Biggest downgrades from initial reveal?

its a level 5 thing. they did it with their latest game yokai watch too

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It was first announced for the PlayStation 3, the first screens of the 3DS version aren't like that.
 
I know this thread is primarily for imagery, but I think the pure amount of bullshit Peter Molyneux spouted about Fable deserves a mention. Talk about downgrades in every aspect of the game.

If I remember correctly he even claimed each individual scar would stay with you forever and your character would tan if left in the sun. Don't get me wrong, I love games like Fable, Black & White, etc. But it was impossible with Molyneux at the head to ever receive a product that wasn't cut down in ambition.
 
Those UC3 comparisons are legit, here's some proof: http://youtu.be/TSR-ChO8ays?t=44m45s. Not trying to rekindle the downgrade argument, because like others have said the game looks fantastic, and the changes look to mainly stem from overall lighting and character model tweaks. Those are pictures from the game though, not sure why people don't think so.
THEY ARE NOT LEGIT!

I've been saying that all along.

You guys are talking about pre-rendered FMV cutscenes. They are not indicative of realtime visual quality. I cannot imagine why people are discussing these changes for that reason.

The changes made are for artistic purposes not technical. You may not agree with the changes but that doesn't change the fact that they were never realtime!!
 
Kidding of course. New Fez looks great. When I first saw the difference, I preferred the old style. But the new style grew on me and is clearly the right choice.

Just completed Fez. I remember coming across Fish's TIGSource OP of the very first static concept shot of the game, saying how he 'Photoshopped the hell out of it'.

Certainly came a long way.
 
Because these are pre record cut scenes, there is not a technical reason to downgrade a prerecord graphic, it's that tough to understand?:/

Changes to the graphics engine made to increase performance, then they re-recorded the cutscenes in the updated engine, probably for consistancy would be a fair guess.
 
I don't get why people are posting those Uncharted 3 scenes. The game looks beautiful and as someone pointed out, the time of day is the difference here. Yes it looks worse, I agree with that but the gameplay looks just as good as the reveal.
 
I don't get why people are posting those Uncharted 3 scenes. The game looks beautiful and as someone pointed out, the time of day is the difference here. Yes it looks worse, I agree with that but the gameplay looks just as good as the reveal.
And the fact that those are pre-rendered cutscenes doesn't help either.
 
I can't wait for the next BIG downgrade that will make GAF lose their minds.

From this:
wii-u-zelda-demo-tecnica-e3-2012.jpg


To this. AKA Twilight Princess graphics but on HD. Please understand!
Fortune%20Teller.jpg

*capture from Dolphin emulator.


This Watchdogs downgrade stuff made GAF develop some nice surgeon eyes.
 
Changes to the graphics engine made to increase performance, then they re-recorded the cutscenes in the updated engine, probably for consistancy would be a fair guess.
I think you are really wrong here. Pre record are choice because the hardware can't handle in real time the graphic. I find useless pared back something prerecord which can't handle to the hardware in real time in any case. What consistancy you missing in the gameplay graphic with better shadows or lightening in the cutscenes? Cutscenes are always better, even in real time.
 
I can't wait for the next BIG downgrade that will make GAF lose their minds.

From this:
wii-u-zelda-demo-tecnica-e3-2012.jpg


To this. AKA Twilight Princess graphics but on HD. Please understand!
Fortune%20Teller.jpg

*capture from Dolphin emulator.


This Watchdogs downgrade stuff made GAF develop some nice surgeon eyes.

Given how modern Zelda games are designed I don't think they would benefit immensely from immensely superior visuals. Their cartoonish visuals and limited-sized environments don't require a lot more graphical power than what we currently have, just creativity from the visual designers in my opinion.
 
I can't wait for the next BIG downgrade that will make GAF lose their minds.

From this:
[ IMG]http://elcuartoplayer.files.wordpress.com/2012/09/wii-u-zelda-demo-tecnica-e3-2012.jpg[/IMG]

To this. AKA Twilight Princess graphics but on HD. Please understand!
[ IMG]http://www.zeldainformer.com/images/news/Fortune%20Teller.jpg[/IMG]
*capture from Dolphin emulator.


This Watchdogs downgrade stuff made GAF develop some nice surgeon eyes.

The one on top is basically TP but in HD already. Hopefully they stay away from that aesthetic. Seeing how Zelda never looked better than Mario on a technical side, we can expect its effects to look less impressive than Super Mario 3D World, but with better art direction.
 
