Fighting Games Weekly | Feb 17-23 | United, Divided, Anime

This girl with Spooky right now man...
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She's pretty excited for Hello Kitty.
 
In TGM2, the best I've ever finished at is S7... and that was all of once, heh. I haven't played much in a while so I would probably be omega ass until I started remembering stuff again.

TGM3 was a light-up the few times I've played it, the best I've done there was S2 or something. -_- I am REGRET.
I don't know why I never put any time into TGM2 Master when I'm at home, because gate orientation isn't an issue lol.
 
So last night I decided to start playing Marvel again after close to a year of not playing.

It wasn't pretty. All execution is gone, and I was basically just flailing around like one of those inflatable tube guys you see outside auto places.


That's how I played after two years of trying to play Marvel. My attempt at learning that game was easily some of my most shameful displays of gaming and it wrecked my hands.
 
This girl is blowing Sp00ky up so bad, now she just said streaming is no work.

The best streamer in the business just got told that, damn - hahahaha!
 
Spooky: "Oh your gonna be hype, Justin Wong is gonna beat HappyMedicine so you can leave early today!"

BadNewsMiku: "Get beat by a fat asian guy?"

I died on the inside.
 
isn't online gambling illegal in the u.s? how are they gonna get around this?

It is gambling as much as a tournament is. In most states you are free to compete for money in video games because they are seen as games of skill. Providing a prize based on skill is fine, it's why bowlers or SC2 players can play in money leagues, the sketchy part about money matches comes from the side bets. Side bets are as illegal as gambling based on the outcome of a football game. Since the person sidebetter, hopefully, has no influence on the match they are engaged in a game of chance.


In states where video games fall under games of chance you are not allowed to participate in Virgin's for money leagues or matches.
 
I don't play the game anymore actually, it has gotten way beyond my execution threshold. I can't plink dash on a controller and all my characters demand it (except IM who has his own execution stuff). I can't do TAC infinites either (maybe a couple of reps but not for long durations as required) and in all honestly I hate doing them as much as I hate watching them. I still very much like the game though.

i'm guessin' by your avatar that you play vergil- is the mashable 'plink dash for him not possible/ as simple on a controller?

i personally don't believe the execution requirements for the game are too out of hand yet tbh- from what i can recall most of the players still get by doing what they've been doing in the past half/third of a year, with maybe some refinement. in fact, i don't think plinkdashes are even necessary at the current level of the game, though if everyone learns to plinkdash then it will become a requirement to. it's something folks don't abuse yet, especially wave plinkdash throw OSing, which is a character-offense changing thing that i don't see people abuse as much as they should (it's really, REALLY annoying to fight against)

in regards to the state of marvel, idk. i thought for a long time it was inevitably going to come to this, but at the same time i don't find myself hating it as much as i thought i would- i still enjoy playing it, even against those mind-numbingly busted point characters.

i've been trying to explore the hawkeye/morrigan matchup if they're both on point and have been for a few months now and am still drawing towards the conclusion that hawkeye and morrigan if both put on point with respective teams actually ultimately favors hawkeye even though he has to commit infinitely times more than her. it's actually a really enjoyable matchup to play because you can seriously put morrigan players on their feet about their fireball spacing and assist call timing rather than letting them kinda cruise on by with whatever they want

i ain't got an answer for point zero though. he's so ridiculuouss
 
Spooky: "Oh your gonna be hype, Justin Wong is gonna beat HappyMedicine so you can leave early today!"

BadNewsMiku: "Get beat by a fat asian guy?"

I died on the inside.
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i'm guessin' by your avatar that you play vergil- is the mashable 'plink dash for him not possible/ as simple on a controller?
The best way to do Plink dash is with a macro (L+M+H) IMO and you have to like plink H into the macro so you also get the throw OS. That means that I have to plink between a shoulder button and a face buttons, not easy to do. Unless I set a macro to one of the face button which is just even more cumbersome and then I have to re-learn the controls again. It's not a problem with the character.

And I said the execution is beyond MY scope not for most people in general. People can do it especially on a stick/6 button pad/hit box.

I think plink dashing is going to be essential at high level going forward if it isn't already. Most top players already use it. It's too much of an advantage not to use it especially for Magneto/Vergil players (essential IMO for every character with a fly + air dash or a fast ground dash). Even for Zero his backwards plink dash is really fast and it makes him able to dominate slower characters like Haggar.

Hawkeye loses to Morrigan IMO especially when Morrigan is assisted and has AV turned on. Hawkeye has no good air options to avoid AV chip and Missiles lock down meaning he gets locked down for free and gets rushed down by Morrigan. If it was solo Morrigan no meter then yea it's a good match up but that's a rare situation and if that was the case a lot of characters would be able to beat Morrigan convincingly.
 
