The Order 1886 Gameplay Footage

As far as the subject at hand goes, has there been any official comment as to why the gameplay revealed was so limited?

Frankly, I love what I have seen so far and the tech and stuff that these guys use is amazing. There was a siggraph talk last year that showed off a bunch of their physically based rendering stuff and the way the artists composite and layer materials. You can check it out at the link below, the pdf has a bunch of slides with some fantastic shots of their material rendering and physics engines. Also a video of how they scanned base materials. GLORIOUS stuff at work here! I can't wait to see the finished product.

http://blog.selfshadow.com/publications/s2013-shading-course/

My theory: it's their first foray into major console development. May be they are the type of dev that gets the game up to snuff towards the very end and work on the core components first. This would be at odds with PR cycles, since you need an extremely polished vertical slice of the game to show to the public. We would tear it apart otherwise. With current expectations of seeing substantial footage several months before release, they are forced to put something out. And that's what we got today. Something.

My reasoning behind this is that the press is still seeing a rough version of the game, as pointed out by IGN. There clearly isn't enough cleaned up footage to show the public. People can keep blaming Sony for not showing us more, but they simply can't do so if the output doesn't meet standards. Remember the drive club footage around gamescom? Yeah. No way in hell are they doing that again.

This doesn't necessarily mean the game will not be ready for a fall release. That's still 8 months away. Plenty of time for a linear single player game!

P.S: Loved the Siggraph presentation. Absolutely stunning attention to detail.
 
Yeah, sounds like if you get attacked from behind it'll happen and other times it'll be a normal melee.

I wonder why the Game Informer demonstration wasn't what was shown. It sounds like it shows off other weapons as well as the base combat.
Guess they wanted to show something different.

I think the QTA melee is for unexpected moments.
 
Quoted for the new page. Anyone interested in the graphics engine behind the game and what it is capable of I highly reccomend checking out the link. But be forewarned, it is a huge PDF.

Agreed. My original post was meant to get things back on subject not get off track again.

As far as the subject at hand goes, has there been any official comment as to why the gameplay revealed was so limited?

Frankly, I love what I have seen so far and the tech and stuff that these guys use is amazing. There was a siggraph talk last year that showed off a bunch of their physically based rendering stuff and the way the artists composite and layer materials. You can check it out at the link below, the pdf has a bunch of slides with some fantastic shots of their material rendering and physics engines. Also a video of how they scanned base materials. GLORIOUS stuff at work here! I can't wait to see the finished product.

http://blog.selfshadow.com/publications/s2013-shading-course/rad/s2013_pbs_rad_slides.pdf
 
The setting, the possibilities with the story and the lineage of the order, the enemies, the visuals.....good god am I excited for this game. Maybe I'm so pumped because it's yet another new IP in a year where there are still at least 3 other new IPs coming that I want. Gameplay may not be reinventing the well and that's okay. A good story and voice acting will make me overlook that.

And QTEs don't bother me none. Especially when they aren't 1 mistake = fail state.
 
Graphically it looks fine, however the gameplay looks straight out of 2006 and the framerate looked jumpy to me.
There is a lot of time left for optimising to get the frame rate worked out before the game releases. Hopefully they have more gameplay elements to show in the future.
 
P.S: Loved the Siggraph presentation. Absolutely stunning attention to detail.

The attention to detail is absolutely uncanny. The presentation is what hyped me for the game more than anything else. I'm really looking forward to seeing all their tech in practice. Some truly awe inspiring stuff going on with the textile reproduction and physics.
 
Again, that's actually a gross simplification and doesn't help your point. As I said, most of these sequences provide a wide array of environmental options, including plenty that are not even related to what the enemy drops, and you must select the proper strategic course of action. Selecting a bad option will result in a less than favorable outcome. These situations are meant to be quite dynamic and allow these sequences to play out differently each time you experience them, which is already quite different from the traditional QTE. I have problems with QTE too, and even this form of enhanced QTE doesn't set my world on fire, but you're not really helping your case when you talk like that. It just seems like you're not understanding the concept instead.

Eh, since you're my anti Uncharted "platforming" bro, I'll trust that you know something more than what's been shown.
 
QTE is ok for surprise moments.

I hope they have a full range of melee options though. Like, tackle, throw, take hostage or shield, etc. TLoU combat should be the bar, they NEED to go beyond that.
 
Graphically it looks fine, however the gameplay looks straight out of 2006 and the framerate looked jumpy to me.

Yes. I agree mostly with this, but they are at least 8 months away from final product running on unoptimized alpha code, so I can fully understand why things look the way they do. They just wanted to display the tech they have running right now, I believe they could of shown a better demo of it, but look forward to e3 and try to stay clear of insider hype, like melt our faces off. 😳
 
The hate on 20 seconds of quick gameplay is absolutely baffling. This looks incredible.

Reminded me of Uncharted in its presentation
So are you not giving too much praise for the game since it only had in your words "20 seconds of quick gameplay". Kinda a double standard to say people can not think negative about it with the lack of footage but at the same time giving it tons of praise.


I am in the opinion that the game graphically looks amazing but I still need to see more.
 
