Fighting Games Weekly | Feb 17-23 | United, Divided, Anime

Where's Smash-GAF/Project M-GAF btw? I have a few questions for ya but I don't think the main thread has people asking for insights on things.

Even when you play marvel you are just watching it!

If you're a scumbag Zero player sure.

Says the Viper/Focus Attack player.
 
imo the best thing that can be done for marvel is for the "gods" to be dethroned. players on the cusp need to close that skill gap
Yeah this will definitely breathe new life into the game just like what happened with MVC2 when Justin used to dominate and we finally had players popping up who could challenge him and beat him.

But I don't see that happening any time soon. In all honestly... you are the best hope right now! Whoop that FChamp's ass at SCR in the exhibition!
 
imo the best thing that can be done for marvel is for the "gods" to be dethroned. players on the cusp need to close that skill gap
iOPlUsvprh2dQ.gif
 
Woah, GAF Marvel crew all putting up the banners and hats now?
The OT has slowed down quite a bit lately. It seems like everybody is dropping off. Myself included, I'm trying to work on my backlog

imo the best thing that can be done for marvel is for the "gods" to be dethroned. players on the cusp need to close that skill gap
This is true.
I'd be ridiculously hype to see someone unknown take down Chris G.

YOU ONLY HAD ONE THING YOU NEEDED TO DO SMEDWICKS!
lol
 
i agree with all this. i liked the game for a while because it looked like it was going in an interesting direction and certainly the characters, speed, majority of mechanics, and freedom of options are all really appealing imo. but i feel like it's been tilting away from a neutral game and toward 3-4 little mixups making too much of the difference in a round, while the seemingly only shell that's all about excellent neutral game gets crapped on as boring.

Vergil's Round-trip mixup & Jam Sessions & Zero whatever sucks for the same reason why KI combo breakers suck for viewers; It happens, you can't see visually and you don't know why.
I love the neutral game of what Chris/Haggar/Strange players have to deal with.

its viable character and team options have been getting more fixed, not less. it's gotten more execution heavy too, which is natural, but most of its viable teams have basically priced me out of the hands market. and it's not even as fun to commentate as it used to be! holy crap, if i had to commentate a nemo match or something? what would i even say? would there be anything interesting or exciting to say? i don't really think so.

I have been trying to use Magento but I don't have the execution/time to get good with him.
We will always have TeamArmor or team KBR or thats why they gave us Hulk, Nova, Spencer, Sentinel.

This is why we love OMGitzAndre dropping combos only to get the American reset. Nemo's bully playstyle is so optimized its like watching a robot put together a lego set. No hype is built, just meter and money.

overall, i guess i feel like its smartness is like an i robot situation. sure, it's smarter, but the way that it's smarter is that it seeks to restrict your opponents' options instead of increasing your own and tries to boil the round down to little mixups rather than promote a neutral game. i like big consequences and big damage, but i mean, just cause i like boobs doesn't mean i like double Es.

I, uh, we talking marvel?
Neutral game turned into a minefield of mixups preventing your opponent to superjump fly or bait them into beam or crossup beam. Who knew MasterCJ was merely tapping the beam teleport mixup into beam teleport mixup.

i dunno, i loved marvel 3 at the start, then hated it for a year, then loved it for most of a year, and now i hate it again. maybe i'll come back to it someday. but luckily there are other games out there i can spend time with instead.

Thats the Marvel cycle. My marvel hype is diminishing too at times. It used to be can they get Phoenix to level 5? Two meters for Doom/Ammy OMGITSHAPPENING? Frank-lvl1 is free but Frank lvl5, why did you let that happen?!!! KBR opening, Clockw0rk errant hit to full conversion, FChamp avoiding the Marvel to dictate his gameplan, Paradigm of get in with Haggar, mixup/get out with Dorm. Now it feels like mid-screen mixup to corner carry TOD to mixup sometimes. In the end I just don't like Vergil and missles.
 
overall, i guess i feel like its smartness is like an i robot situation. sure, it's smarter, but the way that it's smarter is that it seeks to restrict your opponents' options instead of increasing your own and tries to boil the round down to little mixups rather than promote a neutral game. i like big consequences and big damage, but i mean, just cause i like boobs doesn't mean i like double Es.

