Titanfall Season Pass Confirmed

Question for those who don't like season passes:

What is your ideal "post-launch content delivery structure" (or PLCDS, if you will) for this game specifically?

As long as your answer isn't "all DLC should be free" I'd love to hear your thoughts.

Announce DLC 1-2 weeks post-launch. Sell it individually, perhaps in packs. After all DLC is available, sell in one combined set for a discounted price for those who were on the fence.

If Season Passes are a must, a clear description of what the content will be-- along with anticipated landing dates for each-- should be given before an announcement is made.
 
Announce DLC 1-2 weeks post-launch. Sell it individually, perhaps in packs. After all DLC is available, sell in one combined set for a discounted price for those who were on the fence.

If Season Passes are a must, a clear description of what the content will be-- along with anticipated landing dates for each-- should be given before an announcement is made.

So, Halo 3.
 
I like what Killzone Shadow Fall and a lot of PC games do in that all maps are free so that the userbase isn't split up and little things like new skins, voice packs, taunts etc. are paid dlc.

Well in the case of Killzone the userbase split would kill the game since only 2-3k people are playing the game online if the numbers are correct.
 
What if you could preorder the game for $80 and get all future DLC for free, or pay $60 and pay whatever the DLC costs at a later date? Because the $29.99-39.99 price point is usually being hit in large retailer sales well before the first map pack drops, I don't see why they just don't offer an $80 deluxe edition and let people decide.
 
Question for those who don't like season passes:

What is your ideal "post-launch content delivery structure" (or PLCDS, if you will) for this game specifically?

As long as your answer isn't "all DLC should be free" I'd love to hear your thoughts.

I always liked the expansion pack way, but I'm an old fart. It's the selling of stuff before it's done that annoys me the most anyway. Especially when it almost invariably results in complete stinker DLC being released to fulfill the quota.

edit: maps for everyone is a good thing, like someone mentioned. My interest in BF4 was killed because they split the playerbase very early and all my favorite servers went China Rising.
 
I hate this mentality that devs (publishers?) have. "Oh yeah we can't finish the game in time so we'll release a half baked game and add stuff later". Why don't you just release the game when it's finished instead?

Budgeting. The longer a game is in development, the more it cost to make. Delays are mad expensive.

We now live in a day where if time runs out for content it isn't just cut all together (like missing dungeons in wind waker) developers can get the game out on time and still provide that content. Though, it is usually for a price. It's a double edged sword.

Also, Sonic 3 & Knuckles did exactly that. Nobody complained then though.
 
I don't understand paying for content that doesn't exist. You don't pay someone to do job before they do it as the incentive goes out the window.

A fair and honest DLC strategy for the consumer would be, own one DLC pack, get the second cheaper. Own two DLC packs get the third even cheaper. A bite sized season pass were you can judge the quality of the content before buying and still get the same discount. The current offer is just laughing in your face.
 
So explain this to me. Did you not know there weren't specific details of each piece of future DLC before you bought it? You still have not described deception at all.

As I said, it was blind belief. I take some responsibility as the idiot who spent the cash so foolishly. If you don't believe that IG bears any responsibility, that's fine. I'll just say that I've learned my lesson and won't make the same mistake again.
 
I like what Killzone Shadow Fall and a lot of PC games do in that all maps are free so that the userbase isn't split up and little things like new skins, voice packs, taunts etc. are paid dlc.

That seems really weird. I would rather pay for content that has something in it, not just some extra audio, taunts etc. Paying for cosmetic stuff is what F2P games are usually about. Its seems very odd for people to complain about Season Pass DLC and then laud free maps (which is great) only to produce and nickel & dime cosmetic stuff. (This is a choice for consumer to buy, just like the Season Pass stuff)

I don't understand paying for content that doesn't exist. You don't pay someone to do job before they do it as the incentive goes out the window.

A fair and honest DLC strategy for the consumer would be, buy one DLC pack, get the second cheaper. Buy two DLC packs get the third even cheaper. A bite sized season pass were you can judge the quality of the content before buying and still get the same discount. The current offer is just laughing in your face.

