The Order 1886 Gameplay Footage

This is the game that has me interested in a PS4 but the gameplay they showed really didn't do too much for me. I'm still excited for it and expect it to be good, just need to see some better stuff from it.

Yeah I think we're all in the same boat. The setting is intriguing enough. Gameplay just hasn't been shown enough to do anything but continue to tease us.
 
It's hardly a QTE. Maybe it's the setting, but it feels more like playing out a Sherlock Holmes type analytical combat sequence. 'Where's the best area to target', 'Target ____', 'Countered, so I target ____'.

It isn't simply a "HEY, QUICK, PRESS __". So it is sort of revolutionary within the QTE combat concept. And, as I've said before, I'd prefer it over 'Tap Square until the enemy is dead' which most melee combat in a shooter devolves into. Heck, it's less of a QTE than most games.

Not sure if serious
 
And the people trying to combat the naysayers need to realize that defending a game based on 5 seconds of gameplay is equally as absurd as being turned off by it.
no, because no one is saying this will be the best tps ever. we are saying to wait until e3 or until a proper gameplay walkthrough is shown because we've only seen what amounts to 20 seconds of gameplay. we are not the ones jumping to ridiculous conclusions like "that's the whole game there's nothing left to show, ryse of ps4, heavy rain qte fest, so generic and boring and stale, i've played that before a million times, etc."
 
And the last one. Liked the blackwater CG.

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That really would be a flop in the making though. You can't make a cinematic experience and have the majority of it be focused on exploration since that naturally slows everything down, especially when it's a TPS. The meat of it all has to be in the gunplay and enemy encounters. The challenge for the developers then is to keep the combat continuously interesting and fun for players without feeling boring or repetitive. If they achieve the latter then it's not an issue.

I'm not defending the guy but in TLoU I spent more time exploring than in combat.
 
That really would be a flop in the making though. You can't make a cinematic experience and have the majority of it be focused on exploration since that naturally slows everything down, especially when it's a TPS. The meat of it all has to be in the gunplay and enemy encounters. The challenge for the developers then is to keep the combat continuously interesting and fun for players without feeling boring or repetitive. If they achieve the latter then it's not an issue.

I guess, having reflected a little, my issue is this:

It has happened with a lot of games. The Uncharted series and the recent Tomb Raider spring to mind. This is why I'm disappointed. Developers create this wonderful worlds and settings for their games, and then pad the experience with endless shooting. It's just not very exciting. They're clearly capable of doing all of the other stuff - puzzles, platforming, plot development, stealth, exploration, etc. All of those other bits. But they're all secondary to shooting, shooting and more shooting. I want more of the other stuff. I had a faint hope that this game might've offered that and I'm disappointed that it appears this won't be the case.
 
And the people trying to combat the naysayers need to realize that defending a game based on 5 seconds of gameplay is equally as absurd as being turned off by it.
We aren't "defending on 5 seconds of gameplay", we are defending the game based on the premise that we already know that the game offers at least a bit more (based on previews and earlier interviews & other sources) than what you think is 100% representitive of everything the final game has to offer based on only those 5 seconds.
 
We aren't "defending on 5 seconds of gameplay", we are defending the game based on the premise that we already know that the game offers at least a bit more (based on previews and earlier interviews & other sources) than what you think is 100% representitive of everything the final game has to offer based on only those 5 seconds.

not to mention, the studio behind the game has a pretty damn good track record. no way i'm not gonna cut these guys some slack at this point...
 
How does RaD have an amazing track record if all they did was develop PSP games? Of course I'm gonna cut them some slack.
 
We aren't "defending on 5 seconds of gameplay", we are defending the game based on the premise that we already know that the game offers at least a bit more (based on previews and earlier interviews & other sources) than what you think is 100% representitive of everything the final game has to offer based on only those 5 seconds.

By the same token, we know that the game will be 80% combat, and based on the "5 seconds" of gameplay footage, I can't see how that combat will be much, if any, different to what we've been shown. It's a third person, cover-based shooter. That's what they're like. My point all along has been that I am disappointed to learn that this game will be like that. In my opinion based on what I've seen and what I've been told.

The big issue here is how quick the rabid GAF hivemind is to poo-poo anybody who dares jump to a potentially negative conclusion about a game they're excited about. The amount of trolling and, frankly, shitposts I've had in response to what I've said is pathetic. Just accept that somebody has an opinion. I'm not stating it as fact. I just believe the game will turn out like I've said. Based on what I've seen and read. By all means, counter my opinion with your own arguments, and many have, but others have just shown themselves to be little more than silly fanboys with their fingers in their ears shouting "la la la".
 