Exactly how I feel about SF4.
 
So last night I decided to start playing Marvel again after close to a year of not playing.

It wasn't pretty. All execution is gone, and I was basically just flailing around like one of those inflatable tube guys you see outside auto places.
 
PRRog is the best streamer because he shows what song he's playing at the moment.

Word up, someones message got deleted when he pointed it out to Kadey.

So last night I decided to start playing Marvel again after close to a year of not playing.

It wasn't pretty. All execution is gone, and I was basically just flailing around like one of those inflatable tube guys you see outside auto places.

But that's how you're supposed to play the game?
 
So last night I decided to start playing Marvel again after close to a year of not playing.

It wasn't pretty. All execution is gone, and I was basically just flailing around like one of those inflatable tube guys you see outside auto places.
Wacky_Waving_Inflatable_Arm_Flailing_Tube_Man.gif

Like I said, mid/low tier Marvel is best Marvel.
 
A big old bag of replies (since I can't post from work ;_;)

Actually, one question I always wondered. Is no teching the safest option after the opponent has completed a corner air combo?
When should I ever risk any other kind of tech since I'm pretty sure there were OSs to counter other techs iirc.

I probably had more questions when I played with the community, but some I can't remember at the moment.
This can be character and situation dependent. Most commonly, people don't tech the enders because they can't -- a lot of characters have untechable airthrows or other normals that lead to hard knockdowns. For characters with techable throws (like Hisui or Sion), they can catch the tech but they have to make a commit of some kind (Sion has to EX Dive, Hisui can 5A 2C and catch techs but she's giving up some oki options doing so). Kouma has to make a hard commit to catch a tech but if you don't his OTG damage is really good, so the risk/reward is more skewed. Someone like Ciel can't catch techs in the air at all, but if she's on the ground EX Hiero will catch any tech anywhere. You just have to learn the situations.

What's your take on Melty Blood versus Under Night? I'm looking to pick it up whenever it releases so I'm interested in what makes them different from each other.

Their publisher being terrible makes the whole situation really sad as it seems they really want their game out there to foreign audiences. Looks like it will take a miracle for them to get it out at this rate.

Steam and PSN would be ideal but I'll take what I can get. I think my PC despite its age could handle Under Night.
MB and UNIB are very different games. MB is heavily focused on air-to-air neutral, where most movement doesn't require much of a commitment and the risk for attacking is relatively high, but the reward for an air-to-air counter is also really high. UNIB is a much more horizontal game, and air movement is much more restricted (no air backdash, and you can't do anything but attack after an air dash). The neutral is more "old-school", in a way (although you can chain into combos, even at range). Pressure is different too, with the unique nature of MB's reverse beat chaining and UNIB's interplay with shielding, GRD and chain shift.

Cool. What rank did you get?

But yeah, at 20G you should know that you can't just stack fast, you need to place pieces in a way that allow you to continue stacking. Not being able to hold also makes you get creative with how you use pieces, including setting up overhangs.
In TGM2, the best I've ever finished at is S7... and that was all of once, heh. I haven't played much in a while so I would probably be omega ass until I started remembering stuff again.

TGM3 was a light-up the few times I've played it, the best I've done there was S2 or something. -_- I am REGRET.

my developer comment is based on decisions french bread makes with the way they release their titles. mbaacc was retail PACAKGED WITH A 130 DOLLAR ANIME BOX SET for example...just fucking stupid ass shit that doesnt make a lick of sense. there is no excuse for a game like mbaacc to have been released when it was and not been on steam where i can buy and support the product. they are just really dumb with what they have. they make great games though. French bread is just a smaller form of arcsys in terms of stupidity with shit like that.

they were so surprised about the overseas presence of melty players but they found out about them 2 years ago now...and what have they done since then? japanese companies dont fucking learn man

this is synonomous with being a "bad developer" and being "stupid"
There's a couple of major issues here. The biggest issue is that Melty Blood is not their own IP; it's Type-Moon's -- and Type-Moon has this weird angst over anything Tsukihime related at this point, to the point where they feel the need to remake the game. Yeah they're remaking it for the money too... but let's be real, they could do pretty much anything at this point and print money. They're also rather picky with who they work with internationally, so they would never sign off on some random group looking to release the game or allow them to use a Kickstarter or stuff like that. I have a high amount of confidence that that if Melty Blood was wholly owned by French Bread, it would have been released in the US at some point, in some capacity.