That's how I played after two years of trying to play Marvel. My attempt at learning that game was easily some of my most shameful displays of gaming and it wrecked my hands.

Yeah my button hand was killing me. The whole thing was pretty awful, but I'm still sticking with it.
 
What's the question?

It's a general wave dashing thing. I've been getting better at using them, but I notice that I gain a fuck load more momentum out of one if I dash while getting closer to left or right than I do simply holding down forward. Any tips (besides doing more of it) on getting better at this method or is the down forward method "good enough"?

BTW, Project M Pit is seriously my favorite thing out of all of Project M. Full screen gimping a recovering Falco is just too much. :lol
 
Spooky: "Which nickname isn't cool, Rayray or mine?"

BadNewsMiku: "Yours, sounds like something a five year old would make."

This girl has no bounds. Spooky is just laughing his anger away. Apparently to her, we don't even shower.

Spooky is beginning to accept the dark hadou.
 

Also:

Sp00ky: Aww man, I missed showing Justin on the cam.

Girl: How could you miss him, he's so big.

She just went in on Sp00ky again too, saying that the name Sp00ky sounds like a 5 year old's nickname. She's not holding back at all, hahaha.
 
It's a general wave dashing thing. I've been getting better at using them, but I notice that I gain a fuck load more momentum out of one if I dash while getting closer to left or right than I do simply holding down forward. Any tips (besides doing more of it) on getting better at this method or is the down forward method "good enough"?

BTW, Project M Pit is seriously my favorite thing out of all of Project M. Full screen gimping a recovering Falco is just too much. :lol

I'm guessing the down forward is a corner of the GC analog? It's not good enough if that's what most of your WD end up being. You're right that you want to get it as close as possible to left or right. There's no real trick or tip to getting used to it. You just have to be more conscious of it and try your best to not relapse into hitting a corner.

For characters like Fox and Falco, it's really useful since it helps you continue pressure or combos better. For characters with weaker WDs like Falcon, doing Down Forward won't give you much of a distance to make it really matter. Some characters like Marth allow you to get away with sloppy WDs here and there since their distance is good, imo.

Also if you haven't already, learn to make efficient use of Dash Dance. A lot of people overlook on how to use it properly.

Edit: Same goes for crouch canceling
 
it's something folks don't abuse yet, especially wave plinkdash throw OSing, which is a character-offense changing thing that i don't see people abuse as much as they should
Both FChamp and Nemo use it. FChamp just recently "discovered" it and has incorporated it into his game play to combat Wolverine players mostly.
 
Justin Wong plays and wins with a mid tier-ish team. Flocker doesn't use Doom and he won EVO (most Zero players in fact don't use Doom). Nemo doesn't use Doom (actually destroys Doom). Doom is not a requirement to play and win in the game.

I feel that there need to be more Nemo type teams in America to make the Doom teams sweat. If there were more team Nemos then you would see more variety in team selection because a lot of rushdown teams can beat team Nemo (like a Wolverine team or even a Wesker team).

I think any team that focuses on just rushdown can be beaten fairly convincingly by a wide variety of teams... it's the really top tier zoning teams that really separate the weak teams from the strong teams.


Also I don't think Missiles should've never been in the game. They add in interesting dynamic to the game and they allow zoning teams to be strong against rushdown. I do think the assist is bull shit in its current state but I also think Jam Session and Plasma Beam are over powered as well.

Yeah I agree with all this, there are definitely players that break the mold like Jwong and Nemo. Yeah missiles as of right now is insane. If a player uses them wrongly and far I can usually punish with Dante's Stinger mash H to Reverb Shock. But usually they're tough to deal with. Also my friend I play with normally plays Ghost Rider and dominates me sometimes because he just leaves me in a state where all my moves are unsafe. Sometimes I wonder why he is low-tier.

I just wish the game wasn't dead and we were getting another patch with the Marvel characters we all wanted from the get go like Venom and Gambit. Throw in Gene from God Hand and I'd have a whole new team.
 
I'm guessing the down forward is a corner of the GC analog? It's not good enough if that's what most of your WD end up being. You're right that you want to get it as close as possible to left or right. There's no real trick or tip to getting used to it. You just have to be more conscious of it and try your best to not relapse into hitting a corner.

For characters like Fox and Falco, it's really useful since it helps you continue pressure or combos better. For characters with weaker WDs like Falcon, doing Down Forward won't give you much of a distance to make it really matter. Some characters like Marth allow you to get away with sloppy WDs here and there since their distance is good, imo.

Also if you haven't already, learn to make efficient use of Dash Dance. A lot of people overlook on how to use it properly.