Welcome to the games industry, where selling stuff that does not actually exist yet is how things keep moving!
 
Announce DLC 1-2 weeks post-launch. Sell it individually, perhaps in packs. After all DLC is available, sell in one combined set for a discounted price for those who were on the fence.

If Season Passes are a must, a clear description of what the content will be-- along with anticipated landing dates for each-- should be given before an announcement is made.

It doesn't sound like Respawn have really violated any part of this yet. They've said there will be a season pass in an interview, but haven't yet officially announced any of the details like price or what it will involve yet. I wouldn't be shocked if, by the time they put out a big official press release for it, it has about as much detail as the announcement for BF4 Premium, which did a decent job of laying out everything it included.
 
I like what Killzone Shadow Fall and a lot of PC games do in that all maps are free so that the userbase isn't split up and little things like new skins, voice packs, taunts etc. are paid dlc.
So micro-transactions but only for cosmetic content?

And your major issue with season passes is not that you feel cheated by the method, but with how it segregates the player base?
 
What if you could preorder the game for $80 and get all future DLC for free, or pay $60 and pay whatever the DLC costs at a later date? Because the $29.99-39.99 price point is usually being hit in large retailer sales well before the first map pack drops, I don't see why they just don't offer an $80 deluxe edition and let people decide.

They did this for Halo 4's LE. $99 and you got all future DLC.
 
Offer a season pass without concrete details and people complain about being deceived. Offer a season pass with meticulous future planning and people accuse you of holding content back to steal money.
 
So micro-transactions but only for cosmetic content?

And your major issue with season passes is not that you feel cheated by the method, but with how it segregates the player base?
Yeah that's my main concern with any content based dlc. I think season passes are an effective method when done right but I prefer the way I replied to before.
 
Announce DLC 1-2 weeks post-launch. Sell it individually, perhaps in packs. After all DLC is available, sell in one combined set for a discounted price for those who were on the fence.

If Season Passes are a must, a clear description of what the content will be-- along with anticipated landing dates for each-- should be given before an announcement is made.


This sounds exactly like what Battlefield 4's season pass has been.
 
Offer a season pass without concrete details and people complain about being deceived. Offer a season pass with meticulous future planning and people accuse you of holding content back to steal money.

Those two motivations (motives?) are not mutually exclusive you know.
 
That seems really weird. I would rather pay for content that has something in it, not just some extra audio, taunts etc. Paying for cosmetic stuff is what F2P games are usually about. Its seems very odd for people to complain about Season Pass DLC and then laud free maps (which is great) only to produce and nickel & dime cosmetic stuff
I'm not complaining I just prefer the method I stated.
 
although season passes seem like a win-win up front there is a downside - sometimes you dont know what you're in for.
you might end up with some stuff you wouldn't have bought if you knew the specifics beforehand, thus negating the value of the season pass.

i think one of the reasons they're announced so early is to maximise sales from the players who are still invested or just coming off finishing the game.
i know i've felt like "man i know im gonna be playing this shit for months", and 5-6 months later I've stopped and cant get back into it.

gotta weigh up those pros and cons
 
I don't have a problem buying new content for a game I really like. Mass Effect and Borderlands being good examples. It is a problem when that content seems to be held back to simply charge extra, such as Forza.
 
Bf4 Pt2. Cant wait til the servers are broke and dont work for anyone again.

It amazes me how short termed memory gamers are. EA won't be getting a dime from me until I see what NHL 15 looks like.
 
I like what Killzone Shadow Fall and a lot of PC games do in that all maps are free so that the userbase isn't split up and little things like new skins, voice packs, taunts etc. are paid dlc.

Yeah this is a good idea but in my opinion Killzone Shadow Fall is not fun I think if the game was better and had more players online they would charge for maps.
 
Bf4 Pt2. Cant wait til the servers are broke and dont work for anyone again.

It amazes me how short termed memory gamers are. EA won't be getting a dime from me until I see what NHL 15 looks like.

If it was running on EA servers, with 5 different versions launching at the same time, you would be right. Also with the European release 2 days after the North American release, it should help server load.
 
I payed a lot for very little. And how the hell you interpreted that as displeasure from the gameplay itself?