I guess, having reflected a little, my issue is this:

It has happened with a lot of games. The Uncharted series and the recent Tomb Raider spring to mind. This is why I'm disappointed. Developers create this wonderful worlds and settings for their games, and then pad the experience with endless shooting. It's just not very exciting. They're clearly capable of doing all of the other stuff - puzzles, platforming, plot development, stealth, exploration, etc. All of those other bits. But they're all secondary to shooting, shooting and more shooting. I want more of the other stuff. I had a faint hope that this game might've offered that and I'm disappointed that it appears this won't be the case.

That's reasonable. You're previous assertions were not.
 
Well the gameplay is debatable in terms of how appealing people find it but I'm really not should what there is to debate about the visuals. They are undeniably spectacular!
 
I guess, having reflected a little, my issue is this:

It has happened with a lot of games. The Uncharted series and the recent Tomb Raider spring to mind. This is why I'm disappointed. Developers create this wonderful worlds and settings for their games, and then pad the experience with endless shooting. It's just not very exciting. They're clearly capable of doing all of the other stuff - puzzles, platforming, plot development, stealth, exploration, etc. All of those other bits. But they're all secondary to shooting, shooting and more shooting. I want more of the other stuff. I had a faint hope that this game might've offered that and I'm disappointed that it appears this won't be the case.

Why is it that you feel compelled to make constant posts shitting on a game lots of people are excited about? If you don't think it looks good or if its not for you FINE. Voice your opinion and then MOVE THE FUCK ON. Stop restating the same damn things over and over. We heard your opinion already.
 
Looked bad. Corridor 3rd person shooter with a cover system and QTE? Yep, never seen that :yawn
 
Why is it that you feel compelled to make constant posts shitting on a game lots of people are excited about? If you don't think it looks good or if its not for you FINE. Voice your opinion and then MOVE THE FUCK ON.

What?! I've been responding to the responses to my posts. There's no moving on. This is a discussion forum. This topic is about The Order 1886. It doesn't say "POSITIVE DISCUSSION - YOU ARE PERMITTED ONE PIECE OF NEGATIVITY, THEN MOVE ON" in the thread title.
 
I guess, having reflected a little, my issue is this:

It has happened with a lot of games. The Uncharted series and the recent Tomb Raider spring to mind. This is why I'm disappointed. Developers create this wonderful worlds and settings for their games, and then pad the experience with endless shooting. It's just not very exciting. They're clearly capable of doing all of the other stuff - puzzles, platforming, plot development, stealth, exploration, etc. All of those other bits. But they're all secondary to shooting, shooting and more shooting. I want more of the other stuff. I had a faint hope that this game might've offered that and I'm disappointed that it appears this won't be the case.

Totally. When I see a reveal trailer for a new IP, and all the characters are shooting dudes, I think to myself "man, that game looks like it'll sure have some cool platforming in it!" Although I must admit I was pretty disappointed when Brothers had no shooting in it. I really thought it was going to be that type of game.
 

Stealth can be considered combat. So as I was saying...I spent more time exploring than in combat.

All I'm saying is The Last of Us has some serious downtime in between the action so his theory that cinematic games need to throw you from one action segment to the next is flawed.
 
Why is it that you feel compelled to make constant posts shitting on a game lots of people are excited about? If you don't think it looks good or if its not for you FINE. Voice your opinion and then MOVE THE FUCK ON.

Well when people like you keep pestering him to explain himself, chances are that he will continue to keep posting.
 
Totally. When I see a reveal trailer for a new IP, and all the characters are shooting dudes, I think to myself "man, that game looks like it'll sure have some cool platforming in it!"

Again with the sarcasm and strawmen. This is not the point I was making. When I saw the reveal trailer I saw a cool setting. I didn't see a third person cover based shooter.
 
By the same token, we know that the game will be 80% combat, and based on the "5 seconds" of gameplay footage, I can't see how that combat will be much, if any, different to what we've been shown. It's a third person, cover-based shooter. That's what they're like. My point all along has been that I am disappointed to learn that this game will be like that. In my opinion based on what I've seen and what I've been told.

The big issue here is how quick the rabid GAF hivemind is to poo-poo anybody who dares jump to a potentially negative conclusion about a game they're excited about. The amount of trolling and, frankly, shitposts I've had in response to what I've said is pathetic. Just accept that somebody has an opinion. I'm not stating it as fact. I just believe the game will turn out like I've said. Based on what I've seen and read. By all means, counter my opinion with your own arguments, and many have, but others have just shown themselves to be little more than silly fanboys with their fingers in their ears shouting "la la la".

