Rayman Legends on PS4 & Xbox One: Uncompressed textures, no load times

More texture/filtering differences, this time on the 3D models!

XBO looks ever so slightly crisper than Wii U (I don't think it's just the gamma giving that impression), but PS4's showing a more significant advantage with a very crisp stud in the foreground and crisp line between light and shadow in the back.

iNCtTWhXGB8SR.png
PS4
ibk46fWAJrDCdI.png
XBO
ibi7dwonarMPJS.png
Wii U

You can't really tell XBO and Wii U apart here but again, PS4 shows more definition between the edge 'arm' and thin membrane of the dragon's wing.

ibj1y19eOEQzz2.png
PS4
i6nT8sE3ukzRe.png
XBO
i4itB1w2dvLqn.png
Wii U


Now, in gameplay most of the 3D models keep moving so you won't notice much if any difference depending on speed, but it's interesting that adjustments were made at all.
 
Figured I'd post my impressions.

Game looks great on XB1. Sure according to digital foundry it's not much improved over the last gen versions but honestly I don't see how you can improve it much. The game looks like art and is incredibly sharp. Prior to this, I had only tried the challenge app on Wii U. I personally hated the Murphy touchscreen elements so I don't mind the simplification on XB1, it works quite well.

Game is great and highly recommended. Just beat the first world. Looks like there is tons of content in the game.
 
Loving this on PS4. I would have been pissed if I got one of the touch screen versions as just hitting circle for that stuff is much more enjoyable than being forced to use the touch. I can already tell it's easier than Origins but the graphics are so much better holy shit.

Also the PS4 dpad is pretty damn great for platformers.
 
So which platform is more definitive for this game, Wii U or PS4 (or another platform)? What are the pros and cons between them?
 
More texture/filtering differences, this time on the 3D models!

XBO looks ever so slightly crisper than Wii U (I don't think it's just the gamma giving that impression), but PS4's showing a more significant advantage with a very crisp stud in the foreground and crisp line between light and shadow in the back.

iNCtTWhXGB8SR.png
PS4
ibk46fWAJrDCdI.png
XBO
ibi7dwonarMPJS.png
Wii U

You can't really tell XBO and Wii U apart here but again, PS4 shows more definition between the edge 'arm' and thin membrane of the dragon's wing.

ibj1y19eOEQzz2.png
PS4
i6nT8sE3ukzRe.png
XBO
i4itB1w2dvLqn.png
Wii U


Now, in gameplay most of the 3D models keep moving so you won't notice much if any difference depending on speed, but it's interesting that adjustments were made at all.

is this a joke ?
 
More texture/filtering differences, this time on the 3D models!

XBO looks ever so slightly crisper than Wii U (I don't think it's just the gamma giving that impression), but PS4's showing a more significant advantage with a very crisp stud in the foreground and crisp line between light and shadow in the back.

iNCtTWhXGB8SR.png
PS4
ibk46fWAJrDCdI.png
XBO
ibi7dwonarMPJS.png
Wii U

You can't really tell XBO and Wii U apart here but again, PS4 shows more definition between the edge 'arm' and thin membrane of the dragon's wing.

ibj1y19eOEQzz2.png
PS4
i6nT8sE3ukzRe.png
XBO
i4itB1w2dvLqn.png
Wii U


Now, in gameplay most of the 3D models keep moving so you won't notice much if any difference depending on speed, but it's interesting that adjustments were made at all.
what?
 
More texture/filtering differences, this time on the 3D models!

XBO looks ever so slightly crisper than Wii U (I don't think it's just the gamma giving that impression), but PS4's showing a more significant advantage with a very crisp stud in the foreground and crisp line between light and shadow in the back.

iNCtTWhXGB8SR.png
PS4
ibk46fWAJrDCdI.png
XBO
ibi7dwonarMPJS.png
Wii U

You can't really tell XBO and Wii U apart here but again, PS4 shows more definition between the edge 'arm' and thin membrane of the dragon's wing.

ibj1y19eOEQzz2.png
PS4
i6nT8sE3ukzRe.png
XBO
i4itB1w2dvLqn.png
Wii U


Now, in gameplay most of the 3D models keep moving so you won't notice much if any difference depending on speed, but it's interesting that adjustments were made at all.