You paid $30 for 4 pieces of content that retail individually for 3600 Microsoft points. You consider this transaction deceptive because one of those pieces wasn't good enough in your subjective opinion. What, in your own words, were you promised when you spent that money?
 
Bf4 Pt2. Cant wait til the servers are broke and dont work for anyone again.

It amazes me how short termed memory gamers are. EA won't be getting a dime from me until I see what NHL 15 looks like.

Sigh. Are people still this uninformed that Titanfall IS NOT running on EA servers?
 
I'm not complaining I just prefer the method I stated.

Fair enough. :D

I still do miss the days of community made content but nobody really seems to want to support that style. Shame really since that is where most of the most memorable game modes have appeared by.
 
Announce DLC 1-2 weeks post-launch. Sell it individually, perhaps in packs. After all DLC is available, sell in one combined set for a discounted price for those who were on the fence.

If Season Passes are a must, a clear description of what the content will be-- along with anticipated landing dates for each-- should be given before an announcement is made.

Why offer something at a discount after people have all moved on to the next game when you can offer the same thing at a discount and get everything as it is released?

I agree that publishers and developers should be more forthright about what will be included in season pass but in this instance, it should be pretty clear.

Maps, modes, weapons, maybe a new titan (probably not) and maybe a new multiplayer campaign. Contrast that to a game like Bioshock Infinite where people literally had no idea for months what would be released.
 
honestly in some cases dlc is still punishing those early adopters , as most hardcopies of the game later will include dlc...

I normally wait a bit to buy any game so I usually get the edition with the dlc.
 
Bf4 Pt2. Cant wait til the servers are broke and dont work for anyone again.

It amazes me how short termed memory gamers are. EA won't be getting a dime from me until I see what NHL 15 looks like.

You cant wait for a game to be broken for people? Why?
 
Announce DLC 1-2 weeks post-launch. Sell it individually, perhaps in packs. After all DLC is available, sell in one combined set for a discounted price for those who were on the fence.

If Season Passes are a must, a clear description of what the content will be-- along with anticipated landing dates for each-- should be given before an announcement is made.
I agree with you. Although, I think I am more accepting of a content roadmap. Like you mentioned, if a clear schedule of content is outlined and a description of each is provided I am totally okay with that. I think Dice has done a good job with BF3/BF4. I have friends that have been very happy with the season pass format and I have also read posts from people online who have had positive experiences with it. I think when you are big fan of the game, the season pass is a good value.

Battlefield Premium has been a success for EA. I hope that they will continue to improve upon it and emulate its structure for TF.

I always liked the expansion pack way, but I'm an old fart. It's the selling of stuff before it's done that annoys me the most anyway. Especially when it almost invariably results in complete stinker DLC being released to fulfill the quota.

edit: maps for everyone is a good thing, like someone mentioned. My interest in BF4 was killed because they split the playerbase very early and all my favorite servers went China Rising.
Didn't expansion packs divide the player base in a similar way? I agree though. I play BF4 occasionally and do not have any of the new maps. It seems as though a large portion of servers have switched over to China Rising. I can't think of a good solution to this that both fixes this for players and doesn't disrupt the dev's/pub's business model.
 
Bf4 Pt2. Cant wait til the servers are broke and dont work for anyone again.

It amazes me how short termed memory gamers are. EA won't be getting a dime from me until I see what NHL 15 looks like.

I am not going to disagree with you, but they are using Azure instead of EA's in house/ other servers.
 
That means buying the first DLC at full price and then buying the Season Pass at a reduced price that includes the DLC you just purchased. Silly to buy it twice. If you like the main game enough to put some hours into it, the DLC would be a certain purchase right?

No, it means waiting for it to come out, read some reviews and then make an informed purchase.

What did I say that contradicts this?

Wrong quote lol -- wasn't pay attention since on mobile.
 
Didn't expansion packs divide the player base in a similar way? I agree though. I play BF4 occasionally and do not have any of the new maps. It seems as though a large portion of servers have switched over to China Rising. I can't think of a good solution to this that both fixes this for players and doesn't disrupt the dev's/pub's business model.