We've known from the very start it was a standard TPS. What exactly were you expecting here dude? They've been very clear about their intentions with the game, so I don't understand why people have a need to act all surprised when it turns out they were telling the truth all along. It's Story based TPS with cover mechanics, exactly what everyone expected and exactly what I'm looking for. It's like me going to a Titanfall thread and complaining it's an FPS. Sure, I've got issues with Titanfall, but it being a regular FPS isn't one of them, because that would be absurd.
 
Again with the sarcasm and strawmen. This is not the point I was making. When I saw the reveal trailer I saw a cool setting. I didn't see a third person cover based shooter.

Well sure, you just saw people shooting from a third person perspective without cover. I'm sure that'll be in the game as well.
 
I haven't changed my assertions, though. I've just explained them better. Elaborated. I admit, I could've worded my posts better, explained things better, but I haven't changed my assertions.

Well you should've explained yourself better since the beginning then since your first claims seem quite different and unreasonable compared the recent ones.
 
We've known from the very start it was a standard TPS. What exactly were you expecting here dude? They've been very clear about their intentions with the game, so I don't understand why people have a need to act all surprised when it turns out they were telling the truth all along.

I had no idea that it was going to be a cover-based third person shooter with 80% of the game dedicated to combat all along. I don't think anyone did until recently, did they? I've already admitted that I haven't been following this game much other than watching the reveal trailer and then this one. It seems a lot of people are in the same boat because a lot of the posters in this very thread are expressing surprise at it being a cover-based TPS a la Gears of War.
 
What actually is a standard TPS? Gears is an entirely different beast to me than Uncharted, and TLOU definitely didn't win GOTY by trying to be Uncharted. And these games sure as hell aren't RE4 'standard fare'.
 
I had no idea that it was going to be a cover-based third person shooter with 80% of the game dedicated to combat all along. I don't think anyone did until recently, did they? I've already admitted that I haven't been following this game much other than watching the reveal trailer and then this one. It seems a lot of people are in the same boat because a lot of the posters in this very thread are expressing surprise at it being a cover-based TPS a la Gears of War.

I'm pretty sure they said just that. They're focusing on a cinematic, story based approach. And they've said before it was a TPS. We've also known about the cover shooting mechanics.

Posters expressing surprise clearly haven't really been following the game (as is your case) or are just flat out feigning surprise and trying to troll.

I'm sure I'm not alone on this, but this is exactly everything I wanted and expected from the game (as someone who's been following the game), if the Story holds up it'll be great.
 
Well when people like you keep pestering him to explain himself, chances are that he will continue to keep posting.

The dude has made 32 posts, is the third highest poster on this whole thread, and he all heis doing is repeating the same damn thing over and over about how its just a TPS and that is so disappointing to him. 32 fucking posts of that and I'm somehow the problem for calling him out on it. He's polluting the thread with pages of constantly repeated complaints.

EDIT: and now he's banned so clearly I wasn't the only one who had a problem with it.
 
Looks really good (graphically) gameplay not sure, we didn't really get a good look, did we?

Not sure if this has been mentioned (haven't had time to comb through this thread) but to me it seems that this reveal video has been poorly edited, it just doesn't feel like it has a good flow. To me that's what is giving me any negative feelings I have toward it.
 
To all the haters hating on TPS: are developers not allowed to make games in this genre anymore? Are only so many games allowed per genre? Are developers not allowed to try an expand on a particular genre for improvement? Should developers not strive for improvement in a particular genre?

If you answered yes to any of the above, I'd love to hear your take on why we can't progress the medium of games using genre A compared to genre B?

If you answered no, you have nothing negative to say.
 
I'm not sure Uncharted 2 was 80% combat, but either way, just because I adored Uncharted 2 does not mean I enjoyed Uncharted 3 as much. Why? Because of the combat. Therefore I am likely to enjoy The Order even less, if you follow? That's why I'm disappointed. Too much focus on shooting and hiding behind walls in games that could be so much better if their other elements were brought to the fore more often.
Pfft, if any Uncharted 3 had less combat than Uncharted 2, certainly fewer gunplay moments overall.

Where is this 80% combat coming from?
 
Gameplay-wise... looks like "press D-Pad Up for awesome" reigns supreme.

Seriously though... what's the difference between this and an FMV 3DO game? That it's rendered in real time? Um... Ok?
 
I don't know why but I thought it was a first person shooter. Surprised to learn it is a third person game.
 
I'm not defending the guy but in TLoU I spent more time exploring than in combat.
TLOU was designed to mostly be combat with ebbs and flows between the combat moments. Puzzles were minimal. I'd say easily 80% combat. People who spend a lot of time exploring nooks and crannies and appreciating every bit of the world really can't be factored in here, developers can put that stuff in the world but they can't expect to include it as an expectation that the regular player will spend a lot of time exploring and finding ones and backstory etc.
 
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