Edit: Same goes for crouch canceling

Yeah, downforward/downback (or 3 and 1 if you prefer number pad notation) are where I aimed for before the discovery of getting closer to left and right (4 and 6). Currently, I can do "nearer to left" nine out of ten times, but going to the right and it somehow becomes the hardest thing ever, so much so I was lapsing into 3 and 1 just to stay uniform between the two.

I feel pretty good about my dash dancing and crouch cancels otherwise. If anything, maining Marth helped with getting used to those aspects years beforehand. I'm currently working on using more out of shield options in a match beyond grabs and up B.
 
Yeah, downforward/downback (or 3 and 1 if you prefer number pad notation) are where I aimed for before the discovery of getting closer to left and right (4 and 6). Currently, I can do "nearer to left" nine out of ten times, but going to the right and it somehow becomes the hardest thing ever, so much so I was lapsing into 3 and 1 just to stay uniform between the two.

I feel pretty good about my dash dancing and crouch cancels otherwise. If anything, maining Marth helped with getting used to those aspects years beforehand. I'm currently working on using more out of shield options in a match beyond grabs and up B.

That reminds me, learning to WD OoS will be helpful as Marth and other characters. Gives you better escape and punish options.
Try practicing that with better WDs and hopefully that'll help you get used to it.

Edit: Actually, practicing that and practicing a WD out of Shine for Fox/Falco might be helpful. Trying to Shine then WD backwards can be tricky but helpful with execution. It forces you to do the WD with the analog at neutral, otherwise you'll turn around in the shine before the WD, and that's not what you want.
 
MB and UNIB are very different games. MB is heavily focused on air-to-air neutral, where most movement doesn't require much of a commitment and the risk for attacking is relatively high, but the reward for an air-to-air counter is also really high. UNIB is a much more horizontal game, and air movement is much more restricted (no air backdash, and you can't do anything but attack after an air dash). The neutral is more "old-school", in a way (although you can chain into combos, even at range). Pressure is different too, with the unique nature of MB's reverse beat chaining and UNIB's interplay with shielding, GRD and chain shift.

After watching a bunch of videos of both I did notice that MB seems to have a stronger focus on aerial play and on ground play for UNIB.

If the videos I've been watching are any indication it seems that combos in UNIB are more difficult to time (or that could just be the people I'm watching). At a glance I do prefer the look of UNIB's gameplay but I haven't played either game so that could actually change once I get my hands on it ( for UNIB at least).
 
Hawkeye loses to Morrigan IMO especially when Morrigan is assisted and has AV turned on. Hawkeye has no good air options to avoid AV chip and Missiles lock down meaning he gets locked down for free and gets rushed down by Morrigan. If it was solo Morrigan no meter then yea it's a good match up but that's a rare situation and if that was the case a lot of characters would be able to beat Morrigan convincingly.

the big thing when they're both on point is that morrigan can't really get AV off that well-
hawkeye's scatter shot, piercing bolts and speed shots are surprisingly great at stopping her assist calls and lockdown game from mid/fullscreen. she can rush down and cause a lot of trouble for him, but assist can definitely alleviate that alot.

also if she just tries to AV without putting hawkeye in blockstun while he's on the ground it's pretty likely she's dead. it's actually really enjoyable when morrigans don't know the matchup too well and try to do the fireball-> call missile+av stuff and then end up losing both morrigan and doom from fullscreen because they didn't know that he can actually confirm grounded gimlet birthdays into death.

also if she gets AV up and gives you even a split second of space you can bring the match back into your pacing with a super scatter shot- it forces her to stop acting and acts as a cover for you to set up your assists and get into position to start locking her down with scatter shots, aimed H shots and whatever else is appropriate to the situation, even if she's still in astral.

it's something really hard to explain in words 'cause like.. it sounds insane and bad and hell, it might be. i don't have a large pool of morrigans to try it against, but the ones i do all have issues with him.

it's not like a dominatingly bad matchup, but as of now i see it as 5.5-4.5 in hawkeye's favor given my current experience.

i really am tempted to link some really shitty old online footage that sorta gets it across, but it's online (even though it's super local opponent) and old as hell.



looking at more recent posts i'm quickly adding this to the end, but the current 'best' characters of the game aren't actually strictly rushdown characters if you pay attention- they're zoning characters who take little risk when performing their screen-controlling options and can convert that risk when it pays off into nigh-unwinnable situations (morrigan getting advantage on meter+life and incoming, zero being zero)

wolverine is an interesting exception because he's pure rushdown and some of the best players with the best reads play him so they can make stuff happen, but i think over time they might be forced to switch simply because zero's openers vs wolverine kinda negate his primary advantage in the game of having immediate pressure. (backdash+throw OS into st.h and raw dog uppercut are really nightmarish for him)

but vs like almost every other character he has real opportunities all the time to make the other player's team deader than dead from the start of the match though and that is enough for me to put him as a top 5 point character overall-threat wise.

umm, what else? mags is an extremely interesting character to place because of the sheer precision control of movement and follows that similar archetype of zero/morrigan in being based around low-risk high-payoff offense, but unlike them he's got to set it up to some degree with assists or very specific spacing. i really think he's the smartest 'top' tier in the game by miles and am always infinitely impressed by great mags players when they're fighting good zeroes or morrigans- especially morrigans


sorry for the long post, i enjoy ramblin' about this game
 
When was the last time wolverine took first place at something?
He just won Apex (and by he I mean both Wolverine and Justin).

