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Every single person who purchases MGSV: Ground Zeroes is a sucker.
How is this controversial?
Every single person who purchases MGSV: Ground Zeroes is a sucker.
Call of Duty isn't that bad of a game series. The twitch shooting is fast and arcade-y and not really replicated in other FPS games.
Now the reason for this is because Sunshine felt like a new idea and despite the flaws, it felt like a progression of Mario gameplay. Galaxy on the other hand feels like Super Mario 64 2.0
How is this controversial?
Dark Souls isn't fun.
Crisis Core is more fun than FF7
Metal Gear games aren't fun.
The atelier games aren't fun.
The tales of series is awful.
Crash bandicoot 1 had terrible level design. It was still fun though.
There has never been a good ninja gaiden.
Monster hunter has horrible combat
Skyrim is superior to Morrowind
Mario 64 had some great qualities, but the horrible controls ruined it.
2d mario games have been going downhill since Super Mario World 3
You probably should not only have a flame shield but be in a god damn fortress man!!
God damn!!
lol
Haha those are some controversial opinions indeed. But I agree with literally anything, besides SM64 (although I never played any Crisis Core games, so I don't know what's up), I guess I kinda got used to the controls.Dark Souls isn't fun.
Crisis Core is more fun than FF7
Metal Gear games aren't fun.
The atelier games aren't fun.
The tales of series is awful.
Crash bandicoot 1 had terrible level design. It was still fun though.
There has never been a good ninja gaiden.
Monster hunter has horrible combat
Skyrim is superior to Morrowind
Mario 64 had some great qualities, but the horrible controls ruined it.
2d mario games have been going downhill since Super Mario World 3
TLOU was a 7/10 at best.
- I hate the fact that something like 4 out of every 5 indie games use 8bit graphics. I think most of the time it's just laziness and/or lack of skill and not an "artistic" decision
It's neither. It's that they don't have the budget or the team size for complex 3D graphics.
I bet it was still more difficult/expensive than going for a retro look. Also, when a game is clearly taking inspiration from older games, I think the retro look works the best (for example with Shovel Knight).Who said anything about complex 3D graphics?
There is a BIG range of options between complex 3D graphics and 8 bits.
Just look at Dust An Elysian Tail. IMO it looks much nicer than those 8 bits "retro" graphics and it's a 2D platformer made almost entirely by 1 guy
The egg throwing mechanic in Yoshi's Island has horrible controls.
Both control schemes are poor.
Also, Yoshi's morphing into a mole/helicopter/etc is garbage.
Yeah, people will really hate to hear that, but it's true.Rare never made a great game... it made a couple of really good FPS on the N64 for an audience that was starved for even "good" games and a couple good platformers with really wonky hit detection on the SNES.
Their 3D platformers were all collect-a-thon BS that has mostly died as a genre in itself, but still infests other games in much easier to handle optional side quests.
- The Nintendo 64 was a horrible console saved by six games: Super Mario 64, Banjo Kazooie/Tooie, Conker's Bad Fur Day, The Legend of Zelda: Ocarine of Time/Majora's Mask. That is it. Every other game on the system wasn't really exceptional compared to that generation's offerings. Yes these seven games are incredible, but outside of them the library falls pitifully flat.The American Sega Saturn had more "must own games" than the Nintendo 64 did (Nights, Guardian Heroes, Burning Rangers, Panzer Dragoon Saga, Virtua On, House of the Dead, Virtual Fighter 2) and that's just from the top of my head. Yet that system is considered a "failure" while the Nintendo 64 is considered a "classic"?
Ground Zeroes is worth the average price of $25 and the majority of people complaining a.) aren't MGS fans to begin with and simply want to fit in with the mob, or b.) don't understand how business works.
After playing Titanfall... It's boring. I don't understand the hype behind this game even going in it with an open mind. I even purchasing the bundle to play it. It feels like the next COD and I think I'm over shooters like that. It's not fun, neither does it grab my attention or makes me want to play it over and over and over again. I wish it wasn't a digital copy because I would of sold it already.
Adding to that, I think Respawn doesn't deserve all this universal praise they are getting so early for making the same type of game they are known for. Despite Titanfall looking and acting different, it isn't completely different. So far their approach on video games aren't exactly radical and amazingly forward thinking. I'm hoping I the future Twitch style shooters aren't the only thing they can make.
After playing Titanfall... It's boring. I don't understand the hype behind this game even going in it with an open mind. I even purchasing the bundle to play it. It feels like the next COD and I think I'm over shooters like that. It's not fun, neither does it grab my attention or makes me want to play it over and over and over again. I wish it wasn't a digital copy because I would of sold it already.
Adding to that, I think Respawn doesn't deserve all this universal praise they are getting so early for making the same type of game they are known for. Despite Titanfall looking and acting different, it isn't completely different. So far their approach on video games aren't exactly radical and amazingly forward thinking. I'm hoping I the future Twitch style shooters aren't the only thing they can make.
NBA Live 14 has better gameplay than NBA 2K14
I have mixed feelings about this statement. The first time blew me away, 9/10 at the least. But after I've replayed it for the second time, it's a whooooooole less powerful. So in that case I'd definitely say TLOU is a 7/10 if you consider the low replay value (at least for me).
I hate Infamous SS.
It sucks as an open world game. Combat is repetitive. Game being so pretty only makes me sad the devs did not make gameplay to match.
In a post GTA V market, how can devs make a game world pretending to be open and have so little content?
Easily, since to me GTA V is exactly as bland as you describe Infamous 3 to be. My awe that they'd managed to pull it off on last-gen was quickly usurped by the feeling of "Holy shit how do they not make shooting fun yet?!"
.Since we're doing controversial opinions and all
Positive reception to Bioshock Infinite and TLoU is unfounded and undeserved. They send a message that poorly designed, derivative gameplay and unsophisticated writing are okay as long as the game is has graphical fidelity and is pretentious enough to fool people into thinking it is in someway profound. The reception not only reflects poorly on reviewers, but also games and game journalism as a whole. It only goes to show how far the medium is from the superlative "art" that many hope for it to one day be.
Come at me.