PS4 turning into versatile (PC-ish?) platform?

I'm not seeing it. Ignoring all the non-gaming stuff that the PS4 can't do, PC gets more games, more options in the games, and more control methods to use in the games.
Yeah, I just don't get it. PS4 is clearly indie friendly and that's really cool, but jumping from this to stating it's more versatile than PC...
 
Holy $hit at the PC defense force in this thread. Even NoobieNINsour had to jump in to protect the very masterful PC name...


It's definately not a 1st rate offering on PS4 right now, but I'm sure owners can appreciate the options being given to them right now in regards to games. Hopefully, the AAA games start rolling in more frequently in the future, but for now, they will just have to keep on playing indie games...
 
That's fine, however it's not that steep a hurdle. The process to becoming a licensed developer is fairly simple and painless. The biggest hurdles are showing some working code and having a business license (which you'll need anyway if you plan on bringing in profits from software sales).

Yes, you have to buy the hardware, and yes it costs a couple thousand dollars, however that's the price of business. If you want to make a free web app, go for it. It will probably play on the console's web browser.

It's also not as clear cut black and white as you're making it out to be.

It's a significantly steeper hurdle than the competing platforms (PC, mobile). I shouldn't have to be a professional, I shouldn't have to have a business license or apply for any sort of license to start developing.

I shouldn't need to have to show working code to start developing on a platform, I shouldn't have do to any of that. Let me start developing and if I have something I want to submit, then I'll get all that stuff.

It's not a good indie platform until you get this shit out of the way. You don't have to deal with it on iOS, you don't have to deal with it on Android, you don't have to deal with it on Windows Phone, or Windows, or OSX, or Linux.

Fine, have these restrictions (like iOS does) in front of your store, but not in front of 'developing on the system'.
 
Is there a mod that allows internet streaming for the Shield? It doesn't have that feature out of the box, right?

What in the Jesus titty fucking Christ on a bike does that have to do with it? The fact that you can do it despite the hardware maker not supporting it is exactly the reason PC is more versatile.

Some of you console guys are painfully ignorant of what's out there beyond the platform you root for.
 
Holy $hit at the PC defense force in this thread. Even NoobieNINsour had to jump in to protect the very masterful PC name...


It's definately not a 1st rate offering on PS4 right now, but I'm sure owners can appreciate the options being given to them right now in regards to games. Hopefully, the AAA games start rolling in more frequently in the future, but for now, they will just have to keep on playing indie games...
What defense force? I just think it's downright factually incorrect to say any dedicated system is more versatile than PC or mobile.
 
What i would really like it to have though is mods. The one things that console owners never had, and probably never will..
Also, backwards compatibility

Although LittleBigPlanet does show that Sony is at least willing to allow user-generated content in console games to some extent. It will probably never get to the point where console owners are downloading fan made patches to buggy games, but it's something at least.
 
Care to elaborate on what bestows the PS4 with a greater versatility than the PC or other platforms?

If my other post wasn't clear, I'll give you one: It plays a wide berth of extremely high quality first party titles. Throw in the fact that it plays multiplats at high settings, Vita RP, indie games, etc and in my opinion it's a far more versatile gaming system than PC.
 
I shouldn't need to have to show working code to start developing on a platform, I shouldn't have do to any of that. Let me start developing and if I have something I want to submit, then I'll get all that stuff.

As I mentioned, the systems support standard programs like Unity (of which there is a free version), standard C languages, or even straight HTML 5. Just start making your game if you want. If you have an idea you think you can market, then jump through the hoops.

For simple programs, you'll only need a few system API hooks.

Simple.
 
pretty cool of google to let you drag the cable around with you.

Don't need to. They're installing it throughout my whole city. It's great!!!

What in the Jesus titty fucking Christ on a bike does that have to do with it? The fact that you can do it despite the hardware maker not supporting it is exactly the reason PC is more versatile.

Some of you console guys are painfully ignorant of what's out there beyond the platform you root for.

LOL. So the PS4 lacks versatility because they already baked the feature into PS4/Vita Remote Play? This is great.

Sony should have shipped the PS4 without a Blu-ray drive, then allowed us to buy it as and add-on. Hey, it's more versatile now!!!
 
PlayStation has always been the most versatile console platform.

I'd argue more versatile than PC too if it didn't have mods, but that's another thing all together.

You can argue all you like about how the PS4 is a versatile machine, but directly comparing a closed platform to the open-ended nature of the pc? Folly of the highest order.

LOL. So the PS4 lacks versatility because they already baked the feature into PS4/Vita Remote Play? This is great.

Sony should have shipped the PS4 without a Blu-ray drive, then allowed us to buy it as and add-on. Hey, it's more versatile now!!!

