PS4 turning into versatile (PC-ish?) platform?

You just want to go round and round without approaching any sort of agreeable point (which wouldn't be difficult given my earlier posts stating consoles are nowhere near as versatile as PCs are).

That's cool.

You seem to be ignoring all his points as well. I haven't been in console development for a couple years now, but even for a large developer/publisher a lot of the things he described were still super annoying to deal with.
 
Doesn't the PC have more exclusives than any current console?

I'd have to check to actually confirm this, but I strongly suspect more games are released for PC in a year than come out during a consoles' entire lifecycle. The PS3 has ~800 games total as of this post.

Obviously, no single person will ever play even a fraction of those games released on PC every year. Also obviously, many of those games are terrible. Even if they aren't terrible, they may be games you simply couldn't care less about, such as casual browser games.

If you narrow the discussion to "only larger games and only games I might possibly like in genres I personally care about," then of course the list of PC games becomes much smaller. But that's a different discussion; that's a discussion about which system happens to have more games you personally want, and is a different discussion than versatility.
 
sigh. my thread has been relegated to PC vs. PS4 because of the second reply..... grrrrrrrrrrrrrr....

I was asking about the versatility of the PS4 compared to offerings in the past gens, simply comparing it to the versatility of PC gaming, not calling it out as superior or anything.

Sorry the thread became so crazy derailed. Mostly was just saying "I love the increased focus on indies and more niche genres. But where are my "oh ballz!!!!" AAA titles!?"
 
I'd have to check to actually confirm this, but I strongly suspect more games are released for PC in a year than come out during a consoles' entire lifecycle. The PS3 has ~800 games total as of this post.

Yep, 636 games were released on Steam alone in 2013, and there's a significant number more released outside of Steam on PC.
 
sigh. my thread has been relegated to PC vs. PS4 because of the second reply..... grrrrrrrrrrrrrr....

I was asking about the versatility of the PS4 compared to offerings in the past gens, simply comparing it to the versatility of PC gaming, not calling it out as superior or anything.

Sorry the thread became so crazy derailed. Mostly was just saying "I love the increased focus on indies and more niche genres. But where are my "oh ballz!!!!" AAA titles!?"

It's really tough to say. I think it may be more versatile for a "hardcore" gamer, but I suspect it will have less options available for virtually everyone else. I do not expect a large number of offerings for non-hardcore gamers like the Wii had throughout its lifecycle and PS2 had later on.

That's part of what makes this "versatility" discussion so difficult; many people define versatility exclusively within their own personal range of interests. As an extreme example to explain what I mean, imagine a gamer who is exclusively interested in third person shooters. If there is a system with steampunk TPS and post-apocalyptic TPS and modern TPS and retro TPS, with easy TPS and very hard TPS and everything in between, with cover-based TPS and open world TPS, that system may seem "versatile," to such as a gamer, as long as" versatile" is defined exclusively by his personal interests.
 
It's really tough to say. I think it may be more versatile for a "hardcore" gamer, but I suspect it will have less options available for virtually everyone else. I do not expect a large number of offerings for non-hardcore gamers like the Wii had throughout its lifecycle and PS2 had later on.

now THIS is an interesting thought. I have no idea but this is exactly where I was going with it. So far it seems like it is reaching the ooutskirts of core gamer focus with indie releases (Don't Starve, Doki Doki Universe, etc)... but yeah... we'll have to see how much of future releases land in that same space.
 
sigh. my thread has been relegated to PC vs. PS4 because of the second reply..... grrrrrrrrrrrrrr....

You should have seen it coming when you put PC-ish in the thread title. You've been on GAF long enough to know better!

It's really tough to say. I think it may be more versatile for a "hardcore" gamer, but I suspect it will have less options available for virtually everyone else. I do not expect a large number of offerings for non-hardcore gamers like the Wii had throughout its lifecycle and PS2 had later on.

