The Order: 1886 takes strides to bridge gameplay with cinematics in new and interesting ways, but the foundation reminds me of Uncharted. For starters, much of combat is carried out via third-person gunplay where taking cover is an essential element. The Order even takes cues from The Last of Us, with Galahad and co. faced forward in a realistic fashion when crouched behind a wall or object. But there's also a great deal of traversal; in this demo, Galahad and Lafayette climbed over and under obstacles and leaped between buildings in somewhat scripted fashion. Meanwhile, quiet moments of exploration and conversation offer constant storytelling, Naughty Dog-style. In fact, it's fair to say that, in this particular demo, infrequent combat moments punctuated an otherwise contemplative atmosphere, not the other way around.