You are fighting an already lost battle... stop embarrassing yourself, for eff sake.
 
with the exception of super high end pc's graphics and certain genres like RTS, it is

nope.

Just the existence of mods destroys your argument.

And then there's everything else that's been listed in this thread.

If my other post wasn't clear, I'll give you one: It plays a wide berth of extremely high quality first party titles. Throw in the fact that it plays multiplats at high settings, Vita RP, indie games, etc and in my opinion it's a far more versatile gaming system than PC.
I suppose if all you do is game on one platform and ignore everything else outside of that platform then I suppose I could see your point
 
Okay, but what do you have to fucking do to make the Shield stream over the internet? Do you apply some mod patch to Nvidia's software or something? That's all I'm asking. I don't know what you have to do to make the Shield do that. It could be easy, or it could be complex. I know the Vita does it with zero effort from me.

I did it by installing a client on my Shield, and a server on my PC. The app is called Kainy. And it supports any Android device.
 
If my other post wasn't clear, I'll give you one: It plays a wide berth of extremely high quality first party titles. Throw in the fact that it plays multiplats at high settings, Vita RP, indie games, etc and in my opinion it's a far more versatile gaming system than PC.

PC plays many high quality titles (no first party as there can't be a first party on PC), plays multiplats at highest settings, so many indie games you would drown in them and can play all kinds of games with all kinds of peripherals.

EDIT: Oh, and it's super easy to make games on the PC (code or game making programs) and it's super backwards compatible. Plus has the ability to play other system games via emulation.
 
If my other post wasn't clear, I'll give you one: It plays a wide berth of extremely high quality first party titles. Throw in the fact that it plays multiplats at high settings, Vita RP, indie games, etc and in my opinion it's a far more versatile gaming system than PC.
Well, I could make a PC game on Game Maker today. I think different definitions of "versatile" are being used in this thread.
 
If my other post wasn't clear, I'll give you one: It plays a wide berth of extremely high quality first party titles. Throw in the fact that it plays multiplats at high settings, Vita RP, indie games, etc and in my opinion it's a far more versatile gaming system than PC.

Considering the PS4 lacks backwards compatibility I'd say it's loses on that alone.
 
If my other post wasn't clear, I'll give you one: It plays a wide berth of extremely high quality first party titles. Throw in the fact that it plays multiplats at high settings, Vita RP, indie games, etc and in my opinion it's a far more versatile gaming system than PC.

alright, we get it. you don't like sony fans. no need for the obnoxious straw man.
 
It's easy to understand why people are so enthusiastic about Sony first party exclusives. Can't play Knack or Killzone on a PC, guys. Have to give it up to Sony in that regard.
 
PC plays many high quality titles (no first party as there can't be a first party on PC), plays multiplats at highest settings, so many indie games you would drown in them and can play all kinds of games with all kinds of peripherals.

I will concede (again) that PC gaming has the best visual fidelity - granted you'll be paying up for it, but the option is there if that's where you choose to spend your money.

But if you're looking for Japanese titles & first party games, PC gaming won't do it for ya. I will give PC gamers this, though - they are furiously passionate about their choice of systems!

Considering the PS4 lacks backwards compatibility I'd say it's loses on that alone.

Oh, thats's a good one! Until PS1/2 classics & PS3 Now take off I will also concede that point to PC gaming.
 
If my other post wasn't clear, I'll give you one: It plays a wide berth of extremely high quality first party titles. Throw in the fact that it plays multiplats at high settings, Vita RP, indie games, etc and in my opinion it's a far more versatile gaming system than PC.

The PC can play more high quality first party titles from Sony than the PS4 can.

Where's your versatility now?
 
Don't need to. They're installing it throughout my whole city. It's great!!!

LOL. So the PS4 lacks versatility because they already baked the feature into PS4/Vita Remote Play? This is great.

Sony should have shipped the PS4 without a Blu-ray drive, then allowed us to buy it as and add-on. Hey, it's more versatile now!!!

PC allows streaming to any Android device, or other PCs, and you can use a variety of solutions to use it. The PS4 streaming only works on a Vita. If you don't see that this makes the PC option more versatile then you don't know what versatile means.
 
It's easy to understand why people are so enthusiastic about Sony first party exclusives. Can't play Knack or Killzone on a PC, guys. Have to give it up to Sony in that regard.

I wish I could play Knack though. Heard nothing but good things about that game.
 
I will concede (again) that PC gaming has the best visual fidelity - granted you'll be paying up for it, but the option is there if that's where you choose to spend your money.

But if you're looking for Japanese titles & first party games, PC gaming won't do it for ya. I will give PC gamers this, though - they are furiously passionate about their choice of systems!



Oh, thats's a good one! Until PS1/2 classics & PS3 Now take off I will also concede that point to PC gaming.

You call that versatility? 2 categories of games?
 