Wolverine finished 2nd and 3rd place at KiT as well. The character is top 10 and high competitive... it's just that you need a high level of skill to continuously place with him. As odd as that might sound to people, his simplicity in character design means he can be contained and fought against which means that players have to maximize every bit of his strength to win games against characters like Zero.


the big thing when they're both on point is that morrigan can't really get AV off that well-
hawkeye's scatter shot, piercing bolts and speed shots are surprisingly great at stopping her assist calls and lockdown game from mid/fullscreen. she can rush down and cause a lot of trouble for him, but assist can definitely alleviate that alot.
I think you are assuming that Morrigan is going to sit at full screen, turn on AV and start her bullet hell. She is supposed to start at mid range, pelt you with fireball from the down/forward angle and work her way in. Then when she has you blocking that's when she would call her assist and lock you down.

You should how ChrisG handles the Hawkeye match up.



looking at more recent posts i'm quickly adding this to the end, but the current 'best' characters of the game aren't actually strictly rushdown characters if you pay attention- they're zoning characters who take little risk when performing their screen-controlling options and can convert that risk when it pays off into nigh-unwinnable situations (morrigan getting advantage on meter+life and incoming, zero being zero)
This has been known for quite some time. The top 5 in this character can both rushdown and zone/control the game. There is no hard rushdown character in the game who is top 5 although Wolverine and Spencer are in the top 10 category (ie. next ground of characters). Likewise, there is no character in the top 5 who is a pure zoner like say Arthur.

Zero - Great zoning/pressure with projectiles/normals and solid rushdown with the best set of mix ups in the game.
Vergil - High pressure game, excellent control game (Round Trip + Spiral Sword lock down with Missiles) and of course teleport rushdown game.
Magneto - Does everything really well.
Morrigan - Top tier zoning with Missiles, has good enough rushdown with that assist as well.
Doom - Can do both even if he is not particular excellent in either category.

Even in the next group of characters you have hybrids:

Dormammu - Excellent zoning with Missiles and solid rushdown as well with teleports/trijumps.
Viper - Seismo + Optic Blast zoning and solid rushdown/pressure.
Nova - Straight forward but effective rushdown, can zone with Shield + Javelin and assist.
Phoenix - Can do both well enough.
Dante - Solid zoning and solid rushdown.
Strider - Great pressure, mix ups and solid tools to zone with.
 
I think you are assuming that Morrigan is going to sit at full screen, turn on AV and start her bullet hell. She is supposed to start at mid range, pelt you with fireball from the down/forward angle and work her way in. Then when she has you blocking that's when she would call her assist and lock you down.

You should how ChrisG handles the Hawkeye match up.

naw, i totally get that. like i said, it's really hard to put into words because for that matchup there is a huge amount of stuff to consider when fighting her due to the sheer availability of her spacing positions.

it depends on what your definition of midrange is here but if you're talking roughly 2-5 character distances away then hawkeye has some leeway to move around and challenge her with jumping arrows and attempt to put himself into more advantageous positions depending on her vertical height.

if she gets in it is really painful for him for sure, but at the same time that's what assists are for, right? i use nova's shield assist but trish's hopscotch and probably missiles work equally as well for this kinda deal.

like i said, i've got local morrigans to fight and from their gameplay they've figured that midrange covered rushdown to be one of the best options against him (and most characters who give her a bit of trouble, to no surprise). the other is making a read on arrow shots and successfully getting an assist out to AV from the longer midscreen distance- something like a good rapid slash, strider, or bolts call. unfortunately the super scatter shot stuff ain't too hot in that situation because it's extremely unlikely you'll be able to get it off at that point.

i've actually never seen chris g fight a point hawkeye in a really long time but i know whatcha mean- l the last time i saw him fight a point hawkeye, it was some west coast guy (maybe northwest?) who ran point hawkeye and log trap and he was puttin' the work in on morrigan until vergil came in and killed everyone
 
i play hawkeye and no way do i think he has an advantage over her. he can beat out shitty morrigans but his options start running out quickly the closer she gets. any good morrigan will stay in the air just above j triple arrow.
 
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