People need to stop coming to a conclusion on a game that is nowhere near release! This ignorance ruins good IP's that do critically well but sell poorly.

This game looks graphically great already, and from the little I've seen looks a bit Gears. But incredibly sexy with cinematic filter.
 
The attention to detail is absolutely uncanny. The presentation is what hyped me for the game more than anything else. I'm really looking forward to seeing all their tech in practice. Some truly awe inspiring stuff going on with the textile reproduction and physics.

But then, who gives a shit about all that? Anything that doesn't involve "player agency" is not worth getting excited about. Or so I'm being told over and over and over ;)
 
So are you not giving too much praise for the game since it only had in your words "20 seconds of quick gameplay". Kinda a double standard to say people can not think negative about it with the lack of footage but at the same time giving it tons of praise.


I am in the opinion that the game graphically looks amazing but I still need to see more.

People aren't thinking this through if they think some of these comments are "double standard". Take a minute to see what some people can mean when they say it looks amazing. It can be the setting, animations, physics, or overall look and potential. We'll see more of the gameplay to judge it later on. Calling a game generic, [insert clone], etc after a total of 10 or so seconds of gameplay footage is pretty crazy.
 
Totally loving the setting and look of the characters. How anyone can judge the game based on two minutes of footage is beyond me, but that's the modern gamer for you.
 
Makes me wonder how many more critics we would have if more was revealed judging by how many people are basing stuff about the game off the footage.

Should RAD shown off more? Possibly, but why reveal everything in a full blown trailer when the game is likely to come out after E3 and the most exposure will happen there.

If you can't wait then welcome to AAA development of games and Sony games in general.
 
Well good we can get all the complaining about the mechanics of the game out of the way now.
Its a third person shooter, single player only, black bars havin exclusive PS4 title.
No sense in saying over and over you were expecting something different when they showed nothing to indicate otherwise.
If anything the game is just fallen prey to the usual over hyping nothing could live up to.
 
Well good we can get all the complaining about the mechanics of the game out of the way now.
Its a third person shooter, single player only, black bars havin exclusive PS4 title.
No sense in saying over and over you were expecting something different when they showed nothing to indicate otherwise.
If anything the game is just fallen prey to the usual over hyping nothing could live up to.

The fact that after a watching a 2 minute clip of a game with hours worth of content gets this much backlash is just insane. I get being a little worried, but some people are going way too far with this hate. Oh, gamers...
 
The fact that after a watching a 2 minute clip of a game with hours worth of content gets this much backlash is just insane. I get being a little worried, but some people are going way too far with this hate. Oh, gamers...

Whether what we have seen is indicative of the entire game or not, it won't be for everyone and people should just accept that and move on.
As for those who were proclaiming this to be the second coming should accept that its the first outing from the devs and its not going to automatically become the next Uncharted
which is also over hyped imo
or whatever.
 
Certain forum goers seem to make these biased claims of certain games having "last gen gameplay". What is this "last gen gameplay" precisely and how does one discern a game that plays distinctly as a "last gen" title versus one that has "next-gen gameplay"? What must a certain game do to be considered next-gen? Gears certainly was not a novel idea as it was simply kill.switch in next gen varnish but evidently that game gets a free pass, the same argument could be applied to Uncharted as well. I think truthfully games really won't be offering much new in terms of gameplay,things like physics and advances in graphics are what are really going to be pushing the envelope.
 
Certain forum goers seem to make these biased claims of certain games having "last gen gameplay". What is this "last gen gameplay" precisely and how does one discern a game that plays distinctly as a "last gen" title versus one that has "next-gen gameplay"? What must a certain game do to be considered next-gen? Gears certainly was not a novel idea as it was simply kill.switch in next gen varnish but evidently that game gets a free pass, the same argument could be applied to Uncharted as well. I think truthfully games really won't be offering much new in terms of gameplay,things like physics and advances in graphics are what are really going to be pushing the envelope.

This post sums up exactly why I think they should have made a point of showing off the destruction in the reveal today. It's going to be a linear cover based shooter, and that's fine, but the next gen punch will come from the level of destruction and physics that they've promised but not yet shown.
 
I see it:

The Order 1886 |OT| NextGen graphics. LastGen gameplay.

WTF is next gen gameplay? You want Kinect controls like the original Ryse? Gameplay has not changed in years, same input devices and same genres.
 
Everyone tired of cover-based shooting would prefer what in its place? Point and click adventure?
I dunno, something more exciting? I'm not expecting Dishonored levels of diverse gameplay here, but crouching behind random objects and pew-pewing at dudes in alleyways just doesn't thrill me anymore.

Maybe I'd feel differently if I'd seen some of the weapons that the Game Informer article mentioned.

I can add a little more here if you don't see where I'm coming from. Take Bulletstorm for example. It's based on straightforward FPS mechanics, but the chainable moves like the kick that pops enemies into slow-mo give it a little something extra. That game put a slight twist on many old gameplay conventions, and the result was fresh and engaging.

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It would be nice to see some more open moments. Something that isn't cut and edited to hell. Seemed claustrophobic for a reveal.
 
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