I wish I could play Knack though. Heard nothing but good things about that game.

Ha. Speaking of exclusives, though, my friend who works in a large retail chain says the biggest returned game by far on PS4 is Killzone, which surprised me a great deal. I thought that was one of the PS4's better games? I mean, I expected it to be Knack, but no, it's Killzone.
 
Should we make a list of all games available on the PS4 and then all the games available on PC? Just so we can compare properly?
 
I will concede (again) that PC gaming has the best visual fidelity - granted you'll be paying up for it, but the option is there if that's where you choose to spend your money.

But if you're looking for Japanese title
s & first party games, PC gaming won't do it for ya. I will give PC gamers this, though - they are furiously passionate about their choice of systems!



Oh, thats's a good one! Until PS1/2 classics & PS3 Now take off I will also concede that point to PC gaming.

I dunno, PC has it's fair share of Japanese titles. Yeah, there are way more of them on consoles but if you want Japanese dating sims with alpacas or pigeons then the PC won't be beat.
 
I dunno, PC has it's fair share of Japanese titles. Yeah, there are way more of them on consoles but if you want Japanese dating sims with alpacas or pigeons then the PC won't be beat.

Do you not? Granted some of us have to date digital animals... we can't all look like the handsome dude in your avatar!
 
As I mentioned, the systems support standard programs like Unity (of which there is a free version), standard C languages, or even straight HTML 5. Just start making your game if you want. If you have an idea you think you can market, then jump through the hoops.

For simple programs, you'll only need a few system API hooks.

Simple.

As I mentioned, all I'd be doing is developing a game for my PC in that situation. I have no way to test or access PS4 documentation on system APIs or anything.

This is the reason why you won't see a Minecraft situation happen first on the consoles without this. You don't see anything new and radical from a business and development perspective on the consoles from indie developers because they're given absolutely no chance to.

You don't need to keep repeating this same thing at me, I'm fully aware of how I can develop a game now. I'm saying that isn't satisfactory and there's a reason why indie development on consoles (in terms of games released) is significantly far behind these other mentioned platforms, and it is likely because of the unsatisfactory state of indie gaming on consoles. Repeating it won't change that.
 
That'd be one hell of a losing argument. Also, money-hatting a handful of indie PC devs does not in any way shape or form make the Ps4 indie lineup comparable ot the PC one. Sorry to burst that bubble.

That being said, courting and investing in the indie scene is certianly a smart thing for Sony to do. Even big AAA devs are moving away from those huge projects and ar elooking to get into smaller teams, more agile development cycles.

Could not agree more. Especially that last part. I was just part of a discussion recently with a few studio and publishing heads and they all unanimously said that they feel AAA $60 games are going the way of the dinosaur soon unless something drastic happens. They are all planning to double down on F2P or bite sized content. Sony apparently sees this too and getting prepared. Now I wonder if sony also agrees that we will see consoles decline greatly over the next 2-3 years.

If I were them I'd be focusing on growing PSN as a brand and platform so PS can live on after consoles die off.
 
You call that versatility? 2 categories of games?

I don't really agree with this: if those are two categories, then they are the broadest definition of "category.". It's sort of like people lumping every game on Facebook, in your Browser, and on iOS in to a single category called "casual games." You can call that a single category, but it's a pretty big one, if so. Similarly, "Japanese games" is a very broad category with a variety of gaming genres and development approaches.

However, I do agree with you on one thing: "first party games" is a bizarre category to specify. If Sony literally released every single game they make on the PC, you could still technically claim that the PS4 has better first party games. That is, it doesn't seem like a meaningful categorization. Literally every type of game Sony makes --whether we classify by genre or by game mechanics -- can be found on PC. The fact that they don't happen to be made by a first party doesn't seem relevant.

I agree with others that have said that some people in here seem to be equating "versatile" with "has many games I personally want to play," which is a very different concept. If you don't like the PC, that's fine; if you think the PS4 is boring, that's fine, too. But versatility is a concept with at least some object basis of measurement, and by any reasonable measurement the PC blows the consoles out of the water. The PC has more additional functions, more games in more genres, more controller inputs, and has backwards compatibility. PCs have vastly more SKUs and a variety of store fronts with a variety of different games offering different approaches. if you happen to personally like consoles better, that's fine, but that's a very different thing than saying consoles are more versatile.
 
See, my favorite platform at the moment is 3DS. And it's "versatile" because I can play my huge DS and 3DS libraries, download cool new games weekly from the eShop, and all of this while on the bus or at work! But, well, it'd be ridiculous for me to state 3DS is more versatile than PC (or any system, since it's arguably the least versatile platform). Let's just keep it real, people, even if you don't like PC gaming it's factually wrong to state PC is not more versatile than everything out there.
 
