A big old bag of replies (since I can't post from work ;_
Actually, one question I always wondered. Is no teching the safest option after the opponent has completed a corner air combo?
When should I ever risk any other kind of tech since I'm pretty sure there were OSs to counter other techs iirc.
I probably had more questions when I played with the community, but some I can't remember at the moment.
This can be character and situation dependent. Most commonly, people don't tech the enders because they can't -- a lot of characters have untechable airthrows or other normals that lead to hard knockdowns. For characters with techable throws (like Hisui or Sion), they can catch the tech but they have to make a commit of some kind (Sion has to EX Dive, Hisui can 5A 2C and catch techs but she's giving up some oki options doing so). Kouma has to make a hard commit to catch a tech but if you don't his OTG damage is really good, so the risk/reward is more skewed. Someone like Ciel can't catch techs in the air at all, but if she's on the ground EX Hiero will catch any tech
anywhere. You just have to learn the situations.
What's your take on Melty Blood versus Under Night? I'm looking to pick it up whenever it releases so I'm interested in what makes them different from each other.
Their publisher being terrible makes the whole situation really sad as it seems they really want their game out there to foreign audiences. Looks like it will take a miracle for them to get it out at this rate.
Steam and PSN would be ideal but I'll take what I can get. I think my PC despite its age could handle Under Night.
MB and UNIB are very different games. MB is heavily focused on air-to-air neutral, where most movement doesn't require much of a commitment and the risk for attacking is relatively high, but the reward for an air-to-air counter is also really high. UNIB is a much more horizontal game, and air movement is much more restricted (no air backdash, and you can't do anything but attack after an air dash). The neutral is more "old-school", in a way (although you can chain into combos, even at range). Pressure is different too, with the unique nature of MB's reverse beat chaining and UNIB's interplay with shielding, GRD and chain shift.
Cool. What rank did you get?
But yeah, at 20G you should know that you can't just stack fast, you need to place pieces in a way that allow you to continue stacking. Not being able to hold also makes you get creative with how you use pieces, including setting up overhangs.
In TGM2, the best I've ever finished at is S7... and that was all of once, heh. I haven't played much in a while so I would probably be omega ass until I started remembering stuff again.
TGM3 was a light-up the few times I've played it, the best I've done there was S2 or something. -_- I am REGRET.
my developer comment is based on decisions french bread makes with the way they release their titles. mbaacc was retail PACAKGED WITH A 130 DOLLAR ANIME BOX SET for example...just fucking stupid ass shit that doesnt make a lick of sense. there is no excuse for a game like mbaacc to have been released when it was and not been on steam where i can buy and support the product. they are just really dumb with what they have. they make great games though. French bread is just a smaller form of arcsys in terms of stupidity with shit like that.
they were so surprised about the overseas presence of melty players but they found out about them 2 years ago now...and what have they done since then? japanese companies dont fucking learn man
this is synonomous with being a "bad developer" and being "stupid"
There's a couple of major issues here. The biggest issue is that Melty Blood is not their own IP; it's Type-Moon's -- and Type-Moon has this weird angst over anything Tsukihime related at this point, to the point where they feel the need to remake the game. Yeah they're remaking it for the money too... but let's be real, they could do pretty much anything at this point and print money. They're also rather picky with who they work with internationally, so they would never sign off on some random group looking to release the game or allow them to use a Kickstarter or stuff like that. I have a high amount of confidence that that if Melty Blood was wholly owned by French Bread, it would have been released in the US at some point, in some capacity.
Yeah, FB's games should be on Steam now (and hell they can bring along RBO while they're at it)... but it's not nearly as easy as you think. They want to publish internationally... but they have no real clue how to go about doing that. The amount of Japanese support on Steam is dismal, and all of the contracts and other business dealings are handled in English, and they have no English speaking staff. That's why every small/independent Japanese release on Steam has been through a specialized publisher of some kind (Rockin' Android, Carpe Fulgur, Nyu Media, Playism, etc.). However, back then none of these companies had any proven track record (and even now they're all very small and under-resourced), and after what happened to a couple of other independent developers (like with Pixel and Nicalis, or Sugeno and eigoManga), they don't want to get screwed, and the level of trust is low. Thankfully, more companies have an established track record now and the games are getting more exposure, so there's more incentive to make a deal.
(Weirdly, though, they tend to have more programming muscle than the larger localization companies here, like XSeed or NISA -- probably because of the fact that most of them grew out of the fan translation scene, where hacking everything in was a requirement. That and XSeed/NISA/etc. are still really damn small.)
The whole thing with MBCC (especially with it never getting a standalone release) is really bizarre though, and it's something I really want to find out what the hell happened with.
You got this. Here's what you do:
When he puts up a match on you, turn to him and say: "Aw man, and I bet you only needed one button
just like how you play Tetris." Mental KO.
One thing to add to this: if he tells you to come see him in Magical Drop 3 and offers double or nothing in that game,
do not accept. You may as well be asking to get robbed.