and I bet this alleyway stretches from one end of London to the other and I bet I'll be fighting only 1 or 2 guys at the most so I'm not impressed"

Just sounds like an agenda to me
 
Exactly. We're supposed to glean gameplay from a gameplay reveal, and whats been shown here doesn't really show anything interesting, outside of the presentation. We don't get a sense of scale, variety, or mechanics here, outside of taking a cover position, aiming, firing, and a single QTE that didn't even seem to branch, or did it?
it is a gameplay reveal and it is for a lot of people not the gaffers who have researched the game and read all the previews. it just shows how the game will okay. millions of people out there don't even know it is a tps cover based.
 
I remember this whole you can't judge this game until we some more footage with the first reveal of Knack. Game turned out way different than the initial showing right?

What I'm saying is that most people on here have played thousands of games already, I feel like a lot can be extroplated from 5 seconds of footage at this point.

jaguars-fan-cant-believe-it-nfl-fan-gifs.gif
 
it is a gameplay reveal and it is for a lot of people not the gaffers who have researched the game and read all the previews. it just shows how the game will okay. millions of people out there don't even know it is a tps cover based.

Are you disappointed by the lack of gameplay they showed?
 
I thought we knew this game was going to be a TPS? I personally like TPS so I will definitely give it a shot. I'm curious though, what makes this game different from like God of War which has QTE as well? What is the BEST TPS and WORST TPS? I understand people that dislike this style because I dislike other style of gaming as well but at least focus on the game rather than dissing the whole genre that OTHERS may like... like me :D

Well, God of War is more of a Hack'n Slash and this is more of a TPS. Pretty big difference.
 
AH didn't see this mention
Here's where I delve into Weerasuriya's claims of emergent gameplay and explain what it all means. As the demo opens, Galahad (your character) and Lafayette are looking out over Whitechapel, a district thought to house operations and members of the resistance. There's air support waiting to give our intrepid antiheroes a hand, and as the two discuss their battle plans, Galahad takes out a monocular and peers out over the city. Without a single missed beat, the camera transitions to peering through the looking glass--suddenly, and without a tutorial message, control of the monocular is handed to the player. Galahad and Lafayette continue talking as the demonstrator spies out locations, and when it's time to call that air support, a series of touchpad holds and presses creates a Morse code message to the zeppelins above the city.
The camera transitions (again, without interruption to the cutscene's rhythm) to an over-Galahad's-shoulder view, and the player is able to rotate and inspect the foreign, yet aesthetically familiar, gun at will. A few seconds later, the cutscene continues as if control was never subtly handed to the player. No game I've seen has done so with such
http://www.psu.com/a022541/The-Order--1886-Preview--This-could-be-the-reason-to-own-a-PS4?page=2

Nice use of the touchpad.
 
I see a lot of parallels between this and the first Resistance game.

- Alternate history
- Set in England
- Fighting corrupted/mutated human "hybrids"
- Crazy weapons with alternate fire
- Grim, 'already lost' sort of atmosphere

I'm pleased.
 
jesus, this game truly is beautiful.

excited to see how it actually plays - do we have any hands-on opinions yet?

funny how much hate the QTE's aren't getting, considering what a talking point they were re: Ryse. :S
 
it is a gameplay reveal and it is for a lot of people not the gaffers who have researched the game and read all the previews. it just shows how the game will okay. millions of people out there don't even know it is a tps cover based.
I haven't followed this game too closely either, but I was still hoping for something more. Is the branching QTE (which, again, didn't seem to branch) the only unique gameplay selling point on offer here?

I guess I expected something more of a vertical slice for this kind of reveal. Something to set the stage on a high level and provide context and a taste of more to come. None of this footage does that.

Games don't have to reinvent the wheel, but they should showcase what makes them special. If this is refining the third person shooter, how is it doing so? There should be answers or at least big hints in footage like this, shouldn't there?

I mean this as constructive criticism, not to shit on the game. Maybe they weren't as prepared as they wanted to be for this reveal?

Glorious mustaches sold me.
Well OK, in terms of mustache play, they nailed it ;P
 
It looks good, but at the same time that has to be some of the least exciting poorly cobbled footage out there. This project seems pretty far off if they couldn't even bother stitching up a decent trailer.
 
It looks good, but at the same time that has to be some of the least exciting poorly cobbled footage out there. This project seems pretty far off if they couldn't even bother stitching up a decent trailer.
That footage was cobbled together.

Thats not how they release it.
 
Here's where I delve into Weerasuriya's claims of emergent gameplay and explain what it all means.

This writer has no idea what "emergent gameplay" really means. Neither does the director I guess. WTF.
 
It looks good, but at the same time that has to be some of the least exciting poorly cobbled footage out there. This project seems pretty far off if they couldn't even bother stitching up a decent trailer.


That's Sony's marketing team at work!

It's frustrating but it isn't exclusive to this game.
 
You were constantly saying how impressive you thought Ryse looked and that was from the janky MP footage. I find it hard to believe someone could be sooooo impressed by that and be able to look at something like The Order and say: "Meh I bet those buildings aren't even rendered on the inside and I bet I can't break the door down over there and disturb a nice old English lady drinking her tea and I bet this alleyway stretches from one end of London to the other and I bet I'll be fighting only 1 or 2 guys at the most so I'm not impressed"

Just sounds like an agenda to me

lolzz, i'm not surprised, it doesn't look fun at all

is all its going to be just sword with shield?

where's two handed weapons? two swords? pikes? after playing dark souls seeing this does nothing for me

i hope so. if crytek wants us to play the multiplayer, they better do things like customizable weapons and characters or something. Not just barebones stuff because its a launch title

this is unreal.

However, this game screams UC2 in terms of a cinematic and linear experience, something that i'm not fond of.

THey need variety in the combat. Different weapons and shields (something like dark souls where each weapon has a unique fighting style.)

Some kind of exploration would be nice too.

It's 2013 now, the gameplay better hold up

All quotes about ryse, where is the GUSHING that you are referring to

Understand the context.We are talking about a game that was coming out at launch before the systems were out.

whats not to be impressed at a launch game with 20+ enemies on screen when i've never seen a next gen console game on either console yet. Now that bboth systems has been out for months, and i've seen what next gen has to offer, why isn't it valid that i'm, not impressed with the order, which is coming out a year after launch, with what was shown?
 
As expected, it looks absolutely stunning. Very very impressive.

The gameplay they showed is pretty humdrum, but it's way too early to start criticizing the direction. You'd think what they showed is basically the whole game. I'm bummed that they didn't show something more interesting, but there just isn't enough to say it's one thing or another.
 
oh didn't see that. Cheers man

That was a really cool trailer. I expected them to have a gameplay trailer and leave something like this closer to release. But I guess this was more of a intro/teaser. And I bet anything they will have an amulet as part of the collectors edition for this game :P

All in all I wanted to see more to be perfectly honest. Guess they are saving a lengthy demo for E3

Exactly why I think they succeeded this week. They managed to frustrate us by not showing enough, but they still have us talking about it. The ending segment of that trailer is such a tease (I wonder if that portion is in-engine as well)! E3 2014 is going to be crazy!
 
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