That's part of what makes this "versatility" discussion so difficult; many people define versatility exclusively within their own personal range of interests. As an extreme example to explain what I mean, imagine a gamer who is exclusively interested in third person shooters. If there is a system with steampunk TPS and post-apocalyptic TPS and modern TPS and retro TPS. It has easy TPS and very hard TPS and everything in between. To such a gamer, that system may seem "versatile," as long as versatile is defined exclusively by his personal interests.

Wouldn't limiting the definition of versatile make it less...versatile?
 
*Reads the title* Oh interesting topic
*Reads OP* Good points should make for a nice discussion
*Reads comments* PC vs PS4
ugh...
 
sigh. my thread has been relegated to PC vs. PS4 because of the second reply..... grrrrrrrrrrrrrr....

I was asking about the versatility of the PS4 compared to offerings in the past gens, simply comparing it to the versatility of PC gaming, not calling it out as superior or anything.

Sorry the thread became so crazy derailed. Mostly was just saying "I love the increased focus on indies and more niche genres. But where are my "oh ballz!!!!" AAA titles!?"

Without a doubt, the PS4 is off to a good start, and I'd say it is more versatile than in previous generations but in part that has to do with how things are today.

Technology advancements make versatility easier in the sense of digital downloads, installation, remote play, indie devs, AAA etc.

Indies on the other hand are rather part of a larger issue to do with the notion of "AAA" on consoles. The increasing development costs of AAA titles will only continue to increase as will the development time, and indie developers are now desperately needed in those gaps, especially at the start of a generation of consoles where titles remain in the works for the future. I think it will be interesting to see later in the generation when "AAA" titles are more available, how prominent will the indie titles actually be.

As far as versatility goes, I don't feel like your using the definition of the word in the same sense I would. It seems to me like you mean that there are more types/categories/genres of games... which I don't think is versatility.

Games wise I think it has only really increased for the few that are hooked into this platform exclusively or like a certain subset of games. I'm sure there is data out there, but it is plain to see that AAA titles are more beloved on consoles and a primary motivator for purchasing.

On the PC side its a different story, those AAA titles are popular but not to the same degree. Many of the popular titles are rapidly evolving titles that have a rolling development and regular updates. Those games are versatile in what they can do. Some are competitive, but also open to casual players while often taking on different mechanics as time goes on. They also tend to be highly modifiable creating entire genres within themselves.

I suppose it's a matter for different people to discuss as they all derive value from different places. In the broadest sense, by the definition of versitility being adaptability to different functions and activities, the playstation platform is more versatile than it has been before, but certainly not enough to be a defining quality compared to other platforms. Games themselves are not adaptable at all other than updates to improve and patch games which was available before.

On your terms, yes there are games on the system that were not there before like f2p and mmo, but that is not versatility to me. Thats just a few more types of games available to you. Indie is a broad term in itself as it can encompass many genres and types of its own, but again, I don't think that is versatility. It's just more availability than before thanks to increased connectivity and better support.
 
It's definitely turning into the most open console platform. I'm very curious to see how F2P and MMO's perform in terms of player base, particularly Planetside 2 and EQ: Next.
 
Literally every type of game Sony makes --whether we classify by genre or by game mechanics -- can be found on PC.
Eh for that to be true you have to be pretty broad though in categorizing some of them. I'm pretty sure there are not that many current games on PC if any that resemble something like The Unfinished Swan or even Heavy Rain. You could probably put both of them into the adventure/visual novel genre, but I don't think that quiet encapsulates how these games play. There is really not much "like" that on PC, not with the same production values anyway.
 
Eh for that to be true you have to be pretty broad though in categorizing some of them. I'm pretty sure there are not that many current games on PC if any that resemble something like The Unfinished Swan or even Heavy Rain. You could probably put both of them into the adventure/visual novel genre, but I don't think that quiet encapsulates how these games play. There is really not much "like" that on PC, not with the same production values anyway.

