Watch_Dogs downgradeaton confirmed

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Yeah man, this looks good to me:

aoinlg.gif


unmccn.gif


the sun glinting off the car outside, the npc physics reacting to being shot, the siren lights illuminating the character's clothes....


Do you think that the above, - and these:



look bad? I still wanna play the game.

Seriously, do people think it looks that bad? It's just the OP's gif that's ugly (and maybe a couple places here and there), but overall looks nice to me.

So is there any explanation why black shit is exploding off them when they are hit with bullets?

Italian censorship?
 
Yeah man, this looks good to me:

aoinlg.gif


unmccn.gif


the sun glinting off the car outside, the npc physics reacting to being shot, the siren lights illuminating the character's clothes....


Do you think that the above, - and these:



look bad? I still wanna play the game.

Seriously, do people think it looks that bad? It's just the OP's gif that's ugly (and maybe a couple places here and there), but overall looks nice to me.

I agree with you. Looks next-gen enough for me.
 
Pretty big downgrade IMO. Very disappointed. I wonder what the PC version can do though.
I've seen people repeat this statement over and over and over again.

I'm not sure why people seem convinced that their PC can magically alter the games assets. The changes they made have a profound impact on the design of the visuals. It's not something that raising settings will fix.
 
Yeah man, this looks good to me:

Seriously, do people think it looks that bad? It's just the OP's gif that's ugly (and maybe a couple places here and there), but overall looks nice to me.

Well, 1080p scenes downscaled to 693 x 355 gifs easily mask weaknesses.
Also, the police car gifs have a bland lighting, low poly characters, low assets, low particle effects, no POM, no DOF.

Even GTA V can look real good in those tiny gifs:

untitled-246mlki4.gif
 
Well, 1080p scenes downscaled to 693 x 355 gifs easily mask weaknesses.
Also, the police car gifs have a bland lightning, low poly characters, low assets, low particle effects, no POM, no DOF.

Even GTA V can look real good in those tiny gifs:

Actually GTA V looks better in the GIF. Lighting model at least is far, far better.
 
Well, 1080p scenes downscaled to 693 x 355 gifs easily mask weaknesses.
Also, the police car gifs have a bland lightning, low poly characters, low assets, low particle effects, no POM, no DOF.

Even GTA V can look real good in those tiny gifs:


so you think they look bad or not? I totally disagree about the bad lightning and stuff...

and the Watch Dogs gifs look a league above your gta one.
 
So here's my question, regardless of the level of downgrade WD is getting: can any of these publicly traded companies get in trouble for essentially lying about their games? It's not as if this is a one-off for Ubisoft, as nearly every game they reveal is downgraded. And it's not hard to imagine that some money has been invested due to these reveals.
 
Well, 1080p scenes downscaled to 693 x 355 gifs easily mask weaknesses.
Also, the police car gifs have a bland lightning, low poly characters, low assets, low particle effects, no POM, no DOF.

Even GTA V can look real good in those tiny gifs:

untitled-246mlki4.gif

GTA is basically the pinnacle of our previous generation when it comes to open world graphics. It ran pretty poorly at 720p, not even sure if it was native but let's assume it is. The new target for this gen, 1080p and a steady 30fps means Watch Dogs might very well look worse than GTA in spots. I can't be bothered to look up screenshots but remember games like God Of War 2 vs some early PS3/360 games, developers have just dipped their toes in the new generations possibilities man, can we all take a breather?
 
To be honest the biggest thing that is lacking in the new trailer is that atmosphere from the first reveal. I don't think that can be implemented having the superior version of the game.
I agree 100%.
That first trailer was something. The rain, the feel of it, amazing. And then trailer after trailer it went downhill...

I had a i7 3770K 4.4ghz, 16gb ram, gtx 770 OC, 120 ssd and had it on max for most things. But stupid things were really taxing on the gpu when they shouldn't have been. I'm sure there was a GAF thread about it.
True. The game was (is) not optimized, but I was still surprised that I managed to run it on my conf at that quality level.

Really hope the PC version is just like the initial reveal which I doubt :/
I think we can forget about it. As someone said here, that was never the game, just a glorified tech demo. :(
 
I'm really hoping that much of the problems we think we're seeing are caused by an incomplete build, combined with poor quality video.