TBH the pixels look smaller in Wii U version on top comparison. looks same on bottom.
That said WHAT DOES IT MATTER!

Also I would like to state that the lack of load times seriously suck just because of the chance at picking up a heart.

Now before you scream casual. view it in the sense that getting heart when you already have one = 5 lums.
PS4 and Xbox One versions can't touch perfect scores of 360, PS3, Wii U, and Vita (unsure if PC version has load times)

Not to mention that PS4 and Xbox One versions have installs and PS4 still lacks murphy which could have been done with Vita.

Long story short. just pick up the game on your favourite console!
 
More texture/filtering differences, this time on the 3D models!

XBO looks ever so slightly crisper than Wii U (I don't think it's just the gamma giving that impression), but PS4's showing a more significant advantage with a very crisp stud in the foreground and crisp line between light and shadow in the back.

iNCtTWhXGB8SR.png
PS4
ibk46fWAJrDCdI.png
XBO
ibi7dwonarMPJS.png
Wii U

You can't really tell XBO and Wii U apart here but again, PS4 shows more definition between the edge 'arm' and thin membrane of the dragon's wing.

ibj1y19eOEQzz2.png
PS4
i6nT8sE3ukzRe.png
XBO
i4itB1w2dvLqn.png
Wii U


Now, in gameplay most of the 3D models keep moving so you won't notice much if any difference depending on speed, but it's interesting that adjustments were made at all.
...seriously?
 
Geez, with how minute the differences are it's really just down to what controller you want and platform(s) you own, isn't it?
 
So which platform is more definitive for this game, Wii U or PS4 (or another platform)? What are the pros and cons between them?

From what I gather, Wii U is the best for local multiplayer and singleplayer if you like touch gimmicks. PS4/PC/Bone if you don't want touch gimmicks.
 
Trying to look for pixels here is like trying to look for AA in Tetris. They all look the same regardless of the power. This is one game where graphics should be the least of someone's concern.
 
More texture/filtering differences, this time on the 3D models!

XBO looks ever so slightly crisper than Wii U (I don't think it's just the gamma giving that impression), but PS4's showing a more significant advantage with a very crisp stud in the foreground and crisp line between light and shadow in the back.

iNCtTWhXGB8SR.png
PS4
ibk46fWAJrDCdI.png
XBO
ibi7dwonarMPJS.png
Wii U

You can't really tell XBO and Wii U apart here but again, PS4 shows more definition between the edge 'arm' and thin membrane of the dragon's wing.

ibj1y19eOEQzz2.png
PS4
i6nT8sE3ukzRe.png
XBO
i4itB1w2dvLqn.png
Wii U


Now, in gameplay most of the 3D models keep moving so you won't notice much if any difference depending on speed, but it's interesting that adjustments were made at all.
Nope tried again, still have no idea lol
 
Nope tried again, still have no idea lol

Obviously it has to be a troll, if not that person should get a fanboy of the year medal awarded to him in a public ceremony with Kaz and Cerny. This is the stupidest shit I have read and looked at in a long time and I lurk Neogaf OT regularly.
 
From what I gather, Wii U is the best for local multiplayer and singleplayer if you like touch gimmicks. PS4/PC/Bone if you don't want touch gimmicks.

The touch-based gameplay and daily challenge courses of the Wii U and Vita (I think?) versions are definitely much better versions of the game. The Murphy based stuff is much more fun than just hitting a button.
 
Trying to look for pixels here is like trying to look for AA in Tetris. They all look the same regardless of the power. This is one game where graphics should be the least of someone's concern.
I think you're missing the point. UBISOFT made a claim about uncompressed textures and here's this thread talking about that very thing and you're playing the graphics don't matter card?

Obviously it has to be a troll, if not that person should get a fanboy of the year medal awarded to him in a public ceremony with Kaz and Cerny. This is the stupidest shit I have read and looked at in a long time and I lurk Neogaf OT regularly.
Add Miyamoto into that list because I pointed out the superior Wii U textures when DigitalFoundry didn't bother!
 