I can't wait for the next BIG downgrade that will make GAF lose their minds.

From this:
wii-u-zelda-demo-tecnica-e3-2012.jpg


To this. AKA Twilight Princess graphics but on HD. Please understand!
Fortune%20Teller.jpg

*capture from Dolphin emulator.


This Watchdogs downgrade stuff made GAF develop some nice surgeon eyes.

Wow, that Twilight Princess shot looks amazing.
Zelda games for never about the graphics and the art style they are going for does not even require the fidelity of a next-gen console, so I don't think anyone will cry foul when Zelda WiiU hits.
 
sonic_hires_scan_01-1734x1000.jpg
?

Though development had just begun, this first known build has some advantages over the final version of the game, possessing seven layers of parallax scrolling, with trees and rocks in the foreground being independent from the clouds and other objects in the background, all separate from the scrolling of Sonic the Hedgehog as he ran through the hilled terrain.
source
 
BACK TO THE FUTURE FFVI:

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I think what I'm trying to say is an Bravely Default-esque version of FFVI would be damn sexy.
 
Forza 5 on Xbox One. Those cardboard cut out spectators. What were they thinking. Just horrible.
 
Deep Down
I don't care what kind of lies you try to tell others and yourself here about it. I don't buy it. It's a HUGE difference
Just right down false advertising. Fucking disgusting.

From this
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to this
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NO FUCKING WAY?!?!

I remember seeing the first trailer and being really impressed with what it was doing. That's such a shame
 
fuck, I hope this is a comparison between Dark Souls 2 PC and PS3.

The lighting in the original Dark Souls 2 gameplay looked stunning.

Older builds of the PS3 version had that lighting though. You can find all kinds of demos from back when they did the network test.

I hope it's still in the PC version, but at this point I'm not counting on it. They haven't said squat about the differences so far.
 
I'm shocked to see Uncharted 3 mentioned so many times. Easily the best looking game of the last console generation imo, and people are moaning about some pre-rendered cutscenes that may or may not have been downgraded?
 
NO FUCKING WAY?!?!

I remember seeing the first trailer and being really impressed with what it was doing. That's such a shame

They did mention it was real time but it wasn't gameplay. The Videos QD does are real time as well. The games never look as good because there are more to process in an actual game.


It did get a downgrade though... pretty sure Kojima said so himself.

No, people are comparing real time to in game. I am sure Kojima never said that was how gameplay would actually look.


People really need to remove real time and target renders from this discussion.
 
I remember there was a fuss about GT5's rain, in previews in looks fantastic on the windshield but in-game it was extremely low-res.
 
I can't wait for the next BIG downgrade that will make GAF lose their minds.

From this:
wii-u-zelda-demo-tecnica-e3-2012.jpg


To this. AKA Twilight Princess graphics but on HD. Please understand!
Fortune%20Teller.jpg

*capture from Dolphin emulator.


This Watchdogs downgrade stuff made GAF develop some nice surgeon eyes.

You'd think GAF is more informed than the typical video game consumer. One is clearly not a game and is only a tech demo running with no AI/physics and interactivity. I would hope, at the very least, that people can discern tech demo's from "bullshotting."
 
You'd think GAF is more informed than the typical video game consumer. One is clearly not a game and is only a tech demo running with no AI/physics and interactivity. I would hope, at the very least, that people can discern tech demo's from "bullshotting."

It would still be disappointing considering Nintendo's track record of beating their tech demos with their actual games.
 
DR received quite an upgrade from the initial reveal. The reveal looked Xbox 1.5, the final version is much better.

The pics I posted had to be FMV or workstation because they were much superior to what we had on the 360.
The textures were photorealistic and there were zombies packed together.

I know there is a trailer for it too, but I couldn't locate it. I remember this scene specifically

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where the camera pans up and you see a mile of zombies... we only got a few yards of zombies on the 360 version. :(
 
I could only find in low quality, but I remember very vividly back them: The final game had a tremendous increase in poly counts, texture quality, shaders, lighting, animation. And extra effects like some minor fluid simulation, motion blur and depth of field that were completely absent before.

The only time where there seems to be many zombies is in the parking lot, that area in the final game also is quite packed with zombies (though it doesn't seem to match the reveal count)

https://www.youtube.com/watch?v=F78EygSnxVQ

Edit: In higher res shots from the reveal you can see how even the texture is actually pretty bad:

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