Having said that, if you showed me the game above and said it was PC platform with lighting and environment detail set to low, I'd believe you. There's some really cheap or no ambient occlusion going on there and hardly anything casts a shadow. Self-shadowing in particular seems completely absent.
These effects go a long way towards giving characters and assets the feeling of being present in the world.
 
So here's my question, regardless of the level of downgrade WD is getting: can any of these publicly traded companies get in trouble for essentially lying about their games? It's not as if this is a one-off for Ubisoft, as nearly every game they reveal is downgraded. And it's not hard to imagine that some money has been invested due to these reveals.
The alternative is to simply not reveal games until just before they are ready, I suppose.

You can't really expect to see something representative of a game that still has 2-3 years in development ahead of it. I appreciate the glimpses at what developers are trying to do even if the end results aren't quite there. It's easy to see situations where ambitions get the best of them.

I don't believe that these guys are intentionally out there trying to swindle people, though.
 
I like how people talk about the reveal as if it was "unrealistic to expect a game to look that good" as if it was just CG, that was clearly running on a PC, so with the right hardware...yes...it is possible for a game to look that good...

What makes you so sure?
 
I like how people talk about the reveal as if it was "unrealistic to expect a game to look that good" as if it was just CG, that was clearly running on a PC, so with the right hardware...yes...it is possible for a game to look that good...
I think we can expect games to look that good or better on new consoles as well. It's not unrealistic at all.

I don't think Watch Dogs was downgraded due to lack of power alone though I suspect the need to create a PS360 version of the game did have a negative impact on the end result.

I still think inFamous, which is damn near a launch title, looks on par with the original WD showing. Even the reflections are more complex and accurate here.

infamouss12348rs83.gif
 
GTA is basically the pinnacle of our previous generation when it comes to open world graphics. It ran pretty poorly at 720p, not even sure if it was native but let's assume it is. The new target for this gen, 1080p and a steady 30fps means Watch Dogs might very well look worse than GTA in spots. I can't be bothered to look up screenshots but remember games like God Of War 2 vs some early PS3/360 games, developers have just dipped their toes in the new generations possibilities man, can we all take a breather?
But people aren't pissed that it doesn't look amazing, they're pissed that it did. It's the false advertising people have taken issue with.
 
The alternative is to simply not reveal games until just before they are ready, I suppose.

You can't really expect to see something representative of a game that still has 2-3 years in development ahead of it. I appreciate the glimpses at what developers are trying to do even if the end results aren't quite there. It's easy to see situations where ambitions get the best of them.

I don't believe that these guys are intentionally out there trying to swindle people, though.


Or they could just stop releasing bulldemos.


If you need to dress up your game in 2 years in advance with fake paint and hooplah to confuse people, maybe you're doing something wrong.
 
I just skimmed this thread, and I'm not seeing any downgrade. Can someone show me the most clear-cut examples?

The gif in the very first post is pretty clear cut. It's a huge difference.

You people fall for it every time.

Every. Fucking. Time.

People were complaining and moaning about the game being downgraded everytime it was shown after the initial e3 reveal.

The thing is that those times the game still looked really good. Now though, it's like they completely stripped the game of graphical features. I know that ubisoft are infamous for showing of gameplay for games, in ways that don't represent the final quality of the game. But with this game, it's just way worse than anything I've seen them do before.
 
Or they could just stop releasing bulldemos.


If you need to dress up your game in 2 years in advance with fake paint and hooplah to confuse people, maybe you're doing something wrong.

It is possible they just created the demo on a high end PC for show purposes because they didn't have the console specs yet.

I'd guess if the game wasn't cross gen it'd look close to the demo.
 
Or they could just stop releasing bulldemos.


If you need to dress up your game in 2 years in advance with fake paint and hooplah to confuse people, maybe you're doing something wrong.
The problem with your line of thinking is that you assume they just created something totally fake without any ambition to actually reach that point.

Do you think they just faked that 2012 demo to give people false hope? Hell no, that's exactly what they were aiming for. Their ambitions were simply too high and, for reasons unclear, they weren't able to meet that objective.

This mentality that all these developers are out to fuck you over really makes me shake my head. Publishers might behave that way, but I don't believe the creative people working on these games intend that at all.

The fact that Watch Dogs was shown so far in advance as a game intended for platforms which didn't yet exist only makes their situation more difficult.
 