At some point a split is inevitable, you just have to make every release a justifiable package IMO. For Titanfall it could be an entirely new MP campaign in another part of the galaxy, or something like that.
 
At some point a split is inevitable, you just have to make every release a justifiable package IMO. For Titanfall it could be an entirely new MP campaign in another part of the galaxy, or something like that.
That's a good idea actually. Let's say they have 4 maps per release. Use those 4 maps plus 1 of the unused maps from the multiplayer campaign to create a mini-campaign that expands on the story/lore. So you get maps and some additional story.
 
I've noticed a sizable portion of GAF over time has become so goddamn whiny. Give it a rest. If you don't want the season pass, don't buy it. If you don't like the game, don't buy it. Vote with your wallet. Don't continuously bitch abouta game being MP only if you have no interest in MP at all. Also, I suppose the folks who pour hundreds and thousands of hours into multiplayer don't get their moneys worth either, right? Total bullshit.

Seriously. Sit down. It's getting old
 
Really no one should ever buy a season pass until at least the first piece of content is out. Then you can make a decision based on whether you're still playing the game and what is included in that first pack to either just buy that or take a, now somewhat lower, risk on buying the season pass.

This is one of my philosophies. I waited until most of the borderlands 2 DLC was released and then got it all for next to nothing from a GMG sale.

Same with Skyrim

I don't understand paying for content that doesn't exist. You don't pay someone to do job before they do it as the incentive goes out the window

Have you never backed a kickstarter project?
 
I've noticed a sizable portion of GAF over time has become so goddamn whiny. Give it a rest. If you don't want the season pass, don't buy it. If you don't like the game, don't buy it. Vote with your wallet. Don't continuously bitch abouta game being MP only if you have no interest in MP at all. Also, I suppose the folks who pour hundreds and thousands of hours into multiplayer don't get their moneys worth either, right? Total bullshit.

Seriously. Sit down. It's getting old
+1

Also highlights how little understanding people have of the game development cycle. Cyclone was in here doing God's work trying to educate.

Not surprised to see the same faces booing. Several who had no intention of buying the game regardless.

Yeah this is a good idea but in my opinion Killzone Shadow Fall is not fun I think if the game was better and had more players online they would charge for maps.
The KZ team originally planned for their maps to be free.

But yea, with the player numbers they have, it has to be. Not enough would buy an expansion pack in that game to make splitting up the player base worthwhile.
 
I've noticed a sizable portion of GAF over time has become so goddamn whiny. Give it a rest. If you don't want the season pass, don't buy it. If you don't like the game, don't buy it. Vote with your wallet. Don't continuously bitch abouta game being MP only if you have no interest in MP at all. Also, I suppose the folks who pour hundreds and thousands of hours into multiplayer don't get their moneys worth either, right? Total bullshit.

Seriously. Sit down. It's getting old

Pretty much this. There are so many on here now that feel the need to be ragging on games they won't be buying and try to put others down for liking it. The game isn't even out and people are claiming it's a rip off and over hyped, it's so tiring to read the arguments after a while. Do these people really have nothing better to do than bitch and moan about things they dislike, it's pathetic.

Wotta for example.
 
The KZ team originally planned for their maps to be free.

But yea, with the player numbers they have, it has to be. Not enough would buy an expansion pack in that game to make splitting up the player base worthwhile.

That and it's an actual first party launch game as long as it pushes systems it does it's job Sony doesn't need to monetise that why. EA are probably expecting a healthy profit from Titanfall, so there's more incentive.
 
Kickstarters are best looked upon as charity. Some may call them patronage, but in my book a real art patron can slip poison into the drink of an artist that displeases him.
 
Pretty much this. There are so many on here now that feel the need to be ragging on games they won't be buying and try to put others down for liking it. The game isn't even out and people are claiming it's a rip off and over hyped, it's so tiring to read the arguments after a while. Do these people really have nothing better to do than bitch and moan about things they dislike, it's pathetic.

Wotta for example.

The great thing is from next week. Everyone who wants it will be playing it and those people who want to moan and groan can talk among themselves.
 
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