There are a huge number of visual novels on PC, but I definitely agree that very few have the production values of Heavy Rain. That's one thing console manufacturers definitely have more of; lots of money.
 
Yes, Sony has certainly come a LONG~ way. I like seeing the constant sales on games and the amazing games they give your for being a PS+ member. I will even go as far to say it IS better than Steam.
 
It's great they are opening up. But they need to keep funding for risky games like ICO and Journey to differentiate from PC games. Unique games like those that can't be found on PC are what keeps me buying consoles.
 
Yes, Sony has certainly come a LONG~ way. I like seeing the constant sales on games and the amazing games they give your for being a PS+ member. I will even go as far to say it IS better than Steam.

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Yes, Sony has certainly come a LONG~ way. I like seeing the constant sales on games and the amazing games they give your for being a PS+ member. I will even go as far to say it IS better than Steam.

It is a good system, but not better than Steam. Not even close.
 
PlayStation has always been the most versatile console platform.

I'd argue more versatile than PC too if it didn't have mods, but that's another thing all together.

Jenniferlawrenceohyeah.gif

When you can show me a PS4 running a spreadsheet or word processor you let me know.

Technically they are both 'computers', consoles are dedicated media machines, PCs are general purpose computers and by design are going to be more versatile.
 
Christ, you charge some people $50 a year for a dozen games that may or may not be good and let them buy some indies and all of a sudden they're crying freedom like Mel Gibson from Braveheart. It's like the video game equivalent of that one dude who inhaled and thinks he died and went to heaven.

Oh yeah, and the convenience of remote play, for those of us who absolutely have nothing better to do than play the same games on our TVs...everywhere else.

That having been said, Sony's platform strategy seems to have been solid. The product mix certainly is looking a lot better than whatever the hell Microsoft and Nintendo is dishing out. OP's point isn't lost.
 
I'd like to see you try to make that argument, I can't see how any console gets even remotely close.

Also, while indies are doing well on the PS4 (and even the Vita/WiiU), they are still very much closed platforms. The PC, being an open platform, will continue to be the platform of choice for the vast majority of indie developers.

While I'd disagree with him, it's not like PC doesn't have its weaknesses, as all the PC port begging we often see for Japanese games attests to.
 
I have a hammer and it seems like I have to smash my PS4 or my PC. I have no idea what to do at this moment... if only I could use both regularly and symbiotically. Sadly, this is not the world we live in. One must go.
 
This thread seems to have gone completely sideways.

I read that the OP is trying to make a point that in the console space, PS4 seems to be more PC like. However this thread is all about how PC>PS4.

Oh well...
 
I guess times have changed but I don't buy a console to play a large amount of PC ports. I guess this is inevitable with Sony's well known problems with funding and the now subsequent cost cutting.

For me this isn't a good thing, It's almost a default position because they are unable to invest in new concepts.
 
I think Sony went into this generation worried about the failing console space and thought that "versatility" could be the way to save it. It will be interesting to see how it develops over the year, but f2ps at launch and what looks like a summer of bite size indie titles is very different to what we're used to in the console space.

I guess times have changed but I don't buy a console to play a large amount of PC ports. I guess this is inevitable with Sony's well known problems with funding and the now subsequent cost cutting.

For me this isn't a good thing, It's almost a default position because they are unable to invest in new concepts.

I'm googling this but having trouble can you help me?
 
I think because I'm older and wiser for this launch of a generation I am more than ever excited about the prospects at the end of this go than ever before especially in regards to quality indie studios. I absolutely love being wowed by AAA whenever those huge tent poles come but the thought of some of the biggest names around essentially starting their own small studios out of necessity is kinda cool. Save the VR craze Goin on now which I am absolutely not a fan of - I like the start we had this round. Both units selling like crazy and the build up towards that first E3 where big studios start feeling more comfortable with dropping bombs for games that are finally just around the corner.

And you can count on the successful devs growing and making some seriously high profile games. Should be good!
 