But people aren't pissed that it doesn't look amazing, they're pissed that it did. It's the false advertising people have taken issue with.

People are pissed because GAF is saying that game is shit based on gif and few video screenshots.

It would be same like we would judge GAF members based on their avatars.
 
The alternative is to simply not reveal games until just before they are ready, I suppose.

You can't really expect to see something representative of a game that still has 2-3 years in development ahead of it. I appreciate the glimpses at what developers are trying to do even if the end results aren't quite there. It's easy to see situations where ambitions get the best of them.

I don't believe that these guys are intentionally out there trying to swindle people, though.

I mean, I understand why they occur, and obviously I'm oblivious to the legal aspect, but it seems when it becomes a recurring pattern, it's no longer just "oh oops lol". When you had The Division's E3 reveal, the immediate response was in regards to how different the shipped product would really look.
 
Because I have seen games look just as good if not better running on PC, not to mention that the developer has already come out and said it was running on PC (Not that I believe a word they say) but it is not impossible for a game that looks like this to run on high end PC hardware, I don't understand why people think its impossible?

The effects always looked way too advanced to be in engine for me.

Honestly - show me one engine (demo) with weather and physics effects on this level in real time.

It was pre rendered all along.
 
The gif in the very first post is pretty clear cut. It's a huge difference.
But the gif in the OP has lots of elements that are difficult to compare. For instance, I saw someone point out that the bridge flashes because you're auto-selecting it? That is making it look very different, and not necessarily because there has been a 'downgrade'.
 
The gif in the very first post is pretty clear cut. It's a huge difference.

Was that confirmed to be current gen, or PS360?

The effects always looked way too advanced to be in engine for me.

Honestly - show me one engine (demo) with weather and physics effects on this level in real time.

It was pre rendered all along.

I'm not sure what specific effects you're talking about, but doesn't BF4 have really impressive weather?
 
Ubi gonna ubi huh?

Why do people keep getting 'shocked' at this? They do it every single time.
 
so you think they look bad or not? I totally disagree about the bad lightning and stuff...

and the Watch Dogs gifs look a league above your gta one.

#1 looks okay, not much going on
#2 has a terrible smoke effect, car is noticeably low poly, looks average at best thanks to the motion blur
#3 looks good

Then again, 1080p downscaled to tiny gifs will always make a game look better than it is. In this particular case, they're extremely short in duration as well. Someone can't possibly correctly assess the visuals of a game with gifs (nor with heavily compressed YouTube screenshots, no doubt).

It definitely seems to have its good spots but boy, it also has extremely awful looking spots. And it's a severe and disappointing downgrade compared to what was shown previously.
 
People are pissed because GAF is saying that game is shit based on gif and few video screenshots.

It would be same like we would judge GAF members based on their avatars.
No, it's nothing like that, people aren't talking about the game design, they're talking about the graphics.
 
I've seen people repeat this statement over and over and over again.

I'm not sure why people seem convinced that their PC can magically alter the games assets. The changes they made have a profound impact on the design of the visuals. It's not something that raising settings will fix.


Maybe because nvidia users will have a few exclusive effects (hbao+, txaa, physx, apex particles or water simulation)... I don't know how big will be but the nvidia partnership is a fact.

I guess if will be a later patch to avoid console comparissons at release. Nvidia was forced to delay physx patches for COD Ghosts and Black Flag.
 
No, it's nothing like that, people aren't talking about the game design, they're talking about the graphics.

Based on what info? What do we know 100% about graphic in game? I would be first to criticise game when we get 100% true info from reviews, streams and gameplay videos before or after release. But i will not bash game and devs based on little or no info.
 
Looks fine to me but I didn't plan on getting for more than $30 anyway. I'll probably get during the Thanksgiving or Xmas steam sale.
 
Based on what info? What do we know 100% about graphic in game? I would be first to criticise game when we get 100% true info from reviews, streams and gameplay videos before or after release. But i will not bash game and devs based on little or no info.
What are you talking about? How do we not have gameplay videos from before release?
 
Of all the reasons I'm not excited and keep forgetting about this game, the graphics are kind of at the end. however it was the reveal trailers and footage of this game that got people so pumped for this gen. It's really kind of a bummer.

I'm already in a spot where I'm planning on getting this a few months later on the cheap; the graphics just aren't doing anything now to sell me on grabbing this on day 1
 
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