I think you're missing the point. UBISOFT made a claim about uncompressed textures and here's this thread talking about that very thing and you're playing the graphics don't matter card?


Add Miyamoto into that list because I pointed out the superior Wii U textures when DigitalFoundry didn't bother!

Fine Miyamoto,Reggie, Cerny, Kaz, Ballmer, and Mattrick will do it. It will be very official that way. Symbolically it will be Ballmers and Mattricks last. So it should mean something extra.
 
The touch-based gameplay and daily challenge courses of the Wii U and Vita (I think?) versions are definitely much better versions of the game. The Murphy based stuff is much more fun than just hitting a button.

PS4 has daily challenges and like I said, if you prefer the touch stuff then Wii U is the way to go. I'd rather press a button so the non-touch versions are superior imo. The people in the Vita thread seem to hate whenever a Murphy level comes up too so I imagine it's pretty intrusive. After playing them on PS4 I'm really glad I went with PS4 version over the Vita version.
 
More texture/filtering differences, this time on the 3D models!

XBO looks ever so slightly crisper than Wii U (I don't think it's just the gamma giving that impression), but PS4's showing a more significant advantage with a very crisp stud in the foreground and crisp line between light and shadow in the back.

iNCtTWhXGB8SR.png
PS4
ibk46fWAJrDCdI.png
XBO
ibi7dwonarMPJS.png
Wii U

You can't really tell XBO and Wii U apart here but again, PS4 shows more definition between the edge 'arm' and thin membrane of the dragon's wing.

ibj1y19eOEQzz2.png
PS4
i6nT8sE3ukzRe.png
XBO
i4itB1w2dvLqn.png
Wii U


Now, in gameplay most of the 3D models keep moving so you won't notice much if any difference depending on speed, but it's interesting that adjustments were made at all.

CSI analysis tools wouldnt get the murderer from the differences between those images, thats for sure.

Your brain may render the world at higher resolution than the rest of us. I envy you.
 
Here's another one you'll enjoy! Funnily enough the XBO version comes through blurriest in the top left corner of the cage.

iTITtat973HCE.png
PS4
iCYky33F6YyoF.png
WiiU
ibwR29M9fhxjQf.png
XBO

Seems to be more of a filtering difference than texture res here because of the surface angle.
 
If there is one game that I would expect to be identical across the PS4, XBO and WiiU, this is it.

And as expected, there virtually no differences. All next-gen systems run this without breaking a sweat.
 
More texture/filtering differences, this time on the 3D models!

XBO looks ever so slightly crisper than Wii U (I don't think it's just the gamma giving that impression), but PS4's showing a more significant advantage with a very crisp stud in the foreground and crisp line between light and shadow in the back.

iNCtTWhXGB8SR.png
PS4
ibk46fWAJrDCdI.png
XBO
ibi7dwonarMPJS.png
Wii U

You can't really tell XBO and Wii U apart here but again, PS4 shows more definition between the edge 'arm' and thin membrane of the dragon's wing.

ibj1y19eOEQzz2.png
PS4
i6nT8sE3ukzRe.png
XBO
i4itB1w2dvLqn.png
Wii U


Now, in gameplay most of the 3D models keep moving so you won't notice much if any difference depending on speed, but it's interesting that adjustments were made at all.

I can't see the difference but I applaud you for taking the time to do this. We need people like you breaking stuff like this down.
 
I can't see the difference but I applaud you for taking the time to do this. We need people like you breaking stuff like this down.
It differs a bit between operating systems but if you drag the pictures to a folder, quick-preview one and arrow-key between the different pictures you can see even the most subtle differences.

Once you know the sorts of things to look for, you don't need such methods as much.