Yeah, FB's games should be on Steam now (and hell they can bring along RBO while they're at it)... but it's not nearly as easy as you think. They want to publish internationally... but they have no real clue how to go about doing that. The amount of Japanese support on Steam is dismal, and all of the contracts and other business dealings are handled in English, and they have no English speaking staff. That's why every small/independent Japanese release on Steam has been through a specialized publisher of some kind (Rockin' Android, Carpe Fulgur, Nyu Media, Playism, etc.). However, back then none of these companies had any proven track record (and even now they're all very small and under-resourced), and after what happened to a couple of other independent developers (like with Pixel and Nicalis, or Sugeno and eigoManga), they don't want to get screwed, and the level of trust is low. Thankfully, more companies have an established track record now and the games are getting more exposure, so there's more incentive to make a deal.

(Weirdly, though, they tend to have more programming muscle than the larger localization companies here, like XSeed or NISA -- probably because of the fact that most of them grew out of the fan translation scene, where hacking everything in was a requirement. That and XSeed/NISA/etc. are still really damn small.)

The whole thing with MBCC (especially with it never getting a standalone release) is really bizarre though, and it's something I really want to find out what the hell happened with.

You got this. Here's what you do:

When he puts up a match on you, turn to him and say: "Aw man, and I bet you only needed one button just like how you play Tetris." Mental KO.
One thing to add to this: if he tells you to come see him in Magical Drop 3 and offers double or nothing in that game, do not accept. You may as well be asking to get robbed.
 

I honestly don't think many can because most of the top Marvel players play the strongest and most broken teams for obvious reasons. I honestly think Hidden Missiles as an assist should have never been in the game, it just gives rush down characters too many options. I just feel like not being a Doom player in Marvel knocks you down a few pegs and most of the upcoming players have wacky teams that work most of the time but can't compete with the Chris G's and FChamps' of this world.
 
I honestly don't think many can because most of the top Marvel players play the strongest and most broken teams for obvious reasons. I honestly think Hidden Missiles as an assist should have never been in the game, it just gives rush down characters too many options. I just feel like not being a Doom player in Marvel knocks you down a few pegs and most of the upcoming players have wacky teams that work most of the time but can't compete with the Chris G's and FChamps' of this world.
Justin Wong plays and wins with a mid tier-ish team. Flocker doesn't use Doom and he won EVO (most Zero players in fact don't use Doom). Nemo doesn't use Doom (actually destroys Doom). Doom is not a requirement to play and win in the game.

I feel that there need to be more Nemo type teams in America to make the Doom teams sweat. If there were more team Nemos then you would see more variety in team selection because a lot of rushdown teams can beat team Nemo (like a Wolverine team or even a Wesker team).

I think any team that focuses on just rushdown can be beaten fairly convincingly by a wide variety of teams... it's the really top tier zoning teams that really separate the weak teams from the strong teams.


Also I don't think Missiles should've never been in the game. They add in interesting dynamic to the game and they allow zoning teams to be strong against rushdown. I do think the assist is bull shit in its current state but I also think Jam Session and Plasma Beam are over powered as well.
 
A big old bag of replies (since I can't post from work ;_;)


This can be character and situation dependent. Most commonly, people don't tech the enders because they can't -- a lot of characters have untechable airthrows or other normals that lead to hard knockdowns. For characters with techable throws (like Hisui or Sion), they can catch the tech but they have to make a commit of some kind (Sion has to EX Dive, Hisui can 5A 2C and catch techs but she's giving up some oki options doing so). Kouma has to make a hard commit to catch a tech but if you don't his OTG damage is really good, so the risk/reward is more skewed. Someone like Ciel can't catch techs in the air at all, but if she's on the ground EX Hiero will catch any tech anywhere. You just have to learn the situations.
Alright, thanks. MU knowledge was pretty limited when I played. Only had experience of around facing maybe 8-10 characters. Most of what I did was fundamentals from other games and watching match videos. But a lot of intricacies were lost to me, so I wasn't sure what the reason was for why players would do some things.
 
Top Bottom