Infamous Second Son has gone gold

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You know, we have a saying here "the shoemaker wears no shoes" ;)
 
Beaniefied!

Getting seriously excited now that I've realized that it's less than 11 days away. I'm attempting to platinum Strider before it comes out.
 
Man, I could never play a game like this only once, I would be driven by a need to see the other missions/powers. I even grabbed all the blast shards for the 4 times I've played the first inFamous.

The first one was so repetitive that I didn't mind skipping a second playthrough.
Almost done with the 2nd game, and am thinking about playing "good" a second time around but am anxious to play Second Son.
 
① Though the team was able to work with real Seattle companies like Sub Pop, others weren’t that into the process (which is why you see a “Rick’s” drive-in). But there was an effort to maintain the game’s small, locally made vibe. “You’re not going to see Starbucks or any of the big guys,” Dociu says. “There’s no Pepsi or advertisements.”

② The improved graphical capabilities of the new PlayStation 4 show up most obviously in the light and weather of Second Son. Sucker Punch’s artists add new levels of detail to customary Seattle weather effects like morning fog, leaves blowing in the wind, and even the way light refracts through individual raindrops.

③ Traversing Seattle rooftops is a big part of the gameplay, so the Sucker Punch team scaled the real Space Needle and photographed the tops of nearby buildings to portray an accurate picture. In the game the attraction is used as a transmission hub by the Department of Unified Protection, and those jagged growths that spiral up the sides of the monument may be blocking or monitoring citizens’ cellphone and Internet activity.

④ Sucker Punch has been working on its version of Seattle for more than two years, spending countless hours taking pictures and scouting locations. They set the game here based on a combination of hometown bias and practicality. “It probably would’ve been rather expensive to fly to different cities to do that exploration,” Dociu says. “And we wouldn’t have the home-field advantage.”

⑤ While neighborhoods like Pioneer Square and Capitol Hill are present in Second Son, the game condenses the city to a size that’s just big enough without being unwieldy. To make sure the smaller city still feels like Seattle, Sucker Punch added in actual landmarks like the Pacific Science Center arches, the Crocodile, and Elephant Car Wash (where you’ll actually be able to buy a copy of the game once it’s released).

⑥ This isn’t a purely dystopian Seattle; urban decay varies across neighborhoods. “We wanted to make sure that the clean, rich areas felt that way and the gritty areas felt dirty and grimy,” Dociu says. So while you’ll see homeless people in Pioneer Square, there’ll be clean cafes with “Free Wi-Fi Available” signs in the more northern and commercial neighborhoods. “It’s a real city,” says Dociu.
http://www.seattlemet.com/arts-and-.../seattle-is-infamous-in-second-son-march-2014
 
I generally play these types of games being good, as I play it like I would play it in real life. I don't just play the inFAMOUS games once. I've beaten the first 2 at least a dozen times each, because they are just so much fun.

I'd feel like it was a slap in the face of the developers to only play through once, as one side, and not see how much work they put into the other side. inFAMOUS 1 was understandable, because the missions weren't really changed much whether you played good or evil. inFAMOUS 2, however, had entire missions and story arcs that were closed off if you played Good or Evil. Not to mention that the endings of inFAMOUS 2 weren't copy pasted with some good/evil dialogue like inFAMOUS. They were drastically different (and both awesome). It just feels like I wouldn't be getting my money's worth if I didn't experience every mission/story point/collectable in the inFAMOUS games. Other games I can easily skip out on 100% completing, but for some reason, the inFAMOUS games are titles I'm compelled to complete 100%.

I'll be playing Second Son both Good and Evil, and I'm sure I'll play through it a dozen more times just like the previous ones.
 
Beanies everywhere!

It's....beautiful. If anyone would be so kind, I'd like one too!

I always play the good guy, so that will be my first play-through.
 
I also tend to play Good/Normal, Evil/Hard, since when you're evil, I don't worry so much about collateral damage, and can just hog wild, while playing good, I'm constantly micro-managing my attacks to avoid hurting innocents, and on a harder difficulty, that would just piss me off. I'm also not one of those "Hard difficulty only or BUST!" guys. I just want to have fun, and Normal is enough for me. If I feel compelled to play on a higher difficulty I will, but it depends on the game.
 
I'm going to do what I always do. Good playthrough on Normal and then evil playthrough on Hard. Its just so much more fun that way although the first infamous was easier on hard if you went good because of the shield that replenished your health.
 
I'm glad that they seem to be encouraging karmic bomb usage this time around by making them easier to build up. I always saved them in the previous games, now I look forward to letting them loose with great frequency.
 
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