As I said (but somehow was missed) these 3D model differences won't be noticed very easily in play because they keep moving so you can't focus on any one part properly.
 
my god, the difference between ANY of them is hardly noticeable.
if i have to squint my eyes on a still image just to be bale to 'barely' tell the difference, then it's really pointless discussing.

just get the game, everyone. it seems to be on nearly every console under the sun, so console wars shouldn't really be an issue in this one.

it's fantastic on whatever console you choose to play it on.

send the industry a message: that colourful platformers are STILL a viable retail release.
 
lol, that is some ridiculously irrilevant difference

just buy the game, it's brilliant. I had the WiiU version and it actually blew me away, something that doesn't happen often
 
Here's another one you'll enjoy! Funnily enough the XBO version comes through blurriest in the top left corner of the cage.

iTITtat973HCE.png
PS4
iCYky33F6YyoF.png
WiiU
ibwR29M9fhxjQf.png
XBO

Seems to be more of a filtering difference than texture res here because of the surface angle.

I can see small differences, but more intresting question is, why they are there. Differences seem microscopic.

Edit: are those surely exact same frames? Those differences do not make sense.
 
These differences are negligible, but the gamma settings seems different on the Xbox One version. PS4 and Wii U screens carry exactly the same tones, but the XBO seems a bit more dark, even crushing some of the detail on that big flying blue monster dragon thing.
 
I can see small differences, but more intresting question is, why they are there. Differences seem microscopic.

Edit: are those surely exact same frames? Those differences do not make sense.
Click the platform names for the full-size PNG's, the 3D models are framed exactly alike.

These differences are negligible, but the gamma settings seems different on the Xbox One version. PS4 and Wii U screens carry exactly the same tones, but the XBO seems a bit more dark, even crushing some of the detail on that big flying blue monster dragon thing.
Yep, confirmed that already. It's worse on Xbone than 360 too, but we don't know DF's output settings for both systems.


I can't see any PS4 to XBO texture difference in that particular scene which was revealing in the PS360/WiiU/PC face off.

Just the screwy Xbox gamma curve again.

ibmi7QPf7LJpK8.png
PS4
ib20GOX6EEQGkW.png
XBO (highlight blown out)

iPJd4wEsmIXtc.png
PS4 (gradual shadow shading)
iXLehcokDlJUq.png
XBO (sudden black splotches)
 
When is it gonna be up on the EU X1 store?

When all of Europe acknowledge that X1 got a shitty version and the ps4 got the most perfect thing in the universe. That's when!

Didn't you see THOSE pictures?
/s

It should be up by feb 28th.
 
I double dipped on PS4 & PC it's fun and that's all I care about. I got mine at Best Buy and i'm in the gamers club so it was just $32. Getting DKC on friday so it's officially platformer week.

Why do you double dip on two identical versions, when there are also versions with big differences in gameplay? If you already have the PC version, Wii U or PS Vita would add a lot more and you at least seem to have a Wii U ^^.
 
PS4 has daily challenges and like I said, if you prefer the touch stuff then Wii U is the way to go. I'd rather press a button so the non-touch versions are superior imo. The people in the Vita thread seem to hate whenever a Murphy level comes up too so I imagine it's pretty intrusive. After playing them on PS4 I'm really glad I went with PS4 version over the Vita version.

Yep, I've got so sick of the touch levels on vita that I just skip them now. They're really not designed for one player and the fact the game forces you to complete them to get all the collectables is just as bad multiplayer only trophies.
 
holy shit next gen console comparisons taken to an entirely new level, you guys are nuts. lmao
 
I bought the PS4 version because I have no Ps3 anymore and wasn't done with this. Its the exact same, but with better D-pad now. Touchpad for scratching tickets sucks though.
 
Got the game for the XBOX ONE yesterday, the segments with Murphy makes the game more challenging than on the Wii U or Vita with the touch screen, since you are controlling your character and pressing the buttons at the same time to control Murphy.

Played the Wii U version for sometime, but I found it to be way too easy.
 