Yes, Sony has certainly come a LONG~ way. I like seeing the constant sales on games and the amazing games they give your for being a PS+ member. I will even go as far to say it IS better than Steam.

Call me when the sales are anywhere as good as the sales on steam, when there are as many games on the store as on steam and/or when playing online is free. That's without accounting for the fact that you can trade shit on steam, that you'll soon be able to stream games from your computer to any other computer in the house, etc...
 
What's up with Vita remote play being brought up so much to show the "versatility" of a PS4?

The funny thing is you CAN stream PC to Vita if you have a Playstation Mobile licence. There was someone working on a streaming app. I used it to play some Pokemon Black 2 on my Vita back when PSM licenses weren't required to run unfinished apps. The guy stopped working on it and no one else picked it up last time I checked (probably not much demand). The point is it can be done if someone bothered to. It's currently missing audio output on the Vita.

The versatility comparisons with PC really need to stop. Kinda makes you look ignorant of the platform, really.
 
What's up with Vita remote play being brought up so much to show the "versatility" of a PS4?

The funny thing is you CAN stream PC to Vita if you have a Playstation Mobile licence. There was someone working on a streaming app. I used it to play some Pokemon Black 2 on my Vita back when PSM licenses weren't required to run unfinished apps. The guy stopped working on it and no one else picked it up last time I checked (probably not much demand). The point is it can be done if someone bothered to. It's currently missing audio output on the Vita.

The versatility comparisons with PC really need to stop.

Yeah. A PC is an open platform, and as open as the PS4 is (hint: it's still a closed platform) it's nowhere near a PC.
 
I don't see too much a difference between what the PS4 is getting and between the XB1. Whatever there is seems to be out of Microsoft being behind with their self-publishing policy and the release parity clause.
 
How i see it being amazingly like a PC is that you'll be able to play a top MMO with a mouse and keyboard (FFXIV), a flight sim with a joystick (War Thunder) and a driving sim (GT) with a wheel.

Pretty awesome.
 
They're definitely casting a wider net, maybe in anticipation of a decline in AAA interest? Regardless the 360 was, during it's early years, also an extremely versatile platform compared to what was going on at the time. Microsoft was looking at indie and small budget games before Steam had any attention at all, they were funding these projects and pretty much created XBLA as the premiere download service for small games, an image that persisted for a long time even after Steam started to rise. Looking back now it's admirable to see what they achieved with that.

In the end their weakness was the fact that they were a closed platform. Their hardware was stagnant and there was too much red tape in regards to policy change to name a couple big ones. It doesn't take too long before a closed platform like that becomes a dinosaur.

Call me when the sales are anywhere as good as the sales on steam, when there are as many games on the store as on steam and/or when playing online is free. That's without accounting for the fact that you can trade shit on steam, that you'll soon be able to stream games from your computer to any other computer in the house, etc...

Or getting games like Thief for $26 before release. The entire digital ecosystem on PC is insane right now, just limiting oneself to Steam is doing it wrong.
 
This thread seems to have gone completely sideways.

I read that the OP is trying to make a point that in the console space, PS4 seems to be more PC like. However this thread is all about how PC>PS4.

Oh well...

ya got ugly pretty quickly
 
Yes, AAA games are like a summer blockbuster film... The thing is that not every film needs to be a summer blockbuster. PS4 is shaping up to be the most balanced system in terms of variety and and quality. It has variety in that it supports not just the AAA titles and not just the indies but both. It has quality in that only the best indies titles will end up appearing on the console because of the higher barrier for entry. The higher barrier for entry weeds out the buggy and crappy indie titles that floods PC and mobile, and while that would also weed out some quality titles as well, I would think Sony is savvy enough to offer a quality or popular indie game on PC or mobile a fast track to appearing on the PS4 as well. A balanced platform in regards to variety and quality is needed if video gaming is to bring back the middle-market and become a great field for consumers and developers again.
 
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