PS4 won't ever reach PC in flexibility because it's a closed gaming platform with limited media functionality and not an open box that does, everything else.
 
LOL. So the PS4 lacks versatility because they already baked the feature into PS4/Vita Remote Play? This is great.

Sony should have shipped the PS4 without a Blu-ray drive, then allowed us to buy it as and add-on. Hey, it's more versatile now!!!

edit - gonna dial myself down a couple notches two. I wouldn't suggest that the PS4 is anywhere near as versatile or malleable to the user's intent as a PC is. It's quite a bit more versatile than older consoles in some respects and that's good. I think that you give Sony too much credit for Remote Play, as though nobody else fucks with the tech, as though it's implementation is anywhere near perfect. And I'm saying this as someone who uses and enjoys remote play. but PS4's modest list of upcoming releases is more versatile than I'm used to seeing for a console's first year, shit, so is the Bone's, *then again it's been a while* and I think that over the next few years the PS4 is going to boast a decent roster of expanded features in the vein of Remote Play to help to keep that feeling
 
Ha. Speaking of exclusives, though, my friend who works in a large retail chain says the biggest returned game by far on PS4 is Killzone, which surprised me a great deal. I thought that was one of the PS4's better games? I mean, I expected it to be Knack, but no, it's Killzone.

FPS games live and die by their multiplayer. Killzones got tiny numbers in that regard.

Hell they even shipped the game without voicechat.
 
I think I might be right in saying that some people's Steam library alone has a greater range of different gaming genres than the PS4.

I have Unholy Heights, a Japanese indie game about a Hotel. How would you even put that into a genre (aside from being an indie)? Hotel gaming?

ed: Hotel Defence.
 
If my other post wasn't clear, I'll give you one: It plays a wide berth of extremely high quality first party titles. Throw in the fact that it plays multiplats at high settings, Vita RP, indie games, etc and in my opinion it's a far more versatile gaming system than PC.

I don't think the current available first party titles is quantifiable of "wide berth of extremely high quality first party titles", although that is a decision your own to make. The PC has no first party by definition of an open platform, however it has a plentiful supply of high quality titles and experiences available no where else and of exceptional quality.

Multiplats running at high settings? That is debatable, while many do run well, there are also games like battlefield 4 run at less than the medium default settings of its PC counterpart. Arguably that does not demonstrate versatility. Versatility would be a platform that is able to scale games to a variety of different levels to match the abilities of machines old and new, and the PC is a platform extremely capable of that and allowing for the backwards compatibility of titles and modification of them to aid this effort in both old and new games.

Vita remote play is hardly versatile. An ability to play games remotely limited to a single hardware unit. There are a variety of different software to choose from to stream from a PC to a tablet or smartphone locally or over the internet dependant on latency needs. There are a variety of optional control methods available for this purpose or the ability to use normal game controllers you already own through non-proprietary standards such as mini usb or bluetooth. That is most assuredly versatility at its finest.

Indie games thrive on platforms that allow easy development and growth and that is easily demonstrated by mobile platforms and the PC. The PS4's increasing indie library should be applauded, but you'd be hard pressed to find the innovations in development and creativity taking place anywhere other than the PC, as the open platform allows the lowest barrier to entry and the versatility of a myriad of funding options and development methods to support both large and small devs while allowing them to reach a massive audience.

Versatile - adjective - able to adapt or be adapted to many different functions or activities.
Pretty certain the PC is the definition of versatility. Not that the PS4 isn't an excellent system, but I'd say PC, mobile, and web platforms are more versatile than the PS4, that's not only my opinion, but probably a stone cold fact
 
Should we make a list of all games available on the PS4 and then all the games available on PC? Just so we can compare properly?

Even when you're still finding and counting Pc games after a week, someone will still try to discount it because "Ooh, but it needs to be run in compatibility mode...too awkward!" or something equally stupid.

Some people seem to think that versatility is only a thing if it was made for the masses.
 
Holy $hit at the PC defense force in this thread. Even NoobieNINsour had to jump in to protect the very masterful PC name...


It's definately not a 1st rate offering on PS4 right now, but I'm sure owners can appreciate the options being given to them right now in regards to games. Hopefully, the AAA games start rolling in more frequently in the future, but for now, they will just have to keep on playing indie games...

AAA games rolling in more frequently? My PC gaming head just exploded. That's probably the last thing we want.
 
You just want to go round and round without approaching any sort of agreeable point (which wouldn't be difficult given my earlier posts stating consoles are nowhere near as versatile as PCs are).

That's cool.

your point was basically "well you can develop a PC/web game and port to playstation later if you want to sell it" which is true but doesn't really mean that sony's platforms are really all that open

they're better than they used to be but you don't see indies making it big there unless they're being funded by sony or they've already got successful PC releases
 
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