I've got the PS4 game now and I'm pleased to report the artifacting (chroma subsampling maybe?) in DigitalFoundry's PS4/Xbone screenshots isn't present on my display. There must have been a change in the capture setup since capturing the other versions because it's present in the raw bitmap file too:

http://cfa.gamer-network.net/2013/a...7/PS4_002.bmp.jpg/EG11/quality/100/format/bmp
http://cfa.gamer-network.net/2013/a.../7/XO_002.bmp.jpg/EG11/quality/100/format/bmp

I hope this is just a DigitalFoundry capture issue with the new PS4 and XBO shots:

PS4
ibegfNdAmzLm84.png
ibx4FhoJxHUhOu.png
XBO

See the blockiness on Rayman's red hood? None of the other versions have this. All PNG source files.

PC
iI6mdAzCIQgMM.png
iba4YFnpxj3ps0.png
Wii U
PS3
ibeVW5P5LaD0JI.png
it9pLRDM2cmPR.png
360

The same artifacting is on the edge of the egg, the top-left HUD portrait and there's a bit more banding in the foreground grass too.
Other things of interest:

From inserting the Blu-ray, 37 seconds until you can launch the game. 10 minutes 38 seconds until the BDD spins down to silence. 9038MB.

The intro FMV compression wasn't impressive, I don't have the PS3 version any more to compare (not sure the demo uses the same quality, could check anyway) but it's no better than I remember.

The touchpad camera mode isn't very well implemented. Instead of zooming the in-game camera (like when Rayman high-fives Murphy or beats a stage) and showing the maximum resolution of the assets, it just upscales a portion of the screen with much blurrier results. There's a share button and camera graphic that doesn't disappear so you can't capture zoomed images without them.

So far the DS4 speaker hasn't been used during normal gameplay. Just for the camera mode zooming and panning sound effects and I think scratching lucky tickets (I had my headphones on at the time), scratching tickets works just as you'd expect, you can probably go through a bunch of tickets a bit faster now but further testing is needed!

Loading in and out of levels is immediate apart from the same black swirl effect that was always used for transitions.
 
I bought the PS4 version because I have no Ps3 anymore and wasn't done with this. Its the exact same, but with better D-pad now. Touchpad for scratching tickets sucks though.

why does it suck? i've found it to be a nice use for the touchpad. it's surprisingly accurate (the touchpad is essentially the ticket so you have to touch the entire touchpad to scrape it all off).

did the wii u version have similar murphy levels to the vita version? i only played the vita version and those murphy levels were a huge turnoff for me. i'm glad you have full control of the character and just have to press circle for the segments in this version.
 
I picked up the PS4 version last night. Having played the wii u version (demo and challenge app) I felt like the ps4 version was neutered by the way they handled the touch controls. The "press O "options felt extremely out of place and on many occassions the murphy indicator would not advance to the next platform in time during fast paced platforming segments. I absolutely love my ps4, but i will be switching versions of this one.
 
I picked up the PS4 version last night. Having played the wii u version (demo and challenge app) I felt like the ps4 version was neutered by the way they handled the touch controls. The "press O "options felt extremely out of place and on many occassions the murphy indicator would not advance to the next platform in time during fast paced platforming segments. I absolutely love my ps4, but i will be switching versions of this one.

If you do have Wii U or Vita, you're definitely better off (IMO) going with one of those versions. The graphical improvement is only marginal on PS4/XBO and the way the game plays on Wii U/Vita is really the way the developers clearly intended for it to be played.
 
I literally cannot see the difference between any of those images that were posted. I'm happy with how it looks on the Xbone.
There's no black crush or blown out highlights when you play? Limited or full-range RGB?

If you do have Wii U or Vita, you're definitely better off (IMO) going with one of those versions. The graphical improvement is only marginal on PS4/XBO and the way the game plays on Wii U/Vita is really the way the developers clearly intended for it to be played.
There's a few textures that didn't get the maximum resolution Wii U got but lets not pretend everyone prefers the touch-co-op style gameplay to direct platforming.
 
There's a few textures that didn't get the maximum resolution Wii U got but lets not pretend everyone prefers the touch-co-op style gameplay to direct platforming.

I'm not pretending. That's where the IMO comes in. ;)

(Also, FWIW, it was indisputably how the game was originally intended to be played. I think the touch co-op gameplay works just as well as direct platforming in those levels because they're designed more around removing obstacles than they